import { describe, expect, it } from "vitest"; import { partyRejoinMovement } from "./partyRejoin"; import { emptyPartyRouteState } from "./partyPathing"; import type { PartyNavigationGraph } from "./partyNavigation"; const graph: PartyNavigationGraph = { nodes: [ { id: 0, position: [0, 0, 0], neighbors: [{ to: 1, cost: 6 }] }, { id: 1, position: [0, 0, 6], neighbors: [{ to: 0, cost: 6 }, { to: 2, cost: 2 }] }, { id: 2, position: [2, 0, 6], neighbors: [{ to: 1, cost: 2 }, { to: 3, cost: 6 }] }, { id: 3, position: [2, 0, 0], neighbors: [{ to: 2, cost: 6 }] }, ], weldTolerance: .001, sourceVertexCount: 4, sourceTriangleCount: 2, weldedNodeCount: 4, componentCount: 1, discardedNodeCount: 0, }; describe("individual resurrection return navigation", () => { it("finishes only when near the player on a clear traversable segment", () => { expect(partyRejoinMovement("tank", [0, 0, 0], [2, 0, 0], 0, null, emptyPartyRouteState(), { directSegmentAllowed: () => true }).rejoined).toBe(true); expect(partyRejoinMovement("tank", [0, 0, 0], [0, 5, 0], 0, null, emptyPartyRouteState(), { directSegmentAllowed: () => true }).rejoined).toBe(false); }); it("routes out of a room even when the player is close on the other side of a wall", () => { const result = partyRejoinMovement("tank", [0, 0, 0], [2, 0, 0], 0, graph, emptyPartyRouteState(), { directSegmentAllowed: (start, end) => start[0] === end[0] || (start[2] >= 5 && end[2] >= 5), routeSegmentAllowed: () => true, }); expect(result.rejoined).toBe(false); expect(result.blocked).toBe(false); expect(result.waypoint).toEqual([0, 0, 6]); }); it("follows the current player position, not a fixed death location or boss", () => { const result = partyRejoinMovement("tank", [0, 0, 0], [20, 0, 0], 0, null, emptyPartyRouteState(), { directSegmentAllowed: () => true, }); const moved = partyRejoinMovement("tank", [4, 0, 0], [20, 0, 8], 50, null, result.route, { directSegmentAllowed: () => true, }); expect(moved.waypoint).toEqual([20, 0, 8]); expect(moved.rejoined).toBe(false); }); it("reports blocked navigation to the existing watchdog instead of walking through walls", () => { const result = partyRejoinMovement("tank", [0, 0, 0], [20, 0, 0], 0, null, emptyPartyRouteState(), { directSegmentAllowed: () => false, }); expect(result.blocked).toBe(true); expect(result.waypoint).toBeNull(); expect(result.rejoined).toBe(false); }); });