import { createHash, randomBytes, randomUUID, scrypt as scryptCallback, timingSafeEqual } from "node:crypto"; import { mkdirSync } from "node:fs"; import path from "node:path"; import { promisify } from "node:util"; import { DatabaseSync } from "node:sqlite"; import { cloneDefaultManastormAdminConfig, normalizeManastormAdminConfig, stampManastormReviewMetadata, } from "./manastorm-config.mjs"; import { arenaRatingBand, calculateArenaRating, clampArenaRating } from "./arena-rules.mjs"; import { arenaRoleForSpecialization } from "./arena-specializations.mjs"; import { createDungeonReportRepository } from "./dungeon-reports.mjs"; import { createDungeonLeaderboardRepository } from "./dungeon-leaderboards.mjs"; import { createDungeonSimulationRepository } from "./dungeon-simulation.mjs"; import dungeonLeaderboardCatalog from "../src/game/generated/dungeonLeaderboardCatalog.generated.json" with { type: "json" }; const scrypt = promisify(scryptCallback); export class GameDatabaseError extends Error { constructor(message, status = 400, code = "bad_request") { super(message); this.name = "GameDatabaseError"; this.status = status; this.code = code; } } function validateCredentials(username, password) { if (!/^[A-Za-z0-9_]{3,20}$/.test(username)) { throw new GameDatabaseError("Username must be 3-20 letters, numbers, or underscores."); } if (typeof password !== "string" || password.length < 8) { throw new GameDatabaseError("Password must be at least 8 characters."); } if (password.length > 128) throw new GameDatabaseError("Password must be 128 characters or fewer."); } function tokenHash(token) { return createHash("sha256").update(token).digest("hex"); } async function derivePassword(password, salt) { return Buffer.from(await scrypt(password, salt, 64)); } const GM_USERNAME_KEYS = new Set(["phenom"]); function accountRoles(username) { return GM_USERNAME_KEYS.has(String(username ?? "").trim().toLowerCase()) ? ["gm"] : []; } function publicAccount(row) { return { id: row.id, username: row.username, createdAt: Number(row.created_at ?? row.createdAt), roles: accountRoles(row.username), }; } export function openGameDatabase(options = {}) { const dataDir = path.resolve(options.dataDir ?? process.env.DATA_DIR ?? "data/runtime"); const databasePath = path.resolve(options.databasePath ?? path.join(dataDir, "game.db")); const sessionTtlDays = Math.max(1, Number(options.sessionTtlDays ?? process.env.SESSION_TTL_DAYS ?? 30)); mkdirSync(path.dirname(databasePath), { recursive: true }); const database = new DatabaseSync(databasePath); database.exec("PRAGMA journal_mode = WAL"); database.exec("PRAGMA foreign_keys = ON"); database.exec("PRAGMA busy_timeout = 5000"); database.exec(` CREATE TABLE IF NOT EXISTS accounts ( id TEXT PRIMARY KEY, username TEXT NOT NULL, username_key TEXT NOT NULL UNIQUE, password_salt TEXT NOT NULL, password_hash TEXT NOT NULL, created_at INTEGER NOT NULL ) STRICT; CREATE TABLE IF NOT EXISTS sessions ( token_hash TEXT PRIMARY KEY, account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, created_at INTEGER NOT NULL, expires_at INTEGER NOT NULL ) STRICT; CREATE INDEX IF NOT EXISTS sessions_account_id_idx ON sessions(account_id); CREATE INDEX IF NOT EXISTS sessions_expires_at_idx ON sessions(expires_at); CREATE TABLE IF NOT EXISTS cloud_saves ( account_id TEXT PRIMARY KEY REFERENCES accounts(id) ON DELETE CASCADE, revision INTEGER NOT NULL, data_json TEXT NOT NULL, updated_at INTEGER NOT NULL ) STRICT; CREATE TABLE IF NOT EXISTS manastorm_admin_config ( id INTEGER PRIMARY KEY CHECK (id = 1), schema_version INTEGER NOT NULL, revision INTEGER NOT NULL, config_json TEXT NOT NULL, updated_by_account_id TEXT REFERENCES accounts(id) ON DELETE SET NULL, updated_by_username TEXT, updated_at INTEGER ) STRICT; CREATE TABLE IF NOT EXISTS online_groups ( id TEXT PRIMARY KEY, leader_account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, activity_json TEXT, activity_revision INTEGER NOT NULL DEFAULT 0, created_at INTEGER NOT NULL, updated_at INTEGER NOT NULL ) STRICT; CREATE TABLE IF NOT EXISTS online_group_members ( group_id TEXT NOT NULL REFERENCES online_groups(id) ON DELETE CASCADE, account_id TEXT NOT NULL UNIQUE REFERENCES accounts(id) ON DELETE CASCADE, character_json TEXT, role TEXT, joined_at INTEGER NOT NULL, PRIMARY KEY (group_id, account_id) ) STRICT; CREATE INDEX IF NOT EXISTS online_group_members_group_idx ON online_group_members(group_id, joined_at); CREATE TABLE IF NOT EXISTS online_group_invites ( id TEXT PRIMARY KEY, group_id TEXT NOT NULL REFERENCES online_groups(id) ON DELETE CASCADE, inviter_account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, invitee_account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, status TEXT NOT NULL, created_at INTEGER NOT NULL, expires_at INTEGER NOT NULL ) STRICT; CREATE INDEX IF NOT EXISTS online_group_invites_invitee_idx ON online_group_invites(invitee_account_id, status, expires_at); CREATE TABLE IF NOT EXISTS arena_loadouts ( account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, character_id TEXT NOT NULL, slot INTEGER NOT NULL CHECK (slot BETWEEN 1 AND 10), name TEXT NOT NULL, class_id TEXT NOT NULL, specialization_id TEXT NOT NULL, role TEXT NOT NULL CHECK (role IN ('healer', 'damage')), ruleset TEXT NOT NULL CHECK (ruleset IN ('wow', 'coa', 'rom')), level INTEGER NOT NULL CHECK (level = 80), talents_json TEXT NOT NULL, actions_json TEXT NOT NULL, version INTEGER NOT NULL, selected INTEGER NOT NULL CHECK (selected IN (0, 1)), updated_at INTEGER NOT NULL, PRIMARY KEY (account_id, character_id, slot) ) STRICT; CREATE INDEX IF NOT EXISTS arena_loadouts_character_idx ON arena_loadouts(account_id, character_id, selected); CREATE TABLE IF NOT EXISTS arena_ratings ( account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE, character_id TEXT NOT NULL, bracket TEXT NOT NULL CHECK (bracket IN ('2v2', '3v3')), rating INTEGER NOT NULL CHECK (rating BETWEEN 0 AND 2500), updated_at INTEGER NOT NULL, PRIMARY KEY (account_id, character_id, bracket) ) STRICT; CREATE TABLE IF NOT EXISTS arena_matches ( id TEXT PRIMARY KEY, bracket TEXT NOT NULL CHECK (bracket IN ('2v2', '3v3')), mode TEXT NOT NULL CHECK (mode IN ('rated-ai', 'ranked-pvp')), ruleset TEXT NOT NULL CHECK (ruleset IN ('wow', 'coa', 'rom')), stage_id TEXT NOT NULL, status TEXT NOT NULL CHECK (status IN ('active', 'settled', 'void')), winner_team INTEGER CHECK (winner_team IN (0, 1)), started_at INTEGER NOT NULL, settled_at INTEGER ) STRICT; CREATE TABLE IF NOT EXISTS arena_match_participants ( match_id TEXT NOT NULL REFERENCES arena_matches(id) ON DELETE CASCADE, actor_id TEXT NOT NULL, account_id TEXT REFERENCES accounts(id) ON DELETE SET NULL, character_id TEXT, team INTEGER NOT NULL CHECK (team IN (0, 1)), role TEXT NOT NULL CHECK (role IN ('healer', 'damage')), is_bot INTEGER NOT NULL CHECK (is_bot IN (0, 1)), disconnected INTEGER NOT NULL DEFAULT 0 CHECK (disconnected IN (0, 1)), rating_before INTEGER, rating_delta INTEGER, rating_after INTEGER, PRIMARY KEY (match_id, actor_id), UNIQUE (match_id, account_id, character_id) ) STRICT; CREATE INDEX IF NOT EXISTS arena_matches_status_idx ON arena_matches(status, started_at); `); database.prepare(` UPDATE arena_matches SET status = 'void', settled_at = ? WHERE status = 'active' `).run(Date.now()); database.prepare(` INSERT OR IGNORE INTO manastorm_admin_config ( id, schema_version, revision, config_json, updated_by_account_id, updated_by_username, updated_at ) VALUES (1, 1, 0, ?, NULL, NULL, NULL) `).run(JSON.stringify(cloneDefaultManastormAdminConfig())); const statements = { accountByUsername: database.prepare("SELECT * FROM accounts WHERE username_key = ?"), insertAccount: database.prepare("INSERT INTO accounts (id, username, username_key, password_salt, password_hash, created_at) VALUES (?, ?, ?, ?, ?, ?)"), insertSession: database.prepare("INSERT INTO sessions (token_hash, account_id, created_at, expires_at) VALUES (?, ?, ?, ?)"), sessionAccount: database.prepare(` SELECT accounts.id, accounts.username, accounts.created_at, sessions.expires_at FROM sessions JOIN accounts ON accounts.id = sessions.account_id WHERE sessions.token_hash = ? `), deleteSession: database.prepare("DELETE FROM sessions WHERE token_hash = ?"), deleteExpiredSessions: database.prepare("DELETE FROM sessions WHERE expires_at <= ?"), cloudSave: database.prepare("SELECT revision, data_json, updated_at FROM cloud_saves WHERE account_id = ?"), upsertCloudSave: database.prepare(` INSERT INTO cloud_saves (account_id, revision, data_json, updated_at) VALUES (?, 1, ?, ?) ON CONFLICT(account_id) DO UPDATE SET revision = cloud_saves.revision + 1, data_json = excluded.data_json, updated_at = excluded.updated_at RETURNING revision, updated_at `), manastormConfig: database.prepare("SELECT * FROM manastorm_admin_config WHERE id = 1"), updateManastormConfig: database.prepare(` UPDATE manastorm_admin_config SET schema_version = 1, revision = revision + 1, config_json = ?, updated_by_account_id = ?, updated_by_username = ?, updated_at = ? WHERE id = 1 AND revision = ? RETURNING revision, updated_at `), arenaLoadouts: database.prepare(` SELECT * FROM arena_loadouts WHERE account_id = ? AND character_id = ? ORDER BY slot `), arenaLoadout: database.prepare(` SELECT * FROM arena_loadouts WHERE account_id = ? AND character_id = ? AND slot = ? `), selectedArenaLoadout: database.prepare(` SELECT * FROM arena_loadouts WHERE account_id = ? AND character_id = ? ORDER BY selected DESC, slot ASC LIMIT 1 `), arenaRating: database.prepare(` SELECT rating, updated_at FROM arena_ratings WHERE account_id = ? AND character_id = ? AND bracket = ? `), upsertArenaRating: database.prepare(` INSERT INTO arena_ratings (account_id, character_id, bracket, rating, updated_at) VALUES (?, ?, ?, ?, ?) ON CONFLICT(account_id, character_id, bracket) DO UPDATE SET rating = excluded.rating, updated_at = excluded.updated_at `), }; function issueSession(accountId) { const token = randomBytes(32).toString("base64url"); const createdAt = Date.now(); const expiresAt = createdAt + sessionTtlDays * 24 * 60 * 60 * 1000; statements.insertSession.run(tokenHash(token), accountId, createdAt, expiresAt); return { token, expiresAt }; } async function register(usernameInput, password) { const username = typeof usernameInput === "string" ? usernameInput.trim() : ""; validateCredentials(username, password); const usernameKey = username.toLowerCase(); if (statements.accountByUsername.get(usernameKey)) { throw new GameDatabaseError("That account already exists.", 409, "account_exists"); } const salt = randomBytes(16); const digest = await derivePassword(password, salt); const account = { id: `account-${randomUUID()}`, username, createdAt: Date.now() }; try { statements.insertAccount.run(account.id, username, usernameKey, salt.toString("base64"), digest.toString("base64"), account.createdAt); } catch (error) { if (String(error?.message).includes("UNIQUE constraint failed")) { throw new GameDatabaseError("That account already exists.", 409, "account_exists"); } throw error; } return { account: publicAccount(account), ...issueSession(account.id) }; } async function login(usernameInput, password) { const username = typeof usernameInput === "string" ? usernameInput.trim() : ""; if (!username || typeof password !== "string" || !password) { throw new GameDatabaseError("Enter your username and password.", 400, "missing_credentials"); } const row = statements.accountByUsername.get(username.toLowerCase()); if (!row) throw new GameDatabaseError("Incorrect username or password.", 401, "invalid_credentials"); const actual = await derivePassword(password, Buffer.from(row.password_salt, "base64")); const expected = Buffer.from(row.password_hash, "base64"); if (actual.length !== expected.length || !timingSafeEqual(actual, expected)) { throw new GameDatabaseError("Incorrect username or password.", 401, "invalid_credentials"); } return { account: publicAccount(row), ...issueSession(row.id) }; } function authenticate(token) { if (typeof token !== "string" || token.length < 20) { throw new GameDatabaseError("Authentication required.", 401, "authentication_required"); } const hash = tokenHash(token); const row = statements.sessionAccount.get(hash); if (!row || Number(row.expires_at) <= Date.now()) { if (row) statements.deleteSession.run(hash); throw new GameDatabaseError("Your session has expired. Please sign in again.", 401, "session_expired"); } return publicAccount(row); } function getCloudSave(accountId) { const row = statements.cloudSave.get(accountId); if (!row) return { revision: 0, updatedAt: null, data: { version: 1, characters: [] } }; try { return { revision: Number(row.revision), updatedAt: Number(row.updated_at), data: JSON.parse(row.data_json) }; } catch { throw new GameDatabaseError("The cloud save is unreadable.", 500, "cloud_save_corrupt"); } } function putCloudSave(accountId, data) { if (!data || typeof data !== "object" || Array.isArray(data)) { throw new GameDatabaseError("Cloud save data must be an object."); } const now = Date.now(); const row = statements.upsertCloudSave.get(accountId, JSON.stringify(data), now); return { revision: Number(row.revision), updatedAt: Number(row.updated_at), data }; } function isGameMaster(account) { // Recompute authority from the server allowlist for every privileged call. return accountRoles(account?.username).includes("gm"); } function getManastormConfig() { const row = statements.manastormConfig.get(); try { return { revision: Number(row?.revision ?? 0), updatedAt: row?.updated_at == null ? null : Number(row.updated_at), updatedBy: row?.updated_by_username ?? null, config: normalizeManastormAdminConfig(JSON.parse(row?.config_json ?? "null")), }; } catch (error) { console.error("Healer Man Manastorm configuration is corrupt; using safe defaults", error); return { revision: 0, updatedAt: null, updatedBy: null, config: cloneDefaultManastormAdminConfig() }; } } function putManastormConfig(account, expectedRevision, config) { if (!isGameMaster(account)) { throw new GameDatabaseError("Game Master access is required.", 403, "gm_required"); } if (!Number.isInteger(expectedRevision) || expectedRevision < 0) { throw new GameDatabaseError("A valid expected revision is required.", 400, "invalid_revision"); } let normalized; try { normalized = normalizeManastormAdminConfig(config); } catch (error) { throw new GameDatabaseError(error instanceof Error ? error.message : "Invalid Manastorm configuration.", 400, "invalid_manastorm_config"); } const now = Date.now(); const current = getManastormConfig(); normalized = stampManastormReviewMetadata(current.config, normalized, account.username, now); const row = statements.updateManastormConfig.get( JSON.stringify(normalized), account.id, account.username, now, expectedRevision, ); if (!row) { throw new GameDatabaseError("The Manastorm configuration changed. Reload and try again.", 409, "revision_conflict"); } return { revision: Number(row.revision), updatedAt: Number(row.updated_at), updatedBy: account.username, config: normalized, }; } function pruneExpiredGroupInvites() { database.prepare(` UPDATE online_group_invites SET status = 'expired' WHERE status = 'pending' AND expires_at <= ? `).run(Date.now()); } function parseStoredJson(value, fallback = null) { if (typeof value !== "string" || !value) return fallback; try { return JSON.parse(value); } catch { return fallback; } } function groupMembership(accountId) { return database.prepare(` SELECT online_groups.* FROM online_group_members JOIN online_groups ON online_groups.id = online_group_members.group_id WHERE online_group_members.account_id = ? `).get(accountId); } function publicGroup(groupId) { const group = database.prepare("SELECT * FROM online_groups WHERE id = ?").get(groupId); if (!group) return null; const members = database.prepare(` SELECT accounts.id AS account_id, accounts.username, online_group_members.character_json, online_group_members.role, online_group_members.joined_at FROM online_group_members JOIN accounts ON accounts.id = online_group_members.account_id WHERE online_group_members.group_id = ? ORDER BY online_group_members.joined_at, accounts.username_key `).all(groupId).map((member) => ({ accountId: member.account_id, username: member.username, character: parseStoredJson(member.character_json), role: ["tank", "healer", "damage"].includes(member.role) ? member.role : null, joinedAt: Number(member.joined_at), })); return { id: group.id, leaderAccountId: group.leader_account_id, members, activity: parseStoredJson(group.activity_json), activityRevision: Number(group.activity_revision), createdAt: Number(group.created_at), updatedAt: Number(group.updated_at), }; } function onlineGroupState(accountId) { pruneExpiredGroupInvites(); const membership = groupMembership(accountId); const invitations = database.prepare(` SELECT online_group_invites.id, online_group_invites.group_id, online_group_invites.created_at, online_group_invites.expires_at, accounts.id AS inviter_account_id, accounts.username AS inviter_username FROM online_group_invites JOIN accounts ON accounts.id = online_group_invites.inviter_account_id WHERE online_group_invites.invitee_account_id = ? AND online_group_invites.status = 'pending' AND online_group_invites.expires_at > ? ORDER BY online_group_invites.created_at DESC `).all(accountId, Date.now()).map((invite) => ({ id: invite.id, groupId: invite.group_id, inviterAccountId: invite.inviter_account_id, inviterUsername: invite.inviter_username, createdAt: Number(invite.created_at), expiresAt: Number(invite.expires_at), })); return { group: membership ? publicGroup(membership.id) : null, invitations }; } function createOnlineGroup(accountId) { const existing = groupMembership(accountId); if (existing) return existing; const id = `group-${randomUUID()}`; const now = Date.now(); database.prepare(` INSERT INTO online_groups (id, leader_account_id, activity_json, activity_revision, created_at, updated_at) VALUES (?, ?, NULL, 0, ?, ?) `).run(id, accountId, now, now); database.prepare(` INSERT INTO online_group_members (group_id, account_id, character_json, role, joined_at) VALUES (?, ?, NULL, NULL, ?) `).run(id, accountId, now); return database.prepare("SELECT * FROM online_groups WHERE id = ?").get(id); } function inviteOnlineGroupMember(account, usernameInput) { pruneExpiredGroupInvites(); const username = typeof usernameInput === "string" ? usernameInput.trim() : ""; if (!username) throw new GameDatabaseError("Enter the player's account name.", 400, "missing_username"); const invitee = statements.accountByUsername.get(username.toLowerCase()); if (!invitee) throw new GameDatabaseError("No online player has that account name.", 404, "player_not_found"); if (invitee.id === account.id) throw new GameDatabaseError("You cannot invite yourself.", 400, "cannot_invite_self"); if (groupMembership(invitee.id)) throw new GameDatabaseError("That player is already in a group.", 409, "player_already_grouped"); const group = createOnlineGroup(account.id); const memberCount = Number(database.prepare("SELECT COUNT(*) AS count FROM online_group_members WHERE group_id = ?").get(group.id).count); if (memberCount >= 5) throw new GameDatabaseError("Your group is already full.", 409, "group_full"); const existing = database.prepare(` SELECT id FROM online_group_invites WHERE group_id = ? AND invitee_account_id = ? AND status = 'pending' AND expires_at > ? `).get(group.id, invitee.id, Date.now()); if (existing) throw new GameDatabaseError("That player already has an invitation from your group.", 409, "invite_exists"); const id = `invite-${randomUUID()}`; const createdAt = Date.now(); const expiresAt = createdAt + 10 * 60 * 1000; database.prepare(` INSERT INTO online_group_invites ( id, group_id, inviter_account_id, invitee_account_id, status, created_at, expires_at ) VALUES (?, ?, ?, ?, 'pending', ?, ?) `).run(id, group.id, account.id, invitee.id, createdAt, expiresAt); return { id, expiresAt, state: onlineGroupState(account.id) }; } function respondToOnlineGroupInvite(accountId, inviteId, accept) { pruneExpiredGroupInvites(); const invite = database.prepare(` SELECT * FROM online_group_invites WHERE id = ? AND invitee_account_id = ? AND status = 'pending' AND expires_at > ? `).get(inviteId, accountId, Date.now()); if (!invite) throw new GameDatabaseError("That group invitation is no longer available.", 404, "invite_not_found"); if (!accept) { database.prepare("UPDATE online_group_invites SET status = 'declined' WHERE id = ?").run(invite.id); return onlineGroupState(accountId); } if (groupMembership(accountId)) throw new GameDatabaseError("Leave your current group before accepting another invitation.", 409, "already_grouped"); const group = database.prepare("SELECT * FROM online_groups WHERE id = ?").get(invite.group_id); if (!group) throw new GameDatabaseError("That group no longer exists.", 404, "group_not_found"); const memberCount = Number(database.prepare("SELECT COUNT(*) AS count FROM online_group_members WHERE group_id = ?").get(group.id).count); if (memberCount >= 5) throw new GameDatabaseError("That group is already full.", 409, "group_full"); const now = Date.now(); database.prepare(` INSERT INTO online_group_members (group_id, account_id, character_json, role, joined_at) VALUES (?, ?, NULL, NULL, ?) `).run(group.id, accountId, now); database.prepare("UPDATE online_group_invites SET status = 'accepted' WHERE id = ?").run(invite.id); database.prepare(` UPDATE online_group_invites SET status = 'expired' WHERE invitee_account_id = ? AND status = 'pending' `).run(accountId); database.prepare(` UPDATE online_groups SET activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ? `).run(now, group.id); return onlineGroupState(accountId); } function leaveOnlineGroup(accountId) { const group = groupMembership(accountId); if (!group) return onlineGroupState(accountId); database.prepare("DELETE FROM online_group_members WHERE group_id = ? AND account_id = ?").run(group.id, accountId); const remaining = database.prepare(` SELECT account_id FROM online_group_members WHERE group_id = ? ORDER BY joined_at LIMIT 1 `).get(group.id); if (!remaining) { database.prepare("DELETE FROM online_groups WHERE id = ?").run(group.id); } else { database.prepare(` UPDATE online_groups SET leader_account_id = CASE WHEN leader_account_id = ? THEN ? ELSE leader_account_id END, activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ? `).run(accountId, remaining.account_id, Date.now(), group.id); } return onlineGroupState(accountId); } function removeOnlineGroupMember(accountId, targetAccountId) { const group = groupMembership(accountId); if (!group || group.leader_account_id !== accountId) { throw new GameDatabaseError("Only the group leader can remove players.", 403, "leader_required"); } if (targetAccountId === accountId) return leaveOnlineGroup(accountId); const removed = database.prepare(` DELETE FROM online_group_members WHERE group_id = ? AND account_id = ? `).run(group.id, targetAccountId); if (!removed.changes) throw new GameDatabaseError("That player is not in your group.", 404, "member_not_found"); database.prepare(` UPDATE online_groups SET activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ? `).run(Date.now(), group.id); return onlineGroupState(accountId); } function normalizeGroupCharacter(character) { if (!character || typeof character !== "object" || Array.isArray(character)) return null; const id = String(character.id ?? "").slice(0, 100); const name = String(character.name ?? "").trim().slice(0, 30); const classId = String(character.classId ?? "").slice(0, 50); if (!id || !name || !classId) throw new GameDatabaseError("Select a valid character for the group.", 400, "invalid_group_character"); let appearance = {}; if (character.appearance && typeof character.appearance === "object" && !Array.isArray(character.appearance)) { try { const serialized = JSON.stringify(character.appearance); if (serialized.length <= 8 * 1024) appearance = JSON.parse(serialized); } catch { appearance = {}; } } return { id, name, classId, specializationId: typeof character.specializationId === "string" ? character.specializationId.slice(0, 100) : null, categoryId: String(character.categoryId ?? "wow").slice(0, 20), raceId: String(character.raceId ?? "human").slice(0, 50), gender: character.gender === "female" ? "female" : "male", level: Math.max(1, Math.min(1000, Math.trunc(Number(character.level) || 1))), appearance, }; } function updateOnlineGroupMember(accountId, character, role) { const group = groupMembership(accountId); if (!group) throw new GameDatabaseError("Join or create a group first.", 409, "group_required"); if (!["tank", "healer", "damage"].includes(role)) { throw new GameDatabaseError("Choose a valid party role.", 400, "invalid_party_role"); } database.prepare(` UPDATE online_group_members SET character_json = ?, role = ? WHERE group_id = ? AND account_id = ? `).run(JSON.stringify(normalizeGroupCharacter(character)), role, group.id, accountId); database.prepare("UPDATE online_groups SET updated_at = ? WHERE id = ?").run(Date.now(), group.id); return onlineGroupState(accountId); } function startOnlineGroupActivity(accountId, input) { const group = groupMembership(accountId); if (!group || group.leader_account_id !== accountId) { throw new GameDatabaseError("Only the group leader can start an activity.", 403, "leader_required"); } const type = input?.type; if (type !== "dungeon" && type !== "manastorm") { throw new GameDatabaseError("Choose a Dungeon or Manastorm.", 400, "invalid_activity_type"); } const contentId = String(input?.contentId ?? "").trim().slice(0, 120); if (!contentId) throw new GameDatabaseError("Choose content before starting.", 400, "missing_content"); if (type === "dungeon" && input?.bossDifficulty !== undefined && (!Number.isInteger(input.bossDifficulty) || input.bossDifficulty < 1 || input.bossDifficulty > 10)) { throw new GameDatabaseError("Choose a boss difficulty from 1 to 10.", 400, "invalid_boss_difficulty"); } if (type === "dungeon" && input?.difficultyId !== undefined && !dungeonLeaderboardCatalog.dungeons.find((dungeon) => dungeon.id === contentId) ?.difficulties.some((difficulty) => difficulty.id === input.difficultyId)) { throw new GameDatabaseError("Choose a supported dungeon difficulty.", 400, "invalid_dungeon_difficulty"); } const members = database.prepare(` SELECT account_id, character_json, role FROM online_group_members WHERE group_id = ? ORDER BY joined_at `).all(group.id); if (members.some((member) => !member.character_json || !["tank", "healer", "damage"].includes(member.role))) { throw new GameDatabaseError("Every player must select a character and party role before the group can start.", 409, "group_not_ready"); } const fillWithAi = input?.fillWithAi !== false; const requestedSize = Math.max(1, Math.min(5, Math.trunc(Number(input?.partySize) || 5))); const partySize = fillWithAi ? Math.max(members.length, requestedSize) : members.length; const activity = { id: `activity-${randomUUID()}`, type, contentId, ...(type === "dungeon" ? { difficultyId: input?.difficultyId, bossDifficulty: input?.bossDifficulty ?? 1 } : {}), fillWithAi, partySize, startingLevel: type === "manastorm" ? Math.max(1, Math.trunc(Number(input?.startingLevel) || 1)) : null, startedAt: Date.now(), }; database.prepare(` UPDATE online_groups SET activity_json = ?, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ? `).run(JSON.stringify(activity), activity.startedAt, group.id); return onlineGroupState(accountId); } function clearOnlineGroupActivity(accountId) { const group = groupMembership(accountId); if (!group || group.leader_account_id !== accountId) { throw new GameDatabaseError("Only the group leader can reset the activity.", 403, "leader_required"); } database.prepare(` UPDATE online_groups SET activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ? `).run(Date.now(), group.id); return onlineGroupState(accountId); } function arenaCharacter(accountId, characterId) { const save = getCloudSave(accountId); const characters = Array.isArray(save.data?.characters) ? save.data.characters : []; const character = characters.find((entry) => String(entry?.id ?? "") === characterId); if (!character) throw new GameDatabaseError("That character is not in your roster.", 404, "arena_character_not_found"); return character; } function parseArenaLoadout(row) { return { slot: Number(row.slot), name: row.name, characterId: row.character_id, classId: row.class_id, specializationId: row.specialization_id, role: row.role, ruleset: row.ruleset, level: 80, talents: parseStoredJson(row.talents_json, {}), actions: parseStoredJson(row.actions_json, {}), version: Number(row.version), selected: Boolean(row.selected), updatedAt: Number(row.updated_at), }; } function validateArenaRecord(value, name, maxEntries, maxLength) { if (!value || typeof value !== "object" || Array.isArray(value)) { throw new GameDatabaseError(`${name} must be an object.`, 400, `invalid_arena_${name.toLowerCase()}`); } const entries = Object.entries(value); if (entries.length > maxEntries) { throw new GameDatabaseError(`${name} has too many entries.`, 400, `invalid_arena_${name.toLowerCase()}`); } const json = JSON.stringify(value); if (json.length > maxLength) { throw new GameDatabaseError(`${name} is too large.`, 400, `invalid_arena_${name.toLowerCase()}`); } return json; } function putArenaLoadout(accountId, characterIdInput, slotInput, input) { const characterId = String(characterIdInput ?? "").trim().slice(0, 100); const slot = Math.trunc(Number(slotInput)); if (!characterId || !Number.isInteger(slot) || slot < 1 || slot > 10) { throw new GameDatabaseError("Choose loadout slot 1 through 10.", 400, "invalid_arena_loadout_slot"); } const character = arenaCharacter(accountId, characterId); const classId = String(input?.classId ?? character.classId ?? "").trim().toLowerCase().slice(0, 50); if (!classId || classId !== String(character.classId ?? "").trim().toLowerCase()) { throw new GameDatabaseError("The loadout specialization must belong to this character's class.", 400, "arena_class_mismatch"); } const ruleset = String(input?.ruleset ?? character.categoryId ?? "wow").trim().toLowerCase(); if (!["wow", "coa", "rom"].includes(ruleset)) { throw new GameDatabaseError("Choose a valid arena ruleset.", 400, "invalid_arena_ruleset"); } const specializationId = String(input?.specializationId ?? "").trim().toLowerCase().slice(0, 100); const role = arenaRoleForSpecialization(classId, specializationId, ruleset); if (role === "tank") throw new GameDatabaseError("Tank specializations cannot enter rated arenas.", 400, "arena_tank_forbidden"); if (!role || !["healer", "damage"].includes(role)) { throw new GameDatabaseError("Choose a valid healer or damage specialization.", 400, "invalid_arena_specialization"); } if (input?.role && input.role !== role) { throw new GameDatabaseError("The selected role does not match that specialization.", 400, "arena_role_mismatch"); } const name = String(input?.name ?? `Loadout ${slot}`).trim().slice(0, 32); if (!name) throw new GameDatabaseError("Name this PvP loadout.", 400, "invalid_arena_loadout_name"); const talentsJson = validateArenaRecord(input?.talents ?? {}, "Talents", 100, 16 * 1024); const actionsJson = validateArenaRecord(input?.actions ?? {}, "Actions", 120, 24 * 1024); const previous = statements.arenaLoadout.get(accountId, characterId, slot); const version = Number(previous?.version ?? 0) + 1; const selected = input?.selected === true || !statements.arenaLoadouts.all(accountId, characterId).length; const now = Date.now(); database.exec("BEGIN IMMEDIATE"); try { if (selected) database.prepare("UPDATE arena_loadouts SET selected = 0 WHERE account_id = ? AND character_id = ?").run(accountId, characterId); database.prepare(` INSERT INTO arena_loadouts ( account_id, character_id, slot, name, class_id, specialization_id, role, ruleset, level, talents_json, actions_json, version, selected, updated_at ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, 80, ?, ?, ?, ?, ?) ON CONFLICT(account_id, character_id, slot) DO UPDATE SET name = excluded.name, class_id = excluded.class_id, specialization_id = excluded.specialization_id, role = excluded.role, ruleset = excluded.ruleset, level = 80, talents_json = excluded.talents_json, actions_json = excluded.actions_json, version = excluded.version, selected = excluded.selected, updated_at = excluded.updated_at `).run( accountId, characterId, slot, name, classId, specializationId, role, ruleset, talentsJson, actionsJson, version, selected ? 1 : 0, now, ); database.exec("COMMIT"); } catch (error) { database.exec("ROLLBACK"); throw error; } return parseArenaLoadout(statements.arenaLoadout.get(accountId, characterId, slot)); } function deleteArenaLoadout(accountId, characterIdInput, slotInput) { const characterId = String(characterIdInput ?? "").trim().slice(0, 100); const slot = Math.trunc(Number(slotInput)); arenaCharacter(accountId, characterId); const previous = statements.arenaLoadout.get(accountId, characterId, slot); if (!previous) throw new GameDatabaseError("That PvP loadout does not exist.", 404, "arena_loadout_not_found"); database.exec("BEGIN IMMEDIATE"); try { database.prepare("DELETE FROM arena_loadouts WHERE account_id = ? AND character_id = ? AND slot = ?").run(accountId, characterId, slot); if (previous.selected) { database.prepare(` UPDATE arena_loadouts SET selected = 1 WHERE account_id = ? AND character_id = ? AND slot = ( SELECT MIN(slot) FROM arena_loadouts WHERE account_id = ? AND character_id = ? ) `).run(accountId, characterId, accountId, characterId); } database.exec("COMMIT"); } catch (error) { database.exec("ROLLBACK"); throw error; } return { ok: true }; } function getArenaRating(accountId, characterId, bracket) { if (!["2v2", "3v3"].includes(bracket)) throw new GameDatabaseError("Choose 2v2 or 3v3.", 400, "invalid_arena_bracket"); const row = statements.arenaRating.get(accountId, characterId, bracket); const rating = clampArenaRating(row?.rating ?? 0); return { bracket, rating, title: arenaRatingBand(rating).title, updatedAt: row ? Number(row.updated_at) : null }; } function getArenaState(accountId, characterIdInput = null) { const cloud = getCloudSave(accountId); const roster = Array.isArray(cloud.data?.characters) ? cloud.data.characters : []; const requestedId = String(characterIdInput ?? "").trim(); const character = requestedId ? arenaCharacter(accountId, requestedId) : roster[0] ?? null; if (!character) return { characterId: null, loadouts: [], ratings: { "2v2": null, "3v3": null } }; const characterId = String(character.id); return { characterId, loadouts: statements.arenaLoadouts.all(accountId, characterId).map(parseArenaLoadout), ratings: { "2v2": getArenaRating(accountId, characterId, "2v2"), "3v3": getArenaRating(accountId, characterId, "3v3"), }, }; } function arenaLoadoutForQueue(accountId, characterId, slot) { arenaCharacter(accountId, characterId); const row = statements.arenaLoadout.get(accountId, characterId, Math.trunc(Number(slot))); if (!row) throw new GameDatabaseError("Create that PvP loadout before queueing.", 409, "arena_loadout_required"); return parseArenaLoadout(row); } function selectedArenaLoadoutForQueue(accountId, characterId) { arenaCharacter(accountId, characterId); const row = statements.selectedArenaLoadout.get(accountId, characterId); if (!row) throw new GameDatabaseError("Create and select a PvP loadout before queueing.", 409, "arena_loadout_required"); return parseArenaLoadout(row); } function createArenaMatch(match) { database.exec("BEGIN IMMEDIATE"); try { database.prepare(` INSERT INTO arena_matches (id, bracket, mode, ruleset, stage_id, status, winner_team, started_at, settled_at) VALUES (?, ?, ?, ?, ?, 'active', NULL, ?, NULL) `).run(match.id, match.bracket, match.mode, match.ruleset, match.stageId, match.startedAt); const insertParticipant = database.prepare(` INSERT INTO arena_match_participants ( match_id, actor_id, account_id, character_id, team, role, is_bot, disconnected, rating_before, rating_delta, rating_after ) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, NULL, NULL) `); for (const participant of match.participants) { const before = participant.isBot ? clampArenaRating(participant.rating) : getArenaRating(participant.accountId, participant.characterId, match.bracket).rating; insertParticipant.run( match.id, participant.actorId, participant.accountId ?? null, participant.characterId ?? null, participant.team, participant.role, participant.isBot ? 1 : 0, participant.disconnected ? 1 : 0, before, ); } database.exec("COMMIT"); } catch (error) { database.exec("ROLLBACK"); throw error; } return match; } function settleArenaMatch(matchId, winnerTeam) { database.exec("BEGIN IMMEDIATE"); try { const match = database.prepare("SELECT * FROM arena_matches WHERE id = ?").get(matchId); if (!match) throw new GameDatabaseError("Arena match not found.", 404, "arena_match_not_found"); const rows = database.prepare("SELECT * FROM arena_match_participants WHERE match_id = ? ORDER BY actor_id").all(matchId); if (match.status === "settled") { database.exec("COMMIT"); return { matchId, winnerTeam: match.winner_team == null ? null : Number(match.winner_team), draw: match.winner_team == null, ratingUpdates: rows.filter((row) => !row.is_bot).map((row) => ({ characterId: row.character_id, bracket: match.bracket, before: Number(row.rating_before), delta: Number(row.rating_delta), after: Number(row.rating_after), title: arenaRatingBand(row.rating_after).title, })), }; } if (match.status === "void") throw new GameDatabaseError("That arena match was voided.", 409, "arena_match_void"); const normalizedWinner = winnerTeam === 0 || winnerTeam === 1 ? winnerTeam : null; const teamRatings = [0, 1].map((team) => { const teamRows = rows.filter((row) => Number(row.team) === team); return Math.round(teamRows.reduce((sum, row) => sum + Number(row.rating_before ?? 0), 0) / Math.max(1, teamRows.length)); }); const updates = []; for (const row of rows) { if (row.is_bot || !row.account_id || !row.character_id) continue; const team = Number(row.team); const score = normalizedWinner == null ? 0.5 : normalizedWinner === team ? 1 : 0; const update = calculateArenaRating({ rating: Number(row.rating_before), opponentRating: teamRatings[team === 0 ? 1 : 0], score, }); database.prepare(` UPDATE arena_match_participants SET rating_delta = ?, rating_after = ? WHERE match_id = ? AND actor_id = ? AND rating_after IS NULL `).run(update.delta, update.after, matchId, row.actor_id); statements.upsertArenaRating.run(row.account_id, row.character_id, match.bracket, update.after, Date.now()); updates.push({ characterId: row.character_id, bracket: match.bracket, before: update.before, delta: update.delta, after: update.after, title: arenaRatingBand(update.after).title, }); } const settledAt = Date.now(); database.prepare(` UPDATE arena_matches SET status = 'settled', winner_team = ?, settled_at = ? WHERE id = ? AND status = 'active' `).run(normalizedWinner, settledAt, matchId); database.exec("COMMIT"); return { matchId, winnerTeam: normalizedWinner, draw: normalizedWinner == null, ratingUpdates: updates }; } catch (error) { database.exec("ROLLBACK"); throw error; } } function voidArenaMatch(matchId) { const settledAt = Date.now(); const result = database.prepare(` UPDATE arena_matches SET status = 'void', settled_at = ? WHERE id = ? AND status = 'active' `).run(settledAt, matchId); return { ok: true, changed: Number(result.changes) > 0 }; } return { databasePath, ...createDungeonReportRepository(database, { isGameMaster, ErrorType: GameDatabaseError }), ...createDungeonLeaderboardRepository(database, { ErrorType: GameDatabaseError }), ...createDungeonSimulationRepository(database, { isGameMaster, ErrorType: GameDatabaseError }), register, login, authenticate, logout: (token) => { if (typeof token === "string" && token) statements.deleteSession.run(tokenHash(token)); }, getCloudSave, putCloudSave, isGameMaster, getManastormConfig, putManastormConfig, onlineGroupState, inviteOnlineGroupMember, respondToOnlineGroupInvite, leaveOnlineGroup, removeOnlineGroupMember, updateOnlineGroupMember, startOnlineGroupActivity, clearOnlineGroupActivity, getArenaState, putArenaLoadout, deleteArenaLoadout, arenaLoadoutForQueue, selectedArenaLoadoutForQueue, getArenaRating, createArenaMatch, settleArenaMatch, voidArenaMatch, pruneExpiredSessions: () => Number(statements.deleteExpiredSessions.run(Date.now()).changes), close: () => database.close(), }; }