Files
healer-man/src/input/controller.ts
T
2026-08-30 14:16:56 -04:00

311 lines
11 KiB
TypeScript

import { Capacitor } from "@capacitor/core";
export interface ControllerTokenEvent {
token: string;
repeat: boolean;
/** False is emitted when a physical button is released. Older bridges omit it and mean pressed. */
pressed?: boolean;
}
export interface ControllerMovement {
moveX: number;
moveY: number;
lookX: number;
lookY: number;
}
type TokenListener = (event: ControllerTokenEvent) => void;
type MovementListener = (movement: Readonly<ControllerMovement>) => void;
const NATIVE_TOKEN_EVENT = "hm-native-controller";
const NATIVE_MOTION_EVENT = "hm-native-controller-motion";
const NATIVE_RESET_EVENT = "hm-native-controller-reset";
export const CONTROLLER_SYSTEM_BACK_TOKEN = "SystemBack";
const INITIAL_REPEAT_MS = 280;
const REPEAT_MS = 90;
const AXIS_THRESHOLD = 0.55;
const AXIS_STEPS = 128;
const GAMEPAD_DISCOVERY_INTERVAL_MS = 500;
const REPEATABLE_BUTTON_TOKENS = new Set(["Button12", "Button13", "Button14", "Button15"]);
const listeners = new Set<TokenListener>();
const movementListeners = new Set<MovementListener>();
const repeatAt = new Map<string, number>();
const lastNativeTokenAt = new Map<string, number>();
const heldTokens = new Set<string>();
let previousTokens = new Set<string>();
let currentTokens = new Set<string>();
let movement: ControllerMovement = { moveX: 0, moveY: 0, lookX: 0, lookY: 0 };
let stopService: (() => void) | null = null;
function connectedGamepad(): Gamepad | null {
const gamepads = navigator.getGamepads?.();
if (!gamepads) return null;
for (let index = 0; index < gamepads.length; index += 1) {
const gamepad = gamepads[index];
if (gamepad) return gamepad;
}
return null;
}
function tokensFor(gamepad: Gamepad, tokens: Set<string>): void {
tokens.clear();
for (let index = 0; index < gamepad.buttons.length; index += 1) {
const button = gamepad.buttons[index];
if (button.pressed || button.value > 0.65) tokens.add(`Button${index}`);
}
for (let index = 0; index < gamepad.axes.length; index += 1) {
const value = gamepad.axes[index];
if (value <= -AXIS_THRESHOLD) tokens.add(`Axis${index}-`);
if (value >= AXIS_THRESHOLD) tokens.add(`Axis${index}+`);
}
}
function canRepeat(token: string): boolean {
return REPEATABLE_BUTTON_TOKENS.has(token)
|| token.startsWith("Axis0")
|| token.startsWith("Axis1");
}
function tokenSetsMatch(left: ReadonlySet<string>, right: ReadonlySet<string>): boolean {
if (left.size !== right.size) return false;
for (const token of left) if (!right.has(token)) return false;
return true;
}
function isLayerModifier(token: string): boolean {
return token === "Button4" || token === "Button6";
}
/**
* Orders a sampled gamepad transition so the modifier state is already exact
* when an ability-button down is published. In particular, releases must run
* before action downs: a quick L2-up/Cross-down transition must cast Base,
* never the previously held L2 layer.
*/
export function orderedControllerTokenTransitions(
previous: ReadonlySet<string>,
current: ReadonlySet<string>,
): ControllerTokenEvent[] {
const released = [...previous].filter((token) => !current.has(token));
const pressed = [...current].filter((token) => !previous.has(token));
return [
...released.filter(isLayerModifier).map((token) => ({ token, repeat: false, pressed: false })),
...pressed.filter(isLayerModifier).map((token) => ({ token, repeat: false, pressed: true })),
...pressed.filter((token) => !isLayerModifier(token)).map((token) => ({ token, repeat: false, pressed: true })),
...released.filter((token) => !isLayerModifier(token)).map((token) => ({ token, repeat: false, pressed: false })),
];
}
export function emitControllerToken(event: ControllerTokenEvent): void {
const pressed = event.pressed !== false;
const normalized = {
...event,
pressed,
repeat: pressed ? event.repeat || heldTokens.has(event.token) : false,
};
if (normalized.pressed) heldTokens.add(normalized.token);
else heldTokens.delete(normalized.token);
for (const listener of listeners) listener(normalized);
}
export function subscribeControllerToken(listener: TokenListener): () => void {
listeners.add(listener);
return () => listeners.delete(listener);
}
export function subscribeControllerMovement(listener: MovementListener): () => void {
movementListeners.add(listener);
return () => movementListeners.delete(listener);
}
export function getControllerMovement(): Readonly<ControllerMovement> {
return movement;
}
function normalizedAxis(value: number): number {
return Math.abs(value) >= 0.12 ? Math.round(value * AXIS_STEPS) / AXIS_STEPS : 0;
}
export function setExternalControllerMovement(next: ControllerMovement): void {
const moveX = normalizedAxis(next.moveX);
const moveY = normalizedAxis(next.moveY);
const lookX = normalizedAxis(next.lookX);
const lookY = normalizedAxis(next.lookY);
if (
moveX === movement.moveX
&& moveY === movement.moveY
&& lookX === movement.lookX
&& lookY === movement.lookY
) return;
movement = { moveX, moveY, lookX, lookY };
for (const listener of movementListeners) listener(movement);
}
export function resetControllerState(): void {
const released = [...heldTokens];
heldTokens.clear();
for (const token of released) {
for (const listener of listeners) listener({ token, repeat: false, pressed: false });
}
previousTokens.clear();
currentTokens.clear();
repeatAt.clear();
lastNativeTokenAt.clear();
setExternalControllerMovement({ moveX: 0, moveY: 0, lookX: 0, lookY: 0 });
}
export function startControllerInput(): () => void {
if (stopService) return stopService;
const webGamepadPolling = !Capacitor.isNativePlatform();
const onNativeToken = (event: Event) => {
const detail = (event as CustomEvent<ControllerTokenEvent>).detail;
if (!detail?.token) return;
const pressed = detail.pressed !== false;
const now = performance.now();
const dispatchKey = `${detail.token}:${pressed ? "down" : "up"}`;
const lastAt = lastNativeTokenAt.get(dispatchKey) ?? Number.NEGATIVE_INFINITY;
if (pressed && now - lastAt < 24) return;
lastNativeTokenAt.set(dispatchKey, now);
emitControllerToken({ token: detail.token, repeat: pressed && Boolean(detail.repeat), pressed });
};
const onNativeMotion = (event: Event) => {
const detail = (event as CustomEvent<ControllerMovement>).detail;
if (detail) setExternalControllerMovement(detail);
};
const onReset = () => resetControllerState();
window.addEventListener(NATIVE_TOKEN_EVENT, onNativeToken);
window.addEventListener(NATIVE_MOTION_EVENT, onNativeMotion);
window.addEventListener(NATIVE_RESET_EVENT, onReset);
let frame = 0;
let discoveryTimer: ReturnType<typeof setTimeout> | null = null;
let hadGamepad = false;
let activeGamepadIndex: number | null = null;
const canPollGamepads = () => document.visibilityState === "visible"
&& (typeof document.hasFocus !== "function" || document.hasFocus());
const cancelScheduledPoll = () => {
if (frame) cancelAnimationFrame(frame);
frame = 0;
if (discoveryTimer !== null) clearTimeout(discoveryTimer);
discoveryTimer = null;
};
const suspendPolling = () => {
cancelScheduledPoll();
if (hadGamepad) resetControllerState();
hadGamepad = false;
activeGamepadIndex = null;
};
const scheduleFrame = () => {
if (!webGamepadPolling || frame || !canPollGamepads()) return;
if (discoveryTimer !== null) clearTimeout(discoveryTimer);
discoveryTimer = null;
frame = requestAnimationFrame(poll);
};
const scheduleDiscovery = () => {
if (!webGamepadPolling || frame || discoveryTimer !== null || !canPollGamepads()) return;
discoveryTimer = setTimeout(() => {
discoveryTimer = null;
scheduleFrame();
}, GAMEPAD_DISCOVERY_INTERVAL_MS);
};
const poll = (now: number) => {
frame = 0;
if (!canPollGamepads()) {
suspendPolling();
return;
}
const gamepad = connectedGamepad();
if (!gamepad) {
if (hadGamepad) resetControllerState();
hadGamepad = false;
activeGamepadIndex = null;
scheduleDiscovery();
} else {
hadGamepad = true;
activeGamepadIndex = gamepad.index;
setExternalControllerMovement({
moveX: gamepad.axes[0] ?? 0,
moveY: gamepad.axes[1] ?? 0,
lookX: gamepad.axes[2] ?? 0,
lookY: gamepad.axes[3] ?? 0,
});
tokensFor(gamepad, currentTokens);
if (!tokenSetsMatch(previousTokens, currentTokens)) {
for (const transition of orderedControllerTokenTransitions(previousTokens, currentTokens)) {
emitControllerToken(transition);
if (transition.pressed) repeatAt.set(transition.token, now + INITIAL_REPEAT_MS);
}
}
for (const token of currentTokens) {
if (!previousTokens.has(token) || !canRepeat(token)) continue;
const nextRepeat = repeatAt.get(token) ?? 0;
if (now >= nextRepeat) {
emitControllerToken({ token, repeat: true, pressed: true });
repeatAt.set(token, now + REPEAT_MS);
}
}
for (const token of repeatAt.keys()) if (!currentTokens.has(token)) repeatAt.delete(token);
const scratch = previousTokens;
previousTokens = currentTokens;
currentTokens = scratch;
scheduleFrame();
}
};
const onGamepadConnected = () => scheduleFrame();
const onGamepadDisconnected = (event: Event) => {
const disconnectedIndex = (event as GamepadEvent).gamepad?.index;
if (disconnectedIndex === undefined || disconnectedIndex === activeGamepadIndex) {
resetControllerState();
hadGamepad = false;
activeGamepadIndex = null;
}
scheduleFrame();
};
const onVisibility = () => {
if (document.visibilityState === "visible") scheduleFrame();
else {
suspendPolling();
if (!webGamepadPolling) resetControllerState();
}
};
const onFocus = () => scheduleFrame();
const onBlur = () => suspendPolling();
document.addEventListener("visibilitychange", onVisibility);
if (webGamepadPolling) {
window.addEventListener("gamepadconnected", onGamepadConnected);
window.addEventListener("gamepaddisconnected", onGamepadDisconnected);
window.addEventListener("focus", onFocus);
window.addEventListener("blur", onBlur);
scheduleFrame();
}
stopService = () => {
window.removeEventListener(NATIVE_TOKEN_EVENT, onNativeToken);
window.removeEventListener(NATIVE_MOTION_EVENT, onNativeMotion);
window.removeEventListener(NATIVE_RESET_EVENT, onReset);
document.removeEventListener("visibilitychange", onVisibility);
if (webGamepadPolling) {
window.removeEventListener("gamepadconnected", onGamepadConnected);
window.removeEventListener("gamepaddisconnected", onGamepadDisconnected);
window.removeEventListener("focus", onFocus);
window.removeEventListener("blur", onBlur);
}
cancelScheduledPoll();
resetControllerState();
stopService = null;
};
return stopService;
}