# Five-player dungeon import checklist This checklist tracks the native asset and population import, not complete instance gameplay. A checked dungeon has its environment, collision, navigation, AzerothCore population, boss roster, and native animated creature models packaged under `public/assets/game/dungeons//`. Use `WOW_DUNGEON_FUNCTIONALITY_REPORT.md` for the separate production-fidelity gate covering doors, objects, scripted progression, waves, escorts, vehicles, traversal, resets, checkpoints, and completion playtests. Instance-source review status (2026-09-08): 54/54 reviewed, 51/54 backed by an executable instance controller, and 3/54 pinned as source-exact no-op instance scripts. These counts describe implemented runtime coverage; they do not close the native game-object export or end-to-end playtest gates. Run one dungeon at a time: ```powershell npm run dungeon:five-player:import -- --refresh npm run dungeon:catalog npm run dungeon:five-player:verify npm test ``` To run that command separately for every unchecked dungeon and record each result, use `npm run dungeon:five-player:import:remaining`. Progress and exact blockers are written to `FIVE_PLAYER_IMPORT_RUN_REPORT.md`. Verified 2026-07-26: 51/54 dungeons are authoritative. The native registry has 50 packaged imports, Wailing Caverns remains the authored golden fixture, all 2,007 unique native assets passed checksum/size validation, all 1,251 packaged creature-entry mappings resolved to animated models, 496 tests passed, and the TypeScript/production bundle checks passed. ## Baseline These are import baselines, not routine live-test selections. As of 2026-10-05, new routine gameplay/mechanics QA uses Stormwind Stockade: Cellblock Rush (`bite-sized-stormwind-stockade`) under `../AGENTS.md` and `../docs/TEST_DUNGEON_POLICY.md`. The one boss is selected from the run ID and should be recorded; a full-source campaign requires explicit selection. - [x] Wailing Caverns (`43`) - preserve the historical native import reference; use Cellblock Rush for new routine live QA. ## Classic - [x] Shadowfang Keep (`33`) - native environment and 31/31 combat models packaged. - [x] The Stockade (`34`) - [x] The Deadmines (`36`) - [x] Razorfen Kraul (`47`) - [x] Blackfathom Deeps (`48`) - [x] Uldaman (`70`) - [x] Gnomeregan (`90`) - [x] The Temple of Atal'Hakkar / Sunken Temple (`109`) - [x] Razorfen Downs (`129`) - [x] Scarlet Monastery (`189`) - [x] Zul'Farrak (`209`) - [x] Blackrock Spire (`229`) - [x] Blackrock Depths (`230`) - [x] Scholomance (`289`) - [x] Stratholme (`329`) - [x] Maraudon (`349`) - [x] Ragefire Chasm (`389`) - [x] Dire Maul (`429`) ## Burning Crusade - [x] The Shattered Halls (`540`) - [x] The Blood Furnace (`542`) - [x] Hellfire Ramparts (`543`) - [x] The Steamvault (`545`) - [x] The Underbog (`546`) - [x] The Slave Pens (`547`) - [x] The Arcatraz (`552`) - [x] The Botanica (`553`) - [x] The Mechanar (`554`) - [x] Shadow Labyrinth (`555`) - [x] Sethekk Halls (`556`) - [x] Mana-Tombs (`557`) - [x] Auchenai Crypts (`558`) - [x] Magisters' Terrace (`585`) ## Caverns of Time and Wrath - [x] The Black Morass (`269`) - [x] The Escape From Durnholde (`560`) - [x] Utgarde Keep (`574`) - [x] Utgarde Pinnacle (`575`) - [x] The Nexus (`576`) - [x] The Oculus (`578`) - [x] The Culling of Stratholme (`595`) - [x] Halls of Stone (`599`) - [x] Drak'Tharon Keep (`600`) - [x] Azjol-Nerub (`601`) - [x] Halls of Lightning (`602`) - [x] Gundrak (`604`) - [x] The Violet Hold (`608`) - [x] Ahn'kahet: The Old Kingdom (`619`) - [x] The Forge of Souls (`632`) - [x] Trial of the Champion (`650`) - [x] Pit of Saron (`658`) - [x] Halls of Reflection (`668`) ## Ascension-specific five-player instances - [ ] Tinkertech Showdown (`821`) - playable HealerMan-authored adaptation. Mechatron (`663012`) and the environment are exact; the candidate machine spell cluster, trash, cadence, positions, models, and phase rules remain explicitly authored because no server binding or spawn snapshot survived. - [ ] Frozen Reach (`908`) - playable source-backed adaptation. Alva (`97700`), Arktos (`97701`), 85 exact spell rows, and summon links for entries `97703`, `97731`, and `97770` were recovered. Server cadence, positions, stats, models, targeting, and exact phase behavior remain authored. - [ ] Forgotten Mine (`1781`) - playable source-backed adaptation. Geolord Vek (`254272`), 33 exact spell rows, Geospike (`254278`), and Resonite Shard (`254051`) were recovered. Server cadence, positions, trash, models, and the exact crystal rule remain authored. The individual import command has been run for all three source-limited instances. Their checksummed recovery manifest lives under `ascension/` and is validated by `npm run dungeon:ascension:recovery:validate`. Runtime adapters consume the recovered evidence while retaining explicit `source-backed-adapted` or `healer-man-authored` labels. The checklist remains open until an authoritative Ascension creature/spawn/object/server-script snapshot and native display mappings replace the remaining authored portions. ## Per-dungeon asset/import gate These gates passed for every checked dungeon above: - [x] Correct five-player `Map.dbc`/LFG identity and recipe. - [x] Instance visual, collision, and navigation GLBs packaged outside Manastorm. - [x] Stock/custom instance population imported with ambient/event-only actors excluded. - [x] Every required mob and boss has a native animated model. - [x] Boss order, entrance, and coordinates reviewed. - [x] Generated campaign catalog points at `/assets/game/dungeons//`. - [x] Catalog verification, tests, type-check, and production bundle pass. These checks do not certify instance-script behavior. A dungeon remains functionally incomplete until its entry in `WOW_DUNGEON_FUNCTIONALITY_REPORT.md` is green.