import type { AuraDisposition, DispelCategory } from "../game/combatAuras"; export interface StatusEffectInspection { readonly id: string; readonly name: string; readonly disposition: AuraDisposition; readonly description: string; readonly remainingLabel: string; readonly stacks: number; readonly targetLabel?: string; readonly dispelCategory?: DispelCategory; } export type StatusEffectInspectHandler = (effect: StatusEffectInspection | null) => void; export function timedEffectDescription( kind: "dot" | "hot", authoredDescription?: string, ): string { const authored = authoredDescription?.trim(); if (authored) return authored; return kind === "hot" ? "Restores health periodically while active." : "Deals damage periodically while active."; }