/* Generated evidence only. Review before mapping candidates to executable encounter logic. */ export const ZURHIDON_STRONGHOLD_124_MECHANICS_AUDIT = { "schemaVersion": 1, "dungeonId": "zurhidon-stronghold-124", "status": "review-required", "categories": { "summon": 0, "door": 0, "timer": 0, "movement": 0, "spell": 0, "death": 0, "phase": 0, "interaction": 0, "loot": 0 }, "bossRows": [], "templateCandidates": [], "reviewQueue": [ "Map authoritative spell ids/scripts to HealerMan EnemyAttackDefinition data.", "Implement and test doors/gates as encounter state, not static combat entities.", "Map summons and waves only after identifying their trigger, lifetime, and reset rules.", "Convert patrol/AutoPlot routes to navmesh-projected paths.", "Separate interactables/loot from combat population and define offline state transitions.", "Add encounter-specific tests and a browser playtest before marking mechanics green." ], "sourceReport": "src/assets/game/dungeons/zurhidon-stronghold-124/mechanics-audit.json" } as const; export const ZURHIDON_STRONGHOLD_124_MECHANICS_REVIEW_REQUIRED = true as const;