Files
healer-man/src/game/partyPathing.test.ts
T
2026-09-12 19:16:01 -04:00

154 lines
5.3 KiB
TypeScript

import { describe, expect, it } from "vitest";
import type { PartyNavigationGraph } from "./partyNavigation";
import {
emptyPartyRouteState,
nextPartyRouteRecoveryWaypoint,
nextPartyRouteWaypoint,
partyRouteNeedsPlanning,
planPartyRoute,
} from "./partyPathing";
const corridorGraph: PartyNavigationGraph = {
nodes: [
{ id: 0, position: [0, 0, 0], neighbors: [{ to: 1, cost: 2 }] },
{ id: 1, position: [2, 0, 0], neighbors: [{ to: 0, cost: 2 }, { to: 2, cost: 2 }] },
{ id: 2, position: [2, 0, 2], neighbors: [{ to: 1, cost: 2 }] },
],
weldTolerance: 0.001,
sourceVertexCount: 3,
sourceTriangleCount: 1,
weldedNodeCount: 3,
componentCount: 1,
discardedNodeCount: 0,
};
describe("party path controller", () => {
it("returns approved corridor points in order and appends only a short local finish", () => {
const route = planPartyRoute(corridorGraph, "boss", [0, 0, 0], [2.5, 0, 2], 100, {
maxSnapDistance: 1,
localFinishDistance: 1,
waypointReachedDistance: 0.2,
directSegmentAllowed: () => true,
});
expect(route.blocked).toBe(false);
expect(route.waypoints).toEqual([
[0, 0, 0],
[2, 0, 0],
[2, 0, 2],
[2.5, 0, 2],
]);
const out: [number, number, number] = [99, 99, 99];
expect(nextPartyRouteWaypoint(route, [0, 0, 0], out, { waypointReachedDistance: 0.2 })).toBe(true);
expect(out).toEqual([2, 0, 0]);
});
it("holds instead of exposing a raw destination when no approved route exists", () => {
const route = planPartyRoute(corridorGraph, "unreachable", [0, 0, 0], [50, 0, 50], 100, {
maxSnapDistance: 2,
});
const out: [number, number, number] = [7, 8, 9];
expect(route.blocked).toBe(true);
expect(route.waypoints).toEqual([]);
expect(nextPartyRouteWaypoint(route, [0, 0, 0], out)).toBe(false);
expect(out).toEqual([7, 8, 9]);
});
it("replans on goal changes, material destination movement, and blocked retries", () => {
const empty = emptyPartyRouteState();
expect(partyRouteNeedsPlanning(empty, "player", [0, 0, 0], [1, 0, 0], 0)).toBe(true);
const route = planPartyRoute(corridorGraph, "player", [0, 0, 0], [2, 0, 2], 100);
expect(partyRouteNeedsPlanning(route, "mob", [0, 0, 0], [2, 0, 2], 200)).toBe(true);
expect(partyRouteNeedsPlanning(route, "player", [0, 0, 0], [4.5, 0, 2], 800)).toBe(true);
const blocked = planPartyRoute(null, "boss", [0, 0, 0], [2, 0, 2], 100);
expect(partyRouteNeedsPlanning(blocked, "boss", [0, 0, 0], [2, 0, 2], 1_000)).toBe(false);
expect(partyRouteNeedsPlanning(blocked, "boss", [0, 0, 0], [2, 0, 2], 1_600)).toBe(true);
});
it("rejects an off-surface connector unless collision validation approves it", () => {
const rejected = planPartyRoute(corridorGraph, "mob", [0, 0, 0], [2.5, 0, 2], 100, {
maxSnapDistance: 1,
localFinishDistance: 1,
directSegmentAllowed: () => false,
});
expect(rejected.blocked).toBe(true);
const approved = planPartyRoute(corridorGraph, "mob", [0, 0, 0], [2.5, 0, 2], 100, {
maxSnapDistance: 1,
localFinishDistance: 1,
directSegmentAllowed: () => true,
});
expect(approved.blocked).toBe(false);
});
it("rejects a graph segment without agent-radius route clearance", () => {
const route = planPartyRoute(corridorGraph, "corridor", [0, 0, 0], [2, 0, 2], 100, {
maxSnapDistance: 1,
directSegmentAllowed: () => true,
routeSegmentAllowed: (start, end) => !(start[0] === 2 && end[2] === 2),
});
expect(route.blocked).toBe(true);
});
it("accepts an in-range surface finish only when combat sight approves it", () => {
const options = { maxSnapDistance: 1, localFinishDistance: 1, directSegmentAllowed: () => false };
const visible = planPartyRoute(corridorGraph, "mob", [0, 0, 0], [2.5, 0, 2], 100, {
...options, destinationReached: (surface, target) => Math.hypot(surface[0] - target[0], surface[2] - target[2]) <= 1,
});
expect(visible.blocked).toBe(false);
expect(visible.waypoints.at(-1)).toEqual([2, 0, 2]);
const obstructed = planPartyRoute(corridorGraph, "mob", [0, 0, 0], [2.5, 0, 2], 100, {
...options, destinationReached: () => false,
});
expect(obstructed.blocked).toBe(true);
});
it("advances only one close-spaced waypoint at a corner", () => {
const route = {
...emptyPartyRouteState(),
goalKey: "corner",
destination: [0.45, 0, 0.45] as const,
waypoints: [
[0, 0, 0] as const,
[0.45, 0, 0] as const,
[0.45, 0, 0.45] as const,
],
};
const out: [number, number, number] = [0, 0, 0];
expect(nextPartyRouteWaypoint(route, [0, 0, 0], out, {
waypointReachedDistance: 0.12,
})).toBe(true);
expect(out).toEqual([0.45, 0, 0]);
});
it("advances only through the validated prefix of a route blocked later", () => {
const route = {
...emptyPartyRouteState(),
blocked: true,
waypoints: [
[0, 0, 0],
[1, 0, 0],
[2, 0, 0],
] as const,
};
const out: [number, number, number] = [9, 9, 9];
expect(nextPartyRouteRecoveryWaypoint(
route,
[0, 0, 0],
out,
(_start, end) => end[0] <= 1,
)).toBe(true);
expect(out).toEqual([1, 0, 0]);
expect(nextPartyRouteRecoveryWaypoint(
route,
[1, 0, 0],
out,
(_start, end) => end[0] <= 1,
)).toBe(false);
});
});