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05b25c4341 |
No files matched your search
@@ -2212,3 +2212,139 @@ Vite's existing large-chunk advisory remains informational.
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|||||||
Effects without source mappings retain fallback. This is representative
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Effects without source mappings retain fallback. This is representative
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desktop browser QA, not exhaustive spell-by-spell fidelity or a physical
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desktop browser QA, not exhaustive spell-by-spell fidelity or a physical
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||||||
Android/GPU performance test. No hosted release was published.
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Android/GPU performance test. No hosted release was published.
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||||||
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## 2026-09-12 - Stockades party routing and indoor lighting
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- Fixed quantized navigation preparation: normalized integer positions now
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expand to floats before the GLB node transform is baked. Previously the
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Stockades world coordinates clamped into roughly [-1, 1], leaving the live
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party unable to attach to its graph even when an offline route test passed.
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- Added three reviewed bidirectional links across the 1.537m Recast seams at
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the entrance/central stairs and the central/north and central/south stairs.
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The shipping 3,538-triangle graph connects the entrance and all five boss
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approaches while discarding the remaining small decorative islands.
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- Added navigation-only review state and compiler-preserved runtime overrides.
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Stockades navigation is green; its wider encounter, wipe/reset, checkpoint,
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and completion validation remains unvalidated.
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- Leader and follower formation paths now use the graph when a breadcrumb
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rejoin is blocked. Fallback comfort goals and recalls attach to the reviewed
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surface, preventing an off-boundary stair target from causing a false stuck
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loop. Combat approach connectors respect each member's personalized range.
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- Replaced the generic dark expansion palette only for Stockades with warmer,
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stronger ambient/hemisphere fill and a warm directional light. No dungeon
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textures or source meshes were changed, and other dungeon palettes remain
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unchanged pending individual visual review.
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- Live desktop browser check at 1280 x 720 used offline level-15 Priest
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Rolecheck as healer with Blood DK tank Morvane, Combat Rogue Vale, Unholy DK
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Thorne, and Frost Mage Ilyra. Fresh Defend mode showed PARTY 5/5, Recall on the
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entrance stairs recovered without a route warning, and Attack resumed with
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visible party movement down the stairs. The tank advanced into combat and
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took Defias Basic Attack/Kick/Backhand aggro; Backstab and Icy Touch events
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appeared while the player remained at the entrance.
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- Inline task screenshots captured the warm, readable stonework/stairs and
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equipped party silhouettes in Defend and Recall-to-Attack states. The final
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runtime produced no new navigation errors; the existing deprecated physics
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||||||
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initialization warning remains. Temporary diagnostic logging was removed.
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- Automated validation: all 223 Vitest files passed, 1,373 tests passed, and
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six existing tests remained skipped. Regressions cover the actual quantized
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Stockades GLB through the shipping asset-preparation path, normalized integer
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transforms, formation projection, entrance-to-boss routing, and tank melee
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approach. This is an entrance/combat smoke pass, not a complete dungeon clear
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or physical Android test.
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- Production TypeScript/Vite build, texture/performance audits, bundle
|
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verification, and the final release candidate check passed. Existing
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||||||
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bundle-size/import advisories remain. No hosted release was published.
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- The optional all-dungeon functionality audit was stopped after an extended
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run without output; its existing report files were not changed. Stockades
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navigation evidence comes from the actual shipping-asset regressions and
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the live smoke pass above, not a new fleet-wide functionality certification.
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## 2026-09-12 - Stockades stair-ramp follow-up
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- Follow-up player feedback reported companions still sticking near stairs.
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Actual collision profiles contain approximately 0.44-0.59m risers, above
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the party sweep's 0.32m lower-leg clearance. Collision-backed regressions
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reproduce uphill rejection on the original shipping collision GLB.
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- Added three reviewed package-space traversal proxies for the entrance and
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both prison-wing stair flights. Collision tread/riser vertices within the
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reviewed stair relief are reshaped onto smooth ramp planes; upper walls,
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ceilings, other floors, and geometry outside those footprints remain intact.
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Source visual/collision GLBs are unchanged. Only prepared walking collision
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and party navigation use the overrides; the rendered stairs remain steps.
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- Navigation receives the same ramp planes with 0.05m surface clearance and
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six new triangles stitching the exact source boundary portals. This replaces
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the three vertex-only connections with filled triangle corridors, allowing
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mid-stair replans and recalls to project onto the interior walking surface.
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The reviewed graph now has 3,544 source triangles and 31 components, retaining
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entrance-to-all-five-boss routes and discarding minor decorative islands.
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- Live QA caught a second issue: terrain queries included the player's
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kinematic capsule. A failing collision-backed regression confirmed false
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route blockage through a nearby player. Party direct, route, and grounding
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queries now exclude dynamic/kinematic actor bodies and sensors; crowd spacing
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remains a separate party-separation concern. Static walls still block paths.
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- Automated tests exercise shipping normalized/quantized GLBs through runtime
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preparation, downhill/uphill party capsule checks on all three flights at
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center and lateral offsets, repeated mid-stair replans, all boss routes with
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live wall checks, tank melee approach with real collision validation, and
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player capsule traversal down/back up all three ramps without jumping.
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- Final desktop browser smoke pass at 1280 x 720 used offline level-15 Priest
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Rolecheck and the same Blood DK/Combat Rogue/Unholy DK/Frost Mage party.
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Attack began without ROUTE BLOCKED, companions changed position down the
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entrance staircase, the tank moved out of the entrance view and took aggro,
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and Backstab/Icy Touch/Plague Strike combat events appeared. Experience rose
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from 6,576 to 11,098 as the party defeated trash with the player stationary.
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Recall brought companions back to the entrance stairs. The unattended tank
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eventually died during continued combat; this was not a healed full clear.
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- Inline task screenshots captured the unchanged visible steps, equipped
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character bodies, warm lighting, and party movement. Both wing flights have
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collision-backed automated coverage; live end-to-end wing traversal, a full
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dungeon clear, wipe/checkpoint behavior, and physical Android QA remain open.
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- Validation: all 224 Vitest files passed, 1,380 tests passed, and six existing
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tests remained skipped. Production TypeScript/Vite compilation passed using
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the project's 8GB heap setting; texture/performance audits, static bundle
|
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compression, and release-bundle verification passed. Existing build-size
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advisories and deprecated physics initialization warnings remain. No hosted
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release was published.
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## 2026-09-12 - Non-blocking players and combat actors
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- Removed party soft separation and crowd-triggered combat repositioning.
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Companions may overlap or cross one another without push-apart corrections
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changing their routes. Normal follow formations and role-specific attack
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ranges remain; a tank already in melee range does not move just because an
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ally occupies the same position.
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- Added a shared actor collision layer that interacts only with physical
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terrain. The player capsule uses this layer. Player controller movement,
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ground probes, camera sweeps, party direct/route validation, party grounding,
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and combat ground-position queries use terrain-only filters. Actor body type
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cannot turn an actor into a floor or movement obstruction. Party members,
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remote players, mobs, and bosses currently render without physical colliders;
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any future actor capsule must use the shared actor layer.
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- Walls, floors, ceilings, dungeon objects, and the Stockades walking ramps
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retain their terrain collision. Target-selection meshes, combat visibility,
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damage, and attack-range checks were not removed.
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- Ten new Rapier regressions cover overlapping actors with no contacts or
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displacement, movement through fixed/kinematic/dynamic actors (including an
|
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overlapped starting position), continued wall/floor collision, and ignoring
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actors in ground, party-route, and camera queries. A terrain-layer control
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confirms real actor/terrain contacts are still detected. Stockades shipping-
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asset regressions now use the live player collision policy and still pass
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down/up all three ramps without jumping.
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- Browser smoke pass at 1280 x 720 used offline level-15 Priest Rolecheck with
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Blood DK, Combat Rogue, Unholy DK, and Frost Mage companions. Inline roster
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and dungeon screenshots show character bodies, weapons, unchanged visible
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stairs, and the existing warm lighting. Attack moved companions down from
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the entrance and out of its view without ROUTE BLOCKED; the tank took aggro
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and melee/caster combat events continued. Experience rose from 11,098 to
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13,359. Stop followed by Recall returned the party to the nearby player.
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Selecting Morvane and casting Power Word: Shield applied the buff successfully.
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- Live QA was an entrance/trash/recall smoke pass, not a full dungeon clear or
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a manual traversal of both wings. Actor overlap and passage guarantees are
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backed by the physics regressions; physical Android and multiplayer QA remain
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open.
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- Validation: all 225 Vitest files passed, 1,390 tests passed, and six existing
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tests remained skipped. The final focused checks passed again after cleanup.
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||||||
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Production TypeScript/Vite build, texture/performance audits, static bundle
|
||||||
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compression, and release-bundle verification passed. Existing chunk-size
|
||||||
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advisories and deprecated physics initialization warnings remain. No hosted
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||||||
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release was published.
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@@ -39,11 +39,11 @@
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"agentMaxSlope": 50
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"agentMaxSlope": 50
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},
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},
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"review": {
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"review": {
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||||||
"entrance": "required",
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"entrance": "approved",
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"bossOrder": "required",
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"bossOrder": "required",
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||||||
"optionalEncounters": "required",
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"optionalEncounters": "required",
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||||||
"presentation": "required",
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"presentation": "approved",
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||||||
"offMeshLinks": "required"
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"offMeshLinks": "approved"
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||||||
},
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},
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||||||
"exceptions": []
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"exceptions": []
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||||||
}
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}
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||||||
@@ -0,0 +1,91 @@
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|||||||
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{
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||||||
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"schemaVersion": 1,
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||||||
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"dungeonId": "stormwind-stockade",
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||||||
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"navigationLinks": [
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||||||
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{
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||||||
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"id": "entrance-to-central-stairs",
|
||||||
|
"start": [-66.674328, -23.150503, 5.501851],
|
||||||
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"end": [-67.664446, -23.755576, 4.493397],
|
||||||
|
"bidirectional": true,
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||||||
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"authoredReason": "Bridges the reviewed 1.537m Recast seam between the source entrance stairs and the central cell block."
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||||||
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},
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||||||
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{
|
||||||
|
"id": "central-to-north-wing-stairs",
|
||||||
|
"start": [-124.46789, -27.349338, 16.099782],
|
||||||
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"end": [-125.476344, -27.95441, 17.0899],
|
||||||
|
"bidirectional": true,
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||||||
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"authoredReason": "Bridges the reviewed 1.537m Recast seam from the central cell block to the north wing stairs."
|
||||||
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},
|
||||||
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{
|
||||||
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"id": "central-to-south-wing-stairs",
|
||||||
|
"start": [-124.46789, -27.349338, -14.703893],
|
||||||
|
"end": [-125.476344, -27.95441, -15.694011],
|
||||||
|
"bidirectional": true,
|
||||||
|
"authoredReason": "Bridges the reviewed 1.537m Recast seam from the central cell block to the south wing stairs."
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"traversalRamps": [
|
||||||
|
{
|
||||||
|
"id": "entrance-stair-ramp",
|
||||||
|
"start": [-52.8, -18.16, 0.8],
|
||||||
|
"end": [-72.4, -25.609, 0.8],
|
||||||
|
"width": 10.8,
|
||||||
|
"navigationBridge": {
|
||||||
|
"linkId": "entrance-to-central-stairs",
|
||||||
|
"startPortal": [[-66.674328, -23.150503, -3.904271], [-66.674328, -23.150503, 5.501851]],
|
||||||
|
"endPortal": [[-67.664446, -23.755576, -2.895818], [-67.664446, -23.755576, 4.493397]]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "north-wing-stair-ramp",
|
||||||
|
"start": [-129.17, -25.609, 11.7],
|
||||||
|
"end": [-129.17, -33.944, 32.85],
|
||||||
|
"width": 10.8,
|
||||||
|
"navigationBridge": {
|
||||||
|
"linkId": "central-to-north-wing-stairs",
|
||||||
|
"startPortal": [[-133.878601, -27.349338, 16.099782], [-124.46789, -27.349338, 16.099782]],
|
||||||
|
"endPortal": [[-132.668457, -27.95441, 17.0899], [-125.476344, -27.95441, 17.0899]]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "south-wing-stair-ramp",
|
||||||
|
"start": [-129.17, -25.609, -10.3],
|
||||||
|
"end": [-129.17, -33.944, -31.45],
|
||||||
|
"width": 10.8,
|
||||||
|
"navigationBridge": {
|
||||||
|
"linkId": "central-to-south-wing-stairs",
|
||||||
|
"startPortal": [[-133.878601, -27.349338, -14.703893], [-124.46789, -27.349338, -14.703893]],
|
||||||
|
"endPortal": [[-132.668457, -27.95441, -15.694011], [-125.476344, -27.95441, -15.694011]]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"presentation": {
|
||||||
|
"background": "#171815",
|
||||||
|
"fog": {
|
||||||
|
"color": "#1b1c18",
|
||||||
|
"near": 44
|
||||||
|
},
|
||||||
|
"ambientLight": {
|
||||||
|
"color": "#d8c9aa",
|
||||||
|
"intensity": 0.58
|
||||||
|
},
|
||||||
|
"hemisphereLight": {
|
||||||
|
"skyColor": "#cfc3a5",
|
||||||
|
"groundColor": "#292820",
|
||||||
|
"intensity": 0.86
|
||||||
|
},
|
||||||
|
"directionalLight": {
|
||||||
|
"color": "#ffe0a8",
|
||||||
|
"intensity": 1.1,
|
||||||
|
"offset": [10, 18, -5]
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"validation": {
|
||||||
|
"navigation": "green",
|
||||||
|
"report": "PLAYTEST_NOTES.md",
|
||||||
|
"warnings": [
|
||||||
|
"Three reviewed smooth stair collision proxies and filled navigation bridges connect the entrance, central block, and both prison wings; minor decorative navmesh islands remain intentionally discarded.",
|
||||||
|
"Stockades uses a dungeon-specific warm indoor lighting profile because the imported WMO has no baked lightmap or vertex-lighting channel."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
Generated
+2
-2
@@ -1,12 +1,12 @@
|
|||||||
{
|
{
|
||||||
"name": "healer-man",
|
"name": "healer-man",
|
||||||
"version": "0.1.32",
|
"version": "0.1.35",
|
||||||
"lockfileVersion": 3,
|
"lockfileVersion": 3,
|
||||||
"requires": true,
|
"requires": true,
|
||||||
"packages": {
|
"packages": {
|
||||||
"": {
|
"": {
|
||||||
"name": "healer-man",
|
"name": "healer-man",
|
||||||
"version": "0.1.32",
|
"version": "0.1.35",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@capacitor/android": "8.4.1",
|
"@capacitor/android": "8.4.1",
|
||||||
"@capacitor/core": "8.4.1",
|
"@capacitor/core": "8.4.1",
|
||||||
|
|||||||
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "healer-man",
|
"name": "healer-man",
|
||||||
"private": true,
|
"private": true,
|
||||||
"version": "0.1.32",
|
"version": "0.1.35",
|
||||||
"type": "module",
|
"type": "module",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"dev": "vite --host 0.0.0.0",
|
"dev": "vite --host 0.0.0.0",
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
{
|
{
|
||||||
"versionName": "0.1.32",
|
"versionName": "0.1.35",
|
||||||
"versionCode": 1032
|
"versionCode": 1035
|
||||||
}
|
}
|
||||||
@@ -8,6 +8,7 @@ import { DEFAULT_AZEROTHCORE_COMMIT } from "./import-azerothcore-world.mjs";
|
|||||||
|
|
||||||
const projectRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "../..");
|
const projectRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "../..");
|
||||||
const recipesRoot = path.join(projectRoot, "dungeon-pipeline", "recipes");
|
const recipesRoot = path.join(projectRoot, "dungeon-pipeline", "recipes");
|
||||||
|
const runtimeOverridesRoot = path.join(projectRoot, "dungeon-pipeline", "runtime-overrides");
|
||||||
const workRoot = path.resolve(process.env.DUNGEON_PIPELINE_WORK ?? path.join(projectRoot, "..", "HealerMan-Storage", "pipeline-work", "dungeons"));
|
const workRoot = path.resolve(process.env.DUNGEON_PIPELINE_WORK ?? path.join(projectRoot, "..", "HealerMan-Storage", "pipeline-work", "dungeons"));
|
||||||
const outputFile = path.join(projectRoot, "src", "game", "generated", "dungeonCampaignCatalog.json");
|
const outputFile = path.join(projectRoot, "src", "game", "generated", "dungeonCampaignCatalog.json");
|
||||||
const gameObjectAssetManifestFile = path.join(
|
const gameObjectAssetManifestFile = path.join(
|
||||||
@@ -1445,13 +1446,13 @@ function finiteBounds(points) {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
function presentationFor(recipe, assetPackage, environmentMode, bounds) {
|
function presentationFor(recipe, assetPackage, environmentMode, bounds, override = {}) {
|
||||||
const palette = EXPANSION_PRESENTATION[recipe.expansion] ?? EXPANSION_PRESENTATION.classic;
|
const palette = EXPANSION_PRESENTATION[recipe.expansion] ?? EXPANSION_PRESENTATION.classic;
|
||||||
const span = Math.max(
|
const span = Math.max(
|
||||||
bounds.max[0] - bounds.min[0],
|
bounds.max[0] - bounds.min[0],
|
||||||
bounds.max[2] - bounds.min[2],
|
bounds.max[2] - bounds.min[2],
|
||||||
);
|
);
|
||||||
return {
|
const presentation = {
|
||||||
location: assetPackage.location || recipe.title,
|
location: assetPackage.location || recipe.title,
|
||||||
theme: environmentMode === "adt-hybrid" ? "Open-world expedition" : "Instanced dungeon",
|
theme: environmentMode === "adt-hybrid" ? "Open-world expedition" : "Instanced dungeon",
|
||||||
summary: `Fight through ${recipe.title}, defeat its encounter roster, and keep the party alive.`,
|
summary: `Fight through ${recipe.title}, defeat its encounter roster, and keep the party alive.`,
|
||||||
@@ -1480,6 +1481,16 @@ function presentationFor(recipe, assetPackage, environmentMode, bounds) {
|
|||||||
],
|
],
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
return {
|
||||||
|
...presentation,
|
||||||
|
...override,
|
||||||
|
fog: { ...presentation.fog, ...override.fog },
|
||||||
|
ambientLight: { ...presentation.ambientLight, ...override.ambientLight },
|
||||||
|
hemisphereLight: { ...presentation.hemisphereLight, ...override.hemisphereLight },
|
||||||
|
directionalLight: { ...presentation.directionalLight, ...override.directionalLight },
|
||||||
|
materials: presentation.materials,
|
||||||
|
map: presentation.map,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
async function compile() {
|
async function compile() {
|
||||||
@@ -1535,6 +1546,19 @@ async function compile() {
|
|||||||
const importsBySlug = new Map(
|
const importsBySlug = new Map(
|
||||||
(fivePlayerImports.imports ?? []).map((entry) => [entry.slug, entry]),
|
(fivePlayerImports.imports ?? []).map((entry) => [entry.slug, entry]),
|
||||||
);
|
);
|
||||||
|
const runtimeOverrides = new Map();
|
||||||
|
for (const recipe of recipes) {
|
||||||
|
const file = path.join(runtimeOverridesRoot, `${recipe.slug}.json`);
|
||||||
|
if (!await exists(file)) continue;
|
||||||
|
const override = await readJson(file);
|
||||||
|
if (override.schemaVersion !== 1 || override.dungeonId !== recipe.slug) {
|
||||||
|
throw new Error(`${recipe.slug}: runtime override identity or schema is invalid.`);
|
||||||
|
}
|
||||||
|
if (override.validation?.navigation === "green" && !(override.navigationLinks?.length > 0)) {
|
||||||
|
throw new Error(`${recipe.slug}: green navigation requires at least one reviewed link.`);
|
||||||
|
}
|
||||||
|
runtimeOverrides.set(recipe.slug, override);
|
||||||
|
}
|
||||||
const drafts = new Map();
|
const drafts = new Map();
|
||||||
const wantedSpellIds = new Set();
|
const wantedSpellIds = new Set();
|
||||||
for (const recipe of recipes) {
|
for (const recipe of recipes) {
|
||||||
@@ -1584,6 +1608,7 @@ async function compile() {
|
|||||||
const coverage = [];
|
const coverage = [];
|
||||||
for (const recipe of recipes) {
|
for (const recipe of recipes) {
|
||||||
const dungeonImport = importsBySlug.get(recipe.slug);
|
const dungeonImport = importsBySlug.get(recipe.slug);
|
||||||
|
const runtimeOverride = runtimeOverrides.get(recipe.slug) ?? {};
|
||||||
// Manastorm packages contain the complete optimized dungeon geometry.
|
// Manastorm packages contain the complete optimized dungeon geometry.
|
||||||
// Reuse them for full dungeons so the install ships one map package.
|
// Reuse them for full dungeons so the install ships one map package.
|
||||||
const assetPackage = packagesByMap.get(recipe.mapId) ?? dungeonImport?.environment;
|
const assetPackage = packagesByMap.get(recipe.mapId) ?? dungeonImport?.environment;
|
||||||
@@ -1951,7 +1976,7 @@ async function compile() {
|
|||||||
difficultyVariants: recipe.difficultyVariants,
|
difficultyVariants: recipe.difficultyVariants,
|
||||||
defaultDifficultyId: recipe.difficultyVariants[0]?.id ?? "normal",
|
defaultDifficultyId: recipe.difficultyVariants[0]?.id ?? "normal",
|
||||||
availability: "available",
|
availability: "available",
|
||||||
presentation: presentationFor(recipe, assetPackage, environmentMode, bounds),
|
presentation: presentationFor(recipe, assetPackage, environmentMode, bounds, runtimeOverride.presentation),
|
||||||
assets: {
|
assets: {
|
||||||
visual: assetPackage.visual.map(assetChunk),
|
visual: assetPackage.visual.map(assetChunk),
|
||||||
collision: assetPackage.collision.map(assetChunk),
|
collision: assetPackage.collision.map(assetChunk),
|
||||||
@@ -1979,7 +2004,26 @@ async function compile() {
|
|||||||
roamingPacks,
|
roamingPacks,
|
||||||
bosses,
|
bosses,
|
||||||
objectiveOrder: bosses,
|
objectiveOrder: bosses,
|
||||||
navigationLinks: [],
|
navigationLinks: (runtimeOverride.navigationLinks ?? []).map((link) => ({
|
||||||
|
id: String(link.id),
|
||||||
|
start: vector(link.start),
|
||||||
|
end: vector(link.end),
|
||||||
|
bidirectional: link.bidirectional !== false,
|
||||||
|
authoredReason: String(link.authoredReason),
|
||||||
|
})),
|
||||||
|
...(runtimeOverride.traversalRamps?.length ? {
|
||||||
|
traversalRamps: runtimeOverride.traversalRamps.map((ramp) => ({
|
||||||
|
id: String(ramp.id),
|
||||||
|
start: vector(ramp.start),
|
||||||
|
end: vector(ramp.end),
|
||||||
|
width: Number(ramp.width),
|
||||||
|
navigationBridge: {
|
||||||
|
linkId: String(ramp.navigationBridge.linkId),
|
||||||
|
startPortal: ramp.navigationBridge.startPortal.map(vector),
|
||||||
|
endPortal: ramp.navigationBridge.endPortal.map(vector),
|
||||||
|
},
|
||||||
|
})),
|
||||||
|
} : {}),
|
||||||
encounters: [compileBossProgressionEncounter(recipe, bosses, syntheticTrash)],
|
encounters: [compileBossProgressionEncounter(recipe, bosses, syntheticTrash)],
|
||||||
serverGameObjects,
|
serverGameObjects,
|
||||||
provenance: {
|
provenance: {
|
||||||
@@ -2009,8 +2053,17 @@ async function compile() {
|
|||||||
},
|
},
|
||||||
validation: {
|
validation: {
|
||||||
status: "unvalidated",
|
status: "unvalidated",
|
||||||
|
...(runtimeOverride.validation?.navigation
|
||||||
|
? { navigation: runtimeOverride.validation.navigation }
|
||||||
|
: {}),
|
||||||
|
...(runtimeOverride.validation?.report
|
||||||
|
? { report: runtimeOverride.validation.report }
|
||||||
|
: {}),
|
||||||
blockers: [],
|
blockers: [],
|
||||||
warnings: sourceWarnings,
|
warnings: [
|
||||||
|
...sourceWarnings,
|
||||||
|
...(runtimeOverride.validation?.warnings ?? []),
|
||||||
|
],
|
||||||
},
|
},
|
||||||
});
|
});
|
||||||
coverage.push({
|
coverage.push({
|
||||||
|
|||||||
@@ -0,0 +1,52 @@
|
|||||||
|
import { BufferGeometry, Float32BufferAttribute } from "three";
|
||||||
|
import { describe, expect, it } from "vitest";
|
||||||
|
import type { DungeonTraversalRamp } from "./dungeonTypes";
|
||||||
|
import { bridgeDungeonStairNavigation, smoothDungeonStairGeometry } from "./dungeonTraversalRamps";
|
||||||
|
|
||||||
|
const RAMP: DungeonTraversalRamp = {
|
||||||
|
id: "stairs",
|
||||||
|
start: [0, 0, 0],
|
||||||
|
end: [0, 2, 6],
|
||||||
|
width: 4,
|
||||||
|
navigationBridge: {
|
||||||
|
linkId: "stair-seam",
|
||||||
|
startPortal: [[-1, 0.5, 2], [1, 0.5, 2]],
|
||||||
|
endPortal: [[-1, 1, 3], [1, 1, 3]],
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
describe("reviewed dungeon stair proxies", () => {
|
||||||
|
it("smooths tread and riser vertices but preserves upper walls, ceilings and geometry outside the flight", () => {
|
||||||
|
const geometry = new BufferGeometry();
|
||||||
|
geometry.setAttribute("position", new Float32BufferAttribute([
|
||||||
|
0, 0.5, 2,
|
||||||
|
0, 1, 2,
|
||||||
|
0, 3, 2,
|
||||||
|
0, 5, 2,
|
||||||
|
3, 0.5, 2,
|
||||||
|
0, 0.5, -1,
|
||||||
|
], 3));
|
||||||
|
smoothDungeonStairGeometry(geometry, [RAMP]);
|
||||||
|
const position = geometry.getAttribute("position");
|
||||||
|
expect(position.getY(0)).toBeCloseTo(2 / 3);
|
||||||
|
expect(position.getY(1)).toBeCloseTo(2 / 3);
|
||||||
|
expect([2, 3, 4, 5].map((vertex) => position.getY(vertex))).toEqual([3, 5, 0.5, 0.5]);
|
||||||
|
geometry.dispose();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("bridges exactly the existing reviewed portal vertices and rejects stale asset coordinates", () => {
|
||||||
|
const geometry = new BufferGeometry();
|
||||||
|
geometry.setAttribute("position", new Float32BufferAttribute([
|
||||||
|
...RAMP.navigationBridge.startPortal.flat(),
|
||||||
|
...RAMP.navigationBridge.endPortal.flat(),
|
||||||
|
], 3));
|
||||||
|
geometry.setIndex([]);
|
||||||
|
smoothDungeonStairGeometry(geometry, [RAMP], 0.05);
|
||||||
|
bridgeDungeonStairNavigation(geometry, [RAMP], 0.05);
|
||||||
|
expect(Array.from(geometry.index!.array)).toEqual([0, 1, 3, 0, 3, 2]);
|
||||||
|
geometry.getAttribute("position").setX(0, -1.1);
|
||||||
|
expect(() => bridgeDungeonStairNavigation(geometry, [RAMP], 0.05))
|
||||||
|
.toThrow("reviewed navigation portal no longer matches the source GLB");
|
||||||
|
geometry.dispose();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,77 @@
|
|||||||
|
import type { BufferGeometry } from "three";
|
||||||
|
import type { DungeonTraversalRamp, Vector3Tuple } from "./dungeonTypes";
|
||||||
|
|
||||||
|
// Only the stair relief is reshaped. Upper walls, ceilings and other floors
|
||||||
|
// remain untouched even where they share the staircase's horizontal footprint.
|
||||||
|
const MAX_STAIR_SURFACE_DELTA = 0.85;
|
||||||
|
const PORTAL_VERTEX_TOLERANCE = 0.002;
|
||||||
|
|
||||||
|
function rampHeight(
|
||||||
|
ramp: DungeonTraversalRamp,
|
||||||
|
x: number,
|
||||||
|
z: number,
|
||||||
|
): number | null {
|
||||||
|
const dx = ramp.end[0] - ramp.start[0];
|
||||||
|
const dz = ramp.end[2] - ramp.start[2];
|
||||||
|
const length = Math.hypot(dx, dz);
|
||||||
|
if (
|
||||||
|
![...ramp.start, ...ramp.end, ramp.width].every(Number.isFinite)
|
||||||
|
|| length <= 0
|
||||||
|
|| ramp.width <= 0
|
||||||
|
) {
|
||||||
|
throw new Error(`Invalid dungeon traversal ramp: ${ramp.id}.`);
|
||||||
|
}
|
||||||
|
const offsetX = x - ramp.start[0];
|
||||||
|
const offsetZ = z - ramp.start[2];
|
||||||
|
const along = (offsetX * dx + offsetZ * dz) / length;
|
||||||
|
const across = (offsetX * dz - offsetZ * dx) / length;
|
||||||
|
if (along < 0 || along > length || Math.abs(across) > ramp.width * 0.5) return null;
|
||||||
|
return ramp.start[1] + (ramp.end[1] - ramp.start[1]) * along / length;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Flatten tread/riser relief onto a shared plane, without removing walls. */
|
||||||
|
export function smoothDungeonStairGeometry(
|
||||||
|
geometry: BufferGeometry,
|
||||||
|
ramps: readonly DungeonTraversalRamp[],
|
||||||
|
surfaceClearance = 0,
|
||||||
|
): void {
|
||||||
|
const position = geometry.getAttribute("position");
|
||||||
|
for (let vertex = 0; vertex < position.count; vertex += 1) {
|
||||||
|
for (const ramp of ramps) {
|
||||||
|
const height = rampHeight(ramp, position.getX(vertex), position.getZ(vertex));
|
||||||
|
if (height === null || Math.abs(position.getY(vertex) - height) > MAX_STAIR_SURFACE_DELTA) continue;
|
||||||
|
position.setY(vertex, height + surfaceClearance);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Stitch reviewed boundary edges, so routing can use filled triangles rather than vertex-only links. */
|
||||||
|
export function bridgeDungeonStairNavigation(
|
||||||
|
geometry: BufferGeometry,
|
||||||
|
ramps: readonly DungeonTraversalRamp[],
|
||||||
|
surfaceClearance: number,
|
||||||
|
): void {
|
||||||
|
const position = geometry.getAttribute("position");
|
||||||
|
const indices = geometry.index
|
||||||
|
? Array.from(geometry.index.array)
|
||||||
|
: Array.from({ length: position.count }, (_, vertex) => vertex);
|
||||||
|
const portalVertex = (ramp: DungeonTraversalRamp, point: Vector3Tuple): number => {
|
||||||
|
const height = rampHeight(ramp, point[0], point[2]);
|
||||||
|
if (height === null) throw new Error(`${ramp.id}: navigation portal is outside the stair ramp.`);
|
||||||
|
for (let vertex = 0; vertex < position.count; vertex += 1) {
|
||||||
|
if (Math.hypot(
|
||||||
|
position.getX(vertex) - point[0],
|
||||||
|
position.getY(vertex) - height - surfaceClearance,
|
||||||
|
position.getZ(vertex) - point[2],
|
||||||
|
) <= PORTAL_VERTEX_TOLERANCE) return vertex;
|
||||||
|
}
|
||||||
|
throw new Error(`${ramp.id}: reviewed navigation portal no longer matches the source GLB.`);
|
||||||
|
};
|
||||||
|
for (const ramp of ramps) {
|
||||||
|
const [a, b] = ramp.navigationBridge.startPortal.map((point) => portalVertex(ramp, point));
|
||||||
|
const [c, d] = ramp.navigationBridge.endPortal.map((point) => portalVertex(ramp, point));
|
||||||
|
indices.push(a, b, d, a, d, c);
|
||||||
|
}
|
||||||
|
geometry.setIndex(indices);
|
||||||
|
}
|
||||||
@@ -156,6 +156,19 @@ export interface DungeonNavigationLink {
|
|||||||
readonly authoredReason: string;
|
readonly authoredReason: string;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Reviewed package-space walking proxy; the rendered staircase is unchanged. */
|
||||||
|
export interface DungeonTraversalRamp {
|
||||||
|
readonly id: string;
|
||||||
|
readonly start: Vector3Tuple;
|
||||||
|
readonly end: Vector3Tuple;
|
||||||
|
readonly width: number;
|
||||||
|
readonly navigationBridge: {
|
||||||
|
readonly linkId: string;
|
||||||
|
readonly startPortal: readonly [Vector3Tuple, Vector3Tuple];
|
||||||
|
readonly endPortal: readonly [Vector3Tuple, Vector3Tuple];
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
export interface DungeonEncounterSpawnGroupDefinition {
|
export interface DungeonEncounterSpawnGroupDefinition {
|
||||||
readonly id: string;
|
readonly id: string;
|
||||||
readonly spawns: readonly StaticMobSpawnDefinition[];
|
readonly spawns: readonly StaticMobSpawnDefinition[];
|
||||||
@@ -209,6 +222,8 @@ export interface DungeonSourceProvenance {
|
|||||||
|
|
||||||
export interface DungeonValidationStatus {
|
export interface DungeonValidationStatus {
|
||||||
readonly status: "green" | "blocked" | "unvalidated";
|
readonly status: "green" | "blocked" | "unvalidated";
|
||||||
|
/** Navigation-only review state; permits routing without overstating encounter validation. */
|
||||||
|
readonly navigation?: "green" | "blocked" | "unvalidated";
|
||||||
readonly report?: string;
|
readonly report?: string;
|
||||||
readonly validatedAt?: string;
|
readonly validatedAt?: string;
|
||||||
readonly blockers: readonly string[];
|
readonly blockers: readonly string[];
|
||||||
@@ -239,6 +254,7 @@ export interface DungeonDefinition {
|
|||||||
readonly bosses: readonly DungeonBossObjective[];
|
readonly bosses: readonly DungeonBossObjective[];
|
||||||
readonly objectiveOrder: readonly DungeonBossObjective[];
|
readonly objectiveOrder: readonly DungeonBossObjective[];
|
||||||
readonly navigationLinks: readonly DungeonNavigationLink[];
|
readonly navigationLinks: readonly DungeonNavigationLink[];
|
||||||
|
readonly traversalRamps?: readonly DungeonTraversalRamp[];
|
||||||
/** Serializable dungeon-wide orchestration kept separate from render state. */
|
/** Serializable dungeon-wide orchestration kept separate from render state. */
|
||||||
readonly encounters?: readonly DungeonEncounterDefinition[];
|
readonly encounters?: readonly DungeonEncounterDefinition[];
|
||||||
/** Declarative groups activated by encounter actions; renderer ownership stays outside the reducer. */
|
/** Declarative groups activated by encounter actions; renderer ownership stays outside the reducer. */
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
// Generated by npm run dungeon:catalog. Do not edit.
|
// Generated by npm run dungeon:catalog. Do not edit.
|
||||||
export default "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 truncated
|
export default "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 truncated
|
||||||
@@ -1 +1 @@
|
|||||||
{"schemaVersion":1,"source":{"campaignManifest":"dungeon-pipeline/dungeon-campaign.json","environmentPackages":["src/game/generated/fivePlayerDungeonImports.json","src/game/generated/manastormAssetPackages.json (temporary fallback)"],"encounterCatalog":"src/game/generated/manastormRuntimeCatalog.json","azerothCoreCommit":"4d9d1d4b5723e819c5c390f6ca1177283dbfb8e3","azerothCoreSourceLock":"src/game/generated/azerothCoreSourceLock.json","spellCatalog":{"ascension":"../LadiksMPQEditor/client-current/area-52/patch-D/DBFilesClient/Spell.dbc","epoch":"../HealerMan-Storage/pipeline-work/dungeons/epoch-client/DBFilesClient/Spell.dbc"}},"coverage":[{"dungeonId":"shadowfang-keep","mapId":33,"encounters":7,"entities":31,"staticSpawns":109,"roamingPacks":24,"source":"azerothcore"},{"dungeonId":"stormwind-stockade","mapId":34,"encounters":5,"entities":11,"staticSpawns":93,"roamingPacks":0,"source":"azerothcore"},{"dungeonId":"deadmines","mapId":36,"encounters":7,"entities":22,"staticSpawns":179,"roamingPacks":23,"source":"azerothcore"},{"dungeonId":"wailing-caverns","mapId":43,"encounters":8,"entities":20,"staticSpawns":252,"roamingPacks":7,"source":"azerothcore"},{"dungeonId":"razorfen-kraul","mapId":47,"encounters":7,"entities":38,"staticSpawns":179,"roamingPacks":12,"source":"azerothcore"},{"dungeonId":"blackfathom-deeps","mapId":48,"encounters":6,"entities":27,"staticSpawns":201,"roamingPacks":10,"source":"azerothcore"},{"dungeonId":"uldaman","mapId":70,"encounters":7,"entities":38,"staticSpawns":302,"roamingPacks":12,"source":"azerothcore"},{"dungeonId":"gnomeregan","mapId":90,"encounters":4,"entities":31,"staticSpawns":371,"roamingPacks":31,"source":"azerothcore"},{"dungeonId":"sunken-temple","mapId":109,"encounters":4,"entities":33,"staticSpawns":245,"roamingPacks":4,"source":"azerothcore"},{"dungeonId":"razorfen-downs","mapId":129,"encounters":6,"entities":25,"staticSpawns":194,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"scarlet-monastery","mapId":189,"encounters":5,"entities":37,"staticSpawns":310,"roamingPacks":16,"source":"azerothcore"},{"dungeonId":"zulfarrak","mapId":209,"encounters":5,"entities":21,"staticSpawns":252,"roamingPacks":14,"source":"azerothcore"},{"dungeonId":"blackrock-spire","mapId":229,"encounters":15,"entities":78,"staticSpawns":566,"roamingPacks":22,"source":"azerothcore"},{"dungeonId":"blackrock-depths","mapId":230,"encounters":13,"entities":61,"staticSpawns":1040,"roamingPacks":15,"source":"azerothcore"},{"dungeonId":"scholomance","mapId":289,"encounters":8,"entities":38,"staticSpawns":327,"roamingPacks":15,"source":"azerothcore"},{"dungeonId":"stratholme","mapId":329,"encounters":9,"entities":50,"staticSpawns":431,"roamingPacks":29,"source":"azerothcore"},{"dungeonId":"maraudon","mapId":349,"encounters":8,"entities":33,"staticSpawns":525,"roamingPacks":20,"source":"azerothcore"},{"dungeonId":"ragefire-chasm","mapId":389,"encounters":4,"entities":11,"staticSpawns":127,"roamingPacks":4,"source":"azerothcore"},{"dungeonId":"dire-maul","mapId":429,"encounters":12,"entities":75,"staticSpawns":756,"roamingPacks":59,"source":"azerothcore"},{"dungeonId":"shattered-halls","mapId":540,"encounters":3,"entities":32,"staticSpawns":198,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"blood-furnace","mapId":542,"encounters":3,"entities":17,"staticSpawns":139,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"hellfire-ramparts","mapId":543,"encounters":2,"entities":12,"staticSpawns":85,"roamingPacks":12,"source":"azerothcore"},{"dungeonId":"steamvault","mapId":545,"encounters":3,"entities":17,"staticSpawns":127,"roamingPacks":17,"source":"azerothcore"},{"dungeonId":"underbog","mapId":546,"encounters":4,"entities":22,"staticSpawns":161,"roamingPacks":23,"source":"azerothcore"},{"dungeonId":"slave-pens","mapId":547,"encounters":3,"entities":21,"staticSpawns":122,"roamingPacks":32,"source":"azerothcore"},{"dungeonId":"arcatraz","mapId":552,"encounters":4,"entities":29,"staticSpawns":85,"roamingPacks":9,"source":"azerothcore"},{"dungeonId":"botanica","mapId":553,"encounters":5,"entities":29,"staticSpawns":171,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"mechanar","mapId":554,"encounters":3,"entities":17,"staticSpawns":84,"roamingPacks":14,"source":"azerothcore"},{"dungeonId":"shadow-labyrinth","mapId":555,"encounters":4,"entities":22,"staticSpawns":189,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"sethekk-halls","mapId":556,"encounters":2,"entities":16,"staticSpawns":104,"roamingPacks":24,"source":"azerothcore"},{"dungeonId":"mana-tombs","mapId":557,"encounters":3,"entities":14,"staticSpawns":119,"roamingPacks":15,"source":"azerothcore"},{"dungeonId":"auchenai-crypts","mapId":558,"encounters":2,"entities":14,"staticSpawns":93,"roamingPacks":37,"source":"azerothcore"},{"dungeonId":"magisters-terrace","mapId":585,"encounters":3,"entities":18,"staticSpawns":147,"roamingPacks":6,"source":"azerothcore"},{"dungeonId":"black-morass","mapId":269,"encounters":3,"entitiesLine truncated
|
{"schemaVersion":1,"source":{"campaignManifest":"dungeon-pipeline/dungeon-campaign.json","environmentPackages":["src/game/generated/fivePlayerDungeonImports.json","src/game/generated/manastormAssetPackages.json (temporary fallback)"],"encounterCatalog":"src/game/generated/manastormRuntimeCatalog.json","azerothCoreCommit":"4d9d1d4b5723e819c5c390f6ca1177283dbfb8e3","azerothCoreSourceLock":"src/game/generated/azerothCoreSourceLock.json","spellCatalog":{"ascension":"../LadiksMPQEditor/client-current/area-52/patch-D/DBFilesClient/Spell.dbc","epoch":"../HealerMan-Storage/pipeline-work/dungeons/epoch-client/DBFilesClient/Spell.dbc"}},"coverage":[{"dungeonId":"shadowfang-keep","mapId":33,"encounters":7,"entities":31,"staticSpawns":109,"roamingPacks":24,"source":"azerothcore"},{"dungeonId":"stormwind-stockade","mapId":34,"encounters":5,"entities":11,"staticSpawns":93,"roamingPacks":0,"source":"azerothcore"},{"dungeonId":"deadmines","mapId":36,"encounters":7,"entities":22,"staticSpawns":179,"roamingPacks":23,"source":"azerothcore"},{"dungeonId":"wailing-caverns","mapId":43,"encounters":8,"entities":20,"staticSpawns":252,"roamingPacks":7,"source":"azerothcore"},{"dungeonId":"razorfen-kraul","mapId":47,"encounters":7,"entities":38,"staticSpawns":179,"roamingPacks":12,"source":"azerothcore"},{"dungeonId":"blackfathom-deeps","mapId":48,"encounters":6,"entities":27,"staticSpawns":201,"roamingPacks":10,"source":"azerothcore"},{"dungeonId":"uldaman","mapId":70,"encounters":7,"entities":38,"staticSpawns":302,"roamingPacks":12,"source":"azerothcore"},{"dungeonId":"gnomeregan","mapId":90,"encounters":4,"entities":31,"staticSpawns":371,"roamingPacks":31,"source":"azerothcore"},{"dungeonId":"sunken-temple","mapId":109,"encounters":4,"entities":33,"staticSpawns":245,"roamingPacks":4,"source":"azerothcore"},{"dungeonId":"razorfen-downs","mapId":129,"encounters":6,"entities":25,"staticSpawns":194,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"scarlet-monastery","mapId":189,"encounters":5,"entities":37,"staticSpawns":310,"roamingPacks":16,"source":"azerothcore"},{"dungeonId":"zulfarrak","mapId":209,"encounters":5,"entities":21,"staticSpawns":252,"roamingPacks":14,"source":"azerothcore"},{"dungeonId":"blackrock-spire","mapId":229,"encounters":15,"entities":78,"staticSpawns":566,"roamingPacks":22,"source":"azerothcore"},{"dungeonId":"blackrock-depths","mapId":230,"encounters":13,"entities":61,"staticSpawns":1040,"roamingPacks":15,"source":"azerothcore"},{"dungeonId":"scholomance","mapId":289,"encounters":8,"entities":38,"staticSpawns":327,"roamingPacks":15,"source":"azerothcore"},{"dungeonId":"stratholme","mapId":329,"encounters":9,"entities":50,"staticSpawns":431,"roamingPacks":29,"source":"azerothcore"},{"dungeonId":"maraudon","mapId":349,"encounters":8,"entities":33,"staticSpawns":525,"roamingPacks":20,"source":"azerothcore"},{"dungeonId":"ragefire-chasm","mapId":389,"encounters":4,"entities":11,"staticSpawns":127,"roamingPacks":4,"source":"azerothcore"},{"dungeonId":"dire-maul","mapId":429,"encounters":12,"entities":75,"staticSpawns":756,"roamingPacks":59,"source":"azerothcore"},{"dungeonId":"shattered-halls","mapId":540,"encounters":3,"entities":32,"staticSpawns":198,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"blood-furnace","mapId":542,"encounters":3,"entities":17,"staticSpawns":139,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"hellfire-ramparts","mapId":543,"encounters":2,"entities":12,"staticSpawns":85,"roamingPacks":12,"source":"azerothcore"},{"dungeonId":"steamvault","mapId":545,"encounters":3,"entities":17,"staticSpawns":127,"roamingPacks":17,"source":"azerothcore"},{"dungeonId":"underbog","mapId":546,"encounters":4,"entities":22,"staticSpawns":161,"roamingPacks":23,"source":"azerothcore"},{"dungeonId":"slave-pens","mapId":547,"encounters":3,"entities":21,"staticSpawns":122,"roamingPacks":32,"source":"azerothcore"},{"dungeonId":"arcatraz","mapId":552,"encounters":4,"entities":29,"staticSpawns":85,"roamingPacks":9,"source":"azerothcore"},{"dungeonId":"botanica","mapId":553,"encounters":5,"entities":29,"staticSpawns":171,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"mechanar","mapId":554,"encounters":3,"entities":17,"staticSpawns":84,"roamingPacks":14,"source":"azerothcore"},{"dungeonId":"shadow-labyrinth","mapId":555,"encounters":4,"entities":22,"staticSpawns":189,"roamingPacks":13,"source":"azerothcore"},{"dungeonId":"sethekk-halls","mapId":556,"encounters":2,"entities":16,"staticSpawns":104,"roamingPacks":24,"source":"azerothcore"},{"dungeonId":"mana-tombs","mapId":557,"encounters":3,"entities":14,"staticSpawns":119,"roamingPacks":15,"source":"azerothcore"},{"dungeonId":"auchenai-crypts","mapId":558,"encounters":2,"entities":14,"staticSpawns":93,"roamingPacks":37,"source":"azerothcore"},{"dungeonId":"magisters-terrace","mapId":585,"encounters":3,"entities":18,"staticSpawns":147,"roamingPacks":6,"source":"azerothcore"},{"dungeonId":"black-morass","mapId":269,"encounters":3,"entitiesLine truncated
|
||||||
@@ -12,7 +12,6 @@ import {
|
|||||||
partyNaturalFollowPosition,
|
partyNaturalFollowPosition,
|
||||||
partyPersonalizedCombatMovementGoal,
|
partyPersonalizedCombatMovementGoal,
|
||||||
partyPresentationY,
|
partyPresentationY,
|
||||||
partySeparationGoal,
|
|
||||||
partyShouldRecallForStuck,
|
partyShouldRecallForStuck,
|
||||||
partyShouldMoveToComfortTarget,
|
partyShouldMoveToComfortTarget,
|
||||||
PARTY_STUCK_RECALL_DISTANCE,
|
PARTY_STUCK_RECALL_DISTANCE,
|
||||||
@@ -102,7 +101,7 @@ describe("party world movement", () => {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
it("uses a stable combat bearing and separates overlapping allies", () => {
|
it("uses a stable combat bearing without forcing in-range actors to reposition", () => {
|
||||||
const out: [number, number, number] = [0, 0, 0];
|
const out: [number, number, number] = [0, 0, 0];
|
||||||
expect(partyPersonalizedCombatMovementGoal(
|
expect(partyPersonalizedCombatMovementGoal(
|
||||||
[20, 0, 0],
|
[20, 0, 0],
|
||||||
@@ -110,23 +109,20 @@ describe("party world movement", () => {
|
|||||||
true,
|
true,
|
||||||
{ minimum: 10, preferred: 14, maximum: 18 },
|
{ minimum: 10, preferred: 14, maximum: 18 },
|
||||||
Math.PI / 2,
|
Math.PI / 2,
|
||||||
false,
|
|
||||||
out,
|
out,
|
||||||
)).toBe("approach");
|
)).toBe("approach");
|
||||||
expect(out[0]).toBeCloseTo(14);
|
expect(out[0]).toBeCloseTo(14);
|
||||||
expect(out[1]).toBe(0);
|
expect(out[1]).toBe(0);
|
||||||
expect(out[2]).toBeCloseTo(0);
|
expect(out[2]).toBeCloseTo(0);
|
||||||
|
|
||||||
const separated: [number, number, number] = [0, 0, 0];
|
expect(partyPersonalizedCombatMovementGoal(
|
||||||
expect(partySeparationGoal(
|
|
||||||
[1, 0, 1],
|
[1, 0, 1],
|
||||||
[2, 0, 2],
|
[0, 0, 0],
|
||||||
[[1, 0, 1]],
|
true,
|
||||||
|
{ minimum: 0, preferred: 2.9, maximum: 3.15 },
|
||||||
Math.PI / 2,
|
Math.PI / 2,
|
||||||
separated,
|
out,
|
||||||
)).toBe(true);
|
)).toBe("hold");
|
||||||
expect(separated[0]).toBeGreaterThan(2);
|
|
||||||
expect(separated[2]).toBeCloseTo(2);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
it("recalls only distant allies that should be moving and stopped making progress", () => {
|
it("recalls only distant allies that should be moving and stopped making progress", () => {
|
||||||
|
|||||||
@@ -19,7 +19,7 @@ export interface PartyBreadcrumbCursor {
|
|||||||
breadcrumbId: number | null;
|
breadcrumbId: number | null;
|
||||||
}
|
}
|
||||||
|
|
||||||
export type PartyCombatMovementIntent = "hold" | "approach" | "retreat" | "reposition";
|
export type PartyCombatMovementIntent = "hold" | "approach" | "retreat";
|
||||||
|
|
||||||
export interface PartyMovementProfile {
|
export interface PartyMovementProfile {
|
||||||
readonly followDistanceJitter: number;
|
readonly followDistanceJitter: number;
|
||||||
@@ -427,44 +427,6 @@ export function personalizedPartyCombatRangeBand(
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Adds a bounded local repulsion so allies do not occupy the same point. */
|
|
||||||
export function partySeparationGoal(
|
|
||||||
current: PartyWorldPosition,
|
|
||||||
desired: PartyWorldPosition,
|
|
||||||
peers: readonly PartyWorldPosition[],
|
|
||||||
fallbackAngle: number,
|
|
||||||
out: MutablePartyWorldPosition,
|
|
||||||
separationDistance = 0.85,
|
|
||||||
maximumCorrection = 0.35,
|
|
||||||
): boolean {
|
|
||||||
let offsetX = 0;
|
|
||||||
let offsetZ = 0;
|
|
||||||
const safeSeparation = Math.max(EPSILON, separationDistance);
|
|
||||||
for (const peer of peers) {
|
|
||||||
const dx = current[0] - peer[0];
|
|
||||||
const dz = current[2] - peer[2];
|
|
||||||
const distance = Math.hypot(dx, dz);
|
|
||||||
if (!Number.isFinite(distance) || distance >= safeSeparation) continue;
|
|
||||||
const weight = (safeSeparation - distance) / safeSeparation;
|
|
||||||
if (distance <= EPSILON) {
|
|
||||||
offsetX += Math.sin(fallbackAngle) * weight;
|
|
||||||
offsetZ += Math.cos(fallbackAngle) * weight;
|
|
||||||
} else {
|
|
||||||
offsetX += dx / distance * weight;
|
|
||||||
offsetZ += dz / distance * weight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const length = Math.hypot(offsetX, offsetZ);
|
|
||||||
out[0] = desired[0];
|
|
||||||
out[1] = desired[1];
|
|
||||||
out[2] = desired[2];
|
|
||||||
if (length <= EPSILON) return false;
|
|
||||||
const correction = Math.min(Math.max(0, maximumCorrection), length);
|
|
||||||
out[0] += offsetX / length * correction;
|
|
||||||
out[2] += offsetZ / length * correction;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Chooses an individual combat destination. Melee only closes distance;
|
* Chooses an individual combat destination. Melee only closes distance;
|
||||||
* ranged attackers also back out when a target collapses their preferred band.
|
* ranged attackers also back out when a target collapses their preferred band.
|
||||||
@@ -524,7 +486,6 @@ export function partyPersonalizedCombatMovementGoal(
|
|||||||
targetVisible: boolean,
|
targetVisible: boolean,
|
||||||
rangeBand: PartyCombatRangeLike,
|
rangeBand: PartyCombatRangeLike,
|
||||||
preferredBearing: number,
|
preferredBearing: number,
|
||||||
forceReposition: boolean,
|
|
||||||
out: MutablePartyWorldPosition,
|
out: MutablePartyWorldPosition,
|
||||||
): PartyCombatMovementIntent {
|
): PartyCombatMovementIntent {
|
||||||
const intent = partyCombatMovementGoal(
|
const intent = partyCombatMovementGoal(
|
||||||
@@ -538,10 +499,10 @@ export function partyPersonalizedCombatMovementGoal(
|
|||||||
Math.sin(preferredBearing),
|
Math.sin(preferredBearing),
|
||||||
Math.cos(preferredBearing),
|
Math.cos(preferredBearing),
|
||||||
);
|
);
|
||||||
if (!targetVisible || (intent === "hold" && !forceReposition)) return intent;
|
if (!targetVisible || intent === "hold") return intent;
|
||||||
|
|
||||||
out[0] = target[0] + Math.sin(preferredBearing) * rangeBand.preferred;
|
out[0] = target[0] + Math.sin(preferredBearing) * rangeBand.preferred;
|
||||||
out[1] = target[1];
|
out[1] = target[1];
|
||||||
out[2] = target[2] + Math.cos(preferredBearing) * rangeBand.preferred;
|
out[2] = target[2] + Math.cos(preferredBearing) * rangeBand.preferred;
|
||||||
return intent === "hold" ? "reposition" : intent;
|
return intent;
|
||||||
}
|
}
|
||||||
@@ -126,6 +126,10 @@ describe("party navigation graph", () => {
|
|||||||
|
|
||||||
expect(graph).toMatchObject({ componentCount: 1, discardedNodeCount: 0 });
|
expect(graph).toMatchObject({ componentCount: 1, discardedNodeCount: 0 });
|
||||||
expect(graph.triangles).toBeUndefined();
|
expect(graph.triangles).toBeUndefined();
|
||||||
|
expect(findNearestPartyNavigationSurface(graph, [0.25, 0.5, 0.25], 1)).toMatchObject({
|
||||||
|
triangleId: -1,
|
||||||
|
distance: expect.any(Number),
|
||||||
|
});
|
||||||
expect(findPartyNavigationPath(graph, [0, 0, 0], [11, 0, 10])).not.toBeNull();
|
expect(findPartyNavigationPath(graph, [0, 0, 0], [11, 0, 10])).not.toBeNull();
|
||||||
expect(findPartyNavigationPath(graph, [11, 0, 10], [0, 0, 0])).not.toBeNull();
|
expect(findPartyNavigationPath(graph, [11, 0, 10], [0, 0, 0])).not.toBeNull();
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -570,7 +570,16 @@ export function findNearestPartyNavigationSurface(
|
|||||||
maxDistance = Number.POSITIVE_INFINITY,
|
maxDistance = Number.POSITIVE_INFINITY,
|
||||||
): PartyNavigationSurfaceMatch | null {
|
): PartyNavigationSurfaceMatch | null {
|
||||||
const triangles = graph.triangles;
|
const triangles = graph.triangles;
|
||||||
if (!triangles?.length) return null;
|
if (!triangles?.length) {
|
||||||
|
const nearest = findNearestPartyNavigationNode(graph, point, maxDistance);
|
||||||
|
return nearest
|
||||||
|
? Object.freeze({
|
||||||
|
position: nearest.node.position,
|
||||||
|
triangleId: -1,
|
||||||
|
distance: nearest.distance,
|
||||||
|
})
|
||||||
|
: null;
|
||||||
|
}
|
||||||
const target = pointComponents(point);
|
const target = pointComponents(point);
|
||||||
const limit = Number.isFinite(maxDistance) ? Math.max(0, maxDistance) : Number.POSITIVE_INFINITY;
|
const limit = Number.isFinite(maxDistance) ? Math.max(0, maxDistance) : Number.POSITIVE_INFINITY;
|
||||||
let nearestPosition: PartyNavigationPosition | null = null;
|
let nearestPosition: PartyNavigationPosition | null = null;
|
||||||
|
|||||||
@@ -1,4 +1,10 @@
|
|||||||
import { BufferGeometry, Float32BufferAttribute, Group, Mesh } from "three";
|
import {
|
||||||
|
BufferAttribute,
|
||||||
|
BufferGeometry,
|
||||||
|
Float32BufferAttribute,
|
||||||
|
Group,
|
||||||
|
Mesh,
|
||||||
|
} from "three";
|
||||||
import { describe, expect, it } from "vitest";
|
import { describe, expect, it } from "vitest";
|
||||||
import { preparePartyNavigationGraph } from "./partyNavigationAssetCache";
|
import { preparePartyNavigationGraph } from "./partyNavigationAssetCache";
|
||||||
|
|
||||||
@@ -33,4 +39,26 @@ describe("party navigation asset cache", () => {
|
|||||||
}]);
|
}]);
|
||||||
expect(second).not.toBe(first);
|
expect(second).not.toBe(first);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("expands normalized quantized positions before baking the node transform", () => {
|
||||||
|
const geometry = new BufferGeometry();
|
||||||
|
geometry.setAttribute("position", new BufferAttribute(new Int16Array([
|
||||||
|
0, 0, 0,
|
||||||
|
32_767, 0, 0,
|
||||||
|
0, 0, 32_767,
|
||||||
|
]), 3, true));
|
||||||
|
const mesh = new Mesh(geometry);
|
||||||
|
mesh.position.set(10, 2, -5);
|
||||||
|
mesh.scale.setScalar(100);
|
||||||
|
const scene = new Group();
|
||||||
|
scene.add(mesh);
|
||||||
|
|
||||||
|
const graph = preparePartyNavigationGraph("/navigation/quantized-transform.glb", scene, []);
|
||||||
|
|
||||||
|
expect(graph.nodes.map((node) => node.position)).toEqual([
|
||||||
|
[10, 2, -5],
|
||||||
|
[110, 2, -5],
|
||||||
|
[10, 2, 95],
|
||||||
|
]);
|
||||||
|
});
|
||||||
});
|
});
|
||||||
@@ -1,5 +1,6 @@
|
|||||||
import { BufferGeometry, type Group, type Mesh } from "three";
|
import { BufferGeometry, Float32BufferAttribute, type Group, type Mesh } from "three";
|
||||||
import type { DungeonNavigationLink } from "./dungeonTypes";
|
import type { DungeonNavigationLink, DungeonTraversalRamp } from "./dungeonTypes";
|
||||||
|
import { bridgeDungeonStairNavigation, smoothDungeonStairGeometry } from "./dungeonTraversalRamps";
|
||||||
import {
|
import {
|
||||||
buildPartyNavigationGraph,
|
buildPartyNavigationGraph,
|
||||||
type PartyNavigationGraph,
|
type PartyNavigationGraph,
|
||||||
@@ -9,14 +10,18 @@ import { MAX_SYNCHRONOUS_PARTY_NAVIGATION_TRIANGLES } from "./partyNavigationPol
|
|||||||
const MAX_CACHED_NAVIGATION_GRAPHS = 8;
|
const MAX_CACHED_NAVIGATION_GRAPHS = 8;
|
||||||
const graphCache = new Map<string, PartyNavigationGraph>();
|
const graphCache = new Map<string, PartyNavigationGraph>();
|
||||||
|
|
||||||
function graphCacheKey(url: string, offMeshLinks: readonly DungeonNavigationLink[]): string {
|
function graphCacheKey(
|
||||||
|
url: string,
|
||||||
|
offMeshLinks: readonly DungeonNavigationLink[],
|
||||||
|
ramps: readonly DungeonTraversalRamp[],
|
||||||
|
): string {
|
||||||
const links = offMeshLinks.map((link) => [
|
const links = offMeshLinks.map((link) => [
|
||||||
link.id,
|
link.id,
|
||||||
link.start,
|
link.start,
|
||||||
link.end,
|
link.end,
|
||||||
link.bidirectional,
|
link.bidirectional,
|
||||||
]);
|
]);
|
||||||
return `${url}:${JSON.stringify(links)}`;
|
return `${url}:${JSON.stringify([links, ramps])}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
function navigationGeometry(scene: Group): BufferGeometry {
|
function navigationGeometry(scene: Group): BufferGeometry {
|
||||||
@@ -33,6 +38,19 @@ function navigationGeometry(scene: Group): BufferGeometry {
|
|||||||
});
|
});
|
||||||
if (!sourceMesh) throw new Error("The party navigation GLB has no triangle geometry.");
|
if (!sourceMesh) throw new Error("The party navigation GLB has no triangle geometry.");
|
||||||
const geometry = (sourceMesh as Mesh).geometry.clone();
|
const geometry = (sourceMesh as Mesh).geometry.clone();
|
||||||
|
const position = geometry.getAttribute("position");
|
||||||
|
// BufferAttribute.applyMatrix4 writes back through the source component
|
||||||
|
// type. Quantized normalized integers therefore clamp world coordinates to
|
||||||
|
// [-1, 1] while baking their node transform. Expand them to floats first.
|
||||||
|
if (position.normalized) {
|
||||||
|
const expanded = new Float32Array(position.count * 3);
|
||||||
|
for (let index = 0; index < position.count; index += 1) {
|
||||||
|
expanded[index * 3] = position.getX(index);
|
||||||
|
expanded[index * 3 + 1] = position.getY(index);
|
||||||
|
expanded[index * 3 + 2] = position.getZ(index);
|
||||||
|
}
|
||||||
|
geometry.setAttribute("position", new Float32BufferAttribute(expanded, 3));
|
||||||
|
}
|
||||||
geometry.applyMatrix4((sourceMesh as Mesh).matrixWorld);
|
geometry.applyMatrix4((sourceMesh as Mesh).matrixWorld);
|
||||||
return geometry;
|
return geometry;
|
||||||
}
|
}
|
||||||
@@ -41,8 +59,9 @@ export function preparePartyNavigationGraph(
|
|||||||
url: string,
|
url: string,
|
||||||
scene: Group,
|
scene: Group,
|
||||||
offMeshLinks: readonly DungeonNavigationLink[],
|
offMeshLinks: readonly DungeonNavigationLink[],
|
||||||
|
ramps: readonly DungeonTraversalRamp[] = [],
|
||||||
): PartyNavigationGraph {
|
): PartyNavigationGraph {
|
||||||
const cacheKey = graphCacheKey(url, offMeshLinks);
|
const cacheKey = graphCacheKey(url, offMeshLinks, ramps);
|
||||||
const cached = graphCache.get(cacheKey);
|
const cached = graphCache.get(cacheKey);
|
||||||
if (cached) {
|
if (cached) {
|
||||||
graphCache.delete(cacheKey);
|
graphCache.delete(cacheKey);
|
||||||
@@ -53,9 +72,15 @@ export function preparePartyNavigationGraph(
|
|||||||
const geometry = navigationGeometry(scene);
|
const geometry = navigationGeometry(scene);
|
||||||
let graph: PartyNavigationGraph;
|
let graph: PartyNavigationGraph;
|
||||||
try {
|
try {
|
||||||
|
if (ramps.length) {
|
||||||
|
// Recast normally lifts its walkable surface slightly above collision.
|
||||||
|
smoothDungeonStairGeometry(geometry, ramps, 0.05);
|
||||||
|
bridgeDungeonStairNavigation(geometry, ramps, 0.05);
|
||||||
|
}
|
||||||
|
const bridgedLinks = new Set(ramps.map((ramp) => ramp.navigationBridge.linkId));
|
||||||
graph = buildPartyNavigationGraph(geometry, {
|
graph = buildPartyNavigationGraph(geometry, {
|
||||||
maxSourceTriangles: MAX_SYNCHRONOUS_PARTY_NAVIGATION_TRIANGLES,
|
maxSourceTriangles: MAX_SYNCHRONOUS_PARTY_NAVIGATION_TRIANGLES,
|
||||||
offMeshLinks,
|
offMeshLinks: offMeshLinks.filter((link) => !bridgedLinks.has(link.id)),
|
||||||
});
|
});
|
||||||
} finally {
|
} finally {
|
||||||
geometry.dispose();
|
geometry.dispose();
|
||||||
|
|||||||
@@ -102,7 +102,10 @@ describe("party navigation fleet safety", () => {
|
|||||||
|
|
||||||
if (shouldLoadPartyNavigation("dungeon", dungeon, null)) {
|
if (shouldLoadPartyNavigation("dungeon", dungeon, null)) {
|
||||||
enabled.push(dungeon.id);
|
enabled.push(dungeon.id);
|
||||||
expect(dungeon.validation.status, dungeon.id).toBe("green");
|
expect(
|
||||||
|
dungeon.validation.status === "green" || dungeon.validation.navigation === "green",
|
||||||
|
dungeon.id,
|
||||||
|
).toBe(true);
|
||||||
expect(actualTriangles, dungeon.id)
|
expect(actualTriangles, dungeon.id)
|
||||||
.toBeLessThanOrEqual(MAX_SYNCHRONOUS_PARTY_NAVIGATION_TRIANGLES);
|
.toBeLessThanOrEqual(MAX_SYNCHRONOUS_PARTY_NAVIGATION_TRIANGLES);
|
||||||
} else {
|
} else {
|
||||||
@@ -113,8 +116,11 @@ describe("party navigation fleet safety", () => {
|
|||||||
// Raksha Temple and The Origin now ship their full source-assembled
|
// Raksha Temple and The Origin now ship their full source-assembled
|
||||||
// navigation geometry, which correctly moves both above the synchronous
|
// navigation geometry, which correctly moves both above the synchronous
|
||||||
// graph-build ceiling and onto the breadcrumb fallback path.
|
// graph-build ceiling and onto the breadcrumb fallback path.
|
||||||
expect(enabled).toHaveLength(29);
|
// Stockades has a reviewed navigation override without claiming that its
|
||||||
expect(fallback).toHaveLength(55);
|
// broader encounter/reset validation is complete.
|
||||||
|
expect(enabled).toContain("stormwind-stockade");
|
||||||
|
expect(enabled).toHaveLength(30);
|
||||||
|
expect(fallback).toHaveLength(54);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("covers every Manastorm package and keeps actual synchronous geometry under budget", () => {
|
it("covers every Manastorm package and keeps actual synchronous geometry under budget", () => {
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ function manastormPackageWithNavigationTriangles(
|
|||||||
function dungeonWithNavigation(
|
function dungeonWithNavigation(
|
||||||
status: DungeonDefinition["validation"]["status"],
|
status: DungeonDefinition["validation"]["status"],
|
||||||
triangleCount: number,
|
triangleCount: number,
|
||||||
|
navigation?: DungeonDefinition["validation"]["navigation"],
|
||||||
): Pick<DungeonDefinition, "assets" | "validation"> {
|
): Pick<DungeonDefinition, "assets" | "validation"> {
|
||||||
return {
|
return {
|
||||||
assets: {
|
assets: {
|
||||||
@@ -32,7 +33,7 @@ function dungeonWithNavigation(
|
|||||||
collision: [],
|
collision: [],
|
||||||
navigation: { id: "navigation", fileName: "navigation.glb", triangleCount },
|
navigation: { id: "navigation", fileName: "navigation.glb", triangleCount },
|
||||||
},
|
},
|
||||||
validation: { status, blockers: [], warnings: [] },
|
validation: { status, navigation, blockers: [], warnings: [] },
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,6 +62,14 @@ describe("party navigation loading policy", () => {
|
|||||||
)).toBe(false);
|
)).toBe(false);
|
||||||
});
|
});
|
||||||
|
|
||||||
|
it("loads an independently reviewed dungeon navigation graph", () => {
|
||||||
|
expect(shouldLoadPartyNavigation(
|
||||||
|
"dungeon",
|
||||||
|
dungeonWithNavigation("unvalidated", 1_000, "green"),
|
||||||
|
null,
|
||||||
|
)).toBe(true);
|
||||||
|
});
|
||||||
|
|
||||||
it("protects Manastorm from oversized or unmeasured synchronous graphs", () => {
|
it("protects Manastorm from oversized or unmeasured synchronous graphs", () => {
|
||||||
const fallbackDungeon = requireDungeonDefinition("wailing-caverns");
|
const fallbackDungeon = requireDungeonDefinition("wailing-caverns");
|
||||||
|
|
||||||
|
|||||||
@@ -21,9 +21,13 @@ export function shouldLoadPartyNavigation(
|
|||||||
: dungeon.assets.navigation;
|
: dungeon.assets.navigation;
|
||||||
if (!navigation) return false;
|
if (!navigation) return false;
|
||||||
|
|
||||||
// Imported dungeon packs already use local/breadcrumb following until their
|
// Navigation can be reviewed independently from encounter/checkpoint content.
|
||||||
// routes are reviewed, so building their navigation graph provides no value.
|
// Do not make safe melee routing wait for unrelated dungeon validation work.
|
||||||
if (gameMode === "dungeon" && dungeon.validation.status !== "green") return false;
|
if (
|
||||||
|
gameMode === "dungeon"
|
||||||
|
&& dungeon.validation.status !== "green"
|
||||||
|
&& dungeon.validation.navigation !== "green"
|
||||||
|
) return false;
|
||||||
|
|
||||||
const triangleCount = navigation.triangleCount;
|
const triangleCount = navigation.triangleCount;
|
||||||
return typeof triangleCount === "number"
|
return typeof triangleCount === "number"
|
||||||
|
|||||||
@@ -145,7 +145,7 @@ describe("player movement", () => {
|
|||||||
expect(translation.y).toBeLessThan(PLAYER_CENTER_HEIGHT + 0.1);
|
expect(translation.y).toBeLessThan(PLAYER_CENTER_HEIGHT + 0.1);
|
||||||
});
|
});
|
||||||
|
|
||||||
it("walks back up the real Stockades entrance stairs without a jump impulse", () => {
|
it("walks back up the Stockades interior stairs without a jump impulse", () => {
|
||||||
const world = new RAPIER.World({ x: 0, y: -18, z: 0 });
|
const world = new RAPIER.World({ x: 0, y: -18, z: 0 });
|
||||||
const dungeonBody = world.createRigidBody(RAPIER.RigidBodyDesc.fixed());
|
const dungeonBody = world.createRigidBody(RAPIER.RigidBodyDesc.fixed());
|
||||||
world.createCollider(
|
world.createCollider(
|
||||||
|
|||||||
@@ -0,0 +1,355 @@
|
|||||||
|
import { NodeIO } from "@gltf-transform/core";
|
||||||
|
import RAPIER from "@dimforge/rapier3d-compat";
|
||||||
|
import { ALL_EXTENSIONS } from "@gltf-transform/extensions";
|
||||||
|
import { MeshoptDecoder } from "meshoptimizer";
|
||||||
|
import { BufferAttribute, BufferGeometry, Group, Mesh } from "three";
|
||||||
|
import { beforeAll, describe, expect, it } from "vitest";
|
||||||
|
import { requireDungeonDefinition } from "./dungeonRegistry";
|
||||||
|
import {
|
||||||
|
findNearestPartyNavigationNode,
|
||||||
|
findNearestPartyNavigationSurface,
|
||||||
|
findPartyNavigationPath,
|
||||||
|
type PartyNavigationGraph,
|
||||||
|
} from "./partyNavigation";
|
||||||
|
import { preparePartyNavigationGraph } from "./partyNavigationAssetCache";
|
||||||
|
import { shouldLoadPartyNavigation } from "./partyNavigationPolicy";
|
||||||
|
import { planPartyRoute } from "./partyPathing";
|
||||||
|
import { partyCombatMovementGoal, stepPartyPosition } from "./partyMovement";
|
||||||
|
import { derivePartySpawnSlots } from "./partySpawnSlots";
|
||||||
|
import { collisionTrimeshes, prepareCollision } from "../scene/productionDungeonCollision";
|
||||||
|
import { createPartyDirectSegmentValidator, createPartyRouteSegmentValidator } from "../scene/partyTraversal";
|
||||||
|
import { configurePlayerCharacterController, PLAYER_CHARACTER_CONTROLLER_OFFSET } from "./playerMovement";
|
||||||
|
import { ACTOR_COLLISION_GROUPS, ACTOR_TERRAIN_QUERY_GROUPS } from "../scene/actorCollision";
|
||||||
|
|
||||||
|
const STOCKADES_NAVIGATION = "public/assets/game/manastorm/34-stormwindjail/navigation.glb";
|
||||||
|
const TANK_RANGE = Object.freeze({ minimum: 0, preferred: 2.9, maximum: 3.15 });
|
||||||
|
|
||||||
|
const stockades = requireDungeonDefinition("stormwind-stockade");
|
||||||
|
let graph: PartyNavigationGraph;
|
||||||
|
let sourceCollision: Group;
|
||||||
|
|
||||||
|
beforeAll(async () => {
|
||||||
|
await RAPIER.init();
|
||||||
|
await MeshoptDecoder.ready;
|
||||||
|
const document = await new NodeIO()
|
||||||
|
.registerExtensions(ALL_EXTENSIONS)
|
||||||
|
.registerDependencies({ "meshopt.decoder": MeshoptDecoder })
|
||||||
|
.read(STOCKADES_NAVIGATION);
|
||||||
|
const meshNode = document.getRoot().listNodes().find((node) => node.getMesh());
|
||||||
|
const primitive = meshNode?.getMesh()?.listPrimitives()[0];
|
||||||
|
const accessor = primitive?.getAttribute("POSITION");
|
||||||
|
const sourcePositions = accessor?.getArray();
|
||||||
|
if (!meshNode || !accessor || !sourcePositions) {
|
||||||
|
throw new Error("Stormwind Stockade navigation GLB is missing its triangle surface.");
|
||||||
|
}
|
||||||
|
if (!(sourcePositions instanceof Int16Array) || !accessor.getNormalized()) {
|
||||||
|
throw new Error("Stormwind Stockade navigation regression expects normalized Int16 positions.");
|
||||||
|
}
|
||||||
|
|
||||||
|
const geometry = new BufferGeometry();
|
||||||
|
geometry.setAttribute("position", new BufferAttribute(sourcePositions, 3, accessor.getNormalized()));
|
||||||
|
const sourceIndices = primitive?.getIndices()?.getArray();
|
||||||
|
if (sourceIndices) geometry.setIndex(Array.from(sourceIndices));
|
||||||
|
const mesh = new Mesh(geometry);
|
||||||
|
mesh.matrixAutoUpdate = false;
|
||||||
|
mesh.matrix.fromArray(meshNode.getWorldMatrix());
|
||||||
|
const scene = new Group();
|
||||||
|
scene.add(mesh);
|
||||||
|
// Exercise the same quantized-buffer and node-transform path as GLTFLoader
|
||||||
|
// in the shipping runtime, not a separately pre-expanded test geometry.
|
||||||
|
graph = preparePartyNavigationGraph(
|
||||||
|
"/test/stockades-navigation.glb", scene, stockades.navigationLinks, stockades.traversalRamps,
|
||||||
|
);
|
||||||
|
geometry.dispose();
|
||||||
|
|
||||||
|
const collisionDocument = await new NodeIO()
|
||||||
|
.registerExtensions(ALL_EXTENSIONS)
|
||||||
|
.registerDependencies({ "meshopt.decoder": MeshoptDecoder })
|
||||||
|
.read("public/assets/game/manastorm/34-stormwindjail/collision.glb");
|
||||||
|
sourceCollision = new Group();
|
||||||
|
for (const node of collisionDocument.getRoot().listNodes()) {
|
||||||
|
for (const collisionPrimitive of node.getMesh()?.listPrimitives() ?? []) {
|
||||||
|
const positions = collisionPrimitive.getAttribute("POSITION")!;
|
||||||
|
const values = positions.getArray();
|
||||||
|
if (!(values instanceof Int16Array)) throw new Error("Expected quantized Stockades collision positions.");
|
||||||
|
const collisionGeometry = new BufferGeometry();
|
||||||
|
collisionGeometry.setAttribute("position", new BufferAttribute(values, 3, positions.getNormalized()));
|
||||||
|
collisionGeometry.setIndex(Array.from(collisionPrimitive.getIndices()!.getArray()!));
|
||||||
|
const collisionMesh = new Mesh(collisionGeometry);
|
||||||
|
collisionMesh.matrixAutoUpdate = false;
|
||||||
|
collisionMesh.matrix.fromArray(node.getWorldMatrix());
|
||||||
|
sourceCollision.add(collisionMesh);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
function collisionWorld(useRamps = true): RAPIER.World {
|
||||||
|
const world = new RAPIER.World({ x: 0, y: -18, z: 0 });
|
||||||
|
const prepared = prepareCollision(sourceCollision, useRamps ? stockades.traversalRamps : []);
|
||||||
|
for (const trimesh of collisionTrimeshes(prepared)) {
|
||||||
|
world.createCollider(RAPIER.ColliderDesc.trimesh(
|
||||||
|
Float32Array.from(trimesh.vertices), Uint32Array.from(trimesh.indices),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
for (const child of prepared.children) (child as Mesh).geometry.dispose();
|
||||||
|
world.step();
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
|
function distance(left: readonly number[], right: readonly number[]): number {
|
||||||
|
return Math.hypot(left[0] - right[0], left[1] - right[1], left[2] - right[2]);
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("Stormwind Stockade party navigation", () => {
|
||||||
|
it("uses the reviewed warm indoor lighting profile", () => {
|
||||||
|
expect(stockades.presentation).toMatchObject({
|
||||||
|
background: "#171815",
|
||||||
|
fog: { color: "#1b1c18", near: 44 },
|
||||||
|
ambientLight: { color: "#d8c9aa", intensity: 0.58 },
|
||||||
|
hemisphereLight: { skyColor: "#cfc3a5", groundColor: "#292820", intensity: 0.86 },
|
||||||
|
directionalLight: { color: "#ffe0a8", intensity: 1.1, offset: [10, 18, -5] },
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
it("loads its independently reviewed, budgeted navigation graph", () => {
|
||||||
|
expect(stockades.validation).toMatchObject({ status: "unvalidated", navigation: "green" });
|
||||||
|
expect(stockades.navigationLinks).toHaveLength(3);
|
||||||
|
expect(shouldLoadPartyNavigation("dungeon", stockades, null)).toBe(true);
|
||||||
|
expect(graph).toMatchObject({
|
||||||
|
sourceTriangleCount: 3_544,
|
||||||
|
componentCount: 31,
|
||||||
|
});
|
||||||
|
expect(graph.discardedNodeCount).toBeGreaterThan(0);
|
||||||
|
expect(graph.triangles?.length).toBeGreaterThan(0);
|
||||||
|
expect(graph.triangleNodes?.length).toBe(graph.triangles?.length);
|
||||||
|
});
|
||||||
|
|
||||||
|
it("projects every entrance formation slot onto the retained walkable surface", () => {
|
||||||
|
const slots = derivePartySpawnSlots({
|
||||||
|
footPosition: stockades.entrance.footPosition,
|
||||||
|
yaw: stockades.entrance.yaw,
|
||||||
|
});
|
||||||
|
|
||||||
|
expect(slots).toHaveLength(5);
|
||||||
|
expect(findNearestPartyNavigationNode(graph, stockades.entrance.footPosition)?.distance)
|
||||||
|
.toBeLessThanOrEqual(6);
|
||||||
|
for (const slot of slots) {
|
||||||
|
expect(findNearestPartyNavigationSurface(graph, slot.footPosition, 6)).not.toBeNull();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it("routes from the shipping entrance to every authored boss objective", () => {
|
||||||
|
const world = collisionWorld();
|
||||||
|
const routeSegmentAllowed = createPartyRouteSegmentValidator(RAPIER, world);
|
||||||
|
const entrance = findNearestPartyNavigationSurface(
|
||||||
|
graph,
|
||||||
|
stockades.entrance.footPosition,
|
||||||
|
6,
|
||||||
|
);
|
||||||
|
expect(entrance).not.toBeNull();
|
||||||
|
|
||||||
|
for (const objective of stockades.objectiveOrder) {
|
||||||
|
const approach = findNearestPartyNavigationSurface(graph, objective.position, 15);
|
||||||
|
expect(approach, objective.name).not.toBeNull();
|
||||||
|
expect(findPartyNavigationPath(
|
||||||
|
graph,
|
||||||
|
entrance!.position,
|
||||||
|
approach!.position,
|
||||||
|
{ maxStartSnapDistance: 0.1, maxEndSnapDistance: 0.1, routeSegmentAllowed },
|
||||||
|
), objective.name).not.toBeNull();
|
||||||
|
}
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("gives the tank a usable route into melee range of the first enemy", () => {
|
||||||
|
const world = collisionWorld();
|
||||||
|
const segmentAllowed = createPartyDirectSegmentValidator(RAPIER, world);
|
||||||
|
const tankSlot = derivePartySpawnSlots({
|
||||||
|
footPosition: stockades.entrance.footPosition,
|
||||||
|
yaw: stockades.entrance.yaw,
|
||||||
|
}, 2)[1];
|
||||||
|
const tankStart = findNearestPartyNavigationSurface(graph, tankSlot.footPosition, 6);
|
||||||
|
expect(tankStart).not.toBeNull();
|
||||||
|
const firstEnemy = [...stockades.staticSpawns].sort((left, right) => (
|
||||||
|
distance(left.position, stockades.entrance.footPosition)
|
||||||
|
- distance(right.position, stockades.entrance.footPosition)
|
||||||
|
))[0];
|
||||||
|
const desired: [number, number, number] = [0, 0, 0];
|
||||||
|
expect(partyCombatMovementGoal(
|
||||||
|
tankStart!.position,
|
||||||
|
firstEnemy.position,
|
||||||
|
true,
|
||||||
|
TANK_RANGE.minimum,
|
||||||
|
TANK_RANGE.preferred,
|
||||||
|
TANK_RANGE.maximum,
|
||||||
|
desired,
|
||||||
|
)).toBe("approach");
|
||||||
|
|
||||||
|
const route = planPartyRoute(
|
||||||
|
graph,
|
||||||
|
`tank:${firstEnemy.id}`,
|
||||||
|
tankStart!.position,
|
||||||
|
desired,
|
||||||
|
0,
|
||||||
|
{
|
||||||
|
maxOriginSnapDistance: 3,
|
||||||
|
maxDestinationSnapDistance: 5,
|
||||||
|
localFinishDistance: TANK_RANGE.maximum,
|
||||||
|
directSegmentAllowed: segmentAllowed,
|
||||||
|
routeSegmentAllowed: createPartyRouteSegmentValidator(RAPIER, world),
|
||||||
|
},
|
||||||
|
);
|
||||||
|
expect(route.blocked).toBe(false);
|
||||||
|
expect(route.waypoints.length).toBeGreaterThan(1);
|
||||||
|
|
||||||
|
let current: [number, number, number] = [...tankStart!.position];
|
||||||
|
const next: [number, number, number] = [0, 0, 0];
|
||||||
|
for (const waypoint of route.waypoints) {
|
||||||
|
while (distance(current, waypoint) > 0.01) {
|
||||||
|
stepPartyPosition(current, waypoint, 0.5, next);
|
||||||
|
current = [...next];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
expect(distance(current, firstEnemy.position)).toBeLessThanOrEqual(TANK_RANGE.maximum);
|
||||||
|
expect(partyCombatMovementGoal(
|
||||||
|
current,
|
||||||
|
firstEnemy.position,
|
||||||
|
true,
|
||||||
|
TANK_RANGE.minimum,
|
||||||
|
TANK_RANGE.preferred,
|
||||||
|
TANK_RANGE.maximum,
|
||||||
|
desired,
|
||||||
|
)).toBe("hold");
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("traverses all three shipping stair flights in both directions with the live capsule check", () => {
|
||||||
|
const world = collisionWorld();
|
||||||
|
const allowed = createPartyDirectSegmentValidator(RAPIER, world);
|
||||||
|
expect(stockades.traversalRamps).toHaveLength(3);
|
||||||
|
for (const ramp of stockades.traversalRamps!) {
|
||||||
|
const point = (t: number, lateral: number): [number, number, number] => {
|
||||||
|
const dx = ramp.end[0] - ramp.start[0];
|
||||||
|
const dz = ramp.end[2] - ramp.start[2];
|
||||||
|
const length = Math.hypot(dx, dz);
|
||||||
|
return [
|
||||||
|
ramp.start[0] + dx * t + dz / length * lateral,
|
||||||
|
ramp.start[1] + (ramp.end[1] - ramp.start[1]) * t + 0.05,
|
||||||
|
ramp.start[2] + dz * t - dx / length * lateral,
|
||||||
|
];
|
||||||
|
};
|
||||||
|
for (const lateral of [-2, 0, 2]) {
|
||||||
|
const start = point(0.05, lateral);
|
||||||
|
const end = point(0.95, lateral);
|
||||||
|
expect(allowed(start, end), `${ramp.id}: downhill, offset ${lateral}`).toBe(true);
|
||||||
|
expect(allowed(end, start), `${ramp.id}: uphill, offset ${lateral}`).toBe(true);
|
||||||
|
}
|
||||||
|
const start = findNearestPartyNavigationSurface(graph, point(0.15, 0), 2)!.position;
|
||||||
|
const end = findNearestPartyNavigationSurface(graph, point(0.85, 0), 2)!.position;
|
||||||
|
expect(findPartyNavigationPath(graph, start, end, { maxSnapDistance: 0.1 }), ramp.id).not.toBeNull();
|
||||||
|
// Replanning midway through a stair must not require a blocked snap to
|
||||||
|
// a distant boundary vertex, as the previous off-mesh graph did.
|
||||||
|
for (const t of [0.2, 0.4, 0.6, 0.8]) {
|
||||||
|
const current = findNearestPartyNavigationSurface(graph, point(t, 0), 2)!.position;
|
||||||
|
const route = planPartyRoute(graph, ramp.id, current, end, t * 1_000, {
|
||||||
|
maxSnapDistance: 0.1,
|
||||||
|
directSegmentAllowed: allowed,
|
||||||
|
});
|
||||||
|
expect(route.blocked, `${ramp.id}: replan at ${t}`).toBe(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("reproduces the old step-face rejection on the unmodified source collision", () => {
|
||||||
|
const world = collisionWorld(false);
|
||||||
|
const allowed = createPartyDirectSegmentValidator(RAPIER, world);
|
||||||
|
for (const ramp of stockades.traversalRamps!) {
|
||||||
|
const point = (t: number): [number, number, number] => [
|
||||||
|
ramp.start[0] + (ramp.end[0] - ramp.start[0]) * t,
|
||||||
|
ramp.start[1] + (ramp.end[1] - ramp.start[1]) * t + 0.05,
|
||||||
|
ramp.start[2] + (ramp.end[2] - ramp.start[2]) * t,
|
||||||
|
];
|
||||||
|
expect(allowed(point(0.95), point(0.05)), ramp.id).toBe(false);
|
||||||
|
}
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("still blocks movement through the stairwell walls", () => {
|
||||||
|
const world = collisionWorld();
|
||||||
|
const directAllowed = createPartyDirectSegmentValidator(RAPIER, world);
|
||||||
|
const routeAllowed = createPartyRouteSegmentValidator(RAPIER, world);
|
||||||
|
const ramp = stockades.traversalRamps![0];
|
||||||
|
const center: [number, number, number] = [
|
||||||
|
(ramp.start[0] + ramp.end[0]) / 2,
|
||||||
|
(ramp.start[1] + ramp.end[1]) / 2 + 0.05,
|
||||||
|
ramp.start[2],
|
||||||
|
];
|
||||||
|
const acrossWall: [number, number, number] = [center[0], center[1], center[2] + 9];
|
||||||
|
expect(directAllowed(center, acrossWall)).toBe(false);
|
||||||
|
expect(routeAllowed(center, acrossWall)).toBe(false);
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("does not mistake the nearby player's kinematic capsule for stair terrain", () => {
|
||||||
|
const world = collisionWorld();
|
||||||
|
const ramp = stockades.traversalRamps![0];
|
||||||
|
const point = (t: number): [number, number, number] => [
|
||||||
|
ramp.start[0] + (ramp.end[0] - ramp.start[0]) * t,
|
||||||
|
ramp.start[1] + (ramp.end[1] - ramp.start[1]) * t + 0.05,
|
||||||
|
ramp.start[2],
|
||||||
|
];
|
||||||
|
const player = point(0.5);
|
||||||
|
const body = world.createRigidBody(RAPIER.RigidBodyDesc.kinematicPositionBased().setTranslation(
|
||||||
|
player[0], player[1] + 0.84, player[2],
|
||||||
|
));
|
||||||
|
world.createCollider(RAPIER.ColliderDesc.capsule(0.48, 0.36).setCollisionGroups(ACTOR_COLLISION_GROUPS), body);
|
||||||
|
world.step();
|
||||||
|
expect(createPartyDirectSegmentValidator(RAPIER, world)(point(0.4), point(0.6))).toBe(true);
|
||||||
|
expect(createPartyRouteSegmentValidator(RAPIER, world)(point(0.4), point(0.6))).toBe(true);
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("walks the player capsule down and back up every ramp without jumping", () => {
|
||||||
|
for (const ramp of stockades.traversalRamps!) {
|
||||||
|
const world = collisionWorld();
|
||||||
|
const dx = ramp.end[0] - ramp.start[0];
|
||||||
|
const dz = ramp.end[2] - ramp.start[2];
|
||||||
|
const length = Math.hypot(dx, dz);
|
||||||
|
const centerHeight = 0.36 + 0.48;
|
||||||
|
const startT = 0.03;
|
||||||
|
const startY = ramp.start[1] + (ramp.end[1] - ramp.start[1]) * startT;
|
||||||
|
const body = world.createRigidBody(RAPIER.RigidBodyDesc.kinematicPositionBased().setTranslation(
|
||||||
|
ramp.start[0] + dx * startT, startY + centerHeight + 0.02, ramp.start[2] + dz * startT,
|
||||||
|
));
|
||||||
|
const collider = world.createCollider(RAPIER.ColliderDesc.capsule(0.48, 0.36).setCollisionGroups(ACTOR_COLLISION_GROUPS), body);
|
||||||
|
world.step();
|
||||||
|
const controller = configurePlayerCharacterController(world.createCharacterController(PLAYER_CHARACTER_CONTROLLER_OFFSET));
|
||||||
|
const progress = () => {
|
||||||
|
const position = body.translation();
|
||||||
|
return ((position.x - ramp.start[0]) * dx + (position.z - ramp.start[2]) * dz) / (length * length);
|
||||||
|
};
|
||||||
|
for (const direction of [1, -1]) {
|
||||||
|
// Rapier projects uphill movement onto the slope, reducing planar
|
||||||
|
// speed. Bound the walk by twice the flat-ground travel time.
|
||||||
|
const frames = Math.ceil(length * 2 / (4.8 / 60));
|
||||||
|
for (let frame = 0; frame < frames; frame += 1) {
|
||||||
|
if (direction === 1 ? progress() >= 0.95 : progress() <= 0.05) break;
|
||||||
|
controller.computeColliderMovement(collider, {
|
||||||
|
x: dx / length * direction * 4.8 / 60,
|
||||||
|
y: -0.5 / 60,
|
||||||
|
z: dz / length * direction * 4.8 / 60,
|
||||||
|
}, RAPIER.QueryFilterFlags.EXCLUDE_SENSORS, ACTOR_TERRAIN_QUERY_GROUPS);
|
||||||
|
const position = body.translation();
|
||||||
|
const move = controller.computedMovement();
|
||||||
|
body.setNextKinematicTranslation({ x: position.x + move.x, y: position.y + move.y, z: position.z + move.z });
|
||||||
|
world.step();
|
||||||
|
}
|
||||||
|
if (direction === 1) expect(progress(), `${ramp.id}: player downhill`).toBeGreaterThan(0.9);
|
||||||
|
else expect(progress(), `${ramp.id}: player uphill`).toBeLessThan(0.12);
|
||||||
|
}
|
||||||
|
world.removeCharacterController(controller);
|
||||||
|
world.free();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -24,7 +24,7 @@ import { useCombatStore } from "../game/combatStore";
|
|||||||
import { PLAYER_EQUIPMENT_OWNER_ID } from "../game/equipment";
|
import { PLAYER_EQUIPMENT_OWNER_ID } from "../game/equipment";
|
||||||
import { resolvedEquipmentItems } from "../game/heirloomEquipment";
|
import { resolvedEquipmentItems } from "../game/heirloomEquipment";
|
||||||
import type { InventoryItem } from "../game/lootTypes";
|
import type { InventoryItem } from "../game/lootTypes";
|
||||||
import type { DungeonNavigationLink } from "../game/dungeonTypes";
|
import type { DungeonNavigationLink, DungeonTraversalRamp } from "../game/dungeonTypes";
|
||||||
import { preparePartyNavigationGraph } from "../game/partyNavigationAssetCache";
|
import { preparePartyNavigationGraph } from "../game/partyNavigationAssetCache";
|
||||||
import { usePartyStore } from "../game/partyStore";
|
import { usePartyStore } from "../game/partyStore";
|
||||||
import { preloadTalentGameplayResources } from "../ui/talentGameplayResources";
|
import { preloadTalentGameplayResources } from "../ui/talentGameplayResources";
|
||||||
@@ -63,11 +63,13 @@ function WarmupCommit({ onSettled }: { readonly onSettled: () => void }) {
|
|||||||
|
|
||||||
function SceneAssetProbe({
|
function SceneAssetProbe({
|
||||||
navigationLinks,
|
navigationLinks,
|
||||||
|
traversalRamps,
|
||||||
navigationUrl,
|
navigationUrl,
|
||||||
urls,
|
urls,
|
||||||
onSettled,
|
onSettled,
|
||||||
}: {
|
}: {
|
||||||
readonly navigationLinks: readonly DungeonNavigationLink[];
|
readonly navigationLinks: readonly DungeonNavigationLink[];
|
||||||
|
readonly traversalRamps: readonly DungeonTraversalRamp[];
|
||||||
readonly navigationUrl: string | null;
|
readonly navigationUrl: string | null;
|
||||||
readonly urls: readonly string[];
|
readonly urls: readonly string[];
|
||||||
readonly onSettled: () => void;
|
readonly onSettled: () => void;
|
||||||
@@ -80,8 +82,9 @@ function SceneAssetProbe({
|
|||||||
navigationUrl,
|
navigationUrl,
|
||||||
gltfs[navigationIndex].scene,
|
gltfs[navigationIndex].scene,
|
||||||
navigationLinks,
|
navigationLinks,
|
||||||
|
traversalRamps,
|
||||||
);
|
);
|
||||||
}, [gltfs, navigationIndex, navigationLinks, navigationUrl]);
|
}, [gltfs, navigationIndex, navigationLinks, navigationUrl, traversalRamps]);
|
||||||
return <WarmupCommit onSettled={onSettled} />;
|
return <WarmupCommit onSettled={onSettled} />;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -248,11 +251,13 @@ function PartyDataProbe({ onSettled }: { readonly onSettled: () => void }) {
|
|||||||
|
|
||||||
export function ActivityAssetWarmup({
|
export function ActivityAssetWarmup({
|
||||||
navigationLinks,
|
navigationLinks,
|
||||||
|
traversalRamps,
|
||||||
navigationUrl,
|
navigationUrl,
|
||||||
sceneAssetUrls,
|
sceneAssetUrls,
|
||||||
onReady,
|
onReady,
|
||||||
}: {
|
}: {
|
||||||
readonly navigationLinks: readonly DungeonNavigationLink[];
|
readonly navigationLinks: readonly DungeonNavigationLink[];
|
||||||
|
readonly traversalRamps: readonly DungeonTraversalRamp[];
|
||||||
readonly navigationUrl: string | null;
|
readonly navigationUrl: string | null;
|
||||||
readonly sceneAssetUrls: readonly string[];
|
readonly sceneAssetUrls: readonly string[];
|
||||||
readonly onReady: () => void;
|
readonly onReady: () => void;
|
||||||
@@ -276,6 +281,7 @@ export function ActivityAssetWarmup({
|
|||||||
<Suspense fallback={null}>
|
<Suspense fallback={null}>
|
||||||
<SceneAssetProbe
|
<SceneAssetProbe
|
||||||
navigationLinks={navigationLinks}
|
navigationLinks={navigationLinks}
|
||||||
|
traversalRamps={traversalRamps}
|
||||||
navigationUrl={navigationUrl}
|
navigationUrl={navigationUrl}
|
||||||
urls={sceneAssetUrls}
|
urls={sceneAssetUrls}
|
||||||
onSettled={markSceneReady}
|
onSettled={markSceneReady}
|
||||||
|
|||||||
@@ -347,6 +347,7 @@ export function GameScene() {
|
|||||||
<ActivityAssetWarmup
|
<ActivityAssetWarmup
|
||||||
key={`activity-warmup:${sessionRevision}`}
|
key={`activity-warmup:${sessionRevision}`}
|
||||||
navigationLinks={navigationLinks}
|
navigationLinks={navigationLinks}
|
||||||
|
traversalRamps={manastormAssetPackage ? [] : dungeon.traversalRamps ?? []}
|
||||||
navigationUrl={navigationUrl}
|
navigationUrl={navigationUrl}
|
||||||
sceneAssetUrls={activitySceneAssetUrls}
|
sceneAssetUrls={activitySceneAssetUrls}
|
||||||
onReady={markActivityAssetsReady}
|
onReady={markActivityAssetsReady}
|
||||||
|
|||||||
+183
-159
@@ -14,7 +14,7 @@ import {
|
|||||||
type ErrorInfo,
|
type ErrorInfo,
|
||||||
type ReactNode,
|
type ReactNode,
|
||||||
} from "react";
|
} from "react";
|
||||||
import { Quaternion, type Group } from "three";
|
import { type Group } from "three";
|
||||||
import { classById, raceById, type GenderId, type RaceId } from "../app/characterCatalog";
|
import { classById, raceById, type GenderId, type RaceId } from "../app/characterCatalog";
|
||||||
import { CharacterModel } from "../avatar/CharacterModel";
|
import { CharacterModel } from "../avatar/CharacterModel";
|
||||||
import { ProceduralAvatar } from "../avatar/ProceduralAvatar";
|
import { ProceduralAvatar } from "../avatar/ProceduralAvatar";
|
||||||
@@ -25,7 +25,7 @@ import { resolveDungeonAssets, resolveManastormStageAssets } from "../game/dunge
|
|||||||
import { activeManastormStageAssetPackage } from "../game/manastormStageLoader";
|
import { activeManastormStageAssetPackage } from "../game/manastormStageLoader";
|
||||||
import { derivePartySpawnSlots } from "../game/partySpawnSlots";
|
import { derivePartySpawnSlots } from "../game/partySpawnSlots";
|
||||||
import { requireDungeonDefinition } from "../game/dungeonRegistry";
|
import { requireDungeonDefinition } from "../game/dungeonRegistry";
|
||||||
import type { DungeonBossObjective } from "../game/dungeonTypes";
|
import type { DungeonBossObjective, DungeonTraversalRamp } from "../game/dungeonTypes";
|
||||||
import { getMobPosition } from "../game/mobRuntimeRegistry";
|
import { getMobPosition } from "../game/mobRuntimeRegistry";
|
||||||
import {
|
import {
|
||||||
appendPartyBreadcrumb,
|
appendPartyBreadcrumb,
|
||||||
@@ -38,7 +38,6 @@ import {
|
|||||||
partyNaturalFollowPosition,
|
partyNaturalFollowPosition,
|
||||||
partyPersonalizedCombatMovementGoal,
|
partyPersonalizedCombatMovementGoal,
|
||||||
partyPresentationY,
|
partyPresentationY,
|
||||||
partySeparationGoal,
|
|
||||||
partyShouldRecallForStuck,
|
partyShouldRecallForStuck,
|
||||||
partyShouldMoveToComfortTarget,
|
partyShouldMoveToComfortTarget,
|
||||||
personalizedPartyCombatRangeBand,
|
personalizedPartyCombatRangeBand,
|
||||||
@@ -84,19 +83,19 @@ import { registerCombatSpatialProvider } from "../game/combatSpatial";
|
|||||||
import { PLAYER_AGGRO_ID } from "../game/aggro";
|
import { PLAYER_AGGRO_ID } from "../game/aggro";
|
||||||
import { hasDungeonLineOfSight } from "./dungeonLineOfSight";
|
import { hasDungeonLineOfSight } from "./dungeonLineOfSight";
|
||||||
import { registerCombatEffectAnchor } from "./combatEffectAnchorRegistry";
|
import { registerCombatEffectAnchor } from "./combatEffectAnchorRegistry";
|
||||||
|
import { ACTOR_TERRAIN_QUERY_GROUPS } from "./actorCollision";
|
||||||
|
import {
|
||||||
|
createPartyDirectSegmentValidator,
|
||||||
|
createPartyRouteSegmentValidator,
|
||||||
|
PARTY_FLOOR_RAY_DEPTH,
|
||||||
|
PARTY_FLOOR_RAY_HEIGHT,
|
||||||
|
} from "./partyTraversal";
|
||||||
|
|
||||||
const PARTY_MOVE_SPEED = 5.25;
|
const PARTY_MOVE_SPEED = 5.25;
|
||||||
const PARTY_CATCH_UP_SPEED = 7.5;
|
const PARTY_CATCH_UP_SPEED = 7.5;
|
||||||
const BREADCRUMB_REACHED_DISTANCE = 0.04;
|
const BREADCRUMB_REACHED_DISTANCE = 0.04;
|
||||||
const PARTY_COLLISION_RADIUS = 0.34;
|
const PARTY_OBJECTIVE_APPROACH_SNAP_DISTANCE = 15;
|
||||||
const PARTY_COLLISION_HALF_HEIGHT = 0.48;
|
const PARTY_NAVIGATION_SNAP_DISTANCE = 6;
|
||||||
const PARTY_COLLISION_CENTER_HEIGHT = PARTY_COLLISION_RADIUS + PARTY_COLLISION_HALF_HEIGHT + 0.04;
|
|
||||||
const PARTY_WALKABLE_STEP_HEIGHT = 0.32;
|
|
||||||
const PARTY_OBJECTIVE_APPROACH_SNAP_DISTANCE = 6;
|
|
||||||
const PARTY_FLOOR_SAMPLE_SPACING = 0.6;
|
|
||||||
const PARTY_FLOOR_RAY_HEIGHT = 1.25;
|
|
||||||
const PARTY_FLOOR_RAY_DEPTH = 2;
|
|
||||||
const PARTY_MAX_FLOOR_DELTA = 0.55;
|
|
||||||
const PARTY_MAX_GROUND_CORRECTION = 0.85;
|
const PARTY_MAX_GROUND_CORRECTION = 0.85;
|
||||||
const EMPTY_NAVIGATION_LINKS = [] as const;
|
const EMPTY_NAVIGATION_LINKS = [] as const;
|
||||||
|
|
||||||
@@ -200,16 +199,18 @@ class NavigationAssetBoundary extends Component<NavigationAssetBoundaryProps, Na
|
|||||||
function PartyNavigationLoader({
|
function PartyNavigationLoader({
|
||||||
url,
|
url,
|
||||||
offMeshLinks,
|
offMeshLinks,
|
||||||
|
ramps,
|
||||||
onReady,
|
onReady,
|
||||||
}: {
|
}: {
|
||||||
readonly url: string;
|
readonly url: string;
|
||||||
readonly offMeshLinks: ReturnType<typeof requireDungeonDefinition>["navigationLinks"];
|
readonly offMeshLinks: ReturnType<typeof requireDungeonDefinition>["navigationLinks"];
|
||||||
|
readonly ramps: readonly DungeonTraversalRamp[];
|
||||||
readonly onReady: (graph: PartyNavigationGraph) => void;
|
readonly onReady: (graph: PartyNavigationGraph) => void;
|
||||||
}) {
|
}) {
|
||||||
const gltf = useGLTF(resolveContentUrl(url));
|
const gltf = useGLTF(resolveContentUrl(url));
|
||||||
const graph = useMemo(
|
const graph = useMemo(
|
||||||
() => preparePartyNavigationGraph(url, gltf.scene, offMeshLinks),
|
() => preparePartyNavigationGraph(url, gltf.scene, offMeshLinks, ramps),
|
||||||
[gltf.scene, offMeshLinks, url],
|
[gltf.scene, offMeshLinks, ramps, url],
|
||||||
);
|
);
|
||||||
|
|
||||||
useEffect(() => onReady(graph), [graph, onReady]);
|
useEffect(() => onReady(graph), [graph, onReady]);
|
||||||
@@ -288,16 +289,6 @@ function PartyActors({
|
|||||||
);
|
);
|
||||||
const resetRevision = useGameStore((state) => state.resetRevision);
|
const resetRevision = useGameStore((state) => state.resetRevision);
|
||||||
const { rapier, world } = useRapier();
|
const { rapier, world } = useRapier();
|
||||||
const navigationCapsule = useMemo(
|
|
||||||
// Trim the lower leg band while keeping the capsule top at normal head
|
|
||||||
// height. This supplies step clearance without demanding extra ceiling.
|
|
||||||
() => new rapier.Capsule(
|
|
||||||
PARTY_COLLISION_HALF_HEIGHT - PARTY_WALKABLE_STEP_HEIGHT * 0.5,
|
|
||||||
PARTY_COLLISION_RADIUS,
|
|
||||||
),
|
|
||||||
[rapier],
|
|
||||||
);
|
|
||||||
const navigationRotation = useMemo(() => new Quaternion(), []);
|
|
||||||
const presentationY = useCallback((position: PartyWorldPosition): number => {
|
const presentationY = useCallback((position: PartyWorldPosition): number => {
|
||||||
const ray = new rapier.Ray({
|
const ray = new rapier.Ray({
|
||||||
x: position[0],
|
x: position[0],
|
||||||
@@ -308,92 +299,30 @@ function PartyActors({
|
|||||||
ray,
|
ray,
|
||||||
PARTY_FLOOR_RAY_DEPTH,
|
PARTY_FLOOR_RAY_DEPTH,
|
||||||
true,
|
true,
|
||||||
rapier.QueryFilterFlags.EXCLUDE_SENSORS | rapier.QueryFilterFlags.EXCLUDE_DYNAMIC,
|
rapier.QueryFilterFlags.EXCLUDE_SENSORS,
|
||||||
|
ACTOR_TERRAIN_QUERY_GROUPS,
|
||||||
);
|
);
|
||||||
const floorY = floor ? ray.origin.y - floor.timeOfImpact : null;
|
const floorY = floor ? ray.origin.y - floor.timeOfImpact : null;
|
||||||
return partyPresentationY(position[1], floorY, PARTY_MAX_GROUND_CORRECTION);
|
return partyPresentationY(position[1], floorY, PARTY_MAX_GROUND_CORRECTION);
|
||||||
}, [rapier, world]);
|
}, [rapier, world]);
|
||||||
const directSegmentAllowed = useCallback((
|
const directSegmentAllowed = useMemo(
|
||||||
start: PartyWorldPosition,
|
() => createPartyDirectSegmentValidator(rapier, world),
|
||||||
end: PartyWorldPosition,
|
[rapier, world],
|
||||||
): boolean => {
|
);
|
||||||
const dx = end[0] - start[0];
|
|
||||||
const dy = end[1] - start[1];
|
|
||||||
const dz = end[2] - start[2];
|
|
||||||
const distance = Math.hypot(dx, dy, dz);
|
|
||||||
if (!Number.isFinite(distance)) return false;
|
|
||||||
const planarDistance = Math.hypot(dx, dz);
|
|
||||||
// Collision and navigation surfaces commonly disagree by a few centimeters.
|
|
||||||
// Treat a same-column height correction as grounding, not a blocked move.
|
|
||||||
if (planarDistance <= 0.04) {
|
|
||||||
return Math.abs(dy) <= PARTY_WALKABLE_STEP_HEIGHT;
|
|
||||||
}
|
|
||||||
const queryFlags = rapier.QueryFilterFlags.EXCLUDE_SENSORS
|
|
||||||
| rapier.QueryFilterFlags.EXCLUDE_DYNAMIC;
|
|
||||||
const obstacle = world.castShape(
|
|
||||||
{
|
|
||||||
x: start[0],
|
|
||||||
// Raise only the trimmed lower band over walkable relief. The floor
|
|
||||||
// samples below still reject real ledges and excessive elevation.
|
|
||||||
y: start[1] + PARTY_COLLISION_CENTER_HEIGHT + PARTY_WALKABLE_STEP_HEIGHT * 0.5,
|
|
||||||
z: start[2],
|
|
||||||
},
|
|
||||||
navigationRotation,
|
|
||||||
{ x: dx / distance, y: dy / distance, z: dz / distance },
|
|
||||||
navigationCapsule,
|
|
||||||
0.025,
|
|
||||||
distance,
|
|
||||||
false,
|
|
||||||
queryFlags,
|
|
||||||
);
|
|
||||||
if (obstacle && obstacle.time_of_impact < distance - 0.04) return false;
|
|
||||||
|
|
||||||
// A clear chest-height cast is insufficient across a ledge. Require the
|
|
||||||
// collision floor to remain close to the planned segment at short samples.
|
|
||||||
const sampleCount = Math.max(1, Math.ceil(distance / PARTY_FLOOR_SAMPLE_SPACING));
|
|
||||||
for (let sample = 0; sample <= sampleCount; sample += 1) {
|
|
||||||
const progress = sample / sampleCount;
|
|
||||||
const expectedY = start[1] + dy * progress;
|
|
||||||
const ray = new rapier.Ray({
|
|
||||||
x: start[0] + dx * progress,
|
|
||||||
y: expectedY + PARTY_FLOOR_RAY_HEIGHT,
|
|
||||||
z: start[2] + dz * progress,
|
|
||||||
}, { x: 0, y: -1, z: 0 });
|
|
||||||
const floor = world.castRay(ray, PARTY_FLOOR_RAY_DEPTH, true, queryFlags);
|
|
||||||
if (!floor) return false;
|
|
||||||
const floorY = ray.origin.y - floor.timeOfImpact;
|
|
||||||
if (Math.abs(floorY - expectedY) > PARTY_MAX_FLOOR_DELTA) return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}, [navigationCapsule, navigationRotation, rapier, world]);
|
|
||||||
const hasStaticLineOfSight = useCallback((
|
const hasStaticLineOfSight = useCallback((
|
||||||
start: PartyWorldPosition,
|
start: PartyWorldPosition,
|
||||||
end: PartyWorldPosition,
|
end: PartyWorldPosition,
|
||||||
): boolean => hasDungeonLineOfSight(rapier, world, start, end), [rapier, world]);
|
): boolean => hasDungeonLineOfSight(rapier, world, start, end), [rapier, world]);
|
||||||
const routeSurfaceSegmentAllowed = useCallback((
|
const routeSurfaceSegmentAllowed = useMemo(
|
||||||
start: PartyWorldPosition,
|
() => createPartyRouteSegmentValidator(rapier, world),
|
||||||
end: PartyWorldPosition,
|
[rapier, world],
|
||||||
): boolean => {
|
);
|
||||||
const dx = end[0] - start[0];
|
// Authored-link graphs use their eroded Recast node edges directly. Their
|
||||||
const dy = end[1] - start[1];
|
// boundary vertices are already agent-radius safe, while a center ray can
|
||||||
const dz = end[2] - start[2];
|
// falsely read the stair floor as a wall across a short vertical seam.
|
||||||
const distance = Math.hypot(dx, dy, dz);
|
const navigationRouteSegmentAllowed = navigationGraph?.triangles?.length
|
||||||
if (!Number.isFinite(distance)) return false;
|
? routeSurfaceSegmentAllowed
|
||||||
if (distance <= 0.04) return true;
|
: undefined;
|
||||||
const queryFlags = rapier.QueryFilterFlags.EXCLUDE_SENSORS
|
|
||||||
| rapier.QueryFilterFlags.EXCLUDE_DYNAMIC;
|
|
||||||
// Portal-centered paths already stay inside walkable triangles. One
|
|
||||||
// body-center ray catches a true wall/overhang without treating the floor
|
|
||||||
// or a tessellation edge as missing agent-radius clearance. Failed
|
|
||||||
// triangles are excluded and A* searches another corridor.
|
|
||||||
const ray = new rapier.Ray({
|
|
||||||
x: start[0],
|
|
||||||
y: start[1] + 0.9,
|
|
||||||
z: start[2],
|
|
||||||
}, { x: dx / distance, y: dy / distance, z: dz / distance });
|
|
||||||
const hit = world.castRay(ray, distance, true, queryFlags);
|
|
||||||
return !hit || hit.timeOfImpact >= distance - 0.04;
|
|
||||||
}, [rapier, world]);
|
|
||||||
const actorRefs = useRef<Array<Group | null>>([]);
|
const actorRefs = useRef<Array<Group | null>>([]);
|
||||||
const bodyRefs = useRef<Array<Group | null>>([]);
|
const bodyRefs = useRef<Array<Group | null>>([]);
|
||||||
const positionsRef = useRef(new Map<string, MutablePartyWorldPosition>());
|
const positionsRef = useRef(new Map<string, MutablePartyWorldPosition>());
|
||||||
@@ -465,21 +394,30 @@ function PartyActors({
|
|||||||
ray,
|
ray,
|
||||||
20,
|
20,
|
||||||
true,
|
true,
|
||||||
rapier.QueryFilterFlags.EXCLUDE_SENSORS | rapier.QueryFilterFlags.EXCLUDE_DYNAMIC,
|
rapier.QueryFilterFlags.EXCLUDE_SENSORS,
|
||||||
|
ACTOR_TERRAIN_QUERY_GROUPS,
|
||||||
);
|
);
|
||||||
return hit ? [x, ray.origin.y - hit.timeOfImpact, z] : null;
|
return hit ? [x, ray.origin.y - hit.timeOfImpact, z] : null;
|
||||||
},
|
},
|
||||||
}), [hasStaticLineOfSight, memberIdKey, rapier, world]);
|
}), [hasStaticLineOfSight, memberIdKey, rapier, world]);
|
||||||
const teleportPartyToPlayer = useCallback((player: PartyWorldPosition, now: number): void => {
|
const teleportPartyToPlayer = useCallback((player: PartyWorldPosition, now: number): void => {
|
||||||
const party = usePartyStore.getState();
|
const party = usePartyStore.getState();
|
||||||
|
const navigationRecall = navigationGraphRef.current
|
||||||
|
? findNearestPartyNavigationSurface(
|
||||||
|
navigationGraphRef.current,
|
||||||
|
player,
|
||||||
|
PARTY_NAVIGATION_SNAP_DISTANCE,
|
||||||
|
)
|
||||||
|
: null;
|
||||||
|
const recallPosition = navigationRecall?.position ?? player;
|
||||||
party.members.forEach((member, index) => {
|
party.members.forEach((member, index) => {
|
||||||
const position = positionsRef.current.get(member.id) ?? initialMemberPosition(index);
|
const position = positionsRef.current.get(member.id) ?? initialMemberPosition(index);
|
||||||
// The player's exact point is the only location guaranteed to be on the
|
// Attach a recalled squad to the reviewed surface just as initial
|
||||||
// same side of a shortcut, doorway, or ledge. The breadcrumb system
|
// spawns do. An exact visual-floor point can sit between Recast stair
|
||||||
// spreads the party back into a trail once the player moves.
|
// vertices and leave the first route connector falsely blocked.
|
||||||
position[0] = player[0];
|
position[0] = recallPosition[0];
|
||||||
position[1] = player[1];
|
position[1] = recallPosition[1];
|
||||||
position[2] = player[2];
|
position[2] = recallPosition[2];
|
||||||
positionsRef.current.set(member.id, position);
|
positionsRef.current.set(member.id, position);
|
||||||
updatePartyRuntimePosition(member.id, position[0], position[1], position[2]);
|
updatePartyRuntimePosition(member.id, position[0], position[1], position[2]);
|
||||||
actorRefs.current[index]?.position.set(position[0], presentationY(position), position[2]);
|
actorRefs.current[index]?.position.set(position[0], presentationY(position), position[2]);
|
||||||
@@ -495,7 +433,7 @@ function PartyActors({
|
|||||||
const firstLiving = party.members.find((member) => member.health > 0);
|
const firstLiving = party.members.find((member) => member.health > 0);
|
||||||
resetPartyBreadcrumbTrail(playerTrailRef.current, player);
|
resetPartyBreadcrumbTrail(playerTrailRef.current, player);
|
||||||
leaderPlayerCursorRef.current.breadcrumbId = null;
|
leaderPlayerCursorRef.current.breadcrumbId = null;
|
||||||
resetPartyBreadcrumbTrail(leaderTrailRef.current, player);
|
resetPartyBreadcrumbTrail(leaderTrailRef.current, recallPosition);
|
||||||
trailLeaderIdRef.current = firstLiving?.id ?? null;
|
trailLeaderIdRef.current = firstLiving?.id ?? null;
|
||||||
routeRef.current = emptyPartyRouteState();
|
routeRef.current = emptyPartyRouteState();
|
||||||
combatRoutesRef.current.clear();
|
combatRoutesRef.current.clear();
|
||||||
@@ -699,11 +637,9 @@ function PartyActors({
|
|||||||
const nextPosition: MutablePartyWorldPosition = [0, 0, 0];
|
const nextPosition: MutablePartyWorldPosition = [0, 0, 0];
|
||||||
const leaderDestination: MutablePartyWorldPosition = [0, 0, 0];
|
const leaderDestination: MutablePartyWorldPosition = [0, 0, 0];
|
||||||
const naturalFollowTarget: MutablePartyWorldPosition = [0, 0, 0];
|
const naturalFollowTarget: MutablePartyWorldPosition = [0, 0, 0];
|
||||||
const separatedDesired: MutablePartyWorldPosition = [0, 0, 0];
|
|
||||||
const livingIndices = party.members
|
const livingIndices = party.members
|
||||||
.map((member, index) => member.health > 0 ? index : -1)
|
.map((member, index) => member.health > 0 ? index : -1)
|
||||||
.filter((index) => index >= 0);
|
.filter((index) => index >= 0);
|
||||||
const livingIds = new Set(livingIndices.map((index) => party.members[index].id));
|
|
||||||
const movementProfileFor = (memberId: string, memberIndex: number): PartyMovementProfile => {
|
const movementProfileFor = (memberId: string, memberIndex: number): PartyMovementProfile => {
|
||||||
const livingRank = Math.max(0, livingIndices.indexOf(memberIndex));
|
const livingRank = Math.max(0, livingIndices.indexOf(memberIndex));
|
||||||
const key = `${memberId}|${livingRank}`;
|
const key = `${memberId}|${livingRank}`;
|
||||||
@@ -714,13 +650,6 @@ function PartyActors({
|
|||||||
}
|
}
|
||||||
return profile;
|
return profile;
|
||||||
};
|
};
|
||||||
const peerPositionsFor = (memberId: string): PartyWorldPosition[] => {
|
|
||||||
const peers: PartyWorldPosition[] = [];
|
|
||||||
for (const [id, position] of positionsRef.current) {
|
|
||||||
if (id !== memberId && livingIds.has(id)) peers.push(position);
|
|
||||||
}
|
|
||||||
return peers;
|
|
||||||
};
|
|
||||||
let leaderHasWaypoint = false;
|
let leaderHasWaypoint = false;
|
||||||
let leaderMovementExpected = false;
|
let leaderMovementExpected = false;
|
||||||
let leaderFollowingPlayer = false;
|
let leaderFollowingPlayer = false;
|
||||||
@@ -756,12 +685,14 @@ function PartyActors({
|
|||||||
const leader = leaderMember;
|
const leader = leaderMember;
|
||||||
let goalKey: string;
|
let goalKey: string;
|
||||||
let hasDestination = true;
|
let hasDestination = true;
|
||||||
|
let leaderLocalFinishDistance = 3;
|
||||||
if (targetPosition && leaderTargetId) {
|
if (targetPosition && leaderTargetId) {
|
||||||
const profile = movementProfileFor(leader.id, leaderIndex);
|
const profile = movementProfileFor(leader.id, leaderIndex);
|
||||||
const rangeBand = personalizedPartyCombatRangeBand(
|
const rangeBand = personalizedPartyCombatRangeBand(
|
||||||
partyCombatRangeBand(leader),
|
partyCombatRangeBand(leader),
|
||||||
profile,
|
profile,
|
||||||
);
|
);
|
||||||
|
leaderLocalFinishDistance = Math.max(leaderLocalFinishDistance, rangeBand.maximum);
|
||||||
let combatAnchor = combatAnchorsRef.current.get(leader.id);
|
let combatAnchor = combatAnchorsRef.current.get(leader.id);
|
||||||
if (!combatAnchor || combatAnchor.targetId !== leaderTargetId) {
|
if (!combatAnchor || combatAnchor.targetId !== leaderTargetId) {
|
||||||
combatAnchor = {
|
combatAnchor = {
|
||||||
@@ -773,15 +704,12 @@ function PartyActors({
|
|||||||
};
|
};
|
||||||
combatAnchorsRef.current.set(leader.id, combatAnchor);
|
combatAnchorsRef.current.set(leader.id, combatAnchor);
|
||||||
}
|
}
|
||||||
const peers = peerPositionsFor(leader.id);
|
|
||||||
const crowded = peers.some((peer) => planarDistance(leaderPosition, peer) < 0.85);
|
|
||||||
const movementIntent = partyPersonalizedCombatMovementGoal(
|
const movementIntent = partyPersonalizedCombatMovementGoal(
|
||||||
leaderPosition,
|
leaderPosition,
|
||||||
targetPosition,
|
targetPosition,
|
||||||
hasStaticLineOfSight(leaderPosition, targetPosition),
|
hasStaticLineOfSight(leaderPosition, targetPosition),
|
||||||
rangeBand,
|
rangeBand,
|
||||||
combatAnchor.bearing,
|
combatAnchor.bearing,
|
||||||
crowded,
|
|
||||||
leaderDestination,
|
leaderDestination,
|
||||||
);
|
);
|
||||||
if (movementIntent === "hold") {
|
if (movementIntent === "hold") {
|
||||||
@@ -817,7 +745,6 @@ function PartyActors({
|
|||||||
&& fullDistance(leaderPosition, leaderDestination) > 0.18;
|
&& fullDistance(leaderPosition, leaderDestination) > 0.18;
|
||||||
|
|
||||||
if (leaderFollowingPlayer) {
|
if (leaderFollowingPlayer) {
|
||||||
routeRef.current = { ...emptyPartyRouteState(), goalKey };
|
|
||||||
const cursor = leaderPlayerCursorRef.current;
|
const cursor = leaderPlayerCursorRef.current;
|
||||||
const profile = movementProfileFor(leader.id, leaderIndex);
|
const profile = movementProfileFor(leader.id, leaderIndex);
|
||||||
const baseTrailingDistance = PARTY_PLAYER_TRAILING_DISTANCE[0];
|
const baseTrailingDistance = PARTY_PLAYER_TRAILING_DISTANCE[0];
|
||||||
@@ -835,6 +762,7 @@ function PartyActors({
|
|||||||
leaderDestination,
|
leaderDestination,
|
||||||
);
|
);
|
||||||
if (directSegmentAllowed(leaderPosition, leaderDestination)) {
|
if (directSegmentAllowed(leaderPosition, leaderDestination)) {
|
||||||
|
routeRef.current = { ...emptyPartyRouteState(), goalKey };
|
||||||
const wasMoving = directFollowMovingRef.current.get(leader.id) ?? false;
|
const wasMoving = directFollowMovingRef.current.get(leader.id) ?? false;
|
||||||
leaderHasWaypoint = partyShouldMoveToComfortTarget(
|
leaderHasWaypoint = partyShouldMoveToComfortTarget(
|
||||||
leaderPosition,
|
leaderPosition,
|
||||||
@@ -877,9 +805,63 @@ function PartyActors({
|
|||||||
leaderHasWaypoint = false;
|
leaderHasWaypoint = false;
|
||||||
leaderPlayerTrailBlocked = true;
|
leaderPlayerTrailBlocked = true;
|
||||||
}
|
}
|
||||||
|
if (!leaderHasWaypoint && navigationGraph) {
|
||||||
|
const navigationFollowDestination = findNearestPartyNavigationSurface(
|
||||||
|
navigationGraph,
|
||||||
|
leaderDestination,
|
||||||
|
PARTY_NAVIGATION_SNAP_DISTANCE,
|
||||||
|
)?.position ?? leaderDestination;
|
||||||
|
if (partyRouteNeedsPlanning(
|
||||||
|
routeRef.current,
|
||||||
|
goalKey,
|
||||||
|
leaderPosition,
|
||||||
|
navigationFollowDestination,
|
||||||
|
routeNow,
|
||||||
|
{
|
||||||
|
replanDistance: 1.25,
|
||||||
|
replanIntervalMs: 350,
|
||||||
|
blockedRetryMs: 800,
|
||||||
|
},
|
||||||
|
)) {
|
||||||
|
routeRef.current = planPartyRoute(
|
||||||
|
navigationGraph,
|
||||||
|
goalKey,
|
||||||
|
leaderPosition,
|
||||||
|
navigationFollowDestination,
|
||||||
|
routeNow,
|
||||||
|
{
|
||||||
|
maxOriginSnapDistance: PARTY_NAVIGATION_SNAP_DISTANCE,
|
||||||
|
maxDestinationSnapDistance: 5,
|
||||||
|
localFinishDistance: 3,
|
||||||
|
replanDistance: 1.25,
|
||||||
|
replanIntervalMs: 350,
|
||||||
|
blockedRetryMs: 800,
|
||||||
|
directSegmentAllowed,
|
||||||
|
routeSegmentAllowed: navigationRouteSegmentAllowed,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
leaderHasWaypoint = nextPartyRouteWaypoint(
|
||||||
|
routeRef.current,
|
||||||
|
leaderPosition,
|
||||||
|
desired,
|
||||||
|
);
|
||||||
|
if (!leaderHasWaypoint && routeRef.current.blocked) {
|
||||||
|
leaderHasWaypoint = nextPartyRouteRecoveryWaypoint(
|
||||||
|
routeRef.current,
|
||||||
|
leaderPosition,
|
||||||
|
desired,
|
||||||
|
directSegmentAllowed,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
leaderPlayerTrailBlocked = !leaderHasWaypoint && routeRef.current.blocked;
|
||||||
|
}
|
||||||
leaderMovementExpected = leaderHasWaypoint
|
leaderMovementExpected = leaderHasWaypoint
|
||||||
|| planarDistance(leaderPosition, playerNavigation)
|
|| (
|
||||||
> personalizedTrailingDistance + profile.comfortSlack;
|
(!navigationGraph || leaderPlayerTrailBlocked)
|
||||||
|
&& planarDistance(leaderPosition, playerNavigation)
|
||||||
|
> personalizedTrailingDistance + profile.comfortSlack
|
||||||
|
);
|
||||||
}
|
}
|
||||||
} else if (!hasDestination || fullDistance(leaderPosition, leaderDestination) <= 0.18) {
|
} else if (!hasDestination || fullDistance(leaderPosition, leaderDestination) <= 0.18) {
|
||||||
if (
|
if (
|
||||||
@@ -902,11 +884,11 @@ function PartyActors({
|
|||||||
leaderDestination,
|
leaderDestination,
|
||||||
routeNow,
|
routeNow,
|
||||||
{
|
{
|
||||||
maxOriginSnapDistance: 3,
|
maxOriginSnapDistance: PARTY_NAVIGATION_SNAP_DISTANCE,
|
||||||
maxDestinationSnapDistance: 5,
|
maxDestinationSnapDistance: 5,
|
||||||
localFinishDistance: 3,
|
localFinishDistance: leaderLocalFinishDistance,
|
||||||
directSegmentAllowed,
|
directSegmentAllowed,
|
||||||
routeSegmentAllowed: routeSurfaceSegmentAllowed,
|
routeSegmentAllowed: navigationRouteSegmentAllowed,
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@@ -1046,15 +1028,12 @@ function PartyActors({
|
|||||||
};
|
};
|
||||||
combatAnchorsRef.current.set(member.id, combatAnchor);
|
combatAnchorsRef.current.set(member.id, combatAnchor);
|
||||||
}
|
}
|
||||||
const peers = peerPositionsFor(member.id);
|
|
||||||
const crowded = peers.some((peer) => planarDistance(current, peer) < 0.85);
|
|
||||||
const movementIntent = partyPersonalizedCombatMovementGoal(
|
const movementIntent = partyPersonalizedCombatMovementGoal(
|
||||||
current,
|
current,
|
||||||
memberTargetPosition,
|
memberTargetPosition,
|
||||||
canSeeActiveTarget,
|
canSeeActiveTarget,
|
||||||
rangeBand,
|
rangeBand,
|
||||||
combatAnchor.bearing,
|
combatAnchor.bearing,
|
||||||
crowded,
|
|
||||||
desired,
|
desired,
|
||||||
);
|
);
|
||||||
movementExpected = movementIntent !== "hold";
|
movementExpected = movementIntent !== "hold";
|
||||||
@@ -1082,14 +1061,14 @@ function PartyActors({
|
|||||||
desired,
|
desired,
|
||||||
routeNow,
|
routeNow,
|
||||||
{
|
{
|
||||||
maxOriginSnapDistance: 3,
|
maxOriginSnapDistance: PARTY_NAVIGATION_SNAP_DISTANCE,
|
||||||
maxDestinationSnapDistance: 5,
|
maxDestinationSnapDistance: 5,
|
||||||
localFinishDistance: 3,
|
localFinishDistance: Math.max(3, rangeBand.maximum),
|
||||||
replanDistance: 1.25,
|
replanDistance: 1.25,
|
||||||
replanIntervalMs: 350,
|
replanIntervalMs: 350,
|
||||||
blockedRetryMs: 800,
|
blockedRetryMs: 800,
|
||||||
directSegmentAllowed,
|
directSegmentAllowed,
|
||||||
routeSegmentAllowed: routeSurfaceSegmentAllowed,
|
routeSegmentAllowed: navigationRouteSegmentAllowed,
|
||||||
},
|
},
|
||||||
);
|
);
|
||||||
combatRoutesRef.current.set(member.id, route);
|
combatRoutesRef.current.set(member.id, route);
|
||||||
@@ -1112,7 +1091,6 @@ function PartyActors({
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
combatRoutesRef.current.delete(member.id);
|
|
||||||
let cursor = followerCursorsRef.current.get(member.id);
|
let cursor = followerCursorsRef.current.get(member.id);
|
||||||
if (!cursor) {
|
if (!cursor) {
|
||||||
cursor = createPartyBreadcrumbCursor();
|
cursor = createPartyBreadcrumbCursor();
|
||||||
@@ -1137,6 +1115,7 @@ function PartyActors({
|
|||||||
naturalFollowTarget,
|
naturalFollowTarget,
|
||||||
);
|
);
|
||||||
if (directSegmentAllowed(current, naturalFollowTarget)) {
|
if (directSegmentAllowed(current, naturalFollowTarget)) {
|
||||||
|
combatRoutesRef.current.delete(member.id);
|
||||||
const wasMoving = directFollowMovingRef.current.get(member.id) ?? false;
|
const wasMoving = directFollowMovingRef.current.get(member.id) ?? false;
|
||||||
hasDesired = partyShouldMoveToComfortTarget(
|
hasDesired = partyShouldMoveToComfortTarget(
|
||||||
current,
|
current,
|
||||||
@@ -1158,6 +1137,7 @@ function PartyActors({
|
|||||||
movementExpected = hasDesired;
|
movementExpected = hasDesired;
|
||||||
} else {
|
} else {
|
||||||
directFollowMovingRef.current.set(member.id, false);
|
directFollowMovingRef.current.set(member.id, false);
|
||||||
|
let followerTrailBlocked = false;
|
||||||
const previousBreadcrumbId = cursor.breadcrumbId;
|
const previousBreadcrumbId = cursor.breadcrumbId;
|
||||||
const requiresValidatedRejoin = cursor.breadcrumbId === null
|
const requiresValidatedRejoin = cursor.breadcrumbId === null
|
||||||
|| !leaderTrailRef.current.points.some((point) => point.id === cursor!.breadcrumbId);
|
|| !leaderTrailRef.current.points.some((point) => point.id === cursor!.breadcrumbId);
|
||||||
@@ -1177,11 +1157,68 @@ function PartyActors({
|
|||||||
) {
|
) {
|
||||||
cursor.breadcrumbId = previousBreadcrumbId;
|
cursor.breadcrumbId = previousBreadcrumbId;
|
||||||
hasDesired = false;
|
hasDesired = false;
|
||||||
frameRouteBlocked = true;
|
followerTrailBlocked = true;
|
||||||
}
|
}
|
||||||
|
if (!hasDesired && navigationGraph) {
|
||||||
|
const goalKey = `member:${member.id}|leader-follow`;
|
||||||
|
const navigationFollowDestination = findNearestPartyNavigationSurface(
|
||||||
|
navigationGraph,
|
||||||
|
naturalFollowTarget,
|
||||||
|
PARTY_NAVIGATION_SNAP_DISTANCE,
|
||||||
|
)?.position ?? naturalFollowTarget;
|
||||||
|
let route = combatRoutesRef.current.get(member.id) ?? emptyPartyRouteState();
|
||||||
|
if (partyRouteNeedsPlanning(
|
||||||
|
route,
|
||||||
|
goalKey,
|
||||||
|
current,
|
||||||
|
navigationFollowDestination,
|
||||||
|
routeNow,
|
||||||
|
{
|
||||||
|
replanDistance: 1.25,
|
||||||
|
replanIntervalMs: 350,
|
||||||
|
blockedRetryMs: 800,
|
||||||
|
},
|
||||||
|
)) {
|
||||||
|
route = planPartyRoute(
|
||||||
|
navigationGraph,
|
||||||
|
goalKey,
|
||||||
|
current,
|
||||||
|
navigationFollowDestination,
|
||||||
|
routeNow,
|
||||||
|
{
|
||||||
|
maxOriginSnapDistance: PARTY_NAVIGATION_SNAP_DISTANCE,
|
||||||
|
maxDestinationSnapDistance: 5,
|
||||||
|
localFinishDistance: 3,
|
||||||
|
replanDistance: 1.25,
|
||||||
|
replanIntervalMs: 350,
|
||||||
|
blockedRetryMs: 800,
|
||||||
|
directSegmentAllowed,
|
||||||
|
routeSegmentAllowed: navigationRouteSegmentAllowed,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
combatRoutesRef.current.set(member.id, route);
|
||||||
|
}
|
||||||
|
hasDesired = nextPartyRouteWaypoint(route, current, desired);
|
||||||
|
const routePrefixRecovery = !hasDesired && route.blocked
|
||||||
|
? nextPartyRouteRecoveryWaypoint(
|
||||||
|
route,
|
||||||
|
current,
|
||||||
|
desired,
|
||||||
|
directSegmentAllowed,
|
||||||
|
)
|
||||||
|
: false;
|
||||||
|
if (routePrefixRecovery) hasDesired = true;
|
||||||
|
followerTrailBlocked = !hasDesired && route.blocked;
|
||||||
|
} else if (hasDesired) {
|
||||||
|
combatRoutesRef.current.delete(member.id);
|
||||||
|
}
|
||||||
|
if (followerTrailBlocked) frameRouteBlocked = true;
|
||||||
movementExpected = hasDesired
|
movementExpected = hasDesired
|
||||||
|| planarDistance(current, leaderPosition ?? playerNavigation)
|
|| (
|
||||||
> leaderTrailingDistance + profile.comfortSlack;
|
(!navigationGraph || followerTrailBlocked)
|
||||||
|
&& planarDistance(current, leaderPosition ?? playerNavigation)
|
||||||
|
> leaderTrailingDistance + profile.comfortSlack
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (memberTargetPosition) {
|
if (memberTargetPosition) {
|
||||||
@@ -1194,23 +1231,6 @@ function PartyActors({
|
|||||||
}
|
}
|
||||||
|
|
||||||
const movementProfile = movementProfileFor(member.id, index);
|
const movementProfile = movementProfileFor(member.id, index);
|
||||||
if (hasDesired) {
|
|
||||||
const peers = peerPositionsFor(member.id);
|
|
||||||
if (
|
|
||||||
partySeparationGoal(
|
|
||||||
current,
|
|
||||||
desired,
|
|
||||||
peers,
|
|
||||||
movementProfile.swayPhase,
|
|
||||||
separatedDesired,
|
|
||||||
)
|
|
||||||
&& directSegmentAllowed(current, separatedDesired)
|
|
||||||
) {
|
|
||||||
desired[0] = separatedDesired[0];
|
|
||||||
desired[1] = separatedDesired[1];
|
|
||||||
desired[2] = separatedDesired[2];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const currentPlanarDistance = planarDistance(current, playerNavigation);
|
const currentPlanarDistance = planarDistance(current, playerNavigation);
|
||||||
if (member.health > 0 && party.command !== "stop" && hasDesired) {
|
if (member.health > 0 && party.command !== "stop" && hasDesired) {
|
||||||
@@ -1382,6 +1402,8 @@ export function PartyPopulation({
|
|||||||
const wailingPhase = useWailingEncounterStore((state) => state.phase);
|
const wailingPhase = useWailingEncounterStore((state) => state.phase);
|
||||||
const manastormEncounter = useManastormStore((state) => state.currentEncounter);
|
const manastormEncounter = useManastormStore((state) => state.currentEncounter);
|
||||||
const dungeon = requireDungeonDefinition(activeDungeonId);
|
const dungeon = requireDungeonDefinition(activeDungeonId);
|
||||||
|
const navigationReviewed = dungeon.validation.status === "green"
|
||||||
|
|| dungeon.validation.navigation === "green";
|
||||||
const manastormPackage = gameMode === "manastorm"
|
const manastormPackage = gameMode === "manastorm"
|
||||||
? activeManastormStageAssetPackage()
|
? activeManastormStageAssetPackage()
|
||||||
: null;
|
: null;
|
||||||
@@ -1393,9 +1415,9 @@ export function PartyPopulation({
|
|||||||
}]
|
}]
|
||||||
// Generated packages preserve complete objective metadata, but their
|
// Generated packages preserve complete objective metadata, but their
|
||||||
// fragmented Recast islands do not claim autonomous route fidelity. Until
|
// fragmented Recast islands do not claim autonomous route fidelity. Until
|
||||||
// reviewed off-mesh links make the pack green, the player leads and the
|
// reviewed links make navigation green, the player leads and the party
|
||||||
// party follows/engages locally instead of displaying a false blocked route.
|
// follows/engages locally instead of displaying a false blocked route.
|
||||||
: dungeon.validation.status === "green"
|
: navigationReviewed
|
||||||
? activeDungeonId === "wailing-caverns"
|
? activeDungeonId === "wailing-caverns"
|
||||||
&& wailingPhase !== "mutanus"
|
&& wailingPhase !== "mutanus"
|
||||||
&& wailingPhase !== "complete"
|
&& wailingPhase !== "complete"
|
||||||
@@ -1411,6 +1433,7 @@ export function PartyPopulation({
|
|||||||
const navigationEnabled = Boolean(assets.navigation)
|
const navigationEnabled = Boolean(assets.navigation)
|
||||||
&& shouldLoadPartyNavigation(gameMode, dungeon, manastormPackage);
|
&& shouldLoadPartyNavigation(gameMode, dungeon, manastormPackage);
|
||||||
const navigationLinks = manastormPackage ? EMPTY_NAVIGATION_LINKS : dungeon.navigationLinks;
|
const navigationLinks = manastormPackage ? EMPTY_NAVIGATION_LINKS : dungeon.navigationLinks;
|
||||||
|
const traversalRamps = manastormPackage ? EMPTY_NAVIGATION_LINKS : dungeon.traversalRamps ?? EMPTY_NAVIGATION_LINKS;
|
||||||
const [navigationState, setNavigationState] = useState<{
|
const [navigationState, setNavigationState] = useState<{
|
||||||
readonly url: string;
|
readonly url: string;
|
||||||
readonly graph: PartyNavigationGraph;
|
readonly graph: PartyNavigationGraph;
|
||||||
@@ -1450,7 +1473,7 @@ export function PartyPopulation({
|
|||||||
navigationGraph={navigationGraph}
|
navigationGraph={navigationGraph}
|
||||||
navigationFailed={navigationFailed || !navigationEnabled}
|
navigationFailed={navigationFailed || !navigationEnabled}
|
||||||
objectives={partyObjectivesForNavigation(Boolean(navigationGraph), objectives)}
|
objectives={partyObjectivesForNavigation(Boolean(navigationGraph), objectives)}
|
||||||
stackAtEntrance={gameMode === "manastorm" || dungeon.validation.status !== "green"}
|
stackAtEntrance={gameMode === "manastorm" || !navigationReviewed}
|
||||||
/>
|
/>
|
||||||
{navigationEnabled && assets.navigation ? (
|
{navigationEnabled && assets.navigation ? (
|
||||||
<NavigationAssetBoundary key={assets.navigation} onFailure={rejectNavigationGraph}>
|
<NavigationAssetBoundary key={assets.navigation} onFailure={rejectNavigationGraph}>
|
||||||
@@ -1458,6 +1481,7 @@ export function PartyPopulation({
|
|||||||
<PartyNavigationLoader
|
<PartyNavigationLoader
|
||||||
url={assets.navigation}
|
url={assets.navigation}
|
||||||
offMeshLinks={navigationLinks}
|
offMeshLinks={navigationLinks}
|
||||||
|
ramps={traversalRamps}
|
||||||
onReady={acceptNavigationGraph}
|
onReady={acceptNavigationGraph}
|
||||||
/>
|
/>
|
||||||
</Suspense>
|
</Suspense>
|
||||||
|
|||||||
+13
-7
@@ -60,6 +60,7 @@ import {
|
|||||||
import { activeManastormStageAssetPackage } from "../game/manastormStageLoader";
|
import { activeManastormStageAssetPackage } from "../game/manastormStageLoader";
|
||||||
import { useGameStore } from "../game/store";
|
import { useGameStore } from "../game/store";
|
||||||
import { registerCombatEffectAnchor } from "./combatEffectAnchorRegistry";
|
import { registerCombatEffectAnchor } from "./combatEffectAnchorRegistry";
|
||||||
|
import { ACTOR_COLLISION_GROUPS, ACTOR_TERRAIN_QUERY_GROUPS } from "./actorCollision";
|
||||||
|
|
||||||
const PLAYER_RADIUS = 0.36;
|
const PLAYER_RADIUS = 0.36;
|
||||||
const PLAYER_CAPSULE_HALF_HEIGHT = 0.48;
|
const PLAYER_CAPSULE_HALF_HEIGHT = 0.48;
|
||||||
@@ -212,8 +213,8 @@ function PlayerController({
|
|||||||
groundRay,
|
groundRay,
|
||||||
groundProbeLength,
|
groundProbeLength,
|
||||||
true,
|
true,
|
||||||
rapier.QueryFilterFlags.EXCLUDE_SENSORS | rapier.QueryFilterFlags.EXCLUDE_DYNAMIC,
|
rapier.QueryFilterFlags.EXCLUDE_SENSORS,
|
||||||
undefined,
|
ACTOR_TERRAIN_QUERY_GROUPS,
|
||||||
undefined,
|
undefined,
|
||||||
body,
|
body,
|
||||||
);
|
);
|
||||||
@@ -267,7 +268,8 @@ function PlayerController({
|
|||||||
y: verticalVelocity * movementDeltaSeconds,
|
y: verticalVelocity * movementDeltaSeconds,
|
||||||
z: worldZ * MOVE_SPEED * movementDeltaSeconds,
|
z: worldZ * MOVE_SPEED * movementDeltaSeconds,
|
||||||
},
|
},
|
||||||
rapier.QueryFilterFlags.EXCLUDE_SENSORS | rapier.QueryFilterFlags.EXCLUDE_DYNAMIC,
|
rapier.QueryFilterFlags.EXCLUDE_SENSORS,
|
||||||
|
ACTOR_TERRAIN_QUERY_GROUPS,
|
||||||
);
|
);
|
||||||
const computedMovement = characterController.computedMovement();
|
const computedMovement = characterController.computedMovement();
|
||||||
const nextTranslation = {
|
const nextTranslation = {
|
||||||
@@ -347,7 +349,11 @@ function PlayerController({
|
|||||||
spawn.footPosition[2],
|
spawn.footPosition[2],
|
||||||
]}
|
]}
|
||||||
>
|
>
|
||||||
<CapsuleCollider args={[PLAYER_CAPSULE_HALF_HEIGHT, PLAYER_RADIUS]} friction={0} />
|
<CapsuleCollider
|
||||||
|
args={[PLAYER_CAPSULE_HALF_HEIGHT, PLAYER_RADIUS]}
|
||||||
|
friction={0}
|
||||||
|
collisionGroups={ACTOR_COLLISION_GROUPS}
|
||||||
|
/>
|
||||||
<group ref={avatarRef} position={[0, -PLAYER_CENTER_HEIGHT, 0]}>
|
<group ref={avatarRef} position={[0, -PLAYER_CENTER_HEIGHT, 0]}>
|
||||||
<CharacterModel
|
<CharacterModel
|
||||||
identity={identity}
|
identity={identity}
|
||||||
@@ -408,7 +414,7 @@ function ThirdPersonCamera({
|
|||||||
|
|
||||||
// Cast a small sphere instead of a single ray. This behaves like a camera
|
// Cast a small sphere instead of a single ray. This behaves like a camera
|
||||||
// spring arm and keeps the whole near-camera volume out of walls, pillars,
|
// spring arm and keeps the whole near-camera volume out of walls, pillars,
|
||||||
// and low ceilings. The player's own capsule is explicitly ignored.
|
// and low ceilings. All actor capsules are ignored, including the player.
|
||||||
const hit = world.castShape(
|
const hit = world.castShape(
|
||||||
target,
|
target,
|
||||||
shapeRotation,
|
shapeRotation,
|
||||||
@@ -417,8 +423,8 @@ function ThirdPersonCamera({
|
|||||||
CAMERA_WALL_GAP,
|
CAMERA_WALL_GAP,
|
||||||
fullDistance,
|
fullDistance,
|
||||||
false,
|
false,
|
||||||
rapier.QueryFilterFlags.EXCLUDE_SENSORS | rapier.QueryFilterFlags.EXCLUDE_DYNAMIC,
|
rapier.QueryFilterFlags.EXCLUDE_SENSORS,
|
||||||
undefined,
|
ACTOR_TERRAIN_QUERY_GROUPS,
|
||||||
undefined,
|
undefined,
|
||||||
body,
|
body,
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -116,7 +116,10 @@ function CollisionChunk({
|
|||||||
readonly registerPrepared: (url: string, ready: boolean) => void;
|
readonly registerPrepared: (url: string, ready: boolean) => void;
|
||||||
}) {
|
}) {
|
||||||
const gltf = useGameGLTF(url);
|
const gltf = useGameGLTF(url);
|
||||||
const collision = useMemo(() => prepareCollision(gltf.scene), [gltf.scene]);
|
const collision = useMemo(
|
||||||
|
() => prepareCollision(gltf.scene, definition.traversalRamps),
|
||||||
|
[definition.traversalRamps, gltf.scene],
|
||||||
|
);
|
||||||
const trimeshes = useMemo(() => collisionTrimeshes(collision), [collision]);
|
const trimeshes = useMemo(() => collisionTrimeshes(collision), [collision]);
|
||||||
const sightBlockers = useMemo(() => collisionLineOfSightTrimeshes(collision), [collision]);
|
const sightBlockers = useMemo(() => collisionLineOfSightTrimeshes(collision), [collision]);
|
||||||
useEffect(() => () => {
|
useEffect(() => () => {
|
||||||
|
|||||||
@@ -0,0 +1,114 @@
|
|||||||
|
import RAPIER from "@dimforge/rapier3d-compat";
|
||||||
|
import { beforeAll, describe, expect, it } from "vitest";
|
||||||
|
import { configurePlayerCharacterController, PLAYER_CHARACTER_CONTROLLER_OFFSET } from "../game/playerMovement";
|
||||||
|
import { isWalkableGroundHit } from "../game/playerJump";
|
||||||
|
import { ACTOR_COLLISION_GROUPS, ACTOR_TERRAIN_QUERY_GROUPS } from "./actorCollision";
|
||||||
|
import { DUNGEON_PHYSICAL_COLLISION_GROUPS, DUNGEON_WALL_COLLISION_GROUPS } from "./dungeonLineOfSight";
|
||||||
|
import { createPartyDirectSegmentValidator, createPartyRouteSegmentValidator } from "./partyTraversal";
|
||||||
|
|
||||||
|
const BODY_TYPES = ["fixed", "kinematic", "dynamic"] as const;
|
||||||
|
type BodyType = typeof BODY_TYPES[number];
|
||||||
|
|
||||||
|
beforeAll(async () => {
|
||||||
|
await RAPIER.init();
|
||||||
|
});
|
||||||
|
|
||||||
|
function actor(world: RAPIER.World, bodyType: BodyType, z = 0, groups = ACTOR_COLLISION_GROUPS) {
|
||||||
|
const description = bodyType === "fixed"
|
||||||
|
? RAPIER.RigidBodyDesc.fixed()
|
||||||
|
: bodyType === "kinematic"
|
||||||
|
? RAPIER.RigidBodyDesc.kinematicPositionBased()
|
||||||
|
: RAPIER.RigidBodyDesc.dynamic();
|
||||||
|
const body = world.createRigidBody(description.setTranslation(0, 0.84, z));
|
||||||
|
const collider = world.createCollider(
|
||||||
|
RAPIER.ColliderDesc.capsule(0.48, 0.36)
|
||||||
|
.setCollisionGroups(groups)
|
||||||
|
.setActiveCollisionTypes(RAPIER.ActiveCollisionTypes.ALL),
|
||||||
|
body,
|
||||||
|
);
|
||||||
|
return { body, collider };
|
||||||
|
}
|
||||||
|
|
||||||
|
function terrain(world: RAPIER.World, wall = false) {
|
||||||
|
const floor = world.createCollider(RAPIER.ColliderDesc.cuboid(5, 0.1, 8)
|
||||||
|
.setTranslation(0, -0.1, 0).setCollisionGroups(DUNGEON_PHYSICAL_COLLISION_GROUPS));
|
||||||
|
if (wall) world.createCollider(RAPIER.ColliderDesc.cuboid(5, 2, 0.1)
|
||||||
|
.setTranslation(0, 2, 2.5).setCollisionGroups(DUNGEON_WALL_COLLISION_GROUPS));
|
||||||
|
return floor;
|
||||||
|
}
|
||||||
|
|
||||||
|
describe("non-blocking combat actors", () => {
|
||||||
|
it.each(BODY_TYPES)("has no physical contacts with overlapping %s actors", (bodyType) => {
|
||||||
|
const world = new RAPIER.World({ x: 0, y: 0, z: 0 });
|
||||||
|
const player = actor(world, "dynamic");
|
||||||
|
// Party members, mobs, bosses, and remote players use the same actor policy.
|
||||||
|
const others = ["party", "mob", "boss", "remote-player"].map(() => actor(world, bodyType));
|
||||||
|
world.step();
|
||||||
|
for (const other of others) {
|
||||||
|
world.contactPair(player.collider, other.collider, () => {
|
||||||
|
throw new Error("Actors must not produce physical contacts");
|
||||||
|
});
|
||||||
|
expect(other.body.translation().z).toBeCloseTo(0);
|
||||||
|
}
|
||||||
|
expect(player.body.translation().z).toBeCloseTo(0);
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it("detects contacts when an actor mistakenly uses the terrain layer", () => {
|
||||||
|
const world = new RAPIER.World({ x: 0, y: 0, z: 0 });
|
||||||
|
const player = actor(world, "dynamic");
|
||||||
|
const obstacle = actor(world, "fixed", 0.4, DUNGEON_PHYSICAL_COLLISION_GROUPS);
|
||||||
|
world.step();
|
||||||
|
let contacts = 0;
|
||||||
|
world.contactPair(player.collider, obstacle.collider, (manifold) => { contacts += manifold.numContacts(); });
|
||||||
|
expect(contacts).toBeGreaterThan(0);
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
|
||||||
|
it.each(BODY_TYPES)("walks through %s actors but still stops at a dungeon wall", (bodyType) => {
|
||||||
|
for (const hasWall of [false, true]) {
|
||||||
|
const world = new RAPIER.World({ x: 0, y: 0, z: 0 });
|
||||||
|
terrain(world, hasWall);
|
||||||
|
actor(world, bodyType);
|
||||||
|
actor(world, bodyType, -2); // Start overlapped: no depenetration or detour.
|
||||||
|
const player = actor(world, "kinematic", -2);
|
||||||
|
const controller = configurePlayerCharacterController(world.createCharacterController(PLAYER_CHARACTER_CONTROLLER_OFFSET));
|
||||||
|
world.step();
|
||||||
|
for (let frame = 0; frame < 90; frame += 1) {
|
||||||
|
controller.computeColliderMovement(player.collider, { x: 0, y: -0.5 / 60, z: 4.8 / 60 },
|
||||||
|
RAPIER.QueryFilterFlags.EXCLUDE_SENSORS, ACTOR_TERRAIN_QUERY_GROUPS);
|
||||||
|
const position = player.body.translation();
|
||||||
|
const movement = controller.computedMovement();
|
||||||
|
player.body.setNextKinematicTranslation({ x: position.x + movement.x, y: position.y + movement.y, z: position.z + movement.z });
|
||||||
|
world.step();
|
||||||
|
}
|
||||||
|
const position = player.body.translation();
|
||||||
|
if (hasWall) {
|
||||||
|
expect(position.z).toBeGreaterThan(1.8);
|
||||||
|
expect(position.z).toBeLessThan(2.1);
|
||||||
|
} else expect(position.z).toBeGreaterThan(5);
|
||||||
|
expect(position.x).toBeCloseTo(0);
|
||||||
|
expect(position.y).toBeCloseTo(0.84, 1);
|
||||||
|
world.removeCharacterController(controller);
|
||||||
|
world.free();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
it.each(BODY_TYPES)("never treats a %s actor as ground, a route obstacle, or a camera wall", (bodyType) => {
|
||||||
|
const world = new RAPIER.World({ x: 0, y: 0, z: 0 });
|
||||||
|
const floor = terrain(world);
|
||||||
|
actor(world, bodyType);
|
||||||
|
world.step();
|
||||||
|
const ground = world.castRayAndGetNormal(new RAPIER.Ray({ x: 0, y: 4, z: 0 }, { x: 0, y: -1, z: 0 }),
|
||||||
|
5, true, RAPIER.QueryFilterFlags.EXCLUDE_SENSORS, ACTOR_TERRAIN_QUERY_GROUPS);
|
||||||
|
expect(ground?.collider.handle).toBe(floor.handle);
|
||||||
|
expect(ground?.timeOfImpact).toBeCloseTo(4);
|
||||||
|
expect(isWalkableGroundHit(ground, 5)).toBe(true);
|
||||||
|
expect(createPartyDirectSegmentValidator(RAPIER, world)([0, 0, -1.5], [0, 0, 1.5])).toBe(true);
|
||||||
|
expect(createPartyRouteSegmentValidator(RAPIER, world)([0, 0, -1.5], [0, 0, 1.5])).toBe(true);
|
||||||
|
expect(world.castShape({ x: 0, y: 0.9, z: -1.5 }, { x: 0, y: 0, z: 0, w: 1 },
|
||||||
|
{ x: 0, y: 0, z: 1 }, new RAPIER.Ball(0.24), 0.08, 3, false,
|
||||||
|
RAPIER.QueryFilterFlags.EXCLUDE_SENSORS, ACTOR_TERRAIN_QUERY_GROUPS)).toBeNull();
|
||||||
|
world.free();
|
||||||
|
});
|
||||||
|
});
|
||||||
@@ -0,0 +1,15 @@
|
|||||||
|
import { interactionGroups } from "@react-three/rapier";
|
||||||
|
|
||||||
|
export const TERRAIN_COLLISION_GROUP = 0;
|
||||||
|
export const ACTOR_COLLISION_GROUP = 1;
|
||||||
|
|
||||||
|
// Players, companions, mobs, and bosses never block or push one another.
|
||||||
|
// Any actor capsule added in future must use this layer, not the terrain layer.
|
||||||
|
export const ACTOR_COLLISION_GROUPS = interactionGroups(
|
||||||
|
ACTOR_COLLISION_GROUP,
|
||||||
|
TERRAIN_COLLISION_GROUP,
|
||||||
|
);
|
||||||
|
|
||||||
|
// Movement, ground probes, and camera sweeps see only physical terrain,
|
||||||
|
// regardless of whether an actor's body is fixed, kinematic, or dynamic.
|
||||||
|
export const ACTOR_TERRAIN_QUERY_GROUPS = ACTOR_COLLISION_GROUPS;
|
||||||
@@ -1,4 +1,5 @@
|
|||||||
import { interactionGroups } from "@react-three/rapier";
|
import { interactionGroups } from "@react-three/rapier";
|
||||||
|
import { TERRAIN_COLLISION_GROUP } from "./actorCollision";
|
||||||
import type {
|
import type {
|
||||||
QueryFilterFlags,
|
QueryFilterFlags,
|
||||||
Ray,
|
Ray,
|
||||||
@@ -17,9 +18,9 @@ interface RapierApi {
|
|||||||
type WorldPosition = readonly [number, number, number];
|
type WorldPosition = readonly [number, number, number];
|
||||||
|
|
||||||
export const DUNGEON_LINE_OF_SIGHT_GROUP = 15;
|
export const DUNGEON_LINE_OF_SIGHT_GROUP = 15;
|
||||||
export const DUNGEON_PHYSICAL_COLLISION_GROUPS = interactionGroups(0);
|
export const DUNGEON_PHYSICAL_COLLISION_GROUPS = interactionGroups(TERRAIN_COLLISION_GROUP);
|
||||||
export const DUNGEON_SIGHT_BLOCKER_COLLISION_GROUPS = interactionGroups(DUNGEON_LINE_OF_SIGHT_GROUP);
|
export const DUNGEON_SIGHT_BLOCKER_COLLISION_GROUPS = interactionGroups(DUNGEON_LINE_OF_SIGHT_GROUP);
|
||||||
export const DUNGEON_WALL_COLLISION_GROUPS = interactionGroups([0, DUNGEON_LINE_OF_SIGHT_GROUP]);
|
export const DUNGEON_WALL_COLLISION_GROUPS = interactionGroups([TERRAIN_COLLISION_GROUP, DUNGEON_LINE_OF_SIGHT_GROUP]);
|
||||||
export const DUNGEON_SIGHT_QUERY_GROUPS = interactionGroups(
|
export const DUNGEON_SIGHT_QUERY_GROUPS = interactionGroups(
|
||||||
DUNGEON_LINE_OF_SIGHT_GROUP,
|
DUNGEON_LINE_OF_SIGHT_GROUP,
|
||||||
DUNGEON_LINE_OF_SIGHT_GROUP,
|
DUNGEON_LINE_OF_SIGHT_GROUP,
|
||||||
|
|||||||
@@ -0,0 +1,74 @@
|
|||||||
|
import type RAPIER from "@dimforge/rapier3d-compat";
|
||||||
|
import type { World } from "@dimforge/rapier3d-compat";
|
||||||
|
import type { PartyWorldPosition } from "../game/partyRuntimeRegistry";
|
||||||
|
import { ACTOR_TERRAIN_QUERY_GROUPS } from "./actorCollision";
|
||||||
|
|
||||||
|
const COLLISION_RADIUS = 0.34;
|
||||||
|
const COLLISION_HALF_HEIGHT = 0.48;
|
||||||
|
const COLLISION_CENTER_HEIGHT = COLLISION_RADIUS + COLLISION_HALF_HEIGHT + 0.04;
|
||||||
|
const WALKABLE_STEP_HEIGHT = 0.32;
|
||||||
|
export const PARTY_FLOOR_RAY_HEIGHT = 1.25;
|
||||||
|
export const PARTY_FLOOR_RAY_DEPTH = 2;
|
||||||
|
const FLOOR_SAMPLE_SPACING = 0.6;
|
||||||
|
const MAX_FLOOR_DELTA = 0.55;
|
||||||
|
|
||||||
|
/** Shared by live party routing and collision-backed traversal regressions. */
|
||||||
|
export function createPartyDirectSegmentValidator(rapier: typeof RAPIER, world: World) {
|
||||||
|
const capsule = new rapier.Capsule(
|
||||||
|
COLLISION_HALF_HEIGHT - WALKABLE_STEP_HEIGHT * 0.5,
|
||||||
|
COLLISION_RADIUS,
|
||||||
|
);
|
||||||
|
const rotation = { x: 0, y: 0, z: 0, w: 1 };
|
||||||
|
const flags = rapier.QueryFilterFlags.EXCLUDE_SENSORS;
|
||||||
|
return (start: PartyWorldPosition, end: PartyWorldPosition): boolean => {
|
||||||
|
const dx = end[0] - start[0];
|
||||||
|
const dy = end[1] - start[1];
|
||||||
|
const dz = end[2] - start[2];
|
||||||
|
const distance = Math.hypot(dx, dy, dz);
|
||||||
|
if (!Number.isFinite(distance)) return false;
|
||||||
|
if (Math.hypot(dx, dz) <= 0.04) return Math.abs(dy) <= WALKABLE_STEP_HEIGHT;
|
||||||
|
const obstacle = world.castShape(
|
||||||
|
{ x: start[0], y: start[1] + COLLISION_CENTER_HEIGHT + WALKABLE_STEP_HEIGHT * 0.5, z: start[2] },
|
||||||
|
rotation,
|
||||||
|
{ x: dx / distance, y: dy / distance, z: dz / distance },
|
||||||
|
capsule,
|
||||||
|
0.025,
|
||||||
|
distance,
|
||||||
|
false,
|
||||||
|
flags,
|
||||||
|
ACTOR_TERRAIN_QUERY_GROUPS,
|
||||||
|
);
|
||||||
|
if (obstacle && obstacle.time_of_impact < distance - 0.04) return false;
|
||||||
|
const sampleCount = Math.max(1, Math.ceil(distance / FLOOR_SAMPLE_SPACING));
|
||||||
|
for (let sample = 0; sample <= sampleCount; sample += 1) {
|
||||||
|
const progress = sample / sampleCount;
|
||||||
|
const expectedY = start[1] + dy * progress;
|
||||||
|
const ray = new rapier.Ray({
|
||||||
|
x: start[0] + dx * progress,
|
||||||
|
y: expectedY + PARTY_FLOOR_RAY_HEIGHT,
|
||||||
|
z: start[2] + dz * progress,
|
||||||
|
}, { x: 0, y: -1, z: 0 });
|
||||||
|
const floor = world.castRay(ray, PARTY_FLOOR_RAY_DEPTH, true, flags, ACTOR_TERRAIN_QUERY_GROUPS);
|
||||||
|
if (!floor || Math.abs(ray.origin.y - floor.timeOfImpact - expectedY) > MAX_FLOOR_DELTA) return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Triangle corridors need wall/overhang validation, not a second radius erosion. */
|
||||||
|
export function createPartyRouteSegmentValidator(rapier: typeof RAPIER, world: World) {
|
||||||
|
const flags = rapier.QueryFilterFlags.EXCLUDE_SENSORS;
|
||||||
|
return (start: PartyWorldPosition, end: PartyWorldPosition): boolean => {
|
||||||
|
const dx = end[0] - start[0];
|
||||||
|
const dy = end[1] - start[1];
|
||||||
|
const dz = end[2] - start[2];
|
||||||
|
const distance = Math.hypot(dx, dy, dz);
|
||||||
|
if (!Number.isFinite(distance)) return false;
|
||||||
|
if (distance <= 0.04) return true;
|
||||||
|
const ray = new rapier.Ray({
|
||||||
|
x: start[0], y: start[1] + 0.9, z: start[2],
|
||||||
|
}, { x: dx / distance, y: dy / distance, z: dz / distance });
|
||||||
|
const hit = world.castRay(ray, distance, true, flags, ACTOR_TERRAIN_QUERY_GROUPS);
|
||||||
|
return !hit || hit.timeOfImpact >= distance - 0.04;
|
||||||
|
};
|
||||||
|
}
|
||||||
@@ -4,6 +4,8 @@ import {
|
|||||||
Mesh,
|
Mesh,
|
||||||
type Object3D,
|
type Object3D,
|
||||||
} from "three";
|
} from "three";
|
||||||
|
import type { DungeonTraversalRamp } from "../game/dungeonTypes";
|
||||||
|
import { smoothDungeonStairGeometry } from "../game/dungeonTraversalRamps";
|
||||||
|
|
||||||
export interface PreparedCollisionTrimesh {
|
export interface PreparedCollisionTrimesh {
|
||||||
readonly id: string;
|
readonly id: string;
|
||||||
@@ -15,7 +17,7 @@ export interface PreparedCollisionTrimesh {
|
|||||||
// This deliberately rejects floors, ramps, slopes, and ceilings.
|
// This deliberately rejects floors, ramps, slopes, and ceilings.
|
||||||
const MAX_SIGHT_BLOCKER_NORMAL_Y = 0.5;
|
const MAX_SIGHT_BLOCKER_NORMAL_Y = 0.5;
|
||||||
|
|
||||||
export function prepareCollision(root: Object3D): Group {
|
export function prepareCollision(root: Object3D, ramps: readonly DungeonTraversalRamp[] = []): Group {
|
||||||
root.updateWorldMatrix(true, true);
|
root.updateWorldMatrix(true, true);
|
||||||
const inverseRootMatrix = root.matrixWorld.clone().invert();
|
const inverseRootMatrix = root.matrixWorld.clone().invert();
|
||||||
const prepared = new Group();
|
const prepared = new Group();
|
||||||
@@ -40,6 +42,7 @@ export function prepareCollision(root: Object3D): Group {
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
geometry.applyMatrix4(inverseRootMatrix.clone().multiply(mesh.matrixWorld));
|
geometry.applyMatrix4(inverseRootMatrix.clone().multiply(mesh.matrixWorld));
|
||||||
|
if (ramps.length) smoothDungeonStairGeometry(geometry, ramps);
|
||||||
const preparedMesh = new Mesh(geometry, mesh.material);
|
const preparedMesh = new Mesh(geometry, mesh.material);
|
||||||
preparedMesh.name = mesh.name;
|
preparedMesh.name = mesh.name;
|
||||||
preparedMesh.visible = false;
|
preparedMesh.visible = false;
|
||||||
|
|||||||
Reference in new issue
Block a user