Update Healer Man server
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@@ -106,6 +106,7 @@ function MainMenuDestinations({ onOpenDownloads, onOpenReports, onOpenCards, onO
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readonly onOpenRandomizedBiteSized: () => void;
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readonly onOpenEditor: (editor: MainMenuEditor) => void;
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}) {
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const [gmMenuOpen, setGmMenuOpen] = useState(false);
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const activeCharacter = useShellStore((state) => state.activeCharacter);
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const rosterCharacter = useShellStore(selectedCharacter);
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const openDungeons = useShellStore((state) => state.openDungeons);
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@@ -120,35 +121,23 @@ function MainMenuDestinations({ onOpenDownloads, onOpenReports, onOpenCards, onO
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const isRom = character?.categoryId === "rom";
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const isGm = sessionCanUseGmTools(session);
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const actions = useMemo<MenuAction[]>(() => [
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const actions = useMemo<MenuAction[]>(() => gmMenuOpen ? [
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...(isGm ? [{ id: "gm-menu-gm-tools", run: openGmAdmin, neighbors: { up: "gm-menu-close" } }] : []),
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{ id: "gm-menu-boss-testing", run: onOpenBossTesting, ...(!isGm ? { neighbors: { up: "gm-menu-close" } } : {}) },
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{ id: "gm-menu-companion-readiness", run: onOpenReadiness },
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...(isGm ? [{ id: "gm-menu-balance-lab", run: onOpenBalanceLab }] : []),
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{ id: "gm-menu-reports", run: onOpenReports },
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{ id: "gm-menu-close", run: () => setGmMenuOpen(false), neighbors: { down: isGm ? "gm-menu-gm-tools" : "gm-menu-boss-testing" } },
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] : [
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{
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id: "mode-dungeons",
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run: openDungeons,
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neighbors: { right: "mode-randomized-bite-sized", down: "back-to-roster" },
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neighbors: { up: "back-to-roster", right: "mode-randomized-bite-sized" },
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},
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{
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id: "mode-randomized-bite-sized",
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run: onOpenRandomizedBiteSized,
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neighbors: { left: "mode-dungeons", right: SHELVED_MODES_ENABLED ? "mode-manastorms" : "mode-downloads", down: "back-to-roster" },
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},
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...(SHELVED_MODES_ENABLED ? [{
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id: "mode-manastorms",
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run: openManastorms,
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neighbors: { left: "mode-randomized-bite-sized", down: "back-to-roster" },
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}, {
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id: "mode-arenas",
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run: openArenas,
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neighbors: { left: "mode-manastorms", down: "back-to-roster" },
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}] : []),
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{
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id: "mode-downloads",
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run: onOpenDownloads,
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neighbors: { left: SHELVED_MODES_ENABLED ? "mode-manastorms" : "mode-dungeons", down: "back-to-roster" },
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},
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{
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id: "back-to-roster",
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run: returnToCharacters,
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neighbors: { up: "mode-dungeons", left: "mode-dungeons" },
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neighbors: { up: "back-to-roster", left: "mode-dungeons" },
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},
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...(character ? [
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{ id: "mode-class-hall", run: openClassHall },
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@@ -156,23 +145,59 @@ function MainMenuDestinations({ onOpenDownloads, onOpenReports, onOpenCards, onO
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{ id: "mode-keybinds", run: () => onOpenEditor("keybinds") },
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{ id: "mode-bindings", run: () => onOpenEditor("bindings") },
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] : []),
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...(isGm ? [
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{ id: "mode-gm-tools", run: openGmAdmin },
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{ id: "mode-balance-lab", run: onOpenBalanceLab },
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] : []),
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{ id: "mode-reports", run: onOpenReports },
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{ id: "mode-cards", run: onOpenCards },
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{ id: "mode-boss-testing", run: onOpenBossTesting },
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{ id: "mode-companion-readiness", run: onOpenReadiness },
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], [character, isGm, onOpenBalanceLab, onOpenBossTesting, onOpenCards, onOpenDownloads, onOpenEditor, onOpenRandomizedBiteSized, onOpenReadiness, onOpenReports, openArenas, openClassHall, openDungeons, openGmAdmin, openManastorms, returnToCharacters]);
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{ id: "mode-gm-menu", run: () => setGmMenuOpen(true) },
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...(SHELVED_MODES_ENABLED ? [
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{ id: "mode-manastorms", run: openManastorms },
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{ id: "mode-arenas", run: openArenas },
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] : []),
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{ id: "mode-downloads", run: onOpenDownloads },
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{ id: "back-to-roster", run: returnToCharacters, neighbors: { down: "mode-dungeons" } },
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], [character, gmMenuOpen, isGm, onOpenBalanceLab, onOpenBossTesting, onOpenCards, onOpenDownloads, onOpenEditor, onOpenRandomizedBiteSized, onOpenReadiness, onOpenReports, openArenas, openClassHall, openDungeons, openGmAdmin, openManastorms, returnToCharacters]);
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const controller = useMenuController(actions, {
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initialId: "mode-dungeons",
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onBack: returnToCharacters,
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columns: 2,
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initialId: gmMenuOpen ? (isGm ? "gm-menu-gm-tools" : "gm-menu-boss-testing") : "mode-dungeons",
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onBack: gmMenuOpen ? () => setGmMenuOpen(false) : returnToCharacters,
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});
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const characterClass = character ? classById(character.classId) : null;
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const specialization = specializationById(character?.specializationId);
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const secondaryClass = character?.secondaryClassId ? classById(character.secondaryClassId) : null;
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const renderGameMode = (mode: (typeof GAME_MODES)[number]) => mode.available ? (
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<ControllerButton
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key={mode.id}
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controlId={`mode-${mode.id}`}
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selectedId={controller.selectedId}
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select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available"
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type="button"
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onClick={mode.id === "manastorms"
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? openManastorms
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: mode.id === "arenas"
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? openArenas
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: mode.id === "downloads"
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? onOpenDownloads
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: mode.id === "randomized-bite-sized"
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? onOpenRandomizedBiteSized
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: openDungeons}
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>
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<b aria-hidden="true">{mode.number}</b>
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<span><strong>{mode.name}</strong><small>{mode.description}</small></span>
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<em>Available</em>
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</ControllerButton>
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) : (
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<button
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key={mode.id}
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className="front-button main-menu-mode main-menu-mode--coming-soon"
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type="button"
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disabled
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aria-label={`${mode.name}, coming soon`}
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>
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<b aria-hidden="true">{mode.number}</b>
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<span><strong>{mode.name}</strong><small>{mode.description}</small></span>
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<em>Coming soon</em>
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</button>
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);
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return (
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<DualDisplayFrame
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@@ -214,120 +239,82 @@ function MainMenuDestinations({ onOpenDownloads, onOpenReports, onOpenCards, onO
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<main className="main-menu-modes">
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<nav className="main-menu-mode-grid" aria-label="Main menu destinations">
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<ControllerButton controlId="mode-companion-readiness" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={onOpenReadiness}>
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<b aria-hidden="true">CR</b><span><strong>Companion Readiness</strong><small>Review the certified NPC specialization pool and Playerbots identities.</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="mode-boss-testing" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={onOpenBossTesting}>
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<b aria-hidden="true">BT</b><span><strong>Boss Testing</strong><small>Choose a boss or fight a random encounter in an empty testing room.</small></span><em>Open</em>
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</ControllerButton>
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{character && <>
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<ControllerButton controlId="mode-talents" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={() => onOpenEditor("talents")}>
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<b aria-hidden="true">T</b><span><strong>{isRom ? "Skills" : "Talents"}</strong><small>{isRom ? "Review your primary, secondary, and elite skills." : "View your talent trees, spend points, or reset your build."}</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="mode-keybinds" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={() => onOpenEditor("keybinds")}>
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<b aria-hidden="true">K</b><span><strong>Keybinds</strong><small>View and change keyboard or controller bindings.</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="mode-bindings" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={() => onOpenEditor("bindings")}>
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<b aria-hidden="true">A</b><span><strong>Button assignments</strong><small>Choose the abilities on your action bars and controller buttons.</small></span><em>Open</em>
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</ControllerButton>
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</>}
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<ControllerButton controlId="mode-cards" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={onOpenCards}>
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<b aria-hidden="true">◆</b><span><strong>Boss Cards</strong><small>Track your collection, rarities, and copies from every dungeon.</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="mode-reports" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={onOpenReports}>
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<b aria-hidden="true">!</b>
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<span><strong>View Reports</strong><small>Browse dungeon issues and follow their status.</small></span>
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<em>Open</em>
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</ControllerButton>
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{isGm && (
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<div className="main-menu-gm-stack">
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<ControllerButton
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controlId="mode-gm-tools"
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selectedId={controller.selectedId}
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select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available main-menu-mode--gm"
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type="button"
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onClick={openGmAdmin}
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>
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<b aria-hidden="true">GM</b>
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<span><strong>GM Tools</strong><small>Run dungeon route simulations, inspect findings, and review recordings.</small></span>
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<em>Authorized</em>
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</ControllerButton>
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<ControllerButton
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controlId="mode-balance-lab"
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selectedId={controller.selectedId}
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select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available main-menu-mode--gm"
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type="button"
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onClick={onOpenBalanceLab}
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>
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<b aria-hidden="true">BL</b>
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<span><strong>Balance Lab</strong><small>Queue automatic party and boss simulations on the game server.</small></span>
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<em>Server</em>
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</ControllerButton>
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<section className="main-menu-card main-menu-card--adventures" aria-labelledby="main-menu-adventures-title">
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<header><span>01</span><strong id="main-menu-adventures-title">Adventures</strong></header>
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<div className="main-menu-card__grid">
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{GAME_MODES.filter((mode) => mode.id === "dungeons" || mode.id === "randomized-bite-sized").map(renderGameMode)}
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</div>
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)}
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{character && (
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<ControllerButton
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controlId="mode-class-hall"
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selectedId={controller.selectedId}
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select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available main-menu-mode--class-hall"
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type="button"
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onClick={openClassHall}
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>
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<b aria-hidden="true">CH</b>
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<span><strong>Class Hall</strong><small>{isRom ? "Choose a permanent partner class and swap your active ordering." : "Change specialization and retune your heirlooms."}</small></span>
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<em>{isRom && character.level < 10 ? "Unlocks at 10" : "Open"}</em>
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</ControllerButton>
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)}
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{GAME_MODES.map((mode) => mode.available ? (
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<ControllerButton
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key={mode.id}
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controlId={`mode-${mode.id}`}
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selectedId={controller.selectedId}
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select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available"
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type="button"
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onClick={mode.id === "manastorms"
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? openManastorms
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: mode.id === "arenas"
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? openArenas
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: mode.id === "downloads"
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? onOpenDownloads
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: mode.id === "randomized-bite-sized"
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? onOpenRandomizedBiteSized
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: openDungeons}
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>
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<b aria-hidden="true">{mode.number}</b>
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<span><strong>{mode.name}</strong><small>{mode.description}</small></span>
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<em>Available</em>
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</ControllerButton>
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) : (
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<button
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key={mode.id}
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className="front-button main-menu-mode main-menu-mode--coming-soon"
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type="button"
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disabled
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aria-label={`${mode.name}, coming soon`}
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>
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<b aria-hidden="true">{mode.number}</b>
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<span><strong>{mode.name}</strong><small>{mode.description}</small></span>
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<em>Coming soon</em>
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</button>
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))}
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</section>
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<section className="main-menu-card main-menu-card--secondary" aria-labelledby="main-menu-secondary-title">
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<header><span>02</span><strong id="main-menu-secondary-title">Character & Collection</strong></header>
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<div className="main-menu-card__grid">
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{character && <>
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<ControllerButton controlId="mode-class-hall" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available main-menu-mode--class-hall" type="button" onClick={openClassHall}>
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<b aria-hidden="true">CH</b><span><strong>Class Hall</strong><small>{isRom ? "Choose a permanent partner class and swap your active ordering." : "Change specialization and retune your heirlooms."}</small></span><em>{isRom && character.level < 10 ? "Unlocks at 10" : "Open"}</em>
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</ControllerButton>
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<ControllerButton controlId="mode-talents" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={() => onOpenEditor("talents")}>
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<b aria-hidden="true">T</b><span><strong>{isRom ? "Skills" : "Talents"}</strong><small>{isRom ? "Review your primary, secondary, and elite skills." : "View your talent trees, spend points, or reset your build."}</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="mode-keybinds" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={() => onOpenEditor("keybinds")}>
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<b aria-hidden="true">K</b><span><strong>Keybinds</strong><small>View and change keyboard or controller bindings.</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="mode-bindings" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={() => onOpenEditor("bindings")}>
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<b aria-hidden="true">A</b><span><strong>Button assignments</strong><small>Choose the abilities on your action bars and controller buttons.</small></span><em>Open</em>
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</ControllerButton>
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</>}
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<ControllerButton controlId="mode-cards" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available" type="button" onClick={onOpenCards}>
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<b aria-hidden="true">◆</b><span><strong>Boss Cards</strong><small>Track your collection, rarities, and copies from every dungeon.</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="mode-gm-menu" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--available main-menu-mode--gm-menu" type="button" onClick={() => setGmMenuOpen(true)}>
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<b aria-hidden="true">GM</b><span><strong>GM Menu</strong><small>Testing, readiness, reports, and balance tools.</small></span><em>Open</em>
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</ControllerButton>
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{GAME_MODES.filter((mode) => mode.id !== "dungeons" && mode.id !== "randomized-bite-sized").map(renderGameMode)}
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</div>
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</section>
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</nav>
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{notice && <p className="front-notice main-menu-notice" role="status" aria-live="polite">{notice}</p>}
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</main>
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<ControllerLegend back />
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{gmMenuOpen && (
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<div className="front-modal-backdrop">
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<section className="main-menu-gm-modal" role="dialog" aria-modal="true" aria-labelledby="gm-menu-title">
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<header>
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<div><span>Authorized utilities</span><h2 id="gm-menu-title">GM Menu</h2></div>
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<ControllerButton controlId="gm-menu-close" selectedId={controller.selectedId} select={controller.select} type="button" onClick={() => setGmMenuOpen(false)}>Close</ControllerButton>
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</header>
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<div className="main-menu-gm-grid">
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<ControllerButton controlId="gm-menu-gm-tools" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--gm" type="button" disabled={!isGm} onClick={openGmAdmin}>
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<b aria-hidden="true">GM</b><span><strong>GM Tools</strong><small>Run dungeon simulations, inspect findings, and review recordings.</small></span><em>{isGm ? "Authorized" : "GM account required"}</em>
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</ControllerButton>
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<ControllerButton controlId="gm-menu-boss-testing" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--gm" type="button" onClick={onOpenBossTesting}>
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<b aria-hidden="true">BT</b><span><strong>Boss Testing</strong><small>Fight a selected or random encounter in an empty testing room.</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="gm-menu-companion-readiness" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--gm" type="button" onClick={onOpenReadiness}>
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<b aria-hidden="true">CR</b><span><strong>Companion Readiness</strong><small>Review certified NPC specializations and Playerbots identities.</small></span><em>Open</em>
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</ControllerButton>
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<ControllerButton controlId="gm-menu-balance-lab" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--gm" type="button" disabled={!isGm} onClick={onOpenBalanceLab}>
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<b aria-hidden="true">BL</b><span><strong>Balance Lab</strong><small>Queue automatic party and boss simulations on the server.</small></span><em>{isGm ? "Server" : "GM account required"}</em>
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</ControllerButton>
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<ControllerButton controlId="gm-menu-reports" selectedId={controller.selectedId} select={controller.select}
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className="front-button main-menu-mode main-menu-mode--gm" type="button" onClick={onOpenReports}>
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<b aria-hidden="true">!</b><span><strong>View Reports</strong><small>Browse dungeon issues and follow their status.</small></span><em>Open</em>
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</ControllerButton>
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</div>
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</section>
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</div>
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)}
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</FrontSurface>
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}
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bottom={<LazyLocalCompanionPanel />}
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Block a user