import { lazy, Suspense, useEffect, useMemo, useState, type ReactNode } from "react"; import { BASE_CLASS_IDS, classById } from "./app/characterCatalog"; import { useShellStore } from "./app/shellStore"; import { preloadAbilityCatalogsForClasses } from "./game/abilityCatalog"; import { useManastormAdminStore } from "./game/manastormAdminStore"; import { useAuthoritativeDualScreenSync, useForcedThorDisplays } from "./platform/useThorDualScreen"; import { LoginScreen } from "./ui/LoginScreen"; import { OnlineGroupCoordinator } from "./app/OnlineGroupCoordinator"; const GameRuntime = lazy(() => import("./GameRuntime")); const CharacterCreateScreen = lazy(() => import("./ui/CharacterCreateScreen").then((module) => ({ default: module.CharacterCreateScreen }))); const CharacterSelectScreen = lazy(() => import("./ui/CharacterSelectScreen").then((module) => ({ default: module.CharacterSelectScreen }))); const ClassHallScreen = lazy(() => import("./ui/ClassHallScreen").then((module) => ({ default: module.ClassHallScreen }))); const DungeonSelectScreen = lazy(() => import("./ui/DungeonSelectScreen").then((module) => ({ default: module.DungeonSelectScreen }))); const MainMenuScreen = lazy(() => import("./ui/MainMenuScreen").then((module) => ({ default: module.MainMenuScreen }))); const ManastormSelectScreen = lazy(() => import("./ui/ManastormSelectScreen").then((module) => ({ default: module.ManastormSelectScreen }))); const ArenaSelectScreen = lazy(() => import("./ui/ArenaSelectScreen").then((module) => ({ default: module.ArenaSelectScreen }))); const ArenaRuntime = lazy(() => import("./ArenaRuntime")); const GmAdminScreen = lazy(() => import("./ui/GmAdminScreen").then((module) => ({ default: module.GmAdminScreen }))); function ShellTransition() { return
HMOpening expeditionPreparing the next screen...
; } function RuntimeCatalogGate({ children }: { readonly children: ReactNode }) { const character = useShellStore((state) => ( state.characters.find((candidate) => candidate.id === state.selectedCharacterId) ?? null )); const classIds = useMemo(() => { if (!character) return []; const definition = classById(character.classId); if (definition.mode === "conquest") return [...BASE_CLASS_IDS, character.classId]; return [character.classId, ...(character.secondaryClassId ? [character.secondaryClassId] : [])]; }, [character]); const requestKey = classIds.join(":"); const [loadedKey, setLoadedKey] = useState(""); const [failedKey, setFailedKey] = useState(""); useEffect(() => { if (!requestKey) return; let active = true; setFailedKey(""); void preloadAbilityCatalogsForClasses(classIds).then(() => { if (active) setLoadedKey(requestKey); }).catch(() => { if (active) setFailedKey(requestKey); }); return () => { active = false; }; }, [classIds, requestKey]); if (!requestKey || loadedKey === requestKey) return children; if (failedKey === requestKey) { return
!Catalog unavailableReload the app to retry loading combat data.
; } return ; } export default function App() { useForcedThorDisplays(); useAuthoritativeDualScreenSync(); const phase = useShellStore((state) => state.phase); const session = useShellStore((state) => state.session); const refreshManastormConfig = useManastormAdminStore((state) => state.refresh); useEffect(() => { void refreshManastormConfig(session); }, [refreshManastormConfig, session]); let screen = null; if (phase === "login") screen = ; else if (phase === "characters") screen = }>; else if (phase === "create-character") screen = }>; else if (phase === "main-menu") screen = }>; else if (phase === "class-hall") screen = }>; else if (phase === "dungeons") screen = }>; else if (phase === "manastorms") screen = }>; else if (phase === "arenas") screen = }>; else if (phase === "arena-game") screen = }>; else if (phase === "gm-admin") screen = }>; else if (phase === "game") screen = }>; const requiresRuntimeCatalog = !["login", "characters", "create-character"].includes(phase); return <>{requiresRuntimeCatalog ? {screen} : screen}; }