import { beforeEach, describe, expect, it } from "vitest"; import { DUNGEON_MANIFEST } from "./dungeonManifest"; import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry"; import { useCombatStore } from "./combatStore"; import { respawnDefeatedPlayer } from "./deathRespawn"; import { useGameStore } from "./store"; import { useWailingEncounterStore } from "./wailingCavernsEncounter"; describe("death respawn", () => { beforeEach(() => { clearMobRuntimeRegistry(); useCombatStore.getState().initializeCharacter({ classId: "priest", level: 14, xp: 0 }); useGameStore.getState().resetAtEntrance(); useWailingEncounterStore.getState().reset(); }); it("atomically restores the player and encounter at the Wailing Caverns entrance", () => { const startingResource = useCombatStore.getState().maxResource; useGameStore.getState().updatePlayerSnapshot({ position: [10, -50, 20], yaw: 0.5, distanceDelta: 30 }); useGameStore.getState().setCameraLookActive(true); useCombatStore.getState().registerMob("respawn-pack:a", { name: "Ravager", maxHealth: 100 }); setMobPosition("respawn-pack:a", [11, -50, 20]); useCombatStore.getState().selectMob("respawn-pack:a"); useCombatStore.getState().damageMob("respawn-pack:a", 1, 1000); expect(useCombatStore.getState().castAbility("priest-psychic-scream", [10, -50, 20], 2000).ok).toBe(true); expect(useCombatStore.getState().resource).toBe(startingResource - Math.round(startingResource * 0.15)); const revisionBefore = useGameStore.getState().resetRevision; useWailingEncounterStore.setState({ phase: "mutanus", phaseStartedAt: 5_000 }); useCombatStore.getState().damagePlayer(useCombatStore.getState().maxHealth); expect(useCombatStore.getState().health).toBe(0); expect(respawnDefeatedPlayer()).toBe(true); expect(useGameStore.getState()).toMatchObject({ playerPosition: DUNGEON_MANIFEST.entrance.footPosition, cameraYaw: DUNGEON_MANIFEST.entrance.yaw, cameraLookActive: false, resetRevision: revisionBefore + 1, }); expect(useCombatStore.getState()).toMatchObject({ health: useCombatStore.getState().maxHealth, resource: startingResource, selectedTargetId: null, playerPosition: DUNGEON_MANIFEST.entrance.footPosition, }); expect(useCombatStore.getState().mobs["respawn-pack:a"]).toMatchObject({ health: 100, dead: false, engaged: false, }); expect(useWailingEncounterStore.getState()).toMatchObject({ phase: "locked", phaseStartedAt: 0, }); expect(respawnDefeatedPlayer()).toBe(false); expect(useGameStore.getState().resetRevision).toBe(revisionBefore + 1); }); });