Files
healer-man/src/game/partyNavigation.ts
T
2026-10-06 22:25:34 -04:00

1394 lines
51 KiB
TypeScript

import type { BufferGeometry } from "three";
export const PARTY_NAVIGATION_WELD_TOLERANCE = 0.001;
export const MAX_PARTY_NAVIGATION_DETOUR_POLYGONS = 50_000;
export const MAX_PARTY_NAVIGATION_DETOUR_LINKS = 100_000;
export const MAX_PARTY_NAVIGATION_DETAIL_TRIANGLES = 200_000;
export const PARTY_NAVIGATION_SURFACE_BUCKET_SIZE = 8;
const MAX_PARTY_NAVIGATION_SURFACE_BUCKET_REFERENCES = 2_000_000;
export type PartyNavigationPosition = readonly [x: number, y: number, z: number];
export type PartyNavigationPoint = PartyNavigationPosition | Readonly<{ x: number; y: number; z: number }>;
export interface PartyNavigationEdge {
readonly to: number;
readonly cost: number;
/** Center of an exact Detour portal; present only for a source-pinned graph. */
readonly point?: PartyNavigationPosition;
}
export interface PartyNavigationNode {
readonly id: number;
readonly position: PartyNavigationPosition;
readonly neighbors: readonly PartyNavigationEdge[];
}
export type PartyNavigationTriangle = readonly [a: number, b: number, c: number];
export type PartyNavigationPortal = readonly [a: number, b: number];
export interface PartyNavigationTriangleEdge {
readonly to: number;
readonly portal: PartyNavigationPortal;
readonly cost: number;
}
export interface PartyNavigationTriangleNode {
readonly id: number;
readonly centroid: PartyNavigationPosition;
readonly neighbors: readonly PartyNavigationTriangleEdge[];
}
export interface PartyNavigationGraph {
readonly nodes: readonly PartyNavigationNode[];
/** Triangle node indices retained by the builder, in matching node-index order. */
readonly triangles?: readonly PartyNavigationTriangle[];
/** Shared-edge adjacency for the retained triangles, in matching index order. */
readonly triangleNodes?: readonly PartyNavigationTriangleNode[];
readonly weldTolerance: number;
readonly sourceVertexCount: number;
readonly sourceTriangleCount: number;
/** Number of welded nodes before disconnected islands were discarded. */
readonly weldedNodeCount: number;
readonly componentCount: number;
readonly discardedNodeCount: number;
/** Packed original detail triangles and their source Detour polygon IDs. */
readonly detourSurface?: PartyNavigationDetourSurface;
}
export interface PartyNavigationDetourSurface {
/** Three positions per triangle, in the original GLB detail-mesh order. */
readonly positions: Float32Array;
readonly polygonByTriangle: Uint32Array;
readonly bucketSize: number;
readonly buckets: ReadonlyMap<string, readonly number[]>;
}
export interface PartyNavigationDetourTopology {
readonly schemaVersion: 1;
readonly kind: "recast-detour-surface-links";
readonly polygonCount: number;
readonly detailTriangleCount: number;
readonly geometryTriangleCount: number;
readonly directedLinkCount: number;
readonly unrepresentedLinkCount: number;
/** Encoded records from the `runewakerNavigationTopology` GLB extra. */
readonly polygons: readonly (readonly number[])[];
readonly links: readonly (readonly number[])[];
}
export interface PartyNavigationBuildOptions {
/** Validation may retain floor triangles while gameplay routes off-mesh links through nodes. */
readonly retainSurfaceTriangles?: boolean;
/** Keep every disconnected source island selectable; routes still cannot cross components without links. */
readonly retainAllComponents?: boolean;
readonly weldTolerance?: number;
/** Defensive runtime ceiling; checked before graph allocations begin. */
readonly maxSourceTriangles?: number;
readonly offMeshLinks?: readonly {
readonly start: PartyNavigationPosition;
readonly end: PartyNavigationPosition;
readonly bidirectional: boolean;
}[];
}
export interface PartyNavigationNearestNode {
readonly node: PartyNavigationNode;
readonly distance: number;
}
export interface PartyNavigationPathOptions {
/** Reject endpoints farther than this distance from the retained navigation surface. */
readonly maxSnapDistance?: number;
/** Optional start-only override for maxSnapDistance. */
readonly maxStartSnapDistance?: number;
/** Optional end-only override for maxSnapDistance. */
readonly maxEndSnapDistance?: number;
/** Maximum 3D deviation when removing redundant, collinear waypoints. */
readonly simplifyTolerance?: number;
/** Optional collision/clearance validation for each reconstructed corridor segment. */
readonly routeSegmentAllowed?: (
start: PartyNavigationPosition,
end: PartyNavigationPosition,
) => boolean;
}
interface MutableWeldedNode {
readonly representative: [number, number, number];
sumX: number;
sumY: number;
sumZ: number;
samples: number;
readonly neighbors: Set<number>;
}
interface OpenEntry {
readonly id: number;
readonly g: number;
readonly h: number;
readonly f: number;
}
export interface PartyNavigationSurfaceMatch {
readonly position: PartyNavigationPosition;
readonly triangleId: number;
readonly distance: number;
readonly polygonId?: number;
}
const DISTANCE_EPSILON = 1e-9;
function pointComponents(point: PartyNavigationPoint): PartyNavigationPosition {
const values: PartyNavigationPosition = "x" in point
? [point.x, point.y, point.z]
: [point[0], point[1], point[2]];
if (!values.every(Number.isFinite)) {
throw new Error("Party navigation points must contain finite coordinates.");
}
return values;
}
function distanceSquared(left: PartyNavigationPosition, right: PartyNavigationPosition): number {
const dx = right[0] - left[0];
const dy = right[1] - left[1];
const dz = right[2] - left[2];
return dx * dx + dy * dy + dz * dz;
}
function distance(left: PartyNavigationPosition, right: PartyNavigationPosition): number {
return Math.sqrt(distanceSquared(left, right));
}
function bucketCoordinate(value: number, tolerance: number): number {
return Math.floor(value / tolerance);
}
function bucketKey(x: number, y: number, z: number): string {
return `${x},${y},${z}`;
}
function validatedTolerance(value: number | undefined): number {
const tolerance = value ?? PARTY_NAVIGATION_WELD_TOLERANCE;
if (!Number.isFinite(tolerance) || tolerance <= 0) {
throw new Error("Party navigation weld tolerance must be a positive finite number.");
}
return tolerance;
}
function connectedComponents(nodes: readonly MutableWeldedNode[]): number[][] {
const visited = new Uint8Array(nodes.length);
const components: number[][] = [];
for (let seed = 0; seed < nodes.length; seed += 1) {
if (visited[seed]) continue;
visited[seed] = 1;
const pending = [seed];
const component: number[] = [];
while (pending.length) {
const id = pending.pop()!;
component.push(id);
const neighbors = Array.from(nodes[id].neighbors).sort((left, right) => right - left);
for (const neighbor of neighbors) {
if (visited[neighbor]) continue;
visited[neighbor] = 1;
pending.push(neighbor);
}
}
component.sort((left, right) => left - right);
components.push(component);
}
return components;
}
export function buildPartyNavigationTriangleNodes(
triangles: readonly PartyNavigationTriangle[],
positions: readonly PartyNavigationPosition[],
): readonly PartyNavigationTriangleNode[] {
const centroids = triangles.map(([a, b, c]): PartyNavigationPosition => Object.freeze([
(positions[a][0] + positions[b][0] + positions[c][0]) / 3,
(positions[a][1] + positions[b][1] + positions[c][1]) / 3,
(positions[a][2] + positions[b][2] + positions[c][2]) / 3,
]) as PartyNavigationPosition);
const edgeOwners = new Map<string, Array<{ triangleId: number; portal: PartyNavigationPortal }>>();
triangles.forEach(([a, b, c], triangleId) => {
for (const [left, right] of [[a, b], [b, c], [c, a]] as const) {
const portal = Object.freeze([
Math.min(left, right),
Math.max(left, right),
]) as PartyNavigationPortal;
const key = `${portal[0]},${portal[1]}`;
const owners = edgeOwners.get(key);
if (owners) owners.push({ triangleId, portal });
else edgeOwners.set(key, [{ triangleId, portal }]);
}
});
const neighbors: PartyNavigationTriangleEdge[][] = triangles.map(() => []);
for (const owners of edgeOwners.values()) {
for (let leftIndex = 0; leftIndex < owners.length; leftIndex += 1) {
for (let rightIndex = leftIndex + 1; rightIndex < owners.length; rightIndex += 1) {
const left = owners[leftIndex];
const right = owners[rightIndex];
const cost = distance(centroids[left.triangleId], centroids[right.triangleId]);
neighbors[left.triangleId].push(Object.freeze({
to: right.triangleId,
portal: left.portal,
cost,
}));
neighbors[right.triangleId].push(Object.freeze({
to: left.triangleId,
portal: right.portal,
cost,
}));
}
}
}
return Object.freeze(centroids.map((centroid, id): PartyNavigationTriangleNode => Object.freeze({
id,
centroid,
neighbors: Object.freeze(neighbors[id].sort((left, right) => (
left.to - right.to
|| left.portal[0] - right.portal[0]
|| left.portal[1] - right.portal[1]
))),
})));
}
/**
* Converts an indexed or non-indexed triangle geometry into a deterministic
* navigation graph. Export seams within one millimeter are welded. By default
* only the largest connected surface is retained; source imports can opt into
* preserving all disconnected surfaces for local queries and routing.
*/
export function buildPartyNavigationGraph(
geometry: BufferGeometry,
options: PartyNavigationBuildOptions = {},
): PartyNavigationGraph {
const tolerance = validatedTolerance(options.weldTolerance);
const position = geometry.getAttribute("position");
if (!position || position.itemSize < 3 || position.count < 3) {
throw new Error("Party navigation geometry requires at least three 3D positions.");
}
const index = geometry.getIndex();
const indexCount = index?.count ?? position.count;
if (indexCount < 3 || indexCount % 3 !== 0) {
throw new Error("Party navigation geometry must contain complete triangles.");
}
const sourceTriangleCount = indexCount / 3;
if (
options.maxSourceTriangles !== undefined
&& (
!Number.isInteger(options.maxSourceTriangles)
|| options.maxSourceTriangles <= 0
)
) {
throw new Error("Party navigation maximum source triangles must be a positive integer.");
}
if (
options.maxSourceTriangles !== undefined
&& sourceTriangleCount > options.maxSourceTriangles
) {
throw new Error(
`Party navigation geometry has ${sourceTriangleCount} triangles; maximum is ${options.maxSourceTriangles}.`,
);
}
const sourceToWelded = new Int32Array(position.count);
const welded: MutableWeldedNode[] = [];
const buckets = new Map<string, number[]>();
const toleranceSquared = tolerance * tolerance;
for (let sourceId = 0; sourceId < position.count; sourceId += 1) {
const x = position.getX(sourceId);
const y = position.getY(sourceId);
const z = position.getZ(sourceId);
if (![x, y, z].every(Number.isFinite)) {
throw new Error(`Party navigation vertex ${sourceId} contains a non-finite coordinate.`);
}
const bucketX = bucketCoordinate(x, tolerance);
const bucketY = bucketCoordinate(y, tolerance);
const bucketZ = bucketCoordinate(z, tolerance);
let bestId = -1;
let bestDistanceSquared = Number.POSITIVE_INFINITY;
for (let offsetX = -1; offsetX <= 1; offsetX += 1) {
for (let offsetY = -1; offsetY <= 1; offsetY += 1) {
for (let offsetZ = -1; offsetZ <= 1; offsetZ += 1) {
const candidates = buckets.get(bucketKey(
bucketX + offsetX,
bucketY + offsetY,
bucketZ + offsetZ,
));
if (!candidates) continue;
for (const candidateId of candidates) {
const candidate = welded[candidateId].representative;
const dx = candidate[0] - x;
const dy = candidate[1] - y;
const dz = candidate[2] - z;
const candidateDistanceSquared = dx * dx + dy * dy + dz * dz;
if (candidateDistanceSquared > toleranceSquared + DISTANCE_EPSILON) continue;
if (
candidateDistanceSquared < bestDistanceSquared - DISTANCE_EPSILON
|| (Math.abs(candidateDistanceSquared - bestDistanceSquared) <= DISTANCE_EPSILON
&& candidateId < bestId)
) {
bestId = candidateId;
bestDistanceSquared = candidateDistanceSquared;
}
}
}
}
}
if (bestId < 0) {
bestId = welded.length;
welded.push({
representative: [x, y, z],
sumX: x,
sumY: y,
sumZ: z,
samples: 1,
neighbors: new Set(),
});
const key = bucketKey(bucketX, bucketY, bucketZ);
const contents = buckets.get(key);
if (contents) contents.push(bestId);
else buckets.set(key, [bestId]);
} else {
const node = welded[bestId];
node.sumX += x;
node.sumY += y;
node.sumZ += z;
node.samples += 1;
}
sourceToWelded[sourceId] = bestId;
}
const sourceIndex = (offset: number): number => {
const value = index ? index.getX(offset) : offset;
if (!Number.isInteger(value) || value < 0 || value >= position.count) {
throw new Error(`Party navigation index ${offset} references an invalid vertex.`);
}
return value;
};
const connect = (left: number, right: number) => {
if (left === right) return;
welded[left].neighbors.add(right);
welded[right].neighbors.add(left);
};
const weldedTriangles: PartyNavigationTriangle[] = [];
const blockedOffMeshDirections = new Set<string>();
for (let offset = 0; offset < indexCount; offset += 3) {
const a = sourceToWelded[sourceIndex(offset)];
const b = sourceToWelded[sourceIndex(offset + 1)];
const c = sourceToWelded[sourceIndex(offset + 2)];
connect(a, b);
connect(b, c);
connect(c, a);
if (a !== b && b !== c && c !== a) {
weldedTriangles.push(Object.freeze([a, b, c]));
}
}
const nearestWeldedNode = (point: PartyNavigationPosition): number => {
let nearest = 0;
let nearestDistance = Number.POSITIVE_INFINITY;
welded.forEach((node, id) => {
const candidate = distanceSquared(node.representative, point);
if (candidate < nearestDistance) {
nearest = id;
nearestDistance = candidate;
}
});
return nearest;
};
for (const link of options.offMeshLinks ?? []) {
const start = nearestWeldedNode(link.start);
const end = nearestWeldedNode(link.end);
connect(start, end); // Weak connectivity determines which authored surfaces are retained.
if (!link.bidirectional) blockedOffMeshDirections.add(`${end}:${start}`);
}
const components = connectedComponents(welded);
const largest = components.reduce<number[]>((best, candidate) => {
if (candidate.length > best.length) return candidate;
if (candidate.length < best.length) return best;
return (candidate[0] ?? Number.POSITIVE_INFINITY) < (best[0] ?? Number.POSITIVE_INFINITY)
? candidate
: best;
}, []);
if (!largest.length) throw new Error("Party navigation geometry produced no usable graph nodes.");
const retained = options.retainAllComponents
? components.flat()
: largest;
const oldToNew = new Int32Array(welded.length);
oldToNew.fill(-1);
retained.forEach((oldId, newId) => { oldToNew[oldId] = newId; });
const retainedPositions = retained.map((oldId): PartyNavigationPosition => {
const node = welded[oldId];
return Object.freeze([
node.sumX / node.samples,
node.sumY / node.samples,
node.sumZ / node.samples,
]) as PartyNavigationPosition;
});
const nodes = retained.map((oldId, id): PartyNavigationNode => {
const neighbors = Array.from(welded[oldId].neighbors)
.filter((neighbor) => oldToNew[neighbor] >= 0)
.filter((neighbor) => !blockedOffMeshDirections.has(`${oldId}:${neighbor}`))
.sort((left, right) => left - right)
.map((neighbor): PartyNavigationEdge => {
const to = oldToNew[neighbor];
return Object.freeze({ to, cost: distance(retainedPositions[id], retainedPositions[to]) });
});
return Object.freeze({
id,
position: retainedPositions[id],
neighbors: Object.freeze(neighbors),
});
});
const triangles = weldedTriangles
.filter(([a, b, c]) => oldToNew[a] >= 0 && oldToNew[b] >= 0 && oldToNew[c] >= 0)
.map(([a, b, c]): PartyNavigationTriangle => Object.freeze([
oldToNew[a],
oldToNew[b],
oldToNew[c],
]));
if (!triangles.length) {
throw new Error("Party navigation geometry produced no usable retained triangles.");
}
const usesOffMeshLinks = Boolean(options.offMeshLinks?.length);
const triangleNodes = usesOffMeshLinks ? undefined : buildPartyNavigationTriangleNodes(triangles, retainedPositions);
return Object.freeze({
nodes: Object.freeze(nodes),
...(usesOffMeshLinks && !options.retainSurfaceTriangles ? {} : {
triangles: Object.freeze(triangles),
triangleNodes,
}),
weldTolerance: tolerance,
sourceVertexCount: position.count,
sourceTriangleCount,
weldedNodeCount: welded.length,
componentCount: components.length,
discardedNodeCount: welded.length - nodes.length,
});
}
function topologyRecordNumber(record: readonly number[], index: number, label: string): number {
const value = record[index];
if (typeof value !== "number" || !Number.isFinite(value)) {
throw new Error(`Party navigation Detour topology ${label} contains a non-finite value.`);
}
return value;
}
function topologyInteger(
record: readonly number[],
index: number,
label: string,
minimum = 0,
): number {
const value = topologyRecordNumber(record, index, label);
if (!Number.isInteger(value) || value < minimum) {
throw new Error(`Party navigation Detour topology ${label} contains an invalid integer.`);
}
return value;
}
/**
* Builds the runtime graph from Recast's serialized Detour polygons and links.
* Surface projection continues to use the original detail triangles, while
* A* follows only the directed links authored by Detour.
*/
export function buildPartyNavigationGraphFromDetourTopology(
geometry: BufferGeometry,
rawTopology: unknown,
): PartyNavigationGraph {
if (!rawTopology || typeof rawTopology !== "object") {
throw new Error("Party navigation Detour topology must be an object.");
}
const topology = rawTopology as Partial<PartyNavigationDetourTopology> & {
readonly unrepresentedLinkCount?: number;
};
if (topology.schemaVersion !== 1 || topology.kind !== "recast-detour-surface-links") {
throw new Error("Party navigation Detour topology has an unsupported schema.");
}
const polygonCount = topology.polygonCount;
const detailTriangleCount = topology.detailTriangleCount;
const geometryTriangleCount = topology.geometryTriangleCount;
const directedLinkCount = topology.directedLinkCount;
if (
typeof polygonCount !== "number"
|| !Number.isInteger(polygonCount)
|| polygonCount <= 0
|| polygonCount > MAX_PARTY_NAVIGATION_DETOUR_POLYGONS
) {
throw new Error(`Party navigation Detour topology exceeds the ${MAX_PARTY_NAVIGATION_DETOUR_POLYGONS}-polygon limit.`);
}
if (
typeof directedLinkCount !== "number"
|| !Number.isInteger(directedLinkCount)
|| directedLinkCount < 0
|| directedLinkCount > MAX_PARTY_NAVIGATION_DETOUR_LINKS
) {
throw new Error(`Party navigation Detour topology exceeds the ${MAX_PARTY_NAVIGATION_DETOUR_LINKS}-link limit.`);
}
if (
typeof detailTriangleCount !== "number"
|| !Number.isInteger(detailTriangleCount)
|| detailTriangleCount <= 0
|| detailTriangleCount > MAX_PARTY_NAVIGATION_DETAIL_TRIANGLES
|| typeof geometryTriangleCount !== "number"
|| !Number.isInteger(geometryTriangleCount)
|| geometryTriangleCount !== detailTriangleCount
) {
throw new Error(`Party navigation Detour detail geometry exceeds the ${MAX_PARTY_NAVIGATION_DETAIL_TRIANGLES}-triangle limit or has inconsistent counts.`);
}
if (
!Array.isArray(topology.polygons)
|| topology.polygons.length !== polygonCount
|| !Array.isArray(topology.links)
|| topology.links.length !== directedLinkCount
|| topology.unrepresentedLinkCount !== 0
) {
throw new Error("Party navigation Detour topology records are incomplete.");
}
const position = geometry.getAttribute("position");
if (!position || position.itemSize < 3 || position.count < 3) {
throw new Error("Party navigation detail geometry requires at least three 3D positions.");
}
const index = geometry.getIndex();
const indexCount = index?.count ?? position.count;
if (indexCount % 3 !== 0 || indexCount / 3 !== geometryTriangleCount) {
throw new Error("Party navigation Detour topology does not match the detail triangle geometry.");
}
const polygonByTriangle = new Int32Array(detailTriangleCount);
polygonByTriangle.fill(-1);
const polygonVertices: number[] = [];
for (let polygonId = 0; polygonId < polygonCount; polygonId += 1) {
const record = topology.polygons[polygonId];
if (!Array.isArray(record) || record.length !== 9) {
throw new Error(`Party navigation Detour polygon ${polygonId} has an invalid record.`);
}
const id = topologyInteger(record, 0, `polygon ${polygonId} id`);
const tileIndex = topologyInteger(record, 1, `polygon ${polygonId} tile`);
topologyInteger(record, 2, `polygon ${polygonId} tile x`, Number.MIN_SAFE_INTEGER);
topologyInteger(record, 3, `polygon ${polygonId} tile y`, Number.MIN_SAFE_INTEGER);
topologyInteger(record, 4, `polygon ${polygonId} tile layer`, Number.MIN_SAFE_INTEGER);
topologyInteger(record, 5, `polygon ${polygonId} tile polygon`);
const firstTriangle = topologyInteger(record, 6, `polygon ${polygonId} first triangle`);
const triangleCount = topologyInteger(record, 7, `polygon ${polygonId} triangle count`);
const vertexCount = topologyInteger(record, 8, `polygon ${polygonId} vertex count`);
if (
id !== polygonId
|| tileIndex < 0
|| triangleCount <= 0
|| vertexCount < 3
|| vertexCount > 12
|| firstTriangle + triangleCount > detailTriangleCount
) {
throw new Error(`Party navigation Detour polygon ${polygonId} has an invalid detail range.`);
}
for (let triangleId = firstTriangle; triangleId < firstTriangle + triangleCount; triangleId += 1) {
if (polygonByTriangle[triangleId] !== -1) {
throw new Error(`Party navigation Detour detail triangle ${triangleId} is assigned more than once.`);
}
polygonByTriangle[triangleId] = polygonId;
}
polygonVertices.push(vertexCount);
}
for (let triangleId = 0; triangleId < detailTriangleCount; triangleId += 1) {
if (polygonByTriangle[triangleId] < 0) {
throw new Error(`Party navigation Detour detail triangle ${triangleId} has no source polygon.`);
}
}
const trianglePositions = new Float32Array(detailTriangleCount * 9);
const weightedCenters = new Float64Array(polygonCount * 4);
const triangleIndex = (offset: number): number => {
const value = index ? index.getX(offset) : offset;
if (!Number.isInteger(value) || value < 0 || value >= position.count) {
throw new Error(`Party navigation detail index ${offset} references an invalid vertex.`);
}
return value;
};
const bucketSize = PARTY_NAVIGATION_SURFACE_BUCKET_SIZE;
const buckets = new Map<string, number[]>();
let bucketReferences = 0;
for (let triangleId = 0; triangleId < detailTriangleCount; triangleId += 1) {
const positionOffset = triangleId * 9;
const sourceOffset = triangleId * 3;
const vertexIds = [
triangleIndex(sourceOffset),
triangleIndex(sourceOffset + 1),
triangleIndex(sourceOffset + 2),
];
const points = vertexIds.map((vertexId): PartyNavigationPosition => {
const point: PartyNavigationPosition = [
position.getX(vertexId),
position.getY(vertexId),
position.getZ(vertexId),
];
if (!point.every(Number.isFinite)) {
throw new Error(`Party navigation detail triangle ${triangleId} has a non-finite vertex.`);
}
return point;
});
for (let vertex = 0; vertex < 3; vertex += 1) {
trianglePositions[positionOffset + vertex * 3] = points[vertex][0];
trianglePositions[positionOffset + vertex * 3 + 1] = points[vertex][1];
trianglePositions[positionOffset + vertex * 3 + 2] = points[vertex][2];
}
const [a, b, c] = points;
const ab: PartyNavigationPosition = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
const ac: PartyNavigationPosition = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
const crossX = ab[1] * ac[2] - ab[2] * ac[1];
const crossY = ab[2] * ac[0] - ab[0] * ac[2];
const crossZ = ab[0] * ac[1] - ab[1] * ac[0];
const area = Math.max(1e-12, Math.hypot(crossX, crossY, crossZ) * 0.5);
const polygonId = polygonByTriangle[triangleId];
const centerOffset = polygonId * 4;
weightedCenters[centerOffset] += ((a[0] + b[0] + c[0]) / 3) * area;
weightedCenters[centerOffset + 1] += ((a[1] + b[1] + c[1]) / 3) * area;
weightedCenters[centerOffset + 2] += ((a[2] + b[2] + c[2]) / 3) * area;
weightedCenters[centerOffset + 3] += area;
const minCellX = Math.floor(Math.min(a[0], b[0], c[0]) / bucketSize);
const maxCellX = Math.floor(Math.max(a[0], b[0], c[0]) / bucketSize);
const minCellZ = Math.floor(Math.min(a[2], b[2], c[2]) / bucketSize);
const maxCellZ = Math.floor(Math.max(a[2], b[2], c[2]) / bucketSize);
const references = (maxCellX - minCellX + 1) * (maxCellZ - minCellZ + 1);
if (
!Number.isSafeInteger(references)
|| references <= 0
|| bucketReferences + references > MAX_PARTY_NAVIGATION_SURFACE_BUCKET_REFERENCES
) {
throw new Error("Party navigation Detour detail surface exceeds the spatial-index budget.");
}
bucketReferences += references;
for (let cellX = minCellX; cellX <= maxCellX; cellX += 1) {
for (let cellZ = minCellZ; cellZ <= maxCellZ; cellZ += 1) {
const key = bucketKey(cellX, cellZ, 0);
const contents = buckets.get(key);
if (contents) contents.push(triangleId);
else buckets.set(key, [triangleId]);
}
}
}
const centers: PartyNavigationPosition[] = [];
const weakNeighbors = Array.from({ length: polygonCount }, () => new Set<number>());
const outgoing: Array<PartyNavigationEdge[]> = Array.from({ length: polygonCount }, () => []);
for (let polygonId = 0; polygonId < polygonCount; polygonId += 1) {
const offset = polygonId * 4;
const weight = weightedCenters[offset + 3];
if (!Number.isFinite(weight) || weight <= 0) {
throw new Error(`Party navigation Detour polygon ${polygonId} has no usable detail surface.`);
}
centers.push(Object.freeze([
weightedCenters[offset] / weight,
weightedCenters[offset + 1] / weight,
weightedCenters[offset + 2] / weight,
]) as PartyNavigationPosition);
}
for (let linkId = 0; linkId < directedLinkCount; linkId += 1) {
const link = topology.links[linkId];
if (!Array.isArray(link) || link.length !== 14) {
throw new Error(`Party navigation Detour link ${linkId} has an invalid record.`);
}
const from = topologyInteger(link, 0, `link ${linkId} source`);
const to = topologyInteger(link, 1, `link ${linkId} destination`);
const edge = topologyInteger(link, 2, `link ${linkId} edge`);
const side = topologyInteger(link, 3, `link ${linkId} side`);
const bmin = topologyInteger(link, 4, `link ${linkId} portal start`);
const bmax = topologyInteger(link, 5, `link ${linkId} portal end`);
topologyInteger(link, 6, `link ${linkId} first vertex`);
topologyInteger(link, 7, `link ${linkId} second vertex`);
if (
from >= polygonCount
|| to >= polygonCount
|| edge >= polygonVertices[from]
|| (side > 7 && side !== 255)
|| bmin > 255
|| bmax > 255
|| bmin > bmax
) {
throw new Error(`Party navigation Detour link ${linkId} references an invalid source portal.`);
}
const start: PartyNavigationPosition = [
topologyRecordNumber(link, 8, `link ${linkId} start x`),
topologyRecordNumber(link, 9, `link ${linkId} start y`),
topologyRecordNumber(link, 10, `link ${linkId} start z`),
];
const end: PartyNavigationPosition = [
topologyRecordNumber(link, 11, `link ${linkId} end x`),
topologyRecordNumber(link, 12, `link ${linkId} end y`),
topologyRecordNumber(link, 13, `link ${linkId} end z`),
];
// Detour uses side=0xff for an internal full-edge link. Boundary links
// encode the traversable edge interval as bmin/bmax in byte coordinates.
const ratio = side === 255 ? 0.5 : (bmin + bmax) / 510;
const portal = Object.freeze([
start[0] + (end[0] - start[0]) * ratio,
start[1] + (end[1] - start[1]) * ratio,
start[2] + (end[2] - start[2]) * ratio,
]) as PartyNavigationPosition;
outgoing[from].push(Object.freeze({
to,
cost: distance(centers[from], centers[to]),
point: portal,
}));
weakNeighbors[from].add(to);
weakNeighbors[to].add(from);
}
const nodes = centers.map((center, id): PartyNavigationNode => Object.freeze({
id,
position: center,
neighbors: Object.freeze(outgoing[id].sort((left, right) => (
left.to - right.to
|| (left.point?.[0] ?? 0) - (right.point?.[0] ?? 0)
|| (left.point?.[1] ?? 0) - (right.point?.[1] ?? 0)
|| (left.point?.[2] ?? 0) - (right.point?.[2] ?? 0)
))),
}));
const visited = new Uint8Array(polygonCount);
let componentCount = 0;
for (let seed = 0; seed < polygonCount; seed += 1) {
if (visited[seed]) continue;
componentCount += 1;
visited[seed] = 1;
const pending = [seed];
while (pending.length) {
const current = pending.pop()!;
for (const neighbor of weakNeighbors[current]) {
if (visited[neighbor]) continue;
visited[neighbor] = 1;
pending.push(neighbor);
}
}
}
const detourSurface: PartyNavigationDetourSurface = Object.freeze({
positions: trianglePositions,
polygonByTriangle: Uint32Array.from(polygonByTriangle),
bucketSize,
buckets: new Map(Array.from(buckets, ([key, values]) => [key, Object.freeze(values)])),
});
return Object.freeze({
nodes: Object.freeze(nodes),
detourSurface,
weldTolerance: PARTY_NAVIGATION_WELD_TOLERANCE,
sourceVertexCount: position.count,
sourceTriangleCount: geometryTriangleCount,
weldedNodeCount: polygonCount,
componentCount,
discardedNodeCount: 0,
});
}
export function findNearestPartyNavigationNode(
graph: PartyNavigationGraph,
point: PartyNavigationPoint,
maxDistance = Number.POSITIVE_INFINITY,
): PartyNavigationNearestNode | null {
const target = pointComponents(point);
const limit = Number.isFinite(maxDistance) ? Math.max(0, maxDistance) : Number.POSITIVE_INFINITY;
let nearest: PartyNavigationNode | null = null;
let nearestDistanceSquared = limit * limit;
for (const node of graph.nodes) {
const candidateDistanceSquared = distanceSquared(target, node.position);
if (
candidateDistanceSquared < nearestDistanceSquared - DISTANCE_EPSILON
|| (Math.abs(candidateDistanceSquared - nearestDistanceSquared) <= DISTANCE_EPSILON
&& (nearest === null || node.id < nearest.id))
) {
nearest = node;
nearestDistanceSquared = candidateDistanceSquared;
}
}
return nearest ? Object.freeze({ node: nearest, distance: Math.sqrt(nearestDistanceSquared) }) : null;
}
function closestPointOnSegment(
point: PartyNavigationPosition,
start: PartyNavigationPosition,
end: PartyNavigationPosition,
): PartyNavigationPosition {
const segmentX = end[0] - start[0];
const segmentY = end[1] - start[1];
const segmentZ = end[2] - start[2];
const lengthSquared = segmentX * segmentX + segmentY * segmentY + segmentZ * segmentZ;
if (lengthSquared <= DISTANCE_EPSILON) return [start[0], start[1], start[2]];
const projection = Math.max(0, Math.min(1, (
(point[0] - start[0]) * segmentX
+ (point[1] - start[1]) * segmentY
+ (point[2] - start[2]) * segmentZ
) / lengthSquared));
return [
start[0] + segmentX * projection,
start[1] + segmentY * projection,
start[2] + segmentZ * projection,
];
}
/** Returns the closest point on a filled 3D triangle, including its edges. */
function closestPointOnTriangle(
point: PartyNavigationPosition,
a: PartyNavigationPosition,
b: PartyNavigationPosition,
c: PartyNavigationPosition,
): PartyNavigationPosition {
const ab: PartyNavigationPosition = [b[0] - a[0], b[1] - a[1], b[2] - a[2]];
const ac: PartyNavigationPosition = [c[0] - a[0], c[1] - a[1], c[2] - a[2]];
const crossX = ab[1] * ac[2] - ab[2] * ac[1];
const crossY = ab[2] * ac[0] - ab[0] * ac[2];
const crossZ = ab[0] * ac[1] - ab[1] * ac[0];
if (crossX * crossX + crossY * crossY + crossZ * crossZ <= DISTANCE_EPSILON) {
const candidates = [
closestPointOnSegment(point, a, b),
closestPointOnSegment(point, b, c),
closestPointOnSegment(point, c, a),
];
return candidates.reduce((best, candidate) => (
distanceSquared(point, candidate) < distanceSquared(point, best) - DISTANCE_EPSILON
? candidate
: best
));
}
const ap: PartyNavigationPosition = [point[0] - a[0], point[1] - a[1], point[2] - a[2]];
const d1 = ab[0] * ap[0] + ab[1] * ap[1] + ab[2] * ap[2];
const d2 = ac[0] * ap[0] + ac[1] * ap[1] + ac[2] * ap[2];
if (d1 <= 0 && d2 <= 0) return [a[0], a[1], a[2]];
const bp: PartyNavigationPosition = [point[0] - b[0], point[1] - b[1], point[2] - b[2]];
const d3 = ab[0] * bp[0] + ab[1] * bp[1] + ab[2] * bp[2];
const d4 = ac[0] * bp[0] + ac[1] * bp[1] + ac[2] * bp[2];
if (d3 >= 0 && d4 <= d3) return [b[0], b[1], b[2]];
const vc = d1 * d4 - d3 * d2;
if (vc <= 0 && d1 >= 0 && d3 <= 0) {
const along = d1 / (d1 - d3);
return [a[0] + ab[0] * along, a[1] + ab[1] * along, a[2] + ab[2] * along];
}
const cp: PartyNavigationPosition = [point[0] - c[0], point[1] - c[1], point[2] - c[2]];
const d5 = ab[0] * cp[0] + ab[1] * cp[1] + ab[2] * cp[2];
const d6 = ac[0] * cp[0] + ac[1] * cp[1] + ac[2] * cp[2];
if (d6 >= 0 && d5 <= d6) return [c[0], c[1], c[2]];
const vb = d5 * d2 - d1 * d6;
if (vb <= 0 && d2 >= 0 && d6 <= 0) {
const along = d2 / (d2 - d6);
return [a[0] + ac[0] * along, a[1] + ac[1] * along, a[2] + ac[2] * along];
}
const va = d3 * d6 - d5 * d4;
if (va <= 0 && d4 - d3 >= 0 && d5 - d6 >= 0) {
const along = (d4 - d3) / ((d4 - d3) + (d5 - d6));
return [
b[0] + (c[0] - b[0]) * along,
b[1] + (c[1] - b[1]) * along,
b[2] + (c[2] - b[2]) * along,
];
}
const denominator = 1 / (va + vb + vc);
const alongB = vb * denominator;
const alongC = vc * denominator;
return [
a[0] + ab[0] * alongB + ac[0] * alongC,
a[1] + ab[1] * alongB + ac[1] * alongC,
a[2] + ab[2] * alongB + ac[2] * alongC,
];
}
export function findNearestPartyNavigationSurface(
graph: PartyNavigationGraph,
point: PartyNavigationPoint,
maxDistance = Number.POSITIVE_INFINITY,
): PartyNavigationSurfaceMatch | null {
if (graph.detourSurface) {
const target = pointComponents(point);
const limit = Number.isFinite(maxDistance) ? Math.max(0, maxDistance) : Number.POSITIVE_INFINITY;
const surface = graph.detourSurface;
const candidates: number[] = [];
if (!Number.isFinite(limit)) {
for (let triangleId = 0; triangleId < surface.polygonByTriangle.length; triangleId += 1) {
candidates.push(triangleId);
}
} else {
const minCellX = Math.floor((target[0] - limit) / surface.bucketSize);
const maxCellX = Math.floor((target[0] + limit) / surface.bucketSize);
const minCellZ = Math.floor((target[2] - limit) / surface.bucketSize);
const maxCellZ = Math.floor((target[2] + limit) / surface.bucketSize);
const cellCount = (maxCellX - minCellX + 1) * (maxCellZ - minCellZ + 1);
if (!Number.isSafeInteger(cellCount) || cellCount > 4_096) {
for (let triangleId = 0; triangleId < surface.polygonByTriangle.length; triangleId += 1) {
candidates.push(triangleId);
}
} else {
const found = new Set<number>();
for (let cellX = minCellX; cellX <= maxCellX; cellX += 1) {
for (let cellZ = minCellZ; cellZ <= maxCellZ; cellZ += 1) {
for (const triangleId of surface.buckets.get(bucketKey(cellX, cellZ, 0)) ?? []) {
found.add(triangleId);
}
}
}
candidates.push(...Array.from(found).sort((left, right) => left - right));
}
}
let nearestPosition: PartyNavigationPosition | null = null;
let nearestTriangleId = -1;
let nearestDistanceSquared = limit * limit;
for (const triangleId of candidates) {
const offset = triangleId * 9;
const candidate = closestPointOnTriangle(
target,
[surface.positions[offset], surface.positions[offset + 1], surface.positions[offset + 2]],
[surface.positions[offset + 3], surface.positions[offset + 4], surface.positions[offset + 5]],
[surface.positions[offset + 6], surface.positions[offset + 7], surface.positions[offset + 8]],
);
const candidateDistanceSquared = distanceSquared(target, candidate);
if (
candidateDistanceSquared < nearestDistanceSquared - DISTANCE_EPSILON
|| (Math.abs(candidateDistanceSquared - nearestDistanceSquared) <= DISTANCE_EPSILON
&& (nearestTriangleId < 0 || triangleId < nearestTriangleId))
) {
nearestPosition = candidate;
nearestTriangleId = triangleId;
nearestDistanceSquared = candidateDistanceSquared;
}
}
return nearestPosition
? Object.freeze({
position: Object.freeze([...nearestPosition]) as PartyNavigationPosition,
triangleId: nearestTriangleId,
polygonId: surface.polygonByTriangle[nearestTriangleId],
distance: Math.sqrt(nearestDistanceSquared),
})
: null;
}
const triangles = graph.triangles;
if (!triangles?.length) {
const nearest = findNearestPartyNavigationNode(graph, point, maxDistance);
return nearest
? Object.freeze({
position: nearest.node.position,
triangleId: -1,
distance: nearest.distance,
})
: null;
}
const target = pointComponents(point);
const limit = Number.isFinite(maxDistance) ? Math.max(0, maxDistance) : Number.POSITIVE_INFINITY;
let nearestPosition: PartyNavigationPosition | null = null;
let nearestTriangleId = -1;
let nearestDistanceSquared = limit * limit;
for (let triangleId = 0; triangleId < triangles.length; triangleId += 1) {
const [a, b, c] = triangles[triangleId];
const candidate = closestPointOnTriangle(
target,
graph.nodes[a].position,
graph.nodes[b].position,
graph.nodes[c].position,
);
const candidateDistanceSquared = distanceSquared(target, candidate);
if (
candidateDistanceSquared < nearestDistanceSquared - DISTANCE_EPSILON
|| (Math.abs(candidateDistanceSquared - nearestDistanceSquared) <= DISTANCE_EPSILON
&& (nearestTriangleId < 0 || triangleId < nearestTriangleId))
) {
nearestPosition = candidate;
nearestTriangleId = triangleId;
nearestDistanceSquared = candidateDistanceSquared;
}
}
return nearestPosition
? Object.freeze({
position: Object.freeze([...nearestPosition]) as PartyNavigationPosition,
triangleId: nearestTriangleId,
distance: Math.sqrt(nearestDistanceSquared),
})
: null;
}
function pointToSegmentDistance(
point: PartyNavigationPosition,
start: PartyNavigationPosition,
end: PartyNavigationPosition,
): number {
return distance(point, closestPointOnSegment(point, start, end));
}
/** Removes duplicate and effectively-collinear points without cutting corners. */
export function simplifyPartyNavigationPath(
points: readonly PartyNavigationPoint[],
tolerance = PARTY_NAVIGATION_WELD_TOLERANCE,
): readonly PartyNavigationPosition[] {
const safeTolerance = Number.isFinite(tolerance) ? Math.max(0, tolerance) : 0;
const simplified: PartyNavigationPosition[] = [];
for (const rawPoint of points) {
const point = Object.freeze([...pointComponents(rawPoint)]) as PartyNavigationPosition;
if (simplified.length && distance(simplified[simplified.length - 1], point) <= safeTolerance) continue;
simplified.push(point);
while (simplified.length >= 3) {
const end = simplified[simplified.length - 1];
const middle = simplified[simplified.length - 2];
const start = simplified[simplified.length - 3];
if (pointToSegmentDistance(middle, start, end) > safeTolerance) break;
simplified.splice(simplified.length - 2, 1);
}
}
return Object.freeze(simplified);
}
function compareOpenEntries(left: OpenEntry, right: OpenEntry): number {
return left.f - right.f || left.h - right.h || left.id - right.id;
}
class OpenHeap {
private readonly entries: OpenEntry[] = [];
get length(): number {
return this.entries.length;
}
push(entry: OpenEntry): void {
const entries = this.entries;
entries.push(entry);
let index = entries.length - 1;
while (index > 0) {
const parent = Math.floor((index - 1) / 2);
if (compareOpenEntries(entries[parent], entry) <= 0) break;
entries[index] = entries[parent];
index = parent;
}
entries[index] = entry;
}
pop(): OpenEntry | null {
const entries = this.entries;
if (!entries.length) return null;
const first = entries[0];
const last = entries.pop()!;
if (entries.length) {
let index = 0;
while (true) {
const left = index * 2 + 1;
if (left >= entries.length) break;
const right = left + 1;
const bestChild = right < entries.length
&& compareOpenEntries(entries[right], entries[left]) < 0
? right
: left;
if (compareOpenEntries(entries[bestChild], last) >= 0) break;
entries[index] = entries[bestChild];
index = bestChild;
}
entries[index] = last;
}
return first;
}
}
function findPartyNavigationNodePath(
graph: PartyNavigationGraph,
startId: number,
endId: number,
blocked?: Uint8Array,
): readonly number[] | null {
if (blocked?.[startId] || blocked?.[endId]) return null;
if (startId === endId) return Object.freeze([startId]);
const nodeCount = graph.nodes.length;
const cameFrom = new Int32Array(nodeCount);
cameFrom.fill(-1);
const scores = new Float64Array(nodeCount);
scores.fill(Number.POSITIVE_INFINITY);
scores[startId] = 0;
const closed = new Uint8Array(nodeCount);
const open = new OpenHeap();
const initialHeuristic = distance(graph.nodes[startId].position, graph.nodes[endId].position);
open.push({ id: startId, g: 0, h: initialHeuristic, f: initialHeuristic });
while (open.length) {
const current = open.pop()!;
if (closed[current.id] || current.g > scores[current.id] + DISTANCE_EPSILON) continue;
if (current.id === endId) break;
closed[current.id] = 1;
for (const edge of graph.nodes[current.id].neighbors) {
if (blocked?.[edge.to] || closed[edge.to]) continue;
const tentative = scores[current.id] + edge.cost;
if (tentative >= scores[edge.to] - DISTANCE_EPSILON) continue;
cameFrom[edge.to] = current.id;
scores[edge.to] = tentative;
const heuristic = distance(graph.nodes[edge.to].position, graph.nodes[endId].position);
open.push({ id: edge.to, g: tentative, h: heuristic, f: tentative + heuristic });
}
}
if (cameFrom[endId] < 0) return null;
const nodeIds = [endId];
let cursor = endId;
while (cursor !== startId && nodeIds.length <= nodeCount) {
cursor = cameFrom[cursor];
if (cursor < 0) return null;
nodeIds.push(cursor);
}
if (cursor !== startId) return null;
nodeIds.reverse();
return Object.freeze(nodeIds);
}
function findPartyNavigationTrianglePath(
triangleNodes: readonly PartyNavigationTriangleNode[],
startId: number,
endId: number,
blocked?: Uint8Array,
): readonly number[] | null {
if (blocked?.[startId] || blocked?.[endId]) return null;
if (startId === endId) return Object.freeze([startId]);
const nodeCount = triangleNodes.length;
const cameFrom = new Int32Array(nodeCount);
cameFrom.fill(-1);
const scores = new Float64Array(nodeCount);
scores.fill(Number.POSITIVE_INFINITY);
scores[startId] = 0;
const closed = new Uint8Array(nodeCount);
const open = new OpenHeap();
const initialHeuristic = distance(triangleNodes[startId].centroid, triangleNodes[endId].centroid);
open.push({ id: startId, g: 0, h: initialHeuristic, f: initialHeuristic });
while (open.length) {
const current = open.pop()!;
if (closed[current.id] || current.g > scores[current.id] + DISTANCE_EPSILON) continue;
if (current.id === endId) break;
closed[current.id] = 1;
for (const edge of triangleNodes[current.id].neighbors) {
if (blocked?.[edge.to] || closed[edge.to]) continue;
const tentative = scores[current.id] + edge.cost;
if (tentative >= scores[edge.to] - DISTANCE_EPSILON) continue;
cameFrom[edge.to] = current.id;
scores[edge.to] = tentative;
const heuristic = distance(triangleNodes[edge.to].centroid, triangleNodes[endId].centroid);
open.push({ id: edge.to, g: tentative, h: heuristic, f: tentative + heuristic });
}
}
if (cameFrom[endId] < 0) return null;
const triangleIds = [endId];
let cursor = endId;
while (cursor !== startId && triangleIds.length <= nodeCount) {
cursor = cameFrom[cursor];
if (cursor < 0) return null;
triangleIds.push(cursor);
}
if (cursor !== startId) return null;
triangleIds.reverse();
return Object.freeze(triangleIds);
}
/** Compatibility for hand-authored graphs that predate retained triangle data. */
function findPartyNavigationNodeSnappedPath(
graph: PartyNavigationGraph,
start: PartyNavigationPoint,
end: PartyNavigationPoint,
options: PartyNavigationPathOptions,
): readonly PartyNavigationPosition[] | null {
const maxSnapDistance = options.maxSnapDistance ?? Number.POSITIVE_INFINITY;
const startMatch = findNearestPartyNavigationNode(
graph,
start,
options.maxStartSnapDistance ?? maxSnapDistance,
);
const endMatch = findNearestPartyNavigationNode(
graph,
end,
options.maxEndSnapDistance ?? maxSnapDistance,
);
if (!startMatch || !endMatch) return null;
const nodeIds = findPartyNavigationNodePath(graph, startMatch.node.id, endMatch.node.id);
return nodeIds
? simplifyPartyNavigationPath(
nodeIds.map((id) => graph.nodes[id].position),
options.simplifyTolerance ?? graph.weldTolerance,
)
: null;
}
/**
* Projects both endpoints to the retained surface, runs deterministic A* over
* triangle centroids, and crosses each shared edge through its midpoint.
*/
export function findPartyNavigationPath(
graph: PartyNavigationGraph,
start: PartyNavigationPoint,
end: PartyNavigationPoint,
options: PartyNavigationPathOptions = {},
): readonly PartyNavigationPosition[] | null {
if (graph.detourSurface) {
const maxSnapDistance = options.maxSnapDistance ?? Number.POSITIVE_INFINITY;
const startMatch = findNearestPartyNavigationSurface(
graph,
start,
options.maxStartSnapDistance ?? maxSnapDistance,
);
const endMatch = findNearestPartyNavigationSurface(
graph,
end,
options.maxEndSnapDistance ?? maxSnapDistance,
);
if (
!startMatch
|| !endMatch
|| startMatch.polygonId === undefined
|| endMatch.polygonId === undefined
) return null;
const blocked = new Uint8Array(graph.nodes.length);
const maximumReroutes = Math.min(64, graph.nodes.length);
for (let reroute = 0; reroute <= maximumReroutes; reroute += 1) {
const polygonIds = findPartyNavigationNodePath(
graph,
startMatch.polygonId,
endMatch.polygonId,
blocked,
);
if (!polygonIds) return null;
const path: PartyNavigationPosition[] = [startMatch.position];
let missingPortal = false;
for (let index = 0; index < polygonIds.length - 1; index += 1) {
const edge = graph.nodes[polygonIds[index]].neighbors.find((candidate) => (
candidate.to === polygonIds[index + 1] && candidate.point !== undefined
));
if (!edge?.point) {
missingPortal = true;
break;
}
path.push(edge.point);
}
if (missingPortal) return null;
path.push(endMatch.position);
let rejectedSegment = -1;
if (options.routeSegmentAllowed) {
for (let index = 0; index < path.length - 1; index += 1) {
if (!options.routeSegmentAllowed(path[index], path[index + 1])) {
rejectedSegment = index;
break;
}
}
}
if (rejectedSegment < 0) return Object.freeze(path);
if (polygonIds.length <= 1 || reroute >= maximumReroutes) return null;
const blockedPolygonId = rejectedSegment === 0
? polygonIds[1]
: rejectedSegment === polygonIds.length - 1
? polygonIds[polygonIds.length - 2]
: polygonIds[rejectedSegment];
if (blocked[blockedPolygonId]) return null;
blocked[blockedPolygonId] = 1;
}
return null;
}
if (!graph.triangles?.length) {
return findPartyNavigationNodeSnappedPath(graph, start, end, options);
}
const maxSnapDistance = options.maxSnapDistance ?? Number.POSITIVE_INFINITY;
const startMatch = findNearestPartyNavigationSurface(
graph,
start,
options.maxStartSnapDistance ?? maxSnapDistance,
);
const endMatch = findNearestPartyNavigationSurface(
graph,
end,
options.maxEndSnapDistance ?? maxSnapDistance,
);
if (!startMatch || !endMatch) return null;
const triangleNodes = graph.triangleNodes?.length === graph.triangles.length
? graph.triangleNodes
: buildPartyNavigationTriangleNodes(
graph.triangles,
graph.nodes.map((node) => node.position),
);
const blocked = new Uint8Array(triangleNodes.length);
const maximumReroutes = Math.min(64, triangleNodes.length);
for (let reroute = 0; reroute <= maximumReroutes; reroute += 1) {
const triangleIds = findPartyNavigationTrianglePath(
triangleNodes,
startMatch.triangleId,
endMatch.triangleId,
blocked,
);
if (!triangleIds) return null;
const path: PartyNavigationPosition[] = [startMatch.position];
for (let index = 0; index < triangleIds.length - 1; index += 1) {
const from = triangleIds[index];
const to = triangleIds[index + 1];
const transition = triangleNodes[from].neighbors.find((edge) => edge.to === to);
if (!transition) return null;
const [a, b] = transition.portal;
const left = graph.nodes[a].position;
const right = graph.nodes[b].position;
path.push(Object.freeze([
(left[0] + right[0]) / 2,
(left[1] + right[1]) / 2,
(left[2] + right[2]) / 2,
]) as PartyNavigationPosition);
}
path.push(endMatch.position);
let rejectedSegment = -1;
if (options.routeSegmentAllowed) {
for (let index = 0; index < path.length - 1; index += 1) {
if (!options.routeSegmentAllowed(path[index], path[index + 1])) {
rejectedSegment = index;
break;
}
}
}
if (rejectedSegment < 0) return Object.freeze(path);
if (triangleIds.length <= 1 || reroute >= maximumReroutes) return null;
const blockedTriangleId = rejectedSegment === 0
? triangleIds[1]
: rejectedSegment === triangleIds.length - 1
? triangleIds[triangleIds.length - 2]
: triangleIds[rejectedSegment];
if (blocked[blockedTriangleId]) return null;
blocked[blockedTriangleId] = 1;
}
return null;
}