import { useMemo, useState } from "react"; import type { BalanceLabBossResult, BalanceLabClassAbilityResult, BalanceLabClassSpecResult, BalanceLabPartyResult, BalanceLabSuiteReport, } from "../app/balanceLabClient"; type ResultsTab = "overview" | "bosses" | "classes" | "abilities" | "parties"; type PartySourceFilter = "all" | "wow" | "coa" | "rom"; type BossSourceFilter = "all" | "wow" | "rom"; interface ChartDatum { readonly key: string; readonly label: string; readonly detail: string; readonly value: number; } const number = new Intl.NumberFormat(undefined, { maximumFractionDigits: 1 }); const wholeNumber = new Intl.NumberFormat(undefined, { maximumFractionDigits: 0 }); function formatNumber(value: number | null | undefined): string { return value === null || value === undefined || !Number.isFinite(value) ? "—" : number.format(value); } function formatWhole(value: number | null | undefined): string { return value === null || value === undefined || !Number.isFinite(value) ? "—" : wholeNumber.format(value); } function formatPercent(value: number | null | undefined): string { return value === null || value === undefined || !Number.isFinite(value) ? "—" : `${number.format(value * 100)}%`; } function formatSeconds(value: number | null | undefined): string { return value === null || value === undefined || !Number.isFinite(value) ? "—" : `${number.format(value)}s`; } function formatRatio(value: number | null | undefined): string { return value === null || value === undefined || !Number.isFinite(value) ? "—" : `${number.format(value)}×`; } function flagClass(flag: string): string { if (flag === "high" || flag === "very high") return "is-high"; if (flag === "low" || flag === "very low") return "is-low"; return "is-baseline"; } function BarChart({ title, description, rows, format = formatNumber, tone = "damage", }: { readonly title: string; readonly description: string; readonly rows: readonly ChartDatum[]; readonly format?: (value: number) => string; readonly tone?: "damage" | "party" | "time" | "class" | "taken" | "healing" | "received"; }) { const sorted = [...rows].filter((row) => Number.isFinite(row.value)).sort((left, right) => right.value - left.value); const visible = sorted.slice(0, 15); const maximum = Math.max(1, ...visible.map((row) => row.value)); return (

{title}

{description}

{rows.length}
{visible.map((row) => (
{row.label}{row.detail} {format(row.value)}
))} {visible.length === 0 &&

No matching data for this graph.

}
{sorted.length > visible.length && }
); } function sortNumeric(rows: readonly T[], read: (row: T) => number | null, ascending: boolean): T[] { return [...rows].sort((left, right) => { const leftValue = read(left); const rightValue = read(right); const leftComparable = leftValue === null || !Number.isFinite(leftValue) ? Number.NEGATIVE_INFINITY : leftValue; const rightComparable = rightValue === null || !Number.isFinite(rightValue) ? Number.NEGATIVE_INFINITY : rightValue; return (leftComparable - rightComparable) * (ascending ? 1 : -1); }); } export function BalanceLabResults({ report }: { readonly report: BalanceLabSuiteReport }) { const [tab, setTab] = useState("overview"); const [search, setSearch] = useState(""); const [partySource, setPartySource] = useState("all"); const [bossSource, setBossSource] = useState("all"); const [role, setRole] = useState("all"); const [bossSort, setBossSort] = useState("incomingDtps"); const [classSort, setClassSort] = useState("bossDps"); const [abilityBuild, setAbilityBuild] = useState("all"); const [abilityStatus, setAbilityStatus] = useState("all"); const [abilitySort, setAbilitySort] = useState("effectiveDamage"); const [partySort, setPartySort] = useState("partyDps"); const [ascending, setAscending] = useState(false); const query = search.trim().toLowerCase(); const bosses = useMemo(() => report.bosses.filter((boss) => ( (bossSource === "all" || boss.category === bossSource) && (!query || `${boss.bossName} ${boss.dungeonTitle} ${boss.bossKey} ${boss.pressureFlag}`.toLowerCase().includes(query)) )), [bossSource, query, report.bosses]); const classes = useMemo(() => report.classSpecs.filter((row) => ( (partySource === "all" || row.source === partySource) && (role === "all" || row.role === role) && (!query || `${row.className} ${row.specialization} ${row.role} ${row.source} ${row.damageFlag}`.toLowerCase().includes(query)) )), [partySource, query, report.classSpecs, role]); const parties = useMemo(() => report.partyConfigurations.filter((row) => ( (partySource === "all" || row.source === partySource) && (!query || `${row.partyConfigurationId} ${row.source} ${row.members}`.toLowerCase().includes(query)) )), [partySource, query, report.partyConfigurations]); const allAbilities = report.classAbilities ?? []; const abilityBuildOptions = useMemo(() => { const unique = new Map(); for (const row of allAbilities) unique.set(`${row.source}/${row.buildId}`, row); return [...unique.entries()].sort((left, right) => ( left[1].source.localeCompare(right[1].source) || left[1].className.localeCompare(right[1].className) || left[1].specialization.localeCompare(right[1].specialization) )); }, [allAbilities]); const abilityBuildKeys = useMemo(() => new Set(abilityBuildOptions.map(([key]) => key)), [abilityBuildOptions]); const selectedAbilityBuild = abilityBuildOptions.find(([key]) => key === abilityBuild)?.[1] ?? null; const abilities = useMemo(() => allAbilities.filter((row) => { const buildKey = `${row.source}/${row.buildId}`; const matchesStatus = abilityStatus === "all" || (abilityStatus === "used" && row.activeRuns > 0) || (abilityStatus === "unused" && row.unusedAvailable) || (abilityStatus === "unused-damage" && row.unusedAvailable && /damage|execute|debuff/i.test(row.categories)) || (abilityStatus === "damage" && row.effectiveDamage > 0) || (abilityStatus === "support" && (row.effectiveHealing > 0 || row.absorbs > 0)); return (partySource === "all" || row.source === partySource) && (role === "all" || row.role === role) && (abilityBuild === "all" || buildKey === abilityBuild) && matchesStatus && (!query || `${row.className} ${row.specialization} ${row.role} ${row.source} ${row.abilityName} ${row.abilityId} ${row.categories} ${row.status}`.toLowerCase().includes(query)); }), [abilityBuild, abilityStatus, allAbilities, partySource, query, role]); const sortedBosses = useMemo(() => sortNumeric(bosses, (row) => { const value = row[bossSort]; return typeof value === "number" ? value : null; }, ascending), [ascending, bossSort, bosses]); const sortedClasses = useMemo(() => sortNumeric(classes, (row) => { const value = row[classSort]; return typeof value === "number" ? value : null; }, ascending), [ascending, classSort, classes]); const sortedAbilities = useMemo(() => sortNumeric(abilities, (row) => { const value = row[abilitySort]; return typeof value === "number" ? value : null; }, ascending), [abilities, abilitySort, ascending]); const sortedParties = useMemo(() => sortNumeric(parties, (row) => { const value = row[partySort]; return typeof value === "number" ? value : null; }, ascending), [ascending, parties, partySort]); const bossChart = (metric: keyof BalanceLabBossResult): ChartDatum[] => bosses.map((boss) => ({ key: boss.bossKey, label: boss.bossName, detail: boss.dungeonTitle, value: typeof boss[metric] === "number" ? boss[metric] as number : Number.NaN, })); const classChart = (metric: keyof BalanceLabClassSpecResult): ChartDatum[] => classes.map((row) => ({ key: `${row.source}/${row.buildId}/${metric}`, label: `${row.className} · ${row.specialization}`, detail: `${row.source.toUpperCase()} · ${row.role}`, value: typeof row[metric] === "number" ? row[metric] as number : Number.NaN, })); const abilityChart = (metric: keyof BalanceLabClassAbilityResult): ChartDatum[] => abilities.map((row) => ({ key: `${row.source}/${row.buildId}/${row.abilityId}/${metric}`, label: row.abilityName, detail: `${row.className} · ${row.specialization}`, value: typeof row[metric] === "number" ? row[metric] as number : Number.NaN, })); const availableAbilityCount = abilities.filter((row) => row.availableRuns > 0).length; const unusedAbilityCount = abilities.filter((row) => row.unusedAvailable).length; const usedAbilityCount = abilities.filter((row) => row.activeRuns > 0).length; const filteredAbilityDamage = abilities.reduce((total, row) => total + row.effectiveDamage, 0); const openAbilityDrilldown = (row: BalanceLabClassSpecResult) => { const buildKey = `${row.source}/${row.buildId}`; setPartySource(row.source === "wow" || row.source === "coa" || row.source === "rom" ? row.source : "all"); setRole(row.role); setSearch(""); setAbilityBuild(buildKey); setAbilityStatus("damage"); setAbilitySort("effectiveDamage"); setAscending(false); setTab("abilities"); window.requestAnimationFrame(() => document.querySelector(".balance-results")?.scrollIntoView({ behavior: "smooth", block: "start" })); }; return (

Run analysis

Level {report.level} balance report

{new Date(report.generatedAt).toLocaleString()} · {report.summary.runs.toLocaleString()} simulations · every filtered row remains available below.

{tab === "overview" &&
Party configurations{report.summary.partyConfigurations.toLocaleString()}
Bosses tested{report.summary.bosses.toLocaleString()}
Class/spec builds{report.summary.classSpecs.toLocaleString()}
Median boss pressure{formatNumber(report.summary.bossPressureMedianDtps)} DTPS
} {tab === "bosses" &&

Every boss

{sortedBosses.length} matching bosses · pressure, outgoing damage, party output, kill time, survival, and outcomes.

{sortedBosses.map((boss) => )}
BossSourceRunsBoss → party DTPSAvg party damagePressureParty → boss DPSTotal party DPSKill timeDefeatWipeAvg deathsBoss health
{boss.bossName}{boss.dungeonTitle}{boss.category.toUpperCase()}{boss.runs.toLocaleString()}{formatNumber(boss.incomingDtps)}{formatWhole(boss.averageIncomingDamage)}{formatRatio(boss.pressureVsMedian)} · {boss.pressureFlag}{formatNumber(boss.bossDpsTaken)}{formatNumber(boss.partyDps)}{formatSeconds(boss.averageTimeToDefeat)}{formatPercent(boss.defeatRate)}{formatPercent(boss.wipeRate)}{formatNumber(boss.averageDeaths)}{formatWhole(boss.bossMaxHealth)}
} {tab === "classes" &&

Every class and specialization

{sortedClasses.length} matching builds · output, healing, mitigation, survivability, and role-relative tuning.

{sortedClasses.map((row) => { const buildKey = `${row.source}/${row.buildId}`; const hasAbilityData = abilityBuildKeys.has(buildKey); return ; })}
Class / specializationSourceRolePartiesRunsBoss DPSTotal DPSHealing done / secHealing received / secDamage taken / secTotal damage takenRole medianTotal damage dealtTotal healing doneTotal healing receivedAbsorbsDeaths
{row.className}{row.specialization}{row.source.toUpperCase()}{row.role}{row.partyConfigurations.toLocaleString()}{row.runs.toLocaleString()}{formatNumber(row.bossDps)}{formatNumber(row.dps)}{formatNumber(row.hps)}{formatNumber(row.hpsReceived)}{formatNumber(row.dtps)}{formatWhole(row.totalDamageTaken)}{formatRatio(row.damageVsSourceRoleMedian)} · {row.damageFlag}{formatWhole(row.totalDamage)}{formatWhole(row.totalHealing)}{formatWhole(row.totalHealingReceived)}{formatWhole(row.totalAbsorbs)}{row.deathEvents.toLocaleString()}
} {tab === "abilities" &&
{allAbilities.length === 0 ?

This saved run predates ability-level reporting. Run the same configuration again to populate ability use, unused abilities, damage share, healing, and absorbs.

: <> {selectedAbilityBuild &&
Spec damage drill-down{selectedAbilityBuild.className} · {selectedAbilityBuild.specialization}{selectedAbilityBuild.source.toUpperCase()} · {selectedAbilityBuild.role} · ability damage ranked by effective damage
}
Matching abilities{abilities.length.toLocaleString()}
Used in at least one run{usedAbilityCount.toLocaleString()}
Available but unused{unusedAbilityCount.toLocaleString()}
Filtered effective damage{formatWhole(filteredAbilityDamage)}

Every class/spec ability

{sortedAbilities.length} matching abilities · {availableAbilityCount} are available to the tested builds. Zero-use rows are deliberately retained.

{sortedAbilities.map((row) => )}
AbilityClass / specializationSourceRoleAI categoryUsage stateActive runsUsage rateCastsCasts / minHitsEffective damageDamage shareDPSDamage / hitRaw damageEffective healingOverhealAbsorbsCooldown
{row.icon && }{row.abilityName}{row.abilityId} {row.className}{row.specialization}{row.source.toUpperCase()}{row.role}{row.categories || "—"}{row.unusedAvailable ? "available · unused" : row.status}{row.activeRuns}/{row.runs}{formatPercent(row.usageRate)}{row.casts.toLocaleString()}{formatNumber(row.castsPerMinute)}{row.hits.toLocaleString()}{formatWhole(row.effectiveDamage)}{formatPercent(row.damageShare)}{formatNumber(row.dps)}{formatNumber(row.averageDamagePerHit)}{formatWhole(row.rawDamage)}{formatWhole(row.effectiveHealing)}{formatWhole(row.overheal)}{formatWhole(row.absorbs)}{row.cooldownSeconds === null ? "—" : formatSeconds(row.cooldownSeconds)}
}
} {tab === "parties" &&

Every party configuration

{sortedParties.length} matching parties · compare composition output, healer pressure, outcomes, and deaths.

{sortedParties.map((row) => )}
PartySourceMembersRunsParty DPSIncoming DTPSDefeatWipeAvg deaths
{row.partyConfigurationId}{row.source.toUpperCase()}{row.members}{row.runs.toLocaleString()}{formatNumber(row.partyDps)}{formatNumber(row.incomingDtps)}{formatPercent(row.defeatRate)}{formatPercent(row.wipeRate)}{formatNumber(row.averageDeaths)}
}
); }