import assert from "node:assert/strict"; import { mkdtempSync, readFileSync, rmSync } from "node:fs"; import os from "node:os"; import path from "node:path"; import test from "node:test"; import { DatabaseSync } from "node:sqlite"; import { GameDatabaseError, openGameDatabase } from "./database.mjs"; const routeCatalog = JSON.parse(readFileSync(new URL("../src/game/generated/dungeonRouteCatalog.generated.json", import.meta.url), "utf8")); function withDatabase(run) { const directory = mkdtempSync(path.join(os.tmpdir(), "healer-man-db-test-")); const database = openGameDatabase({ dataDir: directory, sessionTtlDays: 1 }); return Promise.resolve(run(database)).finally(() => { database.close(); rmSync(directory, { recursive: true, force: true }); }); } test("registers, authenticates, and revokes an account session", () => withDatabase(async (database) => { const registered = await database.register("CaveHealer", "serpent-pass"); assert.equal(registered.account.username, "CaveHealer"); assert.equal(database.authenticate(registered.token).id, registered.account.id); const loggedIn = await database.login("cavehealer", "serpent-pass"); assert.equal(loggedIn.account.id, registered.account.id); database.logout(loggedIn.token); assert.throws(() => database.authenticate(loggedIn.token), (error) => ( error instanceof GameDatabaseError && error.status === 401 )); })); test("rejects duplicate usernames and incorrect passwords", () => withDatabase(async (database) => { await database.register("PartyLead", "eight-plus"); await assert.rejects(database.register("partylead", "another-pass"), (error) => ( error instanceof GameDatabaseError && error.status === 409 )); await assert.rejects(database.login("PartyLead", "wrong-pass"), (error) => ( error instanceof GameDatabaseError && error.status === 401 )); })); test("persists opaque cloud roster data with increasing revisions", () => withDatabase(async (database) => { const registered = await database.register("CloudPriest", "cloud-pass"); assert.equal(database.getCloudSave(registered.account.id).revision, 0); const first = database.putCloudSave(registered.account.id, { version: 1, characters: [{ id: "character-one", name: "Mendwell" }], }); const second = database.putCloudSave(registered.account.id, { version: 1, characters: [{ id: "character-one", name: "Mendbetter" }], }); assert.equal(first.revision, 1); assert.equal(second.revision, 2); assert.equal(database.getCloudSave(registered.account.id).data.characters[0].name, "Mendbetter"); })); test("derives GM authority from the hardcoded developer accounts", () => withDatabase(async (database) => { const gm = await database.register("Phenom", "storm-admin"); const developerGm = await database.register("codex_dev_gm", "developer-admin"); const player = await database.register("Ordinary", "storm-player"); assert.deepEqual(gm.account.roles, ["gm"]); assert.deepEqual((await database.login("pHeNoM", "storm-admin")).account.roles, ["gm"]); assert.deepEqual(developerGm.account.roles, ["gm"]); assert.equal(database.isGameMaster(database.authenticate(gm.token)), true); assert.equal(database.isGameMaster(database.authenticate(developerGm.token)), true); assert.equal(database.isGameMaster(database.authenticate(player.token)), false); assert.equal(database.isGameMaster({ ...player.account, roles: ["gm"] }), false); })); test("recovers Manastorm configuration after restart and falls back safely from corrupt data", async () => { const directory = mkdtempSync(path.join(os.tmpdir(), "healer-man-db-restart-test-")); const databasePath = path.join(directory, "game.db"); try { const first = openGameDatabase({ databasePath }); const gm = await first.register("Phenom", "storm-admin"); const current = first.getManastormConfig(); first.putManastormConfig(first.authenticate(gm.token), 0, { ...current.config, global: { ...current.config.global, enabled: false }, }); first.close(); const restarted = openGameDatabase({ databasePath }); assert.equal(restarted.getManastormConfig().revision, 1); assert.equal(restarted.getManastormConfig().config.global.enabled, false); restarted.close(); const raw = new DatabaseSync(databasePath); raw.prepare("UPDATE manastorm_admin_config SET config_json = ? WHERE id = 1").run("{corrupt"); raw.close(); const recovered = openGameDatabase({ databasePath }); assert.equal(recovered.getManastormConfig().revision, 0); assert.deepEqual(recovered.getManastormConfig().config.bosses, {}); recovered.close(); } finally { rmSync(directory, { recursive: true, force: true }); } }); test("persists revisioned Manastorm GM configuration and rejects stale or unauthorized writes", () => withDatabase(async (database) => { const gm = await database.register("Phenom", "storm-admin"); const player = await database.register("Ordinary", "storm-player"); const gmAccount = database.authenticate(gm.token); const playerAccount = database.authenticate(player.token); const initial = database.getManastormConfig(); assert.equal(initial.revision, 0); assert.deepEqual(initial.config.bosses, {}); const configured = { ...initial.config, global: { ...initial.config.global, affixesEnabled: false }, dungeons: { deadmines: { status: "not-ready", note: "The final door trigger needs fixing.", reviewedAt: 1, reviewedBy: "SpoofedGM", }, }, }; const saved = database.putManastormConfig(gmAccount, 0, configured); assert.equal(saved.revision, 1); assert.equal(saved.config.global.affixesEnabled, false); assert.deepEqual(saved.config.dungeons.deadmines, { status: "not-ready", note: "The final door trigger needs fixing.", reviewedAt: saved.updatedAt, reviewedBy: "Phenom", }); assert.equal(database.getManastormConfig().updatedBy, "Phenom"); assert.throws(() => database.putManastormConfig(gmAccount, 0, configured), (error) => ( error instanceof GameDatabaseError && error.status === 409 )); assert.throws(() => database.putManastormConfig(playerAccount, 1, configured), (error) => ( error instanceof GameDatabaseError && error.status === 403 )); assert.throws(() => database.putManastormConfig(gmAccount, 1, { ...configured, bosses: { "boss:incomplete": { status: "ready" } }, }), (error) => error instanceof GameDatabaseError && error.status === 400); })); test("persists revisioned companion cooldown policy and rejects stale or unauthorized writes", () => withDatabase(async (database) => { const gm = await database.register("Phenom", "cooldown-admin"); const player = await database.register("Ordinary", "cooldown-player"); const initial = database.getCompanionCooldownPolicy(); const configured = { ...initial.config, generic: { ...initial.config.generic, defensiveHealthPercent: 61 }, mechanics: [{ id: "tank-buster", enabled: true, bossKey: "test/boss", bossName: "Test Boss", bossServerEntry: 123, attackId: "heavy-strike", attackName: "Heavy Strike", scope: "tank", leadTimeMs: 2_500, minimumCooldownSeconds: 20, }], }; const saved = database.putCompanionCooldownPolicy(database.authenticate(gm.token), 0, configured); assert.equal(saved.revision, 1); assert.equal(database.getCompanionCooldownPolicy().config.generic.defensiveHealthPercent, 61); assert.throws(() => database.putCompanionCooldownPolicy(database.authenticate(gm.token), 0, configured), (error) => ( error instanceof GameDatabaseError && error.status === 409 )); assert.throws(() => database.putCompanionCooldownPolicy(database.authenticate(player.token), 1, configured), (error) => ( error instanceof GameDatabaseError && error.status === 403 )); })); test("persists validated companion readiness with authorization, revisions, and corrupt-data fallback", () => withDatabase(async (database) => { const gm = await database.register("Phenom", "readiness-admin"); const player = await database.register("ReadinessPlayer", "readiness-player"); const initial = database.getCompanionSpecReadiness(); assert.equal(initial.revision, 0); assert.equal(initial.config.statuses["warrior:protection"], "ready"); assert.equal(Object.values(initial.config.statuses).filter((status) => status === "ready").length, 5); const configured = { ...initial.config, statuses: { ...initial.config.statuses, "paladin:retribution": "beta" }, }; const account = database.authenticate(gm.token); const saved = database.putCompanionSpecReadiness(account, 0, configured); assert.equal(saved.revision, 1); assert.equal(database.getCompanionSpecReadiness().config.statuses["paladin:retribution"], "beta"); assert.throws(() => database.putCompanionSpecReadiness(account, 0, configured), (error) => ( error instanceof GameDatabaseError && error.status === 409 )); assert.throws(() => database.putCompanionSpecReadiness(database.authenticate(player.token), 1, configured), (error) => ( error instanceof GameDatabaseError && error.status === 403 )); assert.throws(() => database.putCompanionSpecReadiness(account, 1, { schemaVersion: 1, statuses: { ...configured.statuses, "warrior:protection": "needs-testing" }, }), (error) => error instanceof GameDatabaseError && error.status === 400); const raw = new DatabaseSync(database.databasePath); raw.prepare("UPDATE companion_spec_readiness SET config_json = ? WHERE id = 1").run("{not-json"); raw.close(); const fallback = database.getCompanionSpecReadiness(); assert.equal(fallback.revision, 0); assert.equal(fallback.config.statuses["warrior:protection"], "ready"); })); test("stores GM simulation replays and gates exact-hash route approval", () => withDatabase(async (database) => { const gmAuth = await database.register("Phenom", "storm-admin"); const playerAuth = await database.register("RoutePlayer", "route-player"); const gm = database.authenticate(gmAuth.token); const player = database.authenticate(playerAuth.token); const routeHash = routeCatalog.routes.find((route) => route.dungeonId === "deadmines").hash; const replay = { schemaVersion: 1, dungeonId: "deadmines", routeId: "primary", routeHash, mode: "navigation-only", seed: "deadmines:primary", result: "completed", startedAt: 1_700_000_000_000, durationMs: 42_000, report: { schemaVersion: 1, findings: [] }, frames: [{ atMs: 0, actors: [] }], events: [], }; assert.throws(() => database.saveDungeonSimulationReplay(player, replay), (error) => ( error instanceof GameDatabaseError && error.status === 403 )); assert.throws(() => database.putDungeonRouteReview(gm, "deadmines", "primary", { routeHash, status: "Approved", expectedRevision: 0, }), (error) => error instanceof GameDatabaseError && error.code === "route_run_required"); const saved = database.saveDungeonSimulationReplay(gm, replay); assert.equal(saved.criticalFindings, 0); assert.equal(database.getDungeonSimulationReplay(gm, saved.id).frames.length, 1); assert.equal(database.getDungeonSimulationReport(gm, saved.id).schemaVersion, 1); const review = database.putDungeonRouteReview(gm, "deadmines", "primary", { routeHash, status: "Approved", expectedRevision: 0, note: "Clean navigation-only pass.", }); assert.equal(review.revision, 1); assert.deepEqual(database.listDungeonRouteApprovals().approvals.map(({ reviewedAt: _reviewedAt, ...entry }) => entry), [{ dungeonId: "deadmines", routeId: "primary", routeHash, }]); assert.throws(() => database.putDungeonRouteReview(gm, "deadmines", "primary", { routeHash, status: "NeedsWork", expectedRevision: 0, }), (error) => error instanceof GameDatabaseError && error.status === 409); assert.equal(database.deleteDungeonSimulationReplay(gm, saved.id).ok, true); })); test("requires an override note when the latest exact-hash route run has critical findings", () => withDatabase(async (database) => { const gmAuth = await database.register("Phenom", "storm-admin"); const gm = database.authenticate(gmAuth.token); const routeHash = routeCatalog.routes.find((route) => route.dungeonId === "blackfathom-deeps").hash; database.saveDungeonSimulationReplay(gm, { schemaVersion: 1, dungeonId: "blackfathom-deeps", routeId: "primary", routeHash, mode: "navigation-only", seed: "route-seed", result: "completed", startedAt: 1_700_000_000_000, durationMs: 10_000, report: { schemaVersion: 1, findings: [{ severity: "critical", code: "no-path" }] }, frames: [], events: [], }); assert.throws(() => database.putDungeonRouteReview(gm, "blackfathom-deeps", "primary", { routeHash, status: "Approved", expectedRevision: 0, }), (error) => error instanceof GameDatabaseError && error.code === "route_override_required"); const review = database.putDungeonRouteReview(gm, "blackfathom-deeps", "primary", { routeHash, status: "Approved", expectedRevision: 0, criticalOverrideNote: "Known scripted lift gap.", }); assert.equal(review.status, "Approved"); assert.equal(review.criticalOverrideNote, "Known scripted lift gap."); })); test("requires the latest exact-hash route run to be completed before approval", () => withDatabase(async (database) => { const gmAuth = await database.register("Phenom", "storm-admin"); const gm = database.authenticate(gmAuth.token); const routeHash = routeCatalog.routes.find((route) => route.dungeonId === "razorfen-downs").hash; database.saveDungeonSimulationReplay(gm, { schemaVersion: 1, dungeonId: "razorfen-downs", routeId: "primary", routeHash, mode: "full-combat", seed: "incomplete-route-seed", result: "stopped", startedAt: 1_700_000_000_000, durationMs: 10_000, report: { schemaVersion: 1, findings: [] }, frames: [], events: [], }); assert.throws(() => database.putDungeonRouteReview(gm, "razorfen-downs", "primary", { routeHash, status: "Approved", expectedRevision: 0, }), (error) => error instanceof GameDatabaseError && error.code === "route_completed_run_required"); })); test("creates online groups through invitations and transfers leadership when the leader leaves", () => withDatabase(async (database) => { const leaderAuth = await database.register("GroupLeader", "group-pass"); const healerAuth = await database.register("GroupHealer", "healer-pass"); const leader = database.authenticate(leaderAuth.token); const healer = database.authenticate(healerAuth.token); const invitation = database.inviteOnlineGroupMember(leader, "grouphealer"); assert.equal(invitation.state.group.members.length, 1); const incoming = database.onlineGroupState(healer.id).invitations; assert.equal(incoming.length, 1); assert.equal(incoming[0].inviterUsername, "GroupLeader"); const accepted = database.respondToOnlineGroupInvite(healer.id, incoming[0].id, true); assert.equal(accepted.group.members.length, 2); assert.equal(accepted.group.leaderAccountId, leader.id); database.leaveOnlineGroup(leader.id); const transferred = database.onlineGroupState(healer.id); assert.equal(transferred.group.leaderAccountId, healer.id); assert.deepEqual(transferred.group.members.map((member) => member.username), ["GroupHealer"]); })); test("keeps RoM and WoW characters in separate online groups", () => withDatabase(async (database) => { const leaderAuth = await database.register("SourceLeader", "group-pass"); const memberAuth = await database.register("SourceMember", "member-pass"); const leader = database.authenticate(leaderAuth.token); const member = database.authenticate(memberAuth.token); database.inviteOnlineGroupMember(leader, member.username); const invite = database.onlineGroupState(member.id).invitations[0]; database.respondToOnlineGroupInvite(member.id, invite.id, true); const wowCharacter = { id: "wow-priest", name: "Wow Priest", classId: "priest", categoryId: "wow", level: 20 }; const romCharacter = { id: "rom-priest", name: "RoM Priest", classId: "rom-priest", categoryId: "rom", level: 20 }; database.updateOnlineGroupMember(leader.id, wowCharacter, "healer"); assert.throws(() => database.updateOnlineGroupMember(member.id, romCharacter, "healer"), (error) => error instanceof GameDatabaseError && error.code === "mixed_group_sources"); assert.equal(database.onlineGroupState(member.id).group.members[1].character, null); database.updateOnlineGroupMember(leader.id, romCharacter, "healer"); assert.throws(() => database.updateOnlineGroupMember(member.id, wowCharacter, "healer"), (error) => error instanceof GameDatabaseError && error.code === "mixed_group_sources"); database.updateOnlineGroupMember(member.id, { ...romCharacter, id: "rom-mage", name: "RoM Mage", classId: "rom-mage" }, "damage"); assert.throws(() => database.startOnlineGroupActivity(leader.id, { type: "dungeon", contentId: "randomized-bite-sized-stormwind-stockade", fillWithAi: true, partySize: 5, }), (error) => error instanceof GameDatabaseError && error.code === "group_source_incompatible"); const started = database.startOnlineGroupActivity(leader.id, { type: "dungeon", contentId: "wailing-caverns", fillWithAi: true, partySize: 5, }); assert.equal(started.group.activity.partySize, 2); assert.equal(started.group.activity.fillWithAi, false); assert.deepEqual(started.group.activity.companionSpecializationIds, []); })); test("launches players-only and AI-filled group activities only when every member is ready", () => withDatabase(async (database) => { const leaderAuth = await database.register("ReadyLeader", "group-pass"); const memberAuth = await database.register("ReadyMember", "member-pass"); const leader = database.authenticate(leaderAuth.token); const member = database.authenticate(memberAuth.token); database.inviteOnlineGroupMember(leader, member.username); const invite = database.onlineGroupState(member.id).invitations[0]; database.respondToOnlineGroupInvite(member.id, invite.id, true); database.updateOnlineGroupMember(leader.id, { id: "leader-character", name: "Leadwell", classId: "warrior", specializationId: "warrior:protection", raceId: "human", gender: "male", level: 20, }, "tank"); assert.equal(database.onlineGroupState(leader.id).group.members[0].character.specializationId, "warrior:protection"); assert.throws(() => database.startOnlineGroupActivity(leader.id, { type: "dungeon", contentId: "wailing-caverns", fillWithAi: true, partySize: 5, }), (error) => error instanceof GameDatabaseError && error.code === "group_not_ready"); database.updateOnlineGroupMember(member.id, { id: "member-character", name: "Mendwell", classId: "priest", specializationId: "priest:holy", raceId: "human", gender: "female", level: 20, }, "healer"); const playersOnly = database.startOnlineGroupActivity(leader.id, { type: "dungeon", contentId: "wailing-caverns", fillWithAi: false, partySize: 5, }); assert.equal(playersOnly.group.activity.partySize, 2); assert.equal(playersOnly.group.activity.fillWithAi, false); const filled = database.startOnlineGroupActivity(leader.id, { type: "manastorm", contentId: "manastorm", fillWithAi: true, includeBetaSpecs: true, partySize: 5, startingLevel: 10, }); assert.equal(filled.group.activity.partySize, 5); assert.equal(filled.group.activity.startingLevel, 10); assert.equal(filled.group.activity.includeBetaSpecs, true); const randomized = database.startOnlineGroupActivity(leader.id, { type: "dungeon", contentId: "randomized-bite-sized-stormwind-stockade", fillWithAi: false, includeBetaSpecs: true, partySize: 2, }); assert.equal(randomized.group.activity.partySize, 5); assert.equal(randomized.group.activity.fillWithAi, true); assert.equal(randomized.group.activity.includeBetaSpecs, false); assert.equal(randomized.group.activity.companionReadinessRevision, 0); assert.deepEqual(randomized.group.activity.companionSpecializationIds.sort(), [ "hunter:marksmanship", "mage:fire", "priest:discipline", "rogue:assassination", "warrior:protection", ]); assert.throws(() => database.startOnlineGroupActivity(member.id, { type: "dungeon", contentId: "wailing-caverns", }), (error) => error instanceof GameDatabaseError && error.status === 403); }));