const { chromium } = require('C:/Users/phenom/.cache/codex-runtimes/codex-primary-runtime/dependencies/node/node_modules/playwright'); const fs = require('node:fs'); const path = require('node:path'); const zlib = require('node:zlib'); const assert = require('node:assert/strict'); const directory = path.resolve('playtest-artifacts/dungeon-health-scaling'); fs.mkdirSync(directory, { recursive: true }); const catalogSource = fs.readFileSync('src/game/generated/dungeonCampaignCatalog.compressed.ts', 'utf8'); const catalog = JSON.parse(zlib.gunzipSync(Buffer.from(catalogSource.match(/"([A-Za-z0-9+/=]+)"/)[1], 'base64'))); const dungeon = catalog.definitions.find((entry) => entry.id === 'stormwind-stockade'); const boss = dungeon.bosses[0]; (async () => { const { createGameServer } = await import('../server/server.mjs'); const runtime = createGameServer({ dataDir: path.join(directory, 'test-database'), enableShelvedModes: false }); await new Promise((resolve) => runtime.server.listen(4190, '127.0.0.1', resolve)); const browser = await chromium.launch({ channel: 'msedge', headless: true }); const page = await browser.newPage({ viewport: { width: 1440, height: 1000 } }); page.setDefaultTimeout(90000); const errors = []; page.on('pageerror', (error) => errors.push(error.message)); const files = fs.readdirSync('dist/assets'); const mainModule = `/assets/${files.find((file) => /^index-.*\.js$/.test(file))}`; const combatModule = `/assets/${files.find((file) => /^combatStore-.*\.js$/.test(file))}`; await page.addInitScript(({ mainModule, combatModule }) => { window.healthTestStores = async () => { const exports = [...Object.values(await import(mainModule)), ...Object.values(await import(combatModule))]; return { game: exports.find((value) => value?.getState && 'bossTest' in value.getState()), shell: exports.find((value) => value?.getState && 'characters' in value.getState()), combat: exports.find((value) => value?.getState && 'damageMob' in value.getState()), party: exports.find((value) => value?.getState && 'categoryId' in value.getState() && 'members' in value.getState()), }; }; }, { mainModule, combatModule }); try { await page.goto('http://127.0.0.1:4190', { waitUntil: 'domcontentloaded' }); await page.getByRole('button', { name: /Play offline/ }).click(); await page.getByRole('button', { name: /Create character/ }).click(); await page.getByRole('button', { name: /Customize & name/ }).click(); await page.getByLabel('Character name').fill('Healthtester'); await page.getByRole('button', { name: /Create character/ }).click(); await page.getByRole('button', { name: /Continue|Enter world/ }).first().click(); await page.locator('.main-menu-screen').waitFor(); // Isolated level-three profile fixture; dungeon entry and registration use the normal UI. await page.evaluate(async () => { const { shell } = await window.healthTestStores(); const state = shell.getState(); const character = state.characters.find((entry) => entry.id === state.selectedCharacterId); shell.setState({ activeCharacter: character }); shell.getState().saveActiveProgression(3, 0, character.talentRanks); shell.setState({ activeCharacter: null }); }); await page.getByRole('button', { name: /^Dungeons/ }).click(); await page.locator('.dungeon-select-row').filter({ hasText: /Stockade/i }).click(); await page.getByRole('button', { name: 'Download and continue', exact: true }).click(); await page.locator('.dungeon-role-option--healer').click(); await page.evaluate(async () => { const { game } = await window.healthTestStores(); game.getState().openOverlay('pause'); }); await page.waitForFunction(async () => { const { game, combat } = await window.healthTestStores(); return game.getState().assetStatus === 'ready' && combat.getState().level === 3; }); await page.waitForTimeout(10000); await page.evaluate(async (boss) => { const { game, combat, party } = await window.healthTestStores(); party?.getState().setCommand('stop'); game.getState().relocatePlayer({ footPosition: [boss.position[0], boss.position[1], boss.position[2] + 5], yaw: Math.PI }); combat.getState().setPlayerPosition(game.getState().playerPosition); }, boss); await page.waitForFunction(async (id) => { const { combat } = await window.healthTestStores(); return combat.getState().level === 3 && combat.getState().mobs[id]?.maxHealth === 1300; }, boss.id); const result = await page.evaluate(async (id) => { const { game, combat } = await window.healthTestStores(); const state = combat.getState(); state.selectMob(id); game.getState().closeOverlay(); return { dungeonId: game.getState().activeDungeonId, gameMode: game.getState().gameMode, bossTest: game.getState().bossTest, bossDifficulty: game.getState().activeBossDifficulty, classId: state.classId, characterLevel: state.level, boss: state.mobs[id].name, bossLevel: state.mobs[id].level, bossMaxHealth: state.mobs[id].maxHealth }; }, boss.id); assert.equal(result.dungeonId, 'stormwind-stockade'); assert.equal(result.gameMode, 'dungeon'); assert.equal(result.bossTest, null); assert.equal(result.bossDifficulty, 1); assert.equal(result.classId, 'priest'); assert.equal(result.characterLevel, 3); assert.equal(result.bossLevel, 4); assert.equal(result.bossMaxHealth, 1300); await page.waitForTimeout(1500); await page.screenshot({ path: path.join(directory, 'stockades-level-three.png') }); assert.deepEqual(errors, []); fs.writeFileSync(path.join(directory, 'results.json'), `${JSON.stringify({ passed: true, ...result, errors }, null, 2)}\n`); console.log(JSON.stringify(result, null, 2)); console.log('Regular dungeon health playtest passed'); } catch (error) { await page.screenshot({ path: path.join(directory, 'failure.png') }); console.log((await page.locator('body').innerText()).slice(-2000)); console.log('Browser errors:', errors); throw error; } finally { await browser.close(); await new Promise((resolve) => runtime.server.close(resolve)); } })().catch((error) => { console.error(error); process.exitCode = 1; });