diff --git a/PLAYTEST_NOTES.md b/PLAYTEST_NOTES.md index bb81e790..57b9fe7c 100644 --- a/PLAYTEST_NOTES.md +++ b/PLAYTEST_NOTES.md @@ -4,6 +4,99 @@ This file is the durable record of runtime behavior, regressions, and the evidence required before calling a visual bug fixed. Update it whenever scene, camera, input, physics, mob-rendering, or asset-loading code changes. +## 2026-08-17 authentic combat VFX and audio - COMPLETE + +- Player, party, and enemy combat actions now publish transient presentation + phases without changing combat resolution. The scene consumes those events + through bounded pooled effects (High: 64 systems / 8,192 particles; Low: 24 + systems / 2,048 particles with no effect lights), while Off skips visual + spawning. Actor-group switches clear live systems and voices immediately. +- The generated source catalog covers 6,383 runtime spell/skill IDs: 5,144 + resolve to preserved WoW/Ascension/RuneWaker descriptors and the remaining + 1,239 are explicit school/delivery fallbacks. All 38 referenced source sound + paths resolve to 32 deduplicated packaged clips (6,365,096 bytes); the audit + reports no missing packaged assets. +- Owner settings migrated to local profile database v3 and remain independent + of character gameplay settings. Options exposed High/Low/Off, independent + Player/Party/Enemy visual switches, and independent audio mute/volume rows. + The existing master volume also controls combat and Manastorm cues. +- Live Wailing Caverns verification entered through the offline roster as a + Human Priest healer. The entrance fight visibly presented party melee/ranged + effects and enemy actions. A High-quality Smite capture showed the player + cast system alongside party effects; Low-quality Lesser Heal showed the + reduced healing system; Off-quality Shadow Word: Pain showed combat state, + aura/combat text, and damage continuing without spawned VFX. Defaults were + restored to High after the pass. +- At a 390 x 844 mobile viewport, the Options dialog measured 362 px wide with + 345 px of scroll content and no document overflow. Player frame, party list, + minimap, and action bar all remained inside the viewport. A discovered narrow + Options text/control overflow was fixed by allowing grid labels to shrink and + moving combat-audio controls onto a full-width narrow-screen row. +- Verification passed: combat-effects parser/coverage audit **4/4**, focused + persistence/event/cue/UI suites **68/68**, full Vitest **118 files / 674 + tests**, TypeScript, production build, and Android web build. Both builds + retained the existing informational large-chunk advisory; the browser console + had no errors and one existing third-party initialization deprecation warning. +- Evidence: `playtest-artifacts/2026-08-17-combat-presentation/desktop-high-combat.png`, + `desktop-player-smite.png`, `desktop-low-heal.png`, `desktop-off-combat.png`, + `desktop-options.png`, `mobile-combat-controls.png`, and + `mobile-high-combat.png`. +- Coverage limit: browser automation exercised Web Audio creation, group + routing, mute, volume, and authentic clip loading but cannot judge perceived + loudness or spatial balance; that final acoustic judgment still requires a + listening pass on physical desktop/mobile speakers. + +## 2026-08-17 dungeon proximity aggro and range overlay - COMPLETE + +- Idle dungeon enemies now check the living player and party positions during + the low-frequency combat tick. Crossing a mob's radius engages its complete + linked pack through the normal threat path, anchors each member at its pull + position, and seeds initial threat on the nearest actor who crossed the line. +- Normal enemies default to a 16-unit aggro radius and bosses to 20 units; + creature definitions can override either value. Proximity uses full 3D + distance so vertically overlapping dungeon floors do not pull one another, + while the existing planar combat leash continues to support uneven terrain. +- Options now includes `Mob aggro ranges`, defaulting to Off and persisting with + the rest of the account gameplay settings. When enabled, idle dungeon mobs + render restrained orange world-space boundaries above uneven terrain. Rings + disappear once their mob engages and are never rendered in Manastorm. +- Focused verification passed: `src/game/combatStore.test.ts` and + `src/game/mobAi.test.ts`, **2 files / 60 tests**. `npx tsc -b --pretty false` + passed, and `npx vite build` passed with 960 transformed modules. +- Live browser verification entered Wailing Caverns as a healer through the + offline roster. With the party left in Defend and no player attack issued, + the entrance pack automatically acquired and damaged Garrick. The Options + dialog showed the new setting Off by default; matched scene captures then + confirmed visible range rings when On and their removal when toggled Off. +- The browser console contained no errors and one existing third-party + initialization deprecation warning. The local Vite host separately recorded + the known optional `/content/manifest.json` proxy refusal because the content + server on port 4173 was not running; packaged dungeon play was unaffected. + +## 2026-08-17 Kresh cliff-pull aggro regression - COMPLETE + +- Reproduced the reported reset with a deterministic combat-store regression: + Kresh registers at one end of his long patrol, moves to a later patrol point, + takes damage while the player is falling well above him, and advances combat + after the player reaches the lower grotto. +- Roaming mobs now anchor their leash at their runtime position when a new pull + starts instead of retaining the position where their model first mounted. + Aggro leash eligibility uses planar dungeon distance, matching the existing + mob-AI rule, while attack reach still includes vertical separation. A real + horizontal leash break continues to evade and restore the encounter. +- Focused verification passed: `src/game/combatStore.test.ts` and + `src/game/mobAi.test.ts`, **2 files / 58 tests**. `npm run build` also passed, + including TypeScript, 956 transformed Vite modules, and the KTX2 audit of + 11,839 compressed textures with zero fallbacks. +- Production-preview smoke testing entered Wailing Caverns through the offline + roster, rendered the full dungeon/HUD/party view, issued the Attack order, + and observed live enemy damage on the tank. This checkout lacks the optional + local playable-character and creature model packs, so the documented + procedural fallbacks and their asset warnings were visible during this pass. +- Coverage limit: the exact cliff jump was validated by the deterministic + combat-state regression rather than by manually traversing from the entrance + to Kresh during the browser smoke test. + ## 2026-08-16 responsive jump and natural teammate movement - COMPLETE - Added the grounded single-jump path for Space and controller L3, including a diff --git a/RELEASE_RUNBOOK.md b/RELEASE_RUNBOOK.md index 1619902f..3bb6cff0 100644 --- a/RELEASE_RUNBOOK.md +++ b/RELEASE_RUNBOOK.md @@ -607,12 +607,12 @@ An already-installed Android APK cannot be rolled back in place to a lower still `com.phenomrom.healerman`, use the same signing key, and increase `versionCode`. - **Gitea APK upload returns an HTTP size error:** increase the Gitea/reverse - proxy release-upload limit or use Gitea's direct LAN web endpoint with the - script's `-GiteaBaseUrl` option. Do not assume `192.168.1.180:8080` is Gitea; - verify the actual Gitea web port first. + proxy release-upload limit or use Gitea's direct LAN web endpoint. The + publisher defaults to `http://192.168.1.180:30008`; port `8080` is not Gitea. - **Release creation succeeds but attachment upload fails:** do not repeatedly - create the same tag. Remove the incomplete release/tag in Gitea or upload the - attachments to that release, then retry only after its state is understood. + create the same tag. Use **Publish Current APK Only**. The publisher resumes + the existing release, skips correctly sized attachments, and retries missing + uploads through the direct LAN API. ## Appendix: known-good TrueNAS YAML diff --git a/package-lock.json b/package-lock.json index 7a75f8ec..ef8693dc 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "healer-man", - "version": "0.1.3", + "version": "0.1.4", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "healer-man", - "version": "0.1.3", + "version": "0.1.4", "dependencies": { "@capacitor/android": "8.4.1", "@capacitor/core": "8.4.1", diff --git a/package.json b/package.json index 3e08bf7c..31c97b80 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "healer-man", "private": true, - "version": "0.1.3", + "version": "0.1.4", "type": "module", "scripts": { "dev": "vite --host 0.0.0.0", @@ -12,6 +12,9 @@ "content:publish": "node scripts/content/publish-content.mjs", "android:prepare": "node scripts/content/prepare-android-bootstrap.mjs", "content:test": "node --test scripts/content/*.test.mjs", + "effects:generate": "node scripts/combat-effects/generate-manifest.mjs --package-audio", + "effects:audit": "node scripts/combat-effects/generate-manifest.mjs --package-audio --audit", + "effects:test": "node --test scripts/combat-effects/*.test.mjs", "wow335:abilities": "node scripts/generate-wow335-abilities.mjs", "coa:sync": "node scripts/sync-ascension-coa.mjs", "coa:sync:live": "node scripts/sync-ascension-coa.mjs --tooltips", @@ -89,8 +92,8 @@ "assets:ktx2:audit": "node scripts/asset-pipeline/audit-ktx2.mjs --visual-only --require-all", "assets:ktx2:refresh-metadata": "node scripts/asset-pipeline/refresh-ktx2-metadata.mjs", "prebuild": "npm run loot:generate && npm run assets:ktx2:audit", - "build": "tsc -b && vite build", - "build:android:web": "npm run prebuild && npm run android:prepare && tsc -b && node --max-old-space-size=8192 node_modules/vite/bin/vite.js build --mode android", + "build": "node --max-old-space-size=8192 node_modules/typescript/bin/tsc -b && node --max-old-space-size=8192 node_modules/vite/bin/vite.js build", + "build:android:web": "npm run prebuild && npm run android:prepare && node --max-old-space-size=8192 node_modules/typescript/bin/tsc -b && node --max-old-space-size=8192 node_modules/vite/bin/vite.js build --mode android", "android:sync": "npm run build:android:web && cap sync android", "android:apk": "npm run android:sync && powershell.exe -NoProfile -ExecutionPolicy Bypass -File scripts/runAndroidGradle.ps1 assembleDebug", "android:apk:release": "npm run android:sync && powershell.exe -NoProfile -ExecutionPolicy Bypass -File scripts/runAndroidGradle.ps1 assembleRelease", diff --git a/public/assets/game/combat-effects/audio/032276c12929f58b53e5.wav b/public/assets/game/combat-effects/audio/032276c12929f58b53e5.wav new file mode 100644 index 00000000..455b84ae Binary files /dev/null and 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act_Chest.mdx"},{"model":"Spells/Fel_Immolate_State_Base.mdx"}],"aura-start":[{"model":"Spells/Fear_State_Head.mdx"},{"model":"spells/fear_state_base.mdx"},{"model":"Spells/Fel_Immolate_State_Base.mdx"}]}},{"key":"wow335:5784","source":"wow335","spellId":5784,"visualIds":[656],"phases":{"cast-start":[{"model":"Spells/SummonPet_Impact_Base.mdx"},{"model":"Spells/Summon_PreCast_Hand.mdx"}],"impact":[{"model":"spells/heroism_cast.mdx"},{"model":"Spells/Flamestrike_Impact_Base.mdx","scale":0.5}]}},{"key":"wow335:5938","source":"wow335","spellId":5938,"visualIds":[8056],"phases":{"cast-start":[{"model":"Spells/BackStab_Cast_Base.mdx"}],"impact":[{"model":"spells/mangle_impact_demon.mdx"}]}},{"key":"wow335:6041","source":"wow335","spellId":6041,"visualIds":[173],"phases":{"cast-start":[{"model":"Spells/Lightning_PreCast_Low_Hand.mdx"},{"model":"spells/throatshot_impact_chest.mdx"},{"model":"Spells/Lightning_Cast_Hand.mdx"}],"release":[{"model":"Spells/LightningBolt_Missile.mdx","scale":1}],"impact":[{"model":"Spells/LightningBolt_Impact_Chest.mdx","scale":0.35}]},"sounds":[{"sourcePath":"Sound/Spells/LifeDrainLoop.wav","weight":1,"volume":0.6,"minimumDistance":8,"maximumDistance":45,"url":"/assets/game/combat-effects/audio/200889ad14b418f8a47c.wav"}]},{"key":"wow335:6060","source":"wow335","spellId":6060,"visualIds":[128],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Low_Hand.mdx"},{"model":"spells/deterrence_impact.mdx","scale":2.2}],"impact":[{"model":"Spells/HolySmite_Low_Chest.mdx"},{"model":"Spells/BurrowEarth_Hellfire_Missile.mdx"}]}},{"key":"wow335:6063","source":"wow335","spellId":6063,"visualIds":[135],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"impact":[{"model":"Spells/Heal_Low_Base.mdx"}]}},{"key":"wow335:6064","source":"wow335","spellId":6064,"visualIds":[135],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"impact":[{"model":"Spells/Heal_Low_Base.mdx"}]}},{"key":"wow335:6065","source":"wow335","spellId":6065,"visualIds":[784],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"aura-start":[{"model":"Spells/HolyDivineShield_State_Base.mdx"},{"model":"Particles/FrostNova_Impact_Chest.MDL"}]}},{"key":"wow335:6066","source":"wow335","spellId":6066,"visualIds":[784],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"aura-start":[{"model":"Spells/HolyDivineShield_State_Base.mdx"},{"model":"Particles/FrostNova_Impact_Chest.MDL"}]}},{"key":"wow335:6074","source":"wow335","spellId":6074,"visualIds":[280],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"impact":[{"model":"Spells/Renew_Chest.mdx"},{"model":"spells/sealofrighteous_impact_base.mdx"}],"aura-start":[{"model":"Spells/Renew_Base.mdx"}]}},{"key":"wow335:6075","source":"wow335","spellId":6075,"visualIds":[280],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"impact":[{"model":"Spells/Renew_Chest.mdx"},{"model":"spells/sealofrighteous_impact_base.mdx"}],"aura-start":[{"model":"Spells/Renew_Base.mdx"}]}},{"key":"wow335:6076","source":"wow335","spellId":6076,"visualIds":[280],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"impact":[{"model":"Spells/Renew_Chest.mdx"},{"model":"spells/sealofrighteous_impact_base.mdx"}],"aura-start":[{"model":"Spells/Renew_Base.mdx"}]}},{"key":"wow335:6077","source":"wow335","spellId":6077,"visualIds":[280],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"impact":[{"model":"Spells/Renew_Chest.mdx"},{"model":"spells/sealofrighteous_impact_base.mdx"}],"aura-start":[{"model":"Spells/Renew_Base.mdx"}]}},{"key":"wow335:6078","source":"wow335","spellId":6078,"visualIds":[280],"phases":{"cast-start":[{"model":"Spells/Holy_Precast_Med_Hand.mdx"},{"model":"Spells/Holy_Precast_Low_Hand.mdx"}],"impact":[{"model":"Spells/Renew_Chest.mdx"},{"model":"spells/sealofrighteous_impact_base.mdx"}],"aura-start":[{"model":"Spells/Renew_Base.mdx"}]}},{"key":"wow335:6117","source":"wow335","spellId":6117,"visualIds":[284],"phases":{"cast-start":[{"model":"Spells/Magic_PreCast_Hand.mdx"},{"model":"spells/abyssal_ball.mdx"},{"model":"Spells/Magic_Cast_Hand.mdx"}],"impact":[{"model":"Spells/MageArmor_Impact_Head.mdx"}]}},{"key":"wow335:6127","source":"wow335","spellId":6127,"visualIds":[564],"phases":{"cast-start":[{"model":"Spells/ConjureItemCast.mdx"},{"model":"Spells/Summon03/Summon03.mdl"}]}},{"key":"wow335:6129","source":"wow335","spellId":6129,"visualIds":[563],"phases":{"cast-start":[{"model":"Spells/ConjureItemCast.mdx"},{"model":"Spells/Summon03/Summon03.mdl"}]}},{"key":"wow335:6131","source":"wow335","spel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diff --git a/release-version.json b/release-version.json index 37f186d0..478658d5 100644 --- a/release-version.json +++ b/release-version.json @@ -1,4 +1,4 @@ { - "versionName": "0.1.3", - "versionCode": 1003 + "versionName": "0.1.4", + "versionCode": 1004 } diff --git a/scripts/combat-effects/generate-manifest.mjs b/scripts/combat-effects/generate-manifest.mjs new file mode 100644 index 00000000..98075275 --- /dev/null +++ b/scripts/combat-effects/generate-manifest.mjs @@ -0,0 +1,562 @@ +#!/usr/bin/env node +import { createHash } from "node:crypto"; +import fs from "node:fs"; +import { createRequire } from "node:module"; +import path from "node:path"; +import { fileURLToPath, pathToFileURL } from "node:url"; + +const require = createRequire(import.meta.url); +const { MpqArchive } = require("stormlib-js"); +const projectRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "..", ".."); + +function sha256(buffer) { + return createHash("sha256").update(buffer).digest("hex"); +} + +export function parseDbc(buffer, name = "DBC") { + if (!Buffer.isBuffer(buffer)) buffer = Buffer.from(buffer); + if (buffer.toString("ascii", 0, 4) !== "WDBC") throw new Error(`${name} is not WDBC data.`); + const recordCount = buffer.readUInt32LE(4); + const fieldCount = buffer.readUInt32LE(8); + const recordSize = buffer.readUInt32LE(12); + const stringSize = buffer.readUInt32LE(16); + const recordsEnd = 20 + recordCount * recordSize; + if (recordSize < fieldCount * 4 || recordsEnd + stringSize > buffer.length) { + throw new Error(`${name} has an unsupported or truncated schema.`); + } + const stringAt = (offset) => { + if (!offset || offset >= stringSize) return ""; + const start = recordsEnd + offset; + const end = buffer.indexOf(0, start); + return buffer.toString("utf8", start, end < 0 ? buffer.length : end); + }; + const row = (index) => { + const base = 20 + index * recordSize; + return { + uint: (field) => field < fieldCount ? buffer.readUInt32LE(base + field * 4) : 0, + int: (field) => field < fieldCount ? buffer.readInt32LE(base + field * 4) : 0, + float: (field) => field < fieldCount ? buffer.readFloatLE(base + field * 4) : 0, + string: (field) => stringAt(field < fieldCount ? buffer.readUInt32LE(base + field * 4) : 0), + }; + }; + return { name, buffer, recordCount, fieldCount, recordSize, stringSize, row }; +} + +function decodeM2TrackHeader(buffer, offset) { + if (offset < 0 || offset + 20 > buffer.length) return null; + return { + interpolation: buffer.readUInt16LE(offset), + globalSequence: buffer.readInt16LE(offset + 2), + timeCount: buffer.readUInt32LE(offset + 4), + timeOffset: buffer.readUInt32LE(offset + 8), + keyCount: buffer.readUInt32LE(offset + 12), + keyOffset: buffer.readUInt32LE(offset + 16), + }; +} + +/** Decode the stable WotLK 3.x particle/ribbon fields used by the browser fallback converter. */ +export function decodeWotlkM2Effects(buffer, name = "M2") { + if (!Buffer.isBuffer(buffer)) buffer = Buffer.from(buffer); + const magic = buffer.toString("ascii", 0, 4); + if ((magic !== "MD20" && magic !== "MD21") || buffer.length < 304) { + throw new Error(`${name} is not a supported WotLK M2.`); + } + const ribbonCount = buffer.readUInt32LE(288); + const ribbonOffset = buffer.readUInt32LE(292); + const particleCount = buffer.readUInt32LE(296); + const particleOffset = buffer.readUInt32LE(300); + const particleRecordSize = 476; + const ribbonRecordSize = 176; + if (particleCount && particleOffset + particleCount * particleRecordSize > buffer.length) { + throw new Error(`${name} has truncated particle records.`); + } + if (ribbonCount && ribbonOffset + ribbonCount * ribbonRecordSize > buffer.length) { + throw new Error(`${name} has truncated ribbon records.`); + } + const trackOffsets = { + emissionSpeed: 56, + speedVariation: 76, + verticalRange: 96, + horizontalRange: 116, + gravity: 136, + lifespan: 156, + emissionRate: 180, + emissionAreaLength: 200, + emissionAreaWidth: 220, + zSource: 240, + color: 260, + alpha: 280, + scale: 300, + }; + const particles = Array.from({ length: particleCount }, (_, index) => { + const offset = particleOffset + index * particleRecordSize; + return { + id: buffer.readUInt32LE(offset), + flags: buffer.readUInt32LE(offset + 4), + position: [buffer.readFloatLE(offset + 8), buffer.readFloatLE(offset + 12), buffer.readFloatLE(offset + 16)], + parentBone: buffer.readUInt16LE(offset + 20), + textureIndex: buffer.readUInt16LE(offset + 22), + blendMode: buffer.readUInt8(offset + 40), + emitterType: buffer.readUInt8(offset + 41), + particleType: buffer.readUInt8(offset + 44), + headOrTail: buffer.readUInt8(offset + 45), + textureRows: buffer.readUInt16LE(offset + 48), + textureColumns: buffer.readUInt16LE(offset + 50), + tracks: Object.fromEntries(Object.entries(trackOffsets) + .map(([track, relativeOffset]) => [track, decodeM2TrackHeader(buffer, offset + relativeOffset)])), + }; + }); + const ribbons = Array.from({ length: ribbonCount }, (_, index) => { + const offset = ribbonOffset + index * ribbonRecordSize; + return { + id: buffer.readUInt32LE(offset), + parentBone: buffer.readUInt32LE(offset + 4), + position: [buffer.readFloatLE(offset + 8), buffer.readFloatLE(offset + 12), buffer.readFloatLE(offset + 16)], + textureCount: buffer.readUInt32LE(offset + 20), + textureOffset: buffer.readUInt32LE(offset + 24), + materialCount: buffer.readUInt32LE(offset + 28), + materialOffset: buffer.readUInt32LE(offset + 32), + colorTrack: decodeM2TrackHeader(buffer, offset + 36), + }; + }); + return { magic, particles, ribbons }; +} + +function tableById(table, decode) { + const result = new Map(); + for (let index = 0; index < table.recordCount; index += 1) { + const row = table.row(index); + result.set(row.uint(0), decode(row)); + } + return result; +} + +function collectAbilitySpellIds() { + const requested = new Map(); + const add = (source, id) => { + if (!Number.isInteger(id) || id <= 0) return; + requested.set(`${source}:${id}`, { source, spellId: id }); + }; + + const abilityCatalog = fs.readFileSync(path.join(projectRoot, "src", "game", "abilityCatalog.ts"), "utf8"); + for (const match of abilityCatalog.matchAll(/dbcSpellId:\s*(\d+)/g)) add("wow335", Number(match[1])); + + const wow = JSON.parse(fs.readFileSync(path.join(projectRoot, "src", "game", "wow335AbilityData.generated.json"), "utf8")); + for (const chains of Object.values(wow.classes ?? {})) { + for (const chain of chains) for (const rank of chain.ranks ?? []) add("wow335", Number(rank.spellId)); + } + + const coa = JSON.parse(fs.readFileSync(path.join(projectRoot, "src", "game", "generated", "coaAbilityRuntimeCatalog.json"), "utf8")); + for (const abilities of Object.values(coa.abilitiesByClass ?? {})) { + for (const ability of abilities) { + add("ascension", Number(ability.dbcSpellId)); + for (const rank of ability.ranks ?? []) add("ascension", Number(rank.spellId)); + } + } + + const rom = JSON.parse(fs.readFileSync(path.join(projectRoot, "src", "game", "romPlayerCatalog.generated.json"), "utf8")); + const runewakerImageBySpellId = new Map(); + for (const skill of rom.skills ?? []) { + add("runewaker", Number(skill.sourceSkillId)); + if (Number(skill.source?.imageId) > 0) runewakerImageBySpellId.set(Number(skill.sourceSkillId), Number(skill.source.imageId)); + for (const rank of skill.ranks ?? []) { + add("runewaker", Number(rank.sourceSkillId)); + const imageId = Number(rank.source?.imageId ?? skill.source?.imageId); + if (imageId > 0) runewakerImageBySpellId.set(Number(rank.sourceSkillId), imageId); + } + } + + const generatedRoot = path.join(projectRoot, "src", "game", "generated"); + for (const name of fs.readdirSync(generatedRoot).filter((entry) => entry.endsWith("Population.generated.ts"))) { + const source = fs.readFileSync(path.join(generatedRoot, name), "utf8"); + for (const match of source.matchAll(/"spellId":\s*(\d+)/g)) { + const spellId = Number(match[1]); + add(spellId >= 490_000 && spellId < 600_000 ? "runewaker" : "ascension", spellId); + } + } + return { requested: [...requested.values()], runewakerImageBySpellId }; +} + +function soundEntry(table, id) { + if (!id) return []; + for (let index = 0; index < table.recordCount; index += 1) { + const row = table.row(index); + if (row.uint(0) !== id) continue; + const directory = row.string(23).replaceAll("\\", "/").replace(/\/$/, ""); + const volume = Number(row.float(24).toFixed(4)); + const minimumDistance = Number(row.float(26).toFixed(3)); + const maximumDistance = Number(row.float(27).toFixed(3)); + return Array.from({ length: 10 }, (_, fileIndex) => { + const file = row.string(3 + fileIndex).replaceAll("\\", "/"); + if (!file) return null; + return { + sourcePath: directory ? `${directory}/${file}` : file, + weight: Math.max(1, row.uint(13 + fileIndex)), + volume: volume > 0 ? volume : 1, + ...(minimumDistance > 0 ? { minimumDistance } : {}), + ...(maximumDistance > 0 ? { maximumDistance } : {}), + }; + }).filter(Boolean); + } + return []; +} + +function buildWowEntries(source, requestedIds, tables) { + const spell = parseDbc(tables.Spell, `${source} Spell.dbc`); + const visual = tableById(parseDbc(tables.SpellVisual, `${source} SpellVisual.dbc`), (row) => ({ + precast: row.uint(1), cast: row.uint(2), impact: row.uint(3), state: row.uint(4), stateDone: row.uint(5), + channel: row.uint(6), missileModel: row.uint(8), missileSound: row.uint(11), animationSound: row.uint(12), + casterImpact: row.uint(14), targetImpact: row.uint(15), instantArea: row.uint(23), impactArea: row.uint(24), persistentArea: row.uint(25), + })); + const kitsTable = parseDbc(tables.SpellVisualKit, `${source} SpellVisualKit.dbc`); + const kits = tableById(kitsTable, (row) => ({ + effects: Array.from({ length: 13 }, (_, offset) => row.uint(3 + offset)).filter(Boolean), + soundId: row.uint(16), + })); + const effectNames = tableById(parseDbc(tables.SpellVisualEffectName, `${source} SpellVisualEffectName.dbc`), (row) => ({ + name: row.string(1), + model: row.string(2).replaceAll("\\", "/"), + scale: row.float(4) || 1, + })); + const attachments = new Map(); + const attachTable = parseDbc(tables.SpellVisualKitModelAttach, `${source} SpellVisualKitModelAttach.dbc`); + for (let index = 0; index < attachTable.recordCount; index += 1) { + const row = attachTable.row(index); + const records = attachments.get(row.uint(1)) ?? []; + records.push({ effectId: row.uint(2), attachment: `attachment:${row.uint(3)}` }); + attachments.set(row.uint(1), records); + } + const soundTable = parseDbc(tables.SoundEntries, `${source} SoundEntries.dbc`); + const kitAssets = (kitId) => { + const kit = kits.get(kitId); + if (!kit) return []; + const attached = new Map((attachments.get(kitId) ?? []).map((entry) => [entry.effectId, entry.attachment])); + return [...new Set([...kit.effects, ...(attachments.get(kitId) ?? []).map((entry) => entry.effectId)])] + .map((effectId) => { + const effect = effectNames.get(effectId); + if (!effect?.model) return null; + return { + model: effect.model, + ...(attached.get(effectId) ? { attachment: attached.get(effectId) } : {}), + ...(effect.scale !== 1 ? { scale: Number(effect.scale.toFixed(4)) } : {}), + }; + }).filter(Boolean); + }; + const soundsForKit = (kitId) => soundEntry(soundTable, kits.get(kitId)?.soundId ?? 0); + const spellRows = new Map(); + const shift = spell.fieldCount >= 239 ? 6 : 0; + const shifted = (field) => field >= 77 ? field + shift : field; + const wanted = new Set(requestedIds); + for (let index = 0; index < spell.recordCount; index += 1) { + const row = spell.row(index); + const id = row.uint(0); + if (wanted.has(id)) spellRows.set(id, [row.uint(shifted(131)), row.uint(shifted(132))].filter(Boolean)); + } + + const entries = []; + for (const spellId of requestedIds) { + const visualIds = spellRows.get(spellId) ?? []; + const phases = {}; + const sounds = []; + const addAssets = (phase, assets) => { + const usable = assets.filter(Boolean); + if (usable.length) phases[phase] = [...(phases[phase] ?? []), ...usable]; + }; + for (const visualId of visualIds) { + const row = visual.get(visualId); + if (!row) continue; + for (const kitId of [row.precast, row.cast]) addAssets("cast-start", kitAssets(kitId)); + if (row.missileModel) { + const missile = effectNames.get(row.missileModel); + if (missile?.model) addAssets("release", [{ model: missile.model, scale: missile.scale }]); + } + for (const kitId of [row.impact, row.casterImpact, row.targetImpact]) addAssets("impact", kitAssets(kitId)); + addAssets("aura-start", kitAssets(row.state)); + addAssets("aura-end", kitAssets(row.stateDone)); + addAssets("tick", kitAssets(row.channel)); + for (const kitId of [row.instantArea, row.impactArea, row.persistentArea]) addAssets("impact", kitAssets(kitId)); + for (const kitId of [row.precast, row.cast, row.impact, row.state, row.channel, row.instantArea, row.impactArea, row.persistentArea]) { + sounds.push(...soundsForKit(kitId)); + } + sounds.push(...soundEntry(soundTable, row.missileSound), ...soundEntry(soundTable, row.animationSound)); + } + for (const [phase, assets] of Object.entries(phases)) { + phases[phase] = [...new Map(assets.map((asset) => [`${asset.model}:${asset.attachment ?? ""}`, asset])).values()]; + } + const uniqueSounds = [...new Map(sounds.map((sound) => [sound.sourcePath, sound])).values()]; + if (!visualIds.length && !uniqueSounds.length) continue; + entries.push({ + key: `${source}:${spellId}`, + source, + spellId, + visualIds, + ...(Object.keys(phases).length ? { phases } : {}), + ...(uniqueSounds.length ? { sounds: uniqueSounds } : {}), + }); + } + return entries; +} + +function readNullSeparatedPaths(record) { + const values = []; + let start = 0; + for (let offset = 0; offset <= record.length; offset += 1) { + if (offset < record.length && record[offset] !== 0) continue; + if (offset - start >= 4) { + const value = record.subarray(start, offset).toString("latin1").trim(); + if (/^[\x20-\x7e]+$/.test(value) && /[\\/]/.test(value)) values.push(value.replaceAll("\\", "/")); + } + start = offset + 1; + } + return values; +} + +export function parseRunewakerImageRecords(buffer, requestedImageIds) { + const count = buffer.readInt32LE(132); + const recordSize = 3712; + const dataStart = 140; + if (count <= 0 || dataStart + count * recordSize > buffer.length) throw new Error("ImageObject.DB has an incompatible layout."); + const wanted = new Set(requestedImageIds); + const result = new Map(); + for (let index = 0; index < count; index += 1) { + const offset = dataStart + index * recordSize; + const id = buffer.readInt32LE(offset); + if (!wanted.has(id)) continue; + result.set(id, readNullSeparatedPaths(buffer.subarray(offset, offset + recordSize))); + } + return result; +} + +function runewakerImageIdsFromMagicCollect(buffer, spellIds) { + const count = buffer.readInt32LE(132); + const recordSize = 1032; + const dataStart = 140; + const wanted = new Set(spellIds); + const result = new Map(); + for (let index = 0; index < count; index += 1) { + const offset = dataStart + index * recordSize; + const spellId = buffer.readInt32LE(offset); + if (wanted.has(spellId)) result.set(spellId, buffer.readInt32LE(offset + 32)); + } + return result; +} + +function buildRunewakerEntries(spellIds, imageBySpellId, dataRoot) { + const magicCollect = fs.readFileSync(path.join(dataRoot, "magiccollectobject.db")); + const collectedImages = runewakerImageIdsFromMagicCollect(magicCollect, spellIds); + for (const [spellId, imageId] of collectedImages) if (!imageBySpellId.has(spellId)) imageBySpellId.set(spellId, imageId); + const requestedImages = [...new Set(spellIds.map((id) => imageBySpellId.get(id)).filter(Boolean))]; + const images = parseRunewakerImageRecords(fs.readFileSync(path.join(dataRoot, "imageobject.db")), requestedImages); + const entries = []; + for (const spellId of spellIds) { + const imageId = imageBySpellId.get(spellId); + if (!imageId) continue; + const paths = images.get(imageId) ?? []; + const phases = {}; + const sounds = []; + for (const sourcePath of paths) { + if (/\.(?:wav|ogg|mp3)$/i.test(sourcePath)) { + sounds.push({ sourcePath, weight: 1, volume: 1 }); + continue; + } + if (!/\.(?:ros|ras)$/i.test(sourcePath)) continue; + const lower = sourcePath.toLowerCase(); + const phase = /(?:^|_)t(?:_|\.)|explode|impact|hit/.test(lower) + ? "impact" + : /(?:^|_)f(?:_|\.)|fly|missile/.test(lower) + ? "release" + : /buff|aura|extend/.test(lower) + ? "aura-start" + : "cast-start"; + (phases[phase] ??= []).push({ model: sourcePath }); + } + if (!Object.keys(phases).length && !sounds.length) continue; + entries.push({ + key: `runewaker:${spellId}`, + source: "runewaker", + spellId, + imageId, + phases, + ...(sounds.length ? { sounds } : {}), + }); + } + return entries; +} + +function extractWowTables(archivePath) { + const archive = MpqArchive.open(archivePath); + try { + const extract = (name) => archive.extractFile(`DBFilesClient\\${name}.dbc`); + return Object.fromEntries([ + "Spell", "SpellVisual", "SpellVisualKit", "SpellVisualEffectName", "SpellVisualKitModelAttach", "SoundEntries", + ].map((name) => [name, extract(name)])); + } finally { + archive.close(); + } +} + +function extractedAscensionTables(spellPath, supportRoot, baseSoundEntries) { + const read = (name) => fs.readFileSync(path.join(supportRoot, `${name}.dbc`)); + return { + Spell: fs.readFileSync(spellPath), + SpellVisual: read("SpellVisual"), + SpellVisualKit: read("SpellVisualKit"), + SpellVisualEffectName: read("SpellVisualEffectName"), + SpellVisualKitModelAttach: read("SpellVisualKitModelAttach"), + SoundEntries: fs.existsSync(path.join(supportRoot, "SoundEntries.dbc")) ? read("SoundEntries") : baseSoundEntries, + }; +} + +function openedWowAudioArchives(dataRoot) { + const names = [ + "patch-3.MPQ", "patch-2.MPQ", "patch.MPQ", "Patch-B.MPQ", "patch-A.MPQ", + "lichking.MPQ", "expansion.MPQ", "common-2.MPQ", "common.MPQ", + ]; + return names + .map((name) => path.join(dataRoot, name)) + .filter((archivePath) => fs.existsSync(archivePath) && fs.statSync(archivePath).isFile()) + .map((archivePath) => ({ archivePath, archive: MpqArchive.open(archivePath) })); +} + +function packageAudioAssets(entries, options) { + const outputRoot = path.resolve(options.audioOutput + ?? path.join(projectRoot, "public", "assets", "game", "combat-effects", "audio")); + const publicPrefix = "/assets/game/combat-effects/audio"; + const wowDataRoot = path.resolve(options.wowDataRoot + ?? path.join(projectRoot, "..", "wow335a", "Data")); + const runewakerResourceRoot = path.resolve(options.runewakerResourceRoot + ?? path.join(projectRoot, "..", "Runewaker", "Resource")); + const archives = openedWowAudioArchives(wowDataRoot); + const sourceCache = new Map(); + const missing = []; + const packagedFiles = new Set(); + fs.mkdirSync(outputRoot, { recursive: true }); + + const extractSource = (sourcePath, source) => { + const cacheKey = `${source}:${sourcePath.toLowerCase()}`; + if (sourceCache.has(cacheKey)) return sourceCache.get(cacheKey); + let buffer = null; + if (source === "runewaker") { + const candidate = path.join(runewakerResourceRoot, ...sourcePath.split("/")); + if (fs.existsSync(candidate)) buffer = fs.readFileSync(candidate); + } else { + const archiveName = sourcePath.replaceAll("/", "\\"); + for (const { archive } of archives) { + try { + buffer = archive.extractFile(archiveName); + if (buffer?.length) break; + } catch { + // The source archive stack is sparse by design; continue to the base archives. + } + } + } + sourceCache.set(cacheKey, buffer); + return buffer; + }; + + try { + for (const entry of entries) { + for (const sound of entry.sounds ?? []) { + const buffer = extractSource(sound.sourcePath, entry.source); + if (!buffer?.length) { + missing.push(`${entry.source}:${sound.sourcePath}`); + continue; + } + const extension = path.extname(sound.sourcePath).toLowerCase() || ".wav"; + const fileName = `${sha256(buffer).slice(0, 20)}${extension}`; + const outputPath = path.join(outputRoot, fileName); + if (!fs.existsSync(outputPath)) fs.writeFileSync(outputPath, buffer); + packagedFiles.add(fileName); + sound.url = `${publicPrefix}/${fileName}`; + } + } + } finally { + for (const { archive } of archives) archive.close(); + } + + return { + referenced: sourceCache.size, + packaged: packagedFiles.size, + missing: [...new Set(missing)].sort(), + }; +} + +export function generateCombatEffectManifest(options = {}) { + const wowArchive = path.resolve(options.wowArchive ?? path.join(projectRoot, "..", "wow335a", "Data", "enUS", "patch-enUS.MPQ")); + const ascensionRoot = path.resolve(options.ascensionRoot ?? path.join(projectRoot, "..", "LadiksMPQEditor", "client-current")); + const ascensionSpell = path.resolve(options.ascensionSpell ?? path.join(ascensionRoot, "area-52", "patch-D", "DBFilesClient", "Spell.dbc")); + const ascensionSupport = path.resolve(options.ascensionSupport ?? path.join(ascensionRoot, "patch-S", "DBFilesClient")); + const runewakerData = path.resolve(options.runewakerData ?? path.join(projectRoot, "..", "Runewaker", "Resource", "data")); + const { requested, runewakerImageBySpellId } = collectAbilitySpellIds(); + const requestedBySource = requested.reduce((groups, entry) => { + (groups[entry.source] ??= []).push(entry); + return groups; + }, {}); + const wowTables = extractWowTables(wowArchive); + const wowEntries = buildWowEntries("wow335", (requestedBySource.wow335 ?? []).map((entry) => entry.spellId), wowTables); + const ascensionTables = extractedAscensionTables(ascensionSpell, ascensionSupport, wowTables.SoundEntries); + const ascensionEntries = buildWowEntries("ascension", (requestedBySource.ascension ?? []).map((entry) => entry.spellId), ascensionTables); + const runewakerEntries = buildRunewakerEntries( + (requestedBySource.runewaker ?? []).map((entry) => entry.spellId), + runewakerImageBySpellId, + runewakerData, + ); + const entries = [...wowEntries, ...ascensionEntries, ...runewakerEntries] + .sort((left, right) => left.source.localeCompare(right.source) || left.spellId - right.spellId); + const audio = options.packageAudio + ? packageAudioAssets(entries, { ...options, runewakerResourceRoot: path.dirname(runewakerData) }) + : { referenced: new Set(entries.flatMap((entry) => (entry.sounds ?? []).map((sound) => `${entry.source}:${sound.sourcePath}`))).size, packaged: 0, missing: [] }; + const mapped = new Set(entries.map((entry) => entry.key)); + const fallbackKeys = requested.map((entry) => `${entry.source}:${entry.spellId}`).filter((key) => !mapped.has(key)); + return { + schemaVersion: 1, + generatedAt: null, + sources: [ + { kind: "wow335", path: path.relative(projectRoot, wowArchive).replaceAll("\\", "/"), sha256: sha256(wowTables.Spell) }, + { kind: "ascension", path: path.relative(projectRoot, ascensionSpell).replaceAll("\\", "/"), sha256: sha256(ascensionTables.Spell) }, + { kind: "runewaker", path: path.relative(projectRoot, runewakerData).replaceAll("\\", "/"), sha256: sha256(fs.readFileSync(path.join(runewakerData, "imageobject.db"))) }, + ], + coverage: { + requested: requested.length, + authentic: entries.length, + fallback: fallbackKeys.length, + fallbackKeys, + audio, + unsupportedConstructs: [ + "WotLK event-driven child emitters use source-styled pooled fallbacks", + "RuneWaker native shader programs outside decoded blend/billboard descriptors use source-styled pooled fallbacks", + ], + }, + entries, + }; +} + +function parseArguments(arguments_) { + const options = {}; + for (let index = 0; index < arguments_.length; index += 1) { + const argument = arguments_[index]; + if (argument === "--audit") options.audit = true; + else if (argument === "--package-audio") options.packageAudio = true; + else if (argument === "--output") options.output = arguments_[++index]; + else if (argument === "--wow-archive") options.wowArchive = arguments_[++index]; + else if (argument === "--ascension-root") options.ascensionRoot = arguments_[++index]; + else if (argument === "--runewaker-data") options.runewakerData = arguments_[++index]; + else throw new Error(`Unknown argument: ${argument}`); + } + return options; +} + +if (process.argv[1] && import.meta.url === pathToFileURL(path.resolve(process.argv[1])).href) { + const options = parseArguments(process.argv.slice(2)); + const output = path.resolve(options.output ?? path.join(projectRoot, "public", "assets", "game", "combat-effects", "manifest.json")); + const manifest = generateCombatEffectManifest(options); + if (options.audit && manifest.coverage.audio.missing.length) { + throw new Error(`Combat effects audit failed: ${manifest.coverage.audio.missing.length} referenced audio files could not be packaged.`); + } + if (!options.audit) { + fs.mkdirSync(path.dirname(output), { recursive: true }); + fs.writeFileSync(output, `${JSON.stringify(manifest)}\n`); + } + console.log(`Combat effects: ${manifest.coverage.authentic}/${manifest.coverage.requested} source mappings; ${manifest.coverage.fallback} intentional fallbacks.`); + if (!options.audit) console.log(`Wrote ${output}`); +} diff --git a/scripts/combat-effects/generate-manifest.test.mjs b/scripts/combat-effects/generate-manifest.test.mjs new file mode 100644 index 00000000..568fa729 --- /dev/null +++ b/scripts/combat-effects/generate-manifest.test.mjs @@ -0,0 +1,72 @@ +import assert from "node:assert/strict"; +import test from "node:test"; +import { decodeWotlkM2Effects, parseDbc, parseRunewakerImageRecords } from "./generate-manifest.mjs"; +import fs from "node:fs"; +import path from "node:path"; +import { fileURLToPath } from "node:url"; + +function tinyDbc() { + const strings = Buffer.from("\0hello\0", "utf8"); + const buffer = Buffer.alloc(20 + 8 + strings.length); + buffer.write("WDBC", 0, "ascii"); + buffer.writeUInt32LE(1, 4); + buffer.writeUInt32LE(2, 8); + buffer.writeUInt32LE(8, 12); + buffer.writeUInt32LE(strings.length, 16); + buffer.writeUInt32LE(42, 20); + buffer.writeUInt32LE(1, 24); + strings.copy(buffer, 28); + return buffer; +} + +test("parses numeric and string DBC fields", () => { + const table = parseDbc(tinyDbc(), "fixture"); + assert.equal(table.row(0).uint(0), 42); + assert.equal(table.row(0).string(1), "hello"); +}); + +test("classifies paths from fixed RuneWaker ImageObject records", () => { + const buffer = Buffer.alloc(140 + 3712); + buffer.writeInt32LE(1, 132); + buffer.writeInt32LE(573727, 140); + Buffer.from("model\\fx\\skill\\fire\\act_fireball01_f_i.ros\0", "ascii").copy(buffer, 140 + 300); + const records = parseRunewakerImageRecords(buffer, [573727]); + assert.deepEqual(records.get(573727), ["model/fx/skill/fire/act_fireball01_f_i.ros"]); +}); + +test("decodes supported WotLK M2 particle and ribbon records", () => { + const particleOffset = 304; + const buffer = Buffer.alloc(particleOffset + 476); + buffer.write("MD20", 0, "ascii"); + buffer.writeUInt32LE(1, 296); + buffer.writeUInt32LE(particleOffset, 300); + buffer.writeUInt32LE(17, particleOffset); + buffer.writeUInt16LE(4, particleOffset + 20); + buffer.writeUInt16LE(9, particleOffset + 22); + buffer.writeUInt8(2, particleOffset + 40); + buffer.writeUInt8(1, particleOffset + 41); + buffer.writeUInt16LE(4, particleOffset + 48); + buffer.writeUInt16LE(8, particleOffset + 50); + buffer.writeUInt16LE(1, particleOffset + 56); + buffer.writeUInt32LE(3, particleOffset + 56 + 12); + const decoded = decodeWotlkM2Effects(buffer, "fixture"); + assert.equal(decoded.particles[0].id, 17); + assert.equal(decoded.particles[0].textureIndex, 9); + assert.equal(decoded.particles[0].blendMode, 2); + assert.equal(decoded.particles[0].textureColumns, 8); + assert.equal(decoded.particles[0].tracks.emissionSpeed.interpolation, 1); + assert.equal(decoded.particles[0].tracks.emissionSpeed.keyCount, 3); +}); + +test("generated coverage packages every referenced source sound", () => { + const root = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "..", ".."); + const manifest = JSON.parse(fs.readFileSync(path.join(root, "public", "assets", "game", "combat-effects", "manifest.json"), "utf8")); + assert.equal(manifest.coverage.requested, manifest.coverage.authentic + manifest.coverage.fallback); + assert.deepEqual(manifest.coverage.audio.missing, []); + const sounds = manifest.entries.flatMap((entry) => entry.sounds ?? []); + assert.ok(sounds.length > 0); + for (const sound of sounds) { + assert.ok(sound.url?.startsWith("/assets/game/combat-effects/audio/")); + assert.ok(fs.existsSync(path.join(root, "public", sound.url))); + } +}); diff --git a/scripts/publish-gitea-release.ps1 b/scripts/publish-gitea-release.ps1 index 85a1b88b..5d74a6a1 100644 --- a/scripts/publish-gitea-release.ps1 +++ b/scripts/publish-gitea-release.ps1 @@ -8,7 +8,8 @@ param( [int]$VersionCode, [string]$ReleaseNotes = 'Healer Man Android update.', - [string]$GiteaBaseUrl = 'https://git.whoagland.com', + [string]$GiteaBaseUrl = 'http://192.168.1.180:30008', + [string]$GiteaPublicBaseUrl = 'https://git.whoagland.com', [string]$Owner = 'phenom', [string]$Repository = 'healer-man' ) @@ -67,7 +68,7 @@ try { [IO.File]::WriteAllText($checksumPath, "$checksum $apkName`n", [Text.UTF8Encoding]::new($false)) $apiRoot = $GiteaBaseUrl.TrimEnd('/') + '/api/v1' - $headers = @{ Authorization = "token $env:GITEA_TOKEN" } + $headers = @{ Authorization = "token $($env:GITEA_TOKEN.Trim())" } $tag = "v$VersionName" $releaseBody = @{ tag_name = $tag @@ -77,26 +78,73 @@ try { draft = $false prerelease = $false } | ConvertTo-Json - $release = Invoke-RestMethod ` - -Method Post ` - -Uri "$apiRoot/repos/$Owner/$Repository/releases" ` - -Headers $headers ` - -ContentType 'application/json' ` - -Body $releaseBody + $encodedTag = [Uri]::EscapeDataString($tag) + try { + $release = Invoke-RestMethod ` + -Method Get ` + -Uri "$apiRoot/repos/$Owner/$Repository/releases/tags/$encodedTag" ` + -Headers $headers + Write-Host "Resuming existing Gitea release $tag." + } catch { + $statusCode = if ($_.Exception.Response) { [int]$_.Exception.Response.StatusCode } else { 0 } + if ($statusCode -ne 404) { throw } + $release = Invoke-RestMethod ` + -Method Post ` + -Uri "$apiRoot/repos/$Owner/$Repository/releases" ` + -Headers $headers ` + -ContentType 'application/json' ` + -Body $releaseBody + } foreach ($attachment in @($apkPath, $checksumPath)) { $attachmentName = Split-Path -Leaf $attachment + $attachmentSize = (Get-Item -LiteralPath $attachment).Length $encodedName = [Uri]::EscapeDataString($attachmentName) - Invoke-RestMethod ` - -Method Post ` - -Uri "$apiRoot/repos/$Owner/$Repository/releases/$($release.id)/assets?name=$encodedName" ` - -Headers $headers ` - -ContentType 'application/octet-stream' ` - -InFile $attachment | Out-Null + $release = Invoke-RestMethod ` + -Method Get ` + -Uri "$apiRoot/repos/$Owner/$Repository/releases/$($release.id)" ` + -Headers $headers + $existingAsset = @($release.assets | Where-Object { $_.name -eq $attachmentName }) | + Select-Object -First 1 + if ($existingAsset) { + if ([long]$existingAsset.size -ne $attachmentSize) { + throw "Release asset $attachmentName exists with the wrong size ($($existingAsset.size), expected $attachmentSize)." + } + Write-Host "Release asset $attachmentName already exists with the expected size; skipping upload." + continue + } + + $uploaded = $false + for ($attempt = 1; $attempt -le 3 -and -not $uploaded; $attempt++) { + try { + Invoke-RestMethod ` + -Method Post ` + -Uri "$apiRoot/repos/$Owner/$Repository/releases/$($release.id)/assets?name=$encodedName" ` + -Headers $headers ` + -ContentType 'application/octet-stream' ` + -InFile $attachment | Out-Null + $uploaded = $true + } catch { + $refreshedRelease = Invoke-RestMethod ` + -Method Get ` + -Uri "$apiRoot/repos/$Owner/$Repository/releases/$($release.id)" ` + -Headers $headers + $uploadedAsset = @($refreshedRelease.assets | Where-Object { + $_.name -eq $attachmentName -and [long]$_.size -eq $attachmentSize + }) | Select-Object -First 1 + if ($uploadedAsset) { + $uploaded = $true + continue + } + if ($attempt -eq 3) { throw } + Write-Warning "Upload attempt $attempt for $attachmentName failed; retrying through the LAN API." + Start-Sleep -Seconds ([math]::Pow(2, $attempt)) + } + } } Write-Host "Published $tag with $apkName and its SHA-256 checksum." - Write-Host "$GiteaBaseUrl/$Owner/$Repository/releases/tag/$tag" + Write-Host "$($GiteaPublicBaseUrl.TrimEnd('/'))/$Owner/$Repository/releases/tag/$tag" } finally { Pop-Location } diff --git a/scripts/release_manager.py b/scripts/release_manager.py index da56dd10..8689dae0 100644 --- a/scripts/release_manager.py +++ b/scripts/release_manager.py @@ -319,7 +319,7 @@ def read_saved_signing_password() -> str: def read_saved_gitea_token() -> str: - return read_windows_encrypted_secret(SAVED_GITEA_TOKEN_FILE, "Gitea token") + return read_windows_encrypted_secret(SAVED_GITEA_TOKEN_FILE, "Gitea token").strip() def android_toolchain_status() -> tuple[bool, str]: @@ -843,7 +843,7 @@ def launch_gui(*, smoke_test: bool = False) -> int: "ANDROID_KEY_ALIAS": self.alias_var.get().strip(), "ANDROID_KEYSTORE_PASSWORD": self.keystore_password_var.get(), "ANDROID_KEY_PASSWORD": self.key_password_var.get(), - "GITEA_TOKEN": self.token_var.get(), + "GITEA_TOKEN": self.token_var.get().strip(), } for key, value in list(fields.items()): if not value: diff --git a/src/app/accountRepository.test.ts b/src/app/accountRepository.test.ts index ce144b22..8186bdc0 100644 --- a/src/app/accountRepository.test.ts +++ b/src/app/accountRepository.test.ts @@ -5,6 +5,7 @@ import { createLocalAccount, createOfflineSession, listCharacters, + loadCombatPresentationSettings, loginLocalAccount, updateCharacterActionBindings, updateCharacterEquipment, @@ -12,9 +13,11 @@ import { updateCharacterManastormProgress, updateCharacterProgression, updateCharacterSettings, + updateCombatPresentationSettings, type StorageLike, } from "./accountRepository"; import { DEFAULT_GAMEPLAY_SETTINGS } from "../game/combatStore"; +import { DEFAULT_COMBAT_PRESENTATION_SETTINGS } from "../game/combatPresentation"; import { EMPTY_ITEM_STATS } from "../game/itemStats"; import { MANASTORM_PROGRESS_VERSION, @@ -124,6 +127,36 @@ describe("local profile repository", () => { }); }); + it("migrates v1/v2 databases and stores combat presentation settings by owner", async () => { + for (const version of [1, 2]) { + const storage = new MemoryStorage(); + storage.setItem(PROFILE_STORAGE_KEYS.database, JSON.stringify({ + version, + accounts: [], + rosters: { "offline-roster": [] }, + })); + expect(loadCombatPresentationSettings("offline-roster", storage)) + .toEqual(DEFAULT_COMBAT_PRESENTATION_SETTINGS); + expect(JSON.parse(storage.getItem(PROFILE_STORAGE_KEYS.database)!).version).toBe(3); + } + + const storage = new MemoryStorage(); + const firstOwner = (await createLocalAccount("EffectsOne", "eight-plus", storage)).session!.ownerId; + const secondOwner = (await createLocalAccount("EffectsTwo", "eight-plus", storage)).session!.ownerId; + const customized = updateCombatPresentationSettings(firstOwner, { + ...DEFAULT_COMBAT_PRESENTATION_SETTINGS, + vfxQuality: "low", + vfxEnabled: { player: true, party: false, enemy: true }, + audioEnabled: { player: true, party: true, enemy: false }, + audioVolume: { player: 0.75, party: 0.4, enemy: 0.2 }, + }, storage); + + expect(loadCombatPresentationSettings(firstOwner, storage)).toEqual(customized); + expect(loadCombatPresentationSettings(secondOwner, storage)).toEqual(DEFAULT_COMBAT_PRESENTATION_SETTINGS); + expect(loadCombatPresentationSettings(createOfflineSession().ownerId, storage)) + .toEqual(DEFAULT_COMBAT_PRESENTATION_SETTINGS); + }); + it("migrates custom-class profiles into the CoA category", () => { const storage = new MemoryStorage(); const offline = createOfflineSession(); diff --git a/src/app/accountRepository.ts b/src/app/accountRepository.ts index ed9c530b..71968eac 100644 --- a/src/app/accountRepository.ts +++ b/src/app/accountRepository.ts @@ -12,6 +12,11 @@ import { import { normalizeInventory, type InventoryItem } from "../game/lootTypes"; import { normalizeEquipment, type EquipmentAssignments } from "../game/equipment"; import type { GameplaySettings } from "../game/combatStore"; +import { + DEFAULT_COMBAT_PRESENTATION_SETTINGS, + normalizeCombatPresentationSettings, + type CombatPresentationSettings, +} from "../game/combatPresentation"; import { createEmptyManastormProgress, normalizeManastormProgress, @@ -46,9 +51,10 @@ interface LocalAccount { } interface ProfileDatabase { - version: 2; + version: 3; accounts: LocalAccount[]; rosters: Record; + presentationSettingsByOwner: Record; } export interface AccountResult { @@ -87,7 +93,7 @@ function browserSessionStorage(): StorageLike | null { } function emptyDatabase(): ProfileDatabase { - return { version: 2, accounts: [], rosters: {} }; + return { version: 3, accounts: [], rosters: {}, presentationSettingsByOwner: {} }; } function isCharacterProfile(value: unknown): value is CharacterProfile { @@ -178,8 +184,9 @@ function readDatabase(storage: StorageLike | null = browserLocalStorage()): Prof version?: number; accounts?: unknown; rosters?: unknown; + presentationSettingsByOwner?: unknown; }) | null; - if (!parsed || (parsed.version !== 1 && parsed.version !== 2) || !Array.isArray(parsed.accounts) || !parsed.rosters || typeof parsed.rosters !== "object") { + if (!parsed || ![1, 2, 3].includes(parsed.version ?? 0) || !Array.isArray(parsed.accounts) || !parsed.rosters || typeof parsed.rosters !== "object") { return emptyDatabase(); } const accounts = parsed.accounts.filter((account): account is LocalAccount => Boolean( @@ -197,8 +204,19 @@ function readDatabase(storage: StorageLike | null = browserLocalStorage()): Prof ? roster.filter(isCharacterProfile).map(normalizeCharacterProfile).slice(0, MAX_CHARACTERS) : [], ])); - const database: ProfileDatabase = { version: 2, accounts, rosters }; - if (parsed.version === 1) writeDatabase(database, storage); + const rawPresentationSettings = parsed.presentationSettingsByOwner + && typeof parsed.presentationSettingsByOwner === "object" + && !Array.isArray(parsed.presentationSettingsByOwner) + ? parsed.presentationSettingsByOwner as Record + : {}; + const presentationSettingsByOwner = Object.fromEntries( + Object.entries(rawPresentationSettings).map(([ownerId, settings]) => [ + ownerId, + normalizeCombatPresentationSettings(settings), + ]), + ); + const database: ProfileDatabase = { version: 3, accounts, rosters, presentationSettingsByOwner }; + if (parsed.version !== 3) writeDatabase(database, storage); return database; } catch { return emptyDatabase(); @@ -626,6 +644,28 @@ export function updateCharacterSettings( return updated; } +export function loadCombatPresentationSettings( + ownerId: string, + storage: StorageLike | null = browserLocalStorage(), +): CombatPresentationSettings { + if (!storage) return DEFAULT_COMBAT_PRESENTATION_SETTINGS; + return readDatabase(storage).presentationSettingsByOwner[ownerId] + ?? DEFAULT_COMBAT_PRESENTATION_SETTINGS; +} + +export function updateCombatPresentationSettings( + ownerId: string, + settings: CombatPresentationSettings, + storage: StorageLike | null = browserLocalStorage(), +): CombatPresentationSettings { + const normalized = normalizeCombatPresentationSettings(settings); + if (!storage) return normalized; + const database = readDatabase(storage); + database.presentationSettingsByOwner[ownerId] = normalized; + writeDatabase(database, storage); + return normalized; +} + export function updateCharacterManastormProgress( ownerId: string, characterId: string, diff --git a/src/app/romDualClassPersistence.test.ts b/src/app/romDualClassPersistence.test.ts index 771fcf7a..e0690ed0 100644 --- a/src/app/romDualClassPersistence.test.ts +++ b/src/app/romDualClassPersistence.test.ts @@ -58,7 +58,7 @@ describe("RoM dual-class persistence", () => { "priest:none": { "primary:face-bottom": "priest-flash-heal" }, }, }); - expect(JSON.parse(storage.getItem(PROFILE_STORAGE_KEYS.database)!).version).toBe(2); + expect(JSON.parse(storage.getItem(PROFILE_STORAGE_KEYS.database)!).version).toBe(3); }); it("locks selection to level ten and preserves separate bars through atomic swaps", () => { diff --git a/src/app/shellStore.ts b/src/app/shellStore.ts index 589b8c4c..d3a0f7d0 100644 --- a/src/app/shellStore.ts +++ b/src/app/shellStore.ts @@ -5,6 +5,7 @@ import { createCharacter as persistCharacter, deleteCharacter as removeCharacter, listCharacters, + loadCombatPresentationSettings, restoreSession as restoreStoredSession, saveSession, updateCharacterActionBindings, @@ -13,6 +14,7 @@ import { updateCharacterManastormProgress, updateCharacterProgression, updateCharacterSettings, + updateCombatPresentationSettings as persistCombatPresentationSettings, swapRomClasses, } from "./accountRepository"; import { @@ -36,6 +38,11 @@ import { DEFAULT_DUNGEON_ID } from "../game/dungeonDefaults"; import type { InventoryItem } from "../game/lootTypes"; import type { EquipmentAssignments } from "../game/equipment"; import type { GameplaySettings } from "../game/combatStore"; +import { + DEFAULT_COMBAT_PRESENTATION_SETTINGS, + normalizeCombatPresentationSettings, + type CombatPresentationSettings, +} from "../game/combatPresentation"; import type { PartyRole } from "../game/partyRoles"; import type { ManastormPartySize, ManastormProgress } from "../game/manastormProgress"; import { dungeonShellRuntime } from "./dungeonShellRuntimeBridge"; @@ -56,6 +63,7 @@ export interface ShellState { notice: string; activeDungeonId: DungeonId; activeDungeonRole: PartyRole; + combatPresentationSettings: CombatPresentationSettings; beginSession: (session: PlayerSession) => void; signOut: () => void; selectCharacter: (characterId: string) => void; @@ -89,6 +97,8 @@ export interface ShellState { saveActiveInventory: (inventory: readonly InventoryItem[]) => void; saveActiveEquipment: (equipment: EquipmentAssignments) => void; saveActiveSettings: (settings: GameplaySettings) => void; + updateCombatPresentationSettings: (patch: Partial) => void; + resetCombatPresentationSettings: () => void; saveActiveManastormProgress: (progress: ManastormProgress) => void; saveSelectedManastormLoadout: (loadout: readonly string[]) => boolean; setNotice: (notice: string) => void; @@ -108,15 +118,22 @@ function defaultDraft(categoryId: ContentCategoryId = "wow"): CharacterDraft { }; } -function restoredState(): Pick { +function restoredState(): Pick { const session = restoreStoredSession(); - if (!session) return { phase: "login", session: null, characters: [], selectedCharacterId: null }; + if (!session) return { + phase: "login", + session: null, + characters: [], + selectedCharacterId: null, + combatPresentationSettings: DEFAULT_COMBAT_PRESENTATION_SETTINGS, + }; const characters = listCharacters(session.ownerId); return { phase: "characters", session, characters, selectedCharacterId: characters[0]?.id ?? null, + combatPresentationSettings: loadCombatPresentationSettings(session.ownerId), }; } @@ -139,6 +156,7 @@ export const useShellStore = create((set, get) => ({ characters, selectedCharacterId: characters[0]?.id ?? null, activeCharacter: null, + combatPresentationSettings: loadCombatPresentationSettings(session.ownerId), notice: session.kind === "offline" ? "Offline roster loaded." : `Welcome, ${session.displayName}.`, }); }, @@ -154,6 +172,7 @@ export const useShellStore = create((set, get) => ({ activeCharacter: null, draft: defaultDraft(), notice: "Signed out.", + combatPresentationSettings: DEFAULT_COMBAT_PRESENTATION_SETTINGS, }); }, selectCharacter: (selectedCharacterId) => set({ selectedCharacterId, notice: "" }), @@ -361,6 +380,7 @@ export const useShellStore = create((set, get) => ({ : characters[0]?.id ?? null, activeCharacter: null, notice: "", + combatPresentationSettings: loadCombatPresentationSettings(session.ownerId), }); }, saveActiveProgression: (level, experience, talentRanks) => { @@ -433,6 +453,24 @@ export const useShellStore = create((set, get) => ({ characters: state.characters.map((character) => character.id === updated.id ? updated : character), })); }, + updateCombatPresentationSettings: (patch) => { + const { session, combatPresentationSettings } = get(); + const next = normalizeCombatPresentationSettings({ + ...combatPresentationSettings, + ...patch, + }, combatPresentationSettings); + const persisted = session + ? persistCombatPresentationSettings(session.ownerId, next) + : next; + set({ combatPresentationSettings: persisted }); + }, + resetCombatPresentationSettings: () => { + const { session } = get(); + const settings = session + ? persistCombatPresentationSettings(session.ownerId, DEFAULT_COMBAT_PRESENTATION_SETTINGS) + : DEFAULT_COMBAT_PRESENTATION_SETTINGS; + set({ combatPresentationSettings: settings }); + }, saveActiveManastormProgress: (progress) => { const { session, activeCharacter } = get(); if (!session || !activeCharacter) return; diff --git a/src/game/CombatBridge.tsx b/src/game/CombatBridge.tsx index 09a24b0f..4536b0c3 100644 --- a/src/game/CombatBridge.tsx +++ b/src/game/CombatBridge.tsx @@ -115,6 +115,9 @@ export function CombatBridge() { const combat = useCombatStore.getState(); combat.setPlayerPosition(game.playerPosition); combat.tick(delta, epochNow); + if (game.gameMode === "dungeon") { + useCombatStore.getState().engageNearbyMobs(epochNow, game.playerPosition); + } useCombatStore.getState().advanceMobCombat(epochNow, game.playerPosition); advanceDungeonPartyCombat(epochNow); if (game.gameMode === "dungeon" && game.activeDungeonId === "wailing-caverns") { diff --git a/src/game/combatAudio.ts b/src/game/combatAudio.ts new file mode 100644 index 00000000..9207dd87 --- /dev/null +++ b/src/game/combatAudio.ts @@ -0,0 +1,295 @@ +import { + combatEffectManifestEntry, + type CombatActorGroup, + type CombatEffectSoundAsset, + type CombatPresentationEvent, + type CombatPresentationSettings, + type CombatPresentationSchool, +} from "./combatPresentation"; + +const MAX_COMBAT_VOICES = 32; + +interface ActiveVoice { + readonly group: CombatActorGroup; + readonly stop: () => void; +} + +let context: AudioContext | null = null; +let masterGain: GainNode | null = null; +let groupGains: Record | null = null; +let configuredSettings: CombatPresentationSettings | null = null; +let configuredMasterVolume = 0.8; +const activeVoices: ActiveVoice[] = []; +const activeMasterVoices = new Set<() => void>(); +const decodedBuffers = new Map>(); + +function audioContextConstructor(): typeof AudioContext | null { + if (typeof window === "undefined") return null; + return window.AudioContext + ?? (window as typeof window & { webkitAudioContext?: typeof AudioContext }).webkitAudioContext + ?? null; +} + +function ensureContext(): AudioContext | null { + if (context) return context; + const Constructor = audioContextConstructor(); + if (!Constructor) return null; + context = new Constructor(); + masterGain = context.createGain(); + masterGain.connect(context.destination); + groupGains = { + player: context.createGain(), + party: context.createGain(), + enemy: context.createGain(), + }; + for (const gain of Object.values(groupGains)) gain.connect(masterGain); + applyCombatAudioSettings(); + return context; +} + +function applyCombatAudioSettings(): void { + if (!context || !masterGain || !groupGains || !configuredSettings) return; + masterGain.gain.setTargetAtTime(configuredMasterVolume, context.currentTime, 0.02); + for (const group of ["player", "party", "enemy"] as const) { + const volume = configuredSettings.audioEnabled[group] + ? configuredSettings.audioVolume[group] + : 0; + groupGains[group].gain.setTargetAtTime(volume, context.currentTime, 0.02); + if (volume <= 0) stopCombatAudioGroup(group); + } +} + +export function configureCombatAudio( + settings: CombatPresentationSettings, + masterVolume: number, +): void { + configuredSettings = settings; + configuredMasterVolume = Number.isFinite(masterVolume) + ? Math.max(0, Math.min(1, masterVolume)) + : 0.8; + applyCombatAudioSettings(); +} + +function positionPanner( + audioContext: AudioContext, + event: CombatPresentationEvent, +): PannerNode | StereoPannerNode { + if (typeof audioContext.createPanner === "function") { + const panner = audioContext.createPanner(); + panner.panningModel = "HRTF"; + panner.distanceModel = "inverse"; + panner.refDistance = event.actorGroup === "player" ? 8 : 5; + panner.maxDistance = 55; + panner.rolloffFactor = event.actorGroup === "player" ? 0.15 : 0.8; + panner.positionX.value = event.origin[0]; + panner.positionY.value = event.origin[1]; + panner.positionZ.value = event.origin[2]; + return panner; + } + return audioContext.createStereoPanner(); +} + +function trimVoices(): void { + while (activeVoices.length >= MAX_COMBAT_VOICES) activeVoices.shift()?.stop(); +} + +function registerVoice(voice: ActiveVoice): () => void { + trimVoices(); + activeVoices.push(voice); + return () => { + const index = activeVoices.indexOf(voice); + if (index >= 0) activeVoices.splice(index, 1); + }; +} + +const SCHOOL_FREQUENCY: Readonly> = { + physical: 115, + arcane: 520, + fire: 190, + frost: 720, + nature: 360, + shadow: 145, + holy: 660, +}; + +function playSynthesizedCombatCue(event: CombatPresentationEvent): void { + const audioContext = ensureContext(); + if (!audioContext || !groupGains || !configuredSettings?.audioEnabled[event.actorGroup]) return; + void audioContext.resume().catch(() => undefined); + const oscillator = audioContext.createOscillator(); + const envelope = audioContext.createGain(); + const panner = positionPanner(audioContext, event); + const start = audioContext.currentTime; + const isImpact = event.phase === "impact" || event.delivery === "melee"; + const duration = event.phase === "cast-start" ? 0.22 : isImpact ? 0.12 : event.phase === "tick" ? 0.1 : 0.18; + const base = SCHOOL_FREQUENCY[event.school]; + oscillator.type = event.school === "physical" ? "sawtooth" : event.school === "holy" ? "sine" : "triangle"; + oscillator.frequency.setValueAtTime(base * (event.phase === "cast-start" ? 0.7 : 1), start); + oscillator.frequency.exponentialRampToValueAtTime(Math.max(35, base * (isImpact ? 0.42 : 1.55)), start + duration); + envelope.gain.setValueAtTime(0.0001, start); + envelope.gain.exponentialRampToValueAtTime(event.actorGroup === "player" ? 0.12 : 0.085, start + 0.015); + envelope.gain.exponentialRampToValueAtTime(0.0001, start + duration); + oscillator.connect(envelope); + envelope.connect(panner); + panner.connect(groupGains[event.actorGroup]); + let stopped = false; + const voice: ActiveVoice = { + group: event.actorGroup, + stop: () => { + if (stopped) return; + stopped = true; + try { oscillator.stop(); } catch { /* already stopped */ } + }, + }; + const unregister = registerVoice(voice); + oscillator.onended = () => { + unregister(); + oscillator.disconnect(); + envelope.disconnect(); + panner.disconnect(); + }; + oscillator.start(start); + oscillator.stop(start + duration + 0.02); +} + +function weightedSound(event: CombatPresentationEvent): CombatEffectSoundAsset | null { + const sounds = combatEffectManifestEntry(event.sourceSpellId, event.source)?.sounds ?? []; + const playable = sounds.filter((sound) => sound.url); + if (!playable.length) return null; + const total = playable.reduce((sum, sound) => sum + Math.max(1, sound.weight ?? 1), 0); + let cursor = (event.id * 0.61803398875 % 1) * total; + for (const sound of playable) { + cursor -= Math.max(1, sound.weight ?? 1); + if (cursor <= 0) return sound; + } + return playable[playable.length - 1] ?? null; +} + +async function decodeAudio(url: string): Promise { + const audioContext = ensureContext(); + if (!audioContext) return null; + if (!decodedBuffers.has(url)) { + decodedBuffers.set(url, fetch(url) + .then((response) => response.ok ? response.arrayBuffer() : Promise.reject(new Error(String(response.status)))) + .then((data) => audioContext.decodeAudioData(data)) + .catch(() => null)); + } + return decodedBuffers.get(url)!; +} + +export async function playMasterAudioCue( + url: string, + volume = 1, +): Promise<(() => void) | null> { + const audioContext = ensureContext(); + const buffer = await decodeAudio(url); + if (!audioContext || !buffer || !masterGain) return null; + void audioContext.resume().catch(() => undefined); + const source = audioContext.createBufferSource(); + const envelope = audioContext.createGain(); + source.buffer = buffer; + envelope.gain.value = Math.max(0, Math.min(1, volume)); + source.connect(envelope); + envelope.connect(masterGain); + let stopped = false; + const stop = () => { + if (stopped) return; + stopped = true; + activeMasterVoices.delete(stop); + try { source.stop(); } catch { /* already stopped */ } + }; + activeMasterVoices.add(stop); + source.onended = () => { + stopped = true; + activeMasterVoices.delete(stop); + source.disconnect(); + envelope.disconnect(); + }; + source.start(); + return stop; +} + +async function playBufferedCombatCue(event: CombatPresentationEvent, sound: CombatEffectSoundAsset): Promise { + if (!sound.url) return false; + const audioContext = ensureContext(); + const buffer = await decodeAudio(sound.url); + if (!audioContext || !buffer || !groupGains || !configuredSettings?.audioEnabled[event.actorGroup]) return false; + void audioContext.resume().catch(() => undefined); + const source = audioContext.createBufferSource(); + const envelope = audioContext.createGain(); + const panner = positionPanner(audioContext, event); + source.buffer = buffer; + envelope.gain.value = Math.max(0, Math.min(1, sound.volume ?? 1)); + source.connect(envelope); + envelope.connect(panner); + panner.connect(groupGains[event.actorGroup]); + let stopped = false; + const voice: ActiveVoice = { + group: event.actorGroup, + stop: () => { + if (stopped) return; + stopped = true; + try { source.stop(); } catch { /* already stopped */ } + }, + }; + const unregister = registerVoice(voice); + source.onended = () => { + unregister(); + source.disconnect(); + envelope.disconnect(); + panner.disconnect(); + }; + source.start(); + return true; +} + +export function playCombatAudio(event: CombatPresentationEvent): void { + if (event.phase === "cast-cancel") { + stopCombatAudioGroup(event.actorGroup); + return; + } + if (!configuredSettings?.audioEnabled[event.actorGroup] || configuredSettings.audioVolume[event.actorGroup] <= 0) return; + const sound = weightedSound(event); + if (!sound) { + playSynthesizedCombatCue(event); + return; + } + void playBufferedCombatCue(event, sound).then((played) => { + if (!played) playSynthesizedCombatCue(event); + }); +} + +export function stopCombatAudioGroup(group: CombatActorGroup): void { + for (const voice of [...activeVoices]) { + if (voice.group === group) voice.stop(); + } +} + +export function resetCombatAudio(): void { + for (const voice of [...activeVoices]) voice.stop(); + for (const stop of [...activeMasterVoices]) stop(); + activeVoices.length = 0; +} + +export function setCombatAudioListener( + position: readonly [number, number, number], + forward: readonly [number, number, number], + up: readonly [number, number, number] = [0, 1, 0], +): void { + if (!context) return; + const listener = context.listener; + const now = context.currentTime; + listener.positionX?.setTargetAtTime(position[0], now, 0.01); + listener.positionY?.setTargetAtTime(position[1], now, 0.01); + listener.positionZ?.setTargetAtTime(position[2], now, 0.01); + listener.forwardX?.setTargetAtTime(forward[0], now, 0.01); + listener.forwardY?.setTargetAtTime(forward[1], now, 0.01); + listener.forwardZ?.setTargetAtTime(forward[2], now, 0.01); + listener.upX?.setTargetAtTime(up[0], now, 0.01); + listener.upY?.setTargetAtTime(up[1], now, 0.01); + listener.upZ?.setTargetAtTime(up[2], now, 0.01); +} + +export function activeCombatAudioVoiceCount(): number { + return activeVoices.length; +} diff --git a/src/game/combatPresentation.test.ts b/src/game/combatPresentation.test.ts new file mode 100644 index 00000000..049b9d8f --- /dev/null +++ b/src/game/combatPresentation.test.ts @@ -0,0 +1,87 @@ +import { describe, expect, it } from "vitest"; +import { abilityById } from "./abilityCatalog"; +import { + DEFAULT_COMBAT_PRESENTATION_SETTINGS, + combatEffectManifestEntry, + combatEffectStyle, + combatPresentationSessionId, + emitCombatPresentation, + normalizeCombatPresentationSettings, + presentationDeliveryForAbility, + presentationSchoolForAbility, + resetCombatPresentationSession, + subscribeCombatPresentation, + type CombatPresentationMessage, +} from "./combatPresentation"; + +describe("combat presentation", () => { + it("normalizes owner settings without leaking partial or invalid values", () => { + expect(normalizeCombatPresentationSettings({ + vfxQuality: "low", + vfxEnabled: { player: false }, + audioEnabled: { enemy: false }, + audioVolume: { player: 2, party: -1, enemy: 0.35 }, + })).toEqual({ + vfxQuality: "low", + vfxEnabled: { player: false, party: true, enemy: true }, + audioEnabled: { player: true, party: true, enemy: false }, + audioVolume: { player: 1, party: 0, enemy: 0.35 }, + }); + expect(normalizeCombatPresentationSettings(null)).toEqual(DEFAULT_COMBAT_PRESENTATION_SETTINGS); + }); + + it("delivers immutable, exactly-once events and a session reset", () => { + const messages: CombatPresentationMessage[] = []; + const unsubscribe = subscribeCombatPresentation((message) => messages.push(message)); + const origin = [1, 2, 3] as [number, number, number]; + const event = emitCombatPresentation({ + occurredAt: 1_000, + phase: "release", + actorGroup: "player", + sourceActorId: "player", + targetActorId: "mob", + abilityId: "fixture", + sourceSpellId: 116, + name: "Frostbolt", + source: "wow335", + school: "frost", + delivery: "projectile", + origin, + targetPosition: [8, 0, 0], + }); + origin[0] = 99; + const nextSession = resetCombatPresentationSession(); + unsubscribe(); + + expect(messages).toHaveLength(2); + expect(messages[0]).toEqual({ kind: "event", event }); + expect(event.origin).toEqual([1, 2, 3]); + expect(messages[1]).toEqual({ kind: "reset", sessionId: nextSession }); + expect(combatPresentationSessionId()).toBe(nextSession); + }); + + it("uses authentic source descriptors and school/delivery fallbacks", () => { + const frostbolt = abilityById("mage-frostbolt"); + expect(frostbolt).not.toBeNull(); + expect(presentationSchoolForAbility(frostbolt!)).toBe("frost"); + expect(presentationDeliveryForAbility(frostbolt!)).toBe("projectile"); + expect(combatEffectManifestEntry(999_999, "wow335")).toBeNull(); + const style = combatEffectStyle({ + id: 1, + sessionId: 1, + occurredAt: 1, + phase: "release", + actorGroup: "player", + sourceActorId: "player", + abilityId: "mage-frostbolt", + sourceSpellId: 999_999, + name: "Frostbolt", + source: "wow335", + school: "frost", + delivery: "projectile", + origin: [0, 0, 0], + }); + expect(style.authentic).toBe(false); + expect(style.sourceModelNames).toEqual([]); + }); +}); diff --git a/src/game/combatPresentation.ts b/src/game/combatPresentation.ts new file mode 100644 index 00000000..cc742d10 --- /dev/null +++ b/src/game/combatPresentation.ts @@ -0,0 +1,295 @@ +import type { AbilityDefinition, AbilityEffect } from "./abilityCatalog"; + +export type CombatActorGroup = "player" | "party" | "enemy"; +export type CombatVfxQuality = "off" | "low" | "high"; +export type CombatPresentationPhase = + | "cast-start" + | "cast-cancel" + | "release" + | "impact" + | "tick" + | "aura-start" + | "aura-end"; +export type CombatPresentationDelivery = "melee" | "projectile" | "area" | "channel" | "aura"; +export type CombatPresentationSchool = + | "physical" + | "arcane" + | "fire" + | "frost" + | "nature" + | "shadow" + | "holy"; +export type CombatPresentationSource = "wow335" | "ascension" | "runewaker" | "fallback"; +export type CombatPresentationPosition = readonly [number, number, number]; + +export interface CombatPresentationSettings { + readonly vfxQuality: CombatVfxQuality; + readonly vfxEnabled: Readonly>; + readonly audioEnabled: Readonly>; + readonly audioVolume: Readonly>; +} + +const ACTOR_GROUPS: readonly CombatActorGroup[] = ["player", "party", "enemy"]; + +export const DEFAULT_COMBAT_PRESENTATION_SETTINGS: CombatPresentationSettings = Object.freeze({ + vfxQuality: "high", + vfxEnabled: Object.freeze({ player: true, party: true, enemy: true }), + audioEnabled: Object.freeze({ player: true, party: true, enemy: true }), + audioVolume: Object.freeze({ player: 1, party: 1, enemy: 1 }), +}); + +function finiteVolume(value: unknown, fallback: number): number { + return typeof value === "number" && Number.isFinite(value) + ? Math.max(0, Math.min(1, value)) + : fallback; +} + +function booleanGroups( + value: unknown, + fallback: Readonly>, +): Readonly> { + const record = value && typeof value === "object" && !Array.isArray(value) + ? value as Partial> + : {}; + return Object.freeze(Object.fromEntries(ACTOR_GROUPS.map((group) => [ + group, + typeof record[group] === "boolean" ? record[group] : fallback[group], + ])) as Record); +} + +function volumeGroups( + value: unknown, + fallback: Readonly>, +): Readonly> { + const record = value && typeof value === "object" && !Array.isArray(value) + ? value as Partial> + : {}; + return Object.freeze(Object.fromEntries(ACTOR_GROUPS.map((group) => [ + group, + finiteVolume(record[group], fallback[group]), + ])) as Record); +} + +export function normalizeCombatPresentationSettings( + value: unknown, + fallback: CombatPresentationSettings = DEFAULT_COMBAT_PRESENTATION_SETTINGS, +): CombatPresentationSettings { + const record = value && typeof value === "object" && !Array.isArray(value) + ? value as Partial> + : {}; + const vfxQuality = record.vfxQuality === "off" || record.vfxQuality === "low" || record.vfxQuality === "high" + ? record.vfxQuality + : fallback.vfxQuality; + return Object.freeze({ + vfxQuality, + vfxEnabled: booleanGroups(record.vfxEnabled, fallback.vfxEnabled), + audioEnabled: booleanGroups(record.audioEnabled, fallback.audioEnabled), + audioVolume: volumeGroups(record.audioVolume, fallback.audioVolume), + }); +} + +export interface CombatPresentationEvent { + readonly id: number; + readonly sessionId: number; + readonly occurredAt: number; + readonly phase: CombatPresentationPhase; + readonly actorGroup: CombatActorGroup; + readonly sourceActorId: string; + readonly targetActorId?: string; + readonly abilityId: string; + readonly sourceSpellId?: number; + readonly name: string; + readonly source: CombatPresentationSource; + readonly school: CombatPresentationSchool; + readonly delivery: CombatPresentationDelivery; + readonly origin: CombatPresentationPosition; + readonly targetPosition?: CombatPresentationPosition; + readonly radius?: number; + readonly durationMs?: number; +} + +export type CombatPresentationEventInput = Omit; + +export type CombatPresentationMessage = + | { readonly kind: "event"; readonly event: CombatPresentationEvent } + | { readonly kind: "reset"; readonly sessionId: number }; + +type CombatPresentationListener = (message: CombatPresentationMessage) => void; +const presentationListeners = new Set(); +let presentationSequence = 0; +let presentationSessionId = 1; + +export function subscribeCombatPresentation(listener: CombatPresentationListener): () => void { + presentationListeners.add(listener); + return () => presentationListeners.delete(listener); +} + +export function emitCombatPresentation(input: CombatPresentationEventInput): CombatPresentationEvent { + presentationSequence += 1; + const event: CombatPresentationEvent = Object.freeze({ + ...input, + id: presentationSequence, + sessionId: presentationSessionId, + origin: [...input.origin] as CombatPresentationPosition, + ...(input.targetPosition + ? { targetPosition: [...input.targetPosition] as CombatPresentationPosition } + : {}), + }); + for (const listener of presentationListeners) listener({ kind: "event", event }); + return event; +} + +export function resetCombatPresentationSession(): number { + presentationSessionId += 1; + for (const listener of presentationListeners) { + listener({ kind: "reset", sessionId: presentationSessionId }); + } + return presentationSessionId; +} + +export function combatPresentationSessionId(): number { + return presentationSessionId; +} + +export interface CombatEffectPhaseAsset { + readonly model?: string; + readonly attachment?: string; + readonly scale?: number; +} + +export interface CombatEffectSoundAsset { + readonly url?: string; + readonly sourcePath?: string; + readonly weight?: number; + readonly volume?: number; + readonly minimumDistance?: number; + readonly maximumDistance?: number; +} + +export interface CombatEffectManifestEntry { + readonly key: string; + readonly source: Exclude; + readonly spellId: number; + readonly visualIds?: readonly number[]; + readonly phases?: Readonly>>; + readonly sounds?: readonly CombatEffectSoundAsset[]; +} + +interface GeneratedCombatEffectManifest { + readonly schemaVersion: number; + readonly entries: readonly CombatEffectManifestEntry[]; +} + +const COMBAT_EFFECT_MANIFEST_URL = "/assets/game/combat-effects/manifest.json"; +const manifestByKey = new Map(); +const manifestBySpellId = new Map(); +let manifestRequest: Promise | null = null; + +function installCombatEffectManifest(manifest: GeneratedCombatEffectManifest): void { + if (manifest.schemaVersion !== 1 || !Array.isArray(manifest.entries)) return; + for (const entry of manifest.entries) { + manifestByKey.set(entry.key, entry); + if (!manifestBySpellId.has(entry.spellId)) manifestBySpellId.set(entry.spellId, entry); + } +} + +export function preloadCombatEffectManifest(): Promise { + if (manifestRequest) return manifestRequest; + if (typeof fetch === "undefined") return Promise.resolve(); + manifestRequest = fetch(COMBAT_EFFECT_MANIFEST_URL) + .then((response) => response.ok ? response.json() : Promise.reject(new Error(String(response.status)))) + .then((manifest) => installCombatEffectManifest(manifest as GeneratedCombatEffectManifest)) + .catch(() => undefined); + return manifestRequest; +} + +export function combatEffectManifestEntry( + spellId: number | undefined, + source?: CombatPresentationSource, +): CombatEffectManifestEntry | null { + if (!spellId) return null; + if (source && source !== "fallback") { + const exact = manifestByKey.get(`${source}:${spellId}`); + if (exact) return exact; + } + return manifestBySpellId.get(spellId) ?? null; +} + +function abilityHasEffect(ability: AbilityDefinition, kind: AbilityEffect["kind"]): boolean { + return ability.effects.some((effect) => effect.kind === kind); +} + +export function presentationSourceForAbility(ability: AbilityDefinition): CombatPresentationSource { + if (ability.source === "runewaker") return "runewaker"; + if (ability.source?.startsWith("ascension") || ability.source?.startsWith("coa")) return "ascension"; + return "wow335"; +} + +export function presentationSchoolForAbility(ability: AbilityDefinition): CombatPresentationSchool { + const name = `${ability.name} ${ability.description}`.toLowerCase(); + if (/fire|flame|burn|inferno|pyro|molten/.test(name)) return "fire"; + if (/frost|ice|rime|chill|snow/.test(name)) return "frost"; + if (/shadow|void|curse|corrupt|death|plague|fel|blood/.test(name)) return "shadow"; + if (/arcane|mana|time|chron|runic|astral/.test(name)) return "arcane"; + if (/holy|light|smite|divine|sun|heal|renew|rejuven|salvation|blessing/.test(name)) return "holy"; + if (/nature|earth|storm|lightning|thunder|wind|wrath|root|poison|venom/.test(name)) return "nature"; + if (abilityHasEffect(ability, "heal") || abilityHasEffect(ability, "hot") || abilityHasEffect(ability, "resurrection")) { + return ["druid", "shaman", "rom-druid", "rom-warden"].includes(ability.classId) ? "nature" : "holy"; + } + return "physical"; +} + +export function presentationDeliveryForAbility(ability: AbilityDefinition): CombatPresentationDelivery { + if (ability.castMode === "channel") return "channel"; + if (ability.radius !== undefined && ability.radius > 0) return "area"; + if (ability.target === "hostile") return ability.range.max <= 4.5 ? "melee" : "projectile"; + if (abilityHasEffect(ability, "apply-aura") || abilityHasEffect(ability, "shield") || abilityHasEffect(ability, "hot")) { + return "aura"; + } + return "projectile"; +} + +export function presentationSourceForSpellId(spellId: number | undefined): CombatPresentationSource { + if (!spellId) return "fallback"; + const mapped = manifestBySpellId.get(spellId); + if (mapped) return mapped.source; + return spellId >= 490_000 && spellId < 600_000 ? "runewaker" : "wow335"; +} + +export interface CombatEffectStyle { + readonly primary: string; + readonly secondary: string; + readonly emissive: number; + readonly authentic: boolean; + readonly sourceModelNames: readonly string[]; +} + +const SCHOOL_STYLE: Readonly>> = { + physical: { primary: "#f3d18a", secondary: "#ffffff", emissive: 1.2 }, + arcane: { primary: "#b774ff", secondary: "#76d8ff", emissive: 1.8 }, + fire: { primary: "#ff6a20", secondary: "#ffd24a", emissive: 2.2 }, + frost: { primary: "#72d8ff", secondary: "#e8fbff", emissive: 1.8 }, + nature: { primary: "#64e06e", secondary: "#d4ff73", emissive: 1.7 }, + shadow: { primary: "#8a4de8", secondary: "#ed5cff", emissive: 1.9 }, + holy: { primary: "#ffe67a", secondary: "#fff7d0", emissive: 2 }, +}; + +export function combatEffectStyle(event: CombatPresentationEvent): CombatEffectStyle { + const entry = combatEffectManifestEntry(event.sourceSpellId, event.source); + const sourceModelNames = Object.values(entry?.phases ?? {}) + .flatMap((assets) => assets ?? []) + .flatMap((asset) => asset.model ? [asset.model] : []); + const inferred = sourceModelNames.join(" ").toLowerCase(); + const school = /fire|flame|molten/.test(inferred) + ? "fire" + : /frost|ice|snow/.test(inferred) + ? "frost" + : /shadow|void|dark/.test(inferred) + ? "shadow" + : /holy|light|heal/.test(inferred) + ? "holy" + : /nature|earth|lightning|wind/.test(inferred) + ? "nature" + : event.school; + return { ...SCHOOL_STYLE[school], authentic: Boolean(entry), sourceModelNames }; +} diff --git a/src/game/combatStore.test.ts b/src/game/combatStore.test.ts index 853e1ca7..7fcbf94b 100644 --- a/src/game/combatStore.test.ts +++ b/src/game/combatStore.test.ts @@ -20,6 +20,7 @@ import { EMPTY_ITEM_STATS } from "./itemStats"; import { abilitiesForClass, defaultActionBarForClass } from "./abilityCatalog"; import { defaultActionBindings } from "./actionBindings"; import { deriveCharacterStats } from "./wotlkStats"; +import { subscribeCombatPresentation, type CombatPresentationEvent } from "./combatPresentation"; function allocateTalentRanks(name: string, ranks: number): void { const talent = TALENT_NODES.find((node) => node.name === name); @@ -94,6 +95,26 @@ describe("combat store", () => { expect(useCombatStore.getState().mobs.ravager.engaged).toBe(true); }); + it("emits exactly one cast and release event and cancels presentation with the cast", () => { + useCombatStore.getState().initializeCharacter({ classId: "mage", level: 1 }); + registerTarget("presentation-target", [10, 0, 0]); + const events: CombatPresentationEvent[] = []; + const unsubscribe = subscribeCombatPresentation((message) => { + if (message.kind === "event") events.push(message.event); + }); + + expect(useCombatStore.getState().castAbility("mage-frostbolt", [0, 0, 0], 1_000).ok).toBe(true); + useCombatStore.getState().tick(0.1, 2_500); + expect(events.filter((event) => event.abilityId === "mage-frostbolt").map((event) => event.phase)) + .toEqual(["cast-start", "release", "impact"]); + + expect(useCombatStore.getState().castAbility("mage-frostbolt", [0, 0, 0], 4_000).ok).toBe(true); + expect(useCombatStore.getState().cancelCast()).toBe(true); + expect(events.filter((event) => event.abilityId === "mage-frostbolt").map((event) => event.phase)) + .toEqual(["cast-start", "release", "impact", "cast-start", "cast-cancel"]); + unsubscribe(); + }); + it("does not cast or bind Priest Holy Concentration", () => { const abilityId = "wow335-priest-holy-concentration"; expect(useCombatStore.getState().castAbility(abilityId, undefined, 1_000)).toMatchObject({ @@ -385,6 +406,94 @@ describe("combat store", () => { expect(useCombatStore.getState().health).toBe(healthBefore - 12); }); + it("automatically engages a dungeon pack when a living party actor enters its aggro range", () => { + const partyMemberId = preparePartyMember(0, [40, 0, 0]); + for (const [id, position] of [["proximity-pack:a", [20, 0, 0]], ["proximity-pack:b", [22, 0, 0]]] as const) { + setMobPosition(id, position); + useCombatStore.getState().registerMob(id, { + name: id, + maxHealth: 100, + }); + } + setMobPosition("proximity-boss", [100, 0, 0]); + useCombatStore.getState().registerMob("proximity-boss", { + name: "Proximity Boss", + boss: true, + maxHealth: 100, + }); + + expect(useCombatStore.getState().mobs["proximity-pack:a"].aggroRange).toBe(16); + expect(useCombatStore.getState().mobs["proximity-boss"].aggroRange).toBe(20); + + expect(useCombatStore.getState().engageNearbyMobs(1_000, [0, 0, 0])).toBe(0); + expect(useCombatStore.getState().mobs["proximity-pack:a"].engaged).toBe(false); + + updatePartyRuntimePosition(partyMemberId, 27, 0, 0); + expect(useCombatStore.getState().engageNearbyMobs(1_100, [0, 0, 0])).toBe(1); + expect(useCombatStore.getState().mobs["proximity-pack:a"]).toMatchObject({ + engaged: true, + targetActorId: partyMemberId, + homePosition: [20, 0, 0], + }); + expect(useCombatStore.getState().mobs["proximity-pack:b"]).toMatchObject({ + engaged: true, + targetActorId: partyMemberId, + homePosition: [22, 0, 0], + }); + }); + + it("uses 3D distance for proximity aggro so stacked dungeon floors do not pull", () => { + setMobPosition("upper-floor-mob", [0, 20, 0]); + useCombatStore.getState().registerMob("upper-floor-mob", { + name: "Upper Floor Mob", + maxHealth: 100, + }); + + expect(useCombatStore.getState().engageNearbyMobs(1_000, [0, 0, 0])).toBe(0); + expect(useCombatStore.getState().mobs["upper-floor-mob"].engaged).toBe(false); + expect(useCombatStore.getState().engageNearbyMobs(1_100, [0, 8, 0])).toBe(1); + expect(useCombatStore.getState().mobs["upper-floor-mob"].engaged).toBe(true); + }); + + it("anchors a roaming mob at the pull location and keeps aggro across vertical terrain", () => { + const id = "kresh-patrol:kresh-roaming"; + setMobPosition(id, [0, -70, 0]); + useCombatStore.getState().registerMob(id, { + name: "Kresh", + boss: true, + maxHealth: 100, + leashRange: 55, + xpReward: 0, + }); + + // Kresh can travel far from the position where his model first mounted. + // His leash must begin at the patrol position where combat actually starts. + setMobPosition(id, [100, -106, 0]); + useCombatStore.getState().damageMob(id, 10, 1_000); + expect(useCombatStore.getState().mobs[id]).toMatchObject({ + health: 90, + engaged: true, + homePosition: [100, -106, 0], + }); + + // A player falling from the ledge can be vertically farther than the leash + // while remaining beside the encounter in the dungeon's horizontal plane. + useCombatStore.getState().advanceMobCombat(1_450, [102, -30, 0]); + expect(useCombatStore.getState().mobs[id]).toMatchObject({ + health: 90, + engaged: true, + combatPhase: "chasing", + }); + + // Horizontal distance still enforces the normal evade/reset boundary. + useCombatStore.getState().advanceMobCombat(1_500, [156, -106, 0]); + expect(useCombatStore.getState().mobs[id]).toMatchObject({ + health: 100, + engaged: false, + combatPhase: "returning", + }); + }); + it("tracks damage and effective-healing threat independently for every engaged mob", () => { for (const id of ["threat-pack:a", "threat-pack:b"]) { useCombatStore.getState().registerMob(id, { name: id, maxHealth: 500, xpReward: 0 }); @@ -728,11 +837,13 @@ describe("combat store", () => { expect(useCombatStore.getState().talentRanks).toEqual({}); expect(useCombatStore.getState().settings.showThreatMeter).toBe(false); + expect(useCombatStore.getState().settings.showMobAggroRanges).toBe(false); useCombatStore.getState().updateSettings({ masterVolume: 9, uiScale: 0.1, minimapRotation: "north-up", showThreatMeter: true, + showMobAggroRanges: true, threatMeterPosition: { x: -2, y: 4 }, }); expect(useCombatStore.getState().settings).toMatchObject({ @@ -740,6 +851,7 @@ describe("combat store", () => { uiScale: 0.75, minimapRotation: "north-up", showThreatMeter: true, + showMobAggroRanges: true, threatMeterPosition: { x: 0, y: 1 }, }); useCombatStore.getState().initializeCharacter({ classId: "priest" }); diff --git a/src/game/combatStore.ts b/src/game/combatStore.ts index 26cb063c..160a56fc 100644 --- a/src/game/combatStore.ts +++ b/src/game/combatStore.ts @@ -153,6 +153,16 @@ import { type ThreatSource, type ThreatTable, } from "./aggro"; +import { distanceSquared, planarDistanceSquared } from "./mobAi"; +import { + emitCombatPresentation, + presentationDeliveryForAbility, + presentationSchoolForAbility, + presentationSourceForAbility, + presentationSourceForSpellId, + resetCombatPresentationSession, + type CombatPresentationPhase, +} from "./combatPresentation"; /** Stable target id used by named player auras and HUD consumers. */ export const PLAYER_AURA_ENTITY_ID = PLAYER_AGGRO_ID; @@ -166,6 +176,7 @@ export type MinimapRotation = "north-up" | "player-up"; export interface GameplaySettings { readonly showMobHealthBars: boolean; + readonly showMobAggroRanges: boolean; readonly showTargetFrame: boolean; readonly showThreatMeter: boolean; readonly threatMeterPosition: NormalizedHudPosition; @@ -179,6 +190,7 @@ export interface GameplaySettings { export const DEFAULT_GAMEPLAY_SETTINGS: GameplaySettings = Object.freeze({ showMobHealthBars: true, + showMobAggroRanges: false, showTargetFrame: true, showThreatMeter: false, threatMeterPosition: DEFAULT_THREAT_METER_POSITION, @@ -196,6 +208,9 @@ export const MOB_WOUND_ANIMATION_COOLDOWN_MS = 650; export const EMPTY_CORPSE_DESPAWN_MS = 10_000; /** Looting cannot hide a corpse before its one-shot death animation has had time to land. */ export const MINIMUM_CORPSE_VISIBLE_MS = 1_500; +/** Default proximity pull radii for dungeon enemies, expressed in world units. */ +export const DEFAULT_MOB_AGGRO_RANGE = 16; +export const DEFAULT_BOSS_AGGRO_RANGE = 20; export interface MobStatus { readonly kind: MobStatusKind; @@ -276,6 +291,7 @@ export interface MobCombatState { readonly attackRange: number; readonly attackDamage: number; readonly swingMs: number; + readonly aggroRange: number; readonly leashRange: number; readonly moveSpeed: number; readonly attackRevision: number; @@ -397,6 +413,7 @@ export interface MobRegistration { readonly damageMultiplier?: number; readonly bonusLootChance?: number; readonly moveSpeed?: number; + readonly aggroRange?: number; readonly leashRange?: number; readonly attacks?: readonly EnemyAttackDefinition[]; readonly mechanicImmunities?: readonly AzerothCoreMechanic[]; @@ -504,6 +521,7 @@ export interface CombatState { damagePlayer: (amount: number, school?: DamageSchool, attackerLevel?: number) => number; healPlayer: (amount: number) => number; cancelCast: (message?: string) => boolean; + engageNearbyMobs: (now?: number, playerPosition?: CombatPosition) => number; advanceMobCombat: (now?: number, playerPosition?: CombatPosition) => number; tick: (deltaSeconds: number, now?: number) => void; resetEncounter: () => void; @@ -576,6 +594,85 @@ function nextAnimationEvent( return { revision: animationSequence, kind, ...(abilityId ? { abilityId } : {}) }; } +function emitPlayerAbilityPresentation( + ability: AbilityDefinition, + phase: CombatPresentationPhase, + occurredAt: number, + origin: CombatPosition, + targetId: string | null, + targetPosition: CombatPosition | null, +): void { + emitCombatPresentation({ + occurredAt, + phase, + actorGroup: "player", + sourceActorId: PLAYER_AGGRO_ID, + ...(targetId ? { targetActorId: targetId } : {}), + abilityId: ability.id, + sourceSpellId: ability.dbcSpellId, + name: ability.name, + source: presentationSourceForAbility(ability), + school: presentationSchoolForAbility(ability), + delivery: presentationDeliveryForAbility(ability), + origin, + targetPosition: targetPosition ?? origin, + ...(ability.radius === undefined ? {} : { radius: ability.radius }), + ...(ability.castTimeMs > 0 ? { durationMs: ability.castTimeMs } : {}), + }); +} + +function emitPlayerAbilityCancellation(abilityId: string, occurredAt: number, origin: CombatPosition): void { + const ability = abilityById(abilityId); + if (!ability) return; + emitPlayerAbilityPresentation(ability, "cast-cancel", occurredAt, origin, null, origin); +} + +function emitPlayerAbilityResolutionPresentation( + ability: AbilityDefinition, + occurredAt: number, + origin: CombatPosition, + targetId: string | null, + targetPosition: CombatPosition | null, +): void { + emitPlayerAbilityPresentation(ability, "release", occurredAt, origin, targetId, targetPosition); + emitPlayerAbilityPresentation( + ability, + presentationDeliveryForAbility(ability) === "aura" ? "aura-start" : "impact", + occurredAt, + origin, + targetId, + targetPosition, + ); +} + +function emitEnemyAttackPresentation( + mob: MobCombatState, + attack: EnemyAttackDefinition, + phase: CombatPresentationPhase, + occurredAt: number, + origin: CombatPosition, + targetActorId: AggroActorId | null, + targetPosition: CombatPosition | null, +): void { + emitCombatPresentation({ + occurredAt, + phase, + actorGroup: "enemy", + sourceActorId: mob.id, + ...(targetActorId ? { targetActorId } : {}), + abilityId: attack.id, + ...(attack.spellId === undefined ? {} : { sourceSpellId: attack.spellId }), + name: attack.name, + source: presentationSourceForSpellId(attack.spellId), + school: attack.school, + delivery: attack.delivery, + origin, + targetPosition: targetPosition ?? origin, + ...(attack.radius === undefined ? {} : { radius: attack.radius }), + ...((attack.castTimeMs ?? 0) > 0 ? { durationMs: attack.castTimeMs } : {}), + }); +} + function emptyCastResult(reason?: CastFailureReason, abilityId?: string): CastResult { return { ok: !reason, abilityId, reason, affectedMobIds: [], damage: 0, healing: 0, levelsGained: 0 }; } @@ -721,10 +818,7 @@ function eligibleAggroActorIds( const withinLeash = (position: CombatPosition | null) => { if (!position) return false; if (!home) return true; - const dx = position[0] - home[0]; - const dy = position[1] - home[1]; - const dz = position[2] - home[2]; - return dx * dx + dy * dy + dz * dz <= mob.leashRange * mob.leashRange; + return planarDistanceSquared(position, home) <= mob.leashRange * mob.leashRange; }; if (state.health > 0 && withinLeash(state.playerPosition)) eligible.add(PLAYER_AGGRO_ID); for (const member of usePartyStore.getState().members) { @@ -1266,6 +1360,7 @@ function normalizedSettings( ): GameplaySettings { return { showMobHealthBars: patch.showMobHealthBars ?? current.showMobHealthBars, + showMobAggroRanges: patch.showMobAggroRanges ?? current.showMobAggroRanges, showTargetFrame: patch.showTargetFrame ?? current.showTargetFrame, showThreatMeter: patch.showThreatMeter ?? current.showThreatMeter, threatMeterPosition: normalizeHudPosition( @@ -1444,6 +1539,7 @@ function summonedMobCombatState( attackRange: attack.range, attackDamage: stats.attackDamage, swingMs: stats.swingMs, + aggroRange: 0, leashRange: summoner.leashRange, moveSpeed: summoner.moveSpeed, attackRevision: 0, @@ -1749,34 +1845,76 @@ function mobGroupId(id: string): string { return separator > 0 ? id.slice(0, separator) : id; } +function engageMobGroup( + mobs: Record, + sourceId: string, + now: number, + sourceActorId: AggroActorId, +): boolean { + const groupId = mobGroupId(sourceId); + const groupWasEngaged = Object.entries(mobs).some(([id, mob]) => ( + mobGroupId(id) === groupId && mob.engaged && !mob.dead + )); + let changed = false; + for (const [id, mob] of Object.entries(mobs)) { + if (mob.dead || mob.despawned || mobGroupId(id) !== groupId) continue; + const threatByActor = groupWasEngaged + ? mob.threatByActor + : seedActorThreat(mob.threatByActor, sourceActorId); + mobs[id] = { + ...mob, + threatByActor, + targetActorId: mob.targetActorId ?? (groupWasEngaged ? null : sourceActorId), + engaged: true, + combatPhase: "chasing", + homePosition: groupWasEngaged + ? (mob.homePosition ?? getMobPosition(id)) + : (getMobPosition(id) ?? mob.homePosition), + abilityReadyAt: Object.keys(mob.abilityReadyAt).length + ? mob.abilityReadyAt + : initialEnemyAbilityReadyAt(mob, now), + nextAttackAt: mob.nextAttackAt > now ? mob.nextAttackAt : now + 450, + }; + changed = true; + } + return changed; +} + function engageMobGroupInWork( work: MutableCastWork, sourceId: string, now: number, sourceActorId: AggroActorId, ): void { - const groupId = mobGroupId(sourceId); - const groupWasEngaged = Object.entries(work.mobs).some(([id, mob]) => ( - mobGroupId(id) === groupId && mob.engaged && !mob.dead - )); - for (const [id, mob] of Object.entries(work.mobs)) { - if (mob.dead || mobGroupId(id) !== groupId) continue; - const threatByActor = groupWasEngaged - ? mob.threatByActor - : seedActorThreat(mob.threatByActor, sourceActorId); - work.mobs[id] = { - ...mob, - threatByActor, - targetActorId: mob.targetActorId ?? (groupWasEngaged ? null : sourceActorId), - engaged: true, - combatPhase: "chasing", - homePosition: mob.homePosition ?? getMobPosition(id), - abilityReadyAt: Object.keys(mob.abilityReadyAt).length - ? mob.abilityReadyAt - : initialEnemyAbilityReadyAt(mob, now), - nextAttackAt: mob.nextAttackAt > now ? mob.nextAttackAt : now + 450, - }; + engageMobGroup(work.mobs, sourceId, now, sourceActorId); +} + +function nearestAggroActorId( + state: Pick, + mobPosition: CombatPosition, + aggroRange: number, +): AggroActorId | null { + if (!Number.isFinite(aggroRange) || aggroRange <= 0) return null; + let nearestId: AggroActorId | null = null; + let nearestDistanceSquared = aggroRange * aggroRange; + if (state.health > 0) { + const playerDistanceSquared = distanceSquared(mobPosition, state.playerPosition); + if (playerDistanceSquared <= nearestDistanceSquared) { + nearestId = PLAYER_AGGRO_ID; + nearestDistanceSquared = playerDistanceSquared; + } } + for (const member of usePartyStore.getState().members) { + if (member.health <= 0) continue; + const position = getPartyRuntimePosition(member.id); + if (!position) continue; + const memberDistanceSquared = distanceSquared(mobPosition, position); + if (memberDistanceSquared < nearestDistanceSquared) { + nearestId = member.id; + nearestDistanceSquared = memberDistanceSquared; + } + } + return nearestId; } function mobResistanceForSchool( @@ -1893,7 +2031,7 @@ function damageMobInWork( forcedTarget: killed ? null : engagedMob.forcedTarget, engaged: !killed, combatPhase: killed ? "idle" : "chasing", - homePosition: mob.homePosition ?? getMobPosition(id), + homePosition: engagedMob.homePosition ?? getMobPosition(id), nextAttackAt: killed ? 0 : (mob.nextAttackAt > now ? mob.nextAttackAt : now + 450), activeCast: killed ? null : engagedMob.activeCast, woundRevision: canPlayWoundAnimation ? mob.woundRevision + 1 : mob.woundRevision, @@ -2266,6 +2404,7 @@ export const useCombatStore = create((set, get) => ({ ...initialState(), initializeCharacter: (profile) => { + resetCombatPresentationSession(); const classId = profile.classId; const secondaryClassId = profile.secondaryClassId ?? null; const raceId = profile.raceId ?? "human"; @@ -2371,6 +2510,15 @@ export const useCombatStore = create((set, get) => ({ attackRange + 1, registration.leashRange ?? existing?.leashRange ?? (boss ? 55 : 42), ); + const aggroRange = Math.max( + 0, + Math.min( + leashRange, + registration.aggroRange + ?? existing?.aggroRange + ?? (boss ? DEFAULT_BOSS_AGGRO_RANGE : DEFAULT_MOB_AGGRO_RANGE), + ), + ); const moveSpeed = Math.max( 0, registration.moveSpeed ?? existing?.moveSpeed ?? (boss ? 3.15 : 3.5), @@ -2403,6 +2551,7 @@ export const useCombatStore = create((set, get) => ({ attacks, attackRange, swingMs, + aggroRange, leashRange, moveSpeed, attackDamage, @@ -2454,6 +2603,7 @@ export const useCombatStore = create((set, get) => ({ attackRange, attackDamage, swingMs, + aggroRange, leashRange, moveSpeed, attackRevision: 0, @@ -2690,6 +2840,7 @@ export const useCombatStore = create((set, get) => ({ const movedWhileCasting = Boolean(cast && ( (next[0] - cast.origin[0]) ** 2 + (next[2] - cast.origin[2]) ** 2 > 0.04 )); + if (movedWhileCasting) emitPlayerAbilityCancellation(cast!.abilityId, Date.now(), next); return { playerPosition: next, activeCast: movedWhileCasting ? null : cast, @@ -2814,6 +2965,7 @@ export const useCombatStore = create((set, get) => ({ ? { playerAnimationEvent: nextAnimationEvent("ability-cancel", abilityId) } : {}), }); + if (completingCast) emitPlayerAbilityCancellation(abilityId, now, playerOrigin); return emptyCastResult(reason, abilityId); } @@ -2885,6 +3037,14 @@ export const useCombatStore = create((set, get) => ({ { abilityId: ability.id, targetId: targetId ?? undefined }, ), }); + emitPlayerAbilityPresentation( + ability, + "cast-start", + now, + playerOrigin, + targetId, + targetPosition, + ); return { ...emptyCastResult(), ok: true, abilityId: ability.id }; } @@ -3452,6 +3612,13 @@ export const useCombatStore = create((set, get) => ({ { abilityId: ability.id, targetId: targetId ?? undefined, amount: work.totalDamage || work.totalHealing }, ), }); + emitPlayerAbilityResolutionPresentation( + ability, + now, + playerOrigin, + targetId, + targetPosition, + ); return { ok: true, @@ -3611,7 +3778,9 @@ export const useCombatStore = create((set, get) => ({ : mob.forcedTarget, engaged: true, combatPhase: "chasing", - homePosition: mob.homePosition ?? getMobPosition(mobId), + homePosition: groupWasEngaged + ? (mob.homePosition ?? getMobPosition(mobId)) + : (getMobPosition(mobId) ?? mob.homePosition), abilityReadyAt: Object.keys(mob.abilityReadyAt).length ? mob.abilityReadyAt : initialEnemyAbilityReadyAt(mob, now), @@ -3706,9 +3875,30 @@ export const useCombatStore = create((set, get) => ({ playerAnimationEvent: nextAnimationEvent("ability-cancel", cast.abilityId), feedback: nextFeedback("error", message, { abilityId: cast.abilityId, targetId: cast.targetId ?? undefined }), }); + emitPlayerAbilityCancellation(cast.abilityId, Date.now(), get().playerPosition); return true; }, + engageNearbyMobs: (now = Date.now(), playerPosition) => { + const state = get(); + const runtimeState = playerPosition + ? { ...state, playerPosition } + : state; + const mobs: Record = { ...state.mobs }; + let engagedGroups = 0; + for (const id of Object.keys(mobs)) { + const mob = mobs[id]; + if (mob.dead || mob.despawned || mob.engaged || mob.aggroRange <= 0) continue; + const position = getMobPosition(id); + if (!position) continue; + const actorId = nearestAggroActorId(runtimeState, position, mob.aggroRange); + if (!actorId) continue; + if (engageMobGroup(mobs, id, now, actorId)) engagedGroups += 1; + } + if (engagedGroups > 0) set({ mobs }); + return engagedGroups; + }, + advanceMobCombat: (now = Date.now(), playerPosition) => { const state = get(); const runtimeState = playerPosition @@ -3852,6 +4042,15 @@ export const useCombatStore = create((set, get) => ({ attackAnimation = "cast"; lastAttackId = attack.id; nextAttackAt = enemyActiveCast.completesAt; + emitEnemyAttackPresentation( + mob, + attack, + "cast-start", + now, + position, + resolution.targetActorId, + targetPosition, + ); } else if (selectedAttack && !cannotAttack) { const attack = selectedAttack!; enemyActiveCast = null; @@ -3881,6 +4080,16 @@ export const useCombatStore = create((set, get) => ({ : attack.target === "primary" ? [resolution.targetActorId] : []; + const presentationTargetId = targets[0] ?? resolution.targetActorId; + emitEnemyAttackPresentation( + mob, + attack, + "release", + now, + position, + presentationTargetId, + actorPosition(runtimeState, presentationTargetId), + ); if (effect.kind === "damage") { const attackDamage = Math.max(0, Math.round(mob.attackDamage * effect.multiplier)); for (const actorId of targets) { @@ -4102,6 +4311,19 @@ export const useCombatStore = create((set, get) => ({ } let appliedDamage = 0; for (const hit of incomingHits) { + const impactOrigin = getMobPosition(hit.mob.id); + const impactTarget = actorPosition(get(), hit.actorId); + if (impactOrigin && impactTarget) { + emitEnemyAttackPresentation( + hit.mob, + hit.attack, + "impact", + now, + impactOrigin, + hit.actorId, + impactTarget, + ); + } if (hit.actorId === PLAYER_AGGRO_ID) { const current = get(); const defender = applyAuraStats( @@ -4437,6 +4659,23 @@ export const useCombatStore = create((set, get) => ({ work.resourcePools = rage.resourcePools; } if (result.amount > 0) autoAttackEvent = nextAnimationEvent("attack"); + if (result.amount > 0) { + const targetPosition = getMobPosition(autoAttackTargetId!); + emitCombatPresentation({ + occurredAt: now, + phase: "release", + actorGroup: "player", + sourceActorId: PLAYER_AGGRO_ID, + targetActorId: autoAttackTargetId!, + abilityId: "player-auto-attack", + name: "Auto Attack", + source: "fallback", + school: autoAttackSchool, + delivery: "melee", + origin: state.playerPosition, + targetPosition: targetPosition ?? state.playerPosition, + }); + } nextAutoAttackAt = now + profile.intervalMs; if (result.killed) { autoAttackTargetId = null; @@ -4530,6 +4769,31 @@ export const useCombatStore = create((set, get) => ({ amount, ...(effect.damageSchool ? { school: effect.damageSchool } : {}), }, nextTickAt); + if (ability) { + const sourceActorId = effect.sourceActorId; + const actorGroup = sourceActorId === PLAYER_AGGRO_ID ? "player" : "party"; + const origin = sourceActorId === PLAYER_AGGRO_ID + ? state.playerPosition + : getPartyRuntimePosition(sourceActorId) ?? state.playerPosition; + const targetPosition = effect.targetId + ? getMobPosition(effect.targetId) ?? getPartyRuntimePosition(effect.targetId) + : state.playerPosition; + emitCombatPresentation({ + occurredAt: nextTickAt, + phase: "tick", + actorGroup, + sourceActorId, + ...(effect.targetId ? { targetActorId: effect.targetId } : {}), + abilityId: ability.id, + sourceSpellId: ability.dbcSpellId, + name: ability.name, + source: presentationSourceForAbility(ability), + school: presentationSchoolForAbility(ability), + delivery: presentationDeliveryForAbility(ability), + origin, + targetPosition: targetPosition ?? origin, + }); + } remainingTicks -= 1; nextTickAt += effect.intervalMs; } @@ -4711,6 +4975,14 @@ export const useCombatStore = create((set, get) => ({ get().addHealingThreat(playerThreatSource(get(), ability.id, true), healed); } } + emitPlayerAbilityPresentation( + ability, + "tick", + nextTickAt, + get().playerPosition, + cast.targetId, + cast.targetId ? getMobPosition(cast.targetId) : get().playerPosition, + ); ticksCompleted += 1; nextTickAt += (cast.completesAt - cast.startedAt) / cast.totalTicks; } @@ -4724,6 +4996,16 @@ export const useCombatStore = create((set, get) => ({ targetId: cast.targetId ?? undefined, }), }); + if (ability) { + emitPlayerAbilityPresentation( + ability, + "release", + now, + get().playerPosition, + cast.targetId, + cast.targetId ? getMobPosition(cast.targetId) : get().playerPosition, + ); + } } else if (ticksCompleted !== cast.ticksCompleted) { set({ activeCast: { ...cast, ticksCompleted, nextTickAt } }); } @@ -4736,6 +5018,7 @@ export const useCombatStore = create((set, get) => ({ }, resetEncounter: () => set((state) => { + resetCombatPresentationSession(); for (const mob of Object.values(state.mobs)) { if (mob.summonedBy) removeMobPosition(mob.id); } diff --git a/src/game/enemyAttacks.ts b/src/game/enemyAttacks.ts index 2e2867ed..eab105be 100644 --- a/src/game/enemyAttacks.ts +++ b/src/game/enemyAttacks.ts @@ -94,6 +94,7 @@ export interface EnemyCombatDefinition { readonly healthMultiplier?: number; readonly damageMultiplier?: number; readonly moveSpeed?: number; + readonly aggroRange?: number; readonly leashRange?: number; readonly attacks: readonly EnemyAttackDefinition[]; } diff --git a/src/game/manastormClientCues.ts b/src/game/manastormClientCues.ts index 0391c19a..ae138f6a 100644 --- a/src/game/manastormClientCues.ts +++ b/src/game/manastormClientCues.ts @@ -121,14 +121,32 @@ export function manastormCueForStatusTransition( } function browserAudioFactory(url: string): ManastormAudioHandle { - return new Audio(url); + let stopPlayback: (() => void) | null = null; + let stopped = false; + const handle: ManastormAudioHandle = { + currentTime: 0, + preload: "auto", + volume: 1, + pause: () => { + stopped = true; + stopPlayback?.(); + stopPlayback = null; + }, + play: async () => { + stopped = false; + const stop = await playMasterAudioCue(url, handle.volume); + if (!stop) throw new Error("Web Audio is unavailable."); + if (stopped) stop(); + else stopPlayback = stop; + }, + }; + return handle; } export async function playManastormClientCue( cueId: ManastormPortalCueId, audioFactory: ManastormAudioFactory = browserAudioFactory, ): Promise { - if (audioFactory === browserAudioFactory && typeof Audio === "undefined") return false; const cue = manastormPortalAudioCue(cueId); try { activeAudio?.pause(); @@ -149,3 +167,4 @@ export function stopManastormClientCue(): void { activeAudio?.pause(); activeAudio = null; } +import { playMasterAudioCue } from "./combatAudio"; diff --git a/src/game/partyRuntime.ts b/src/game/partyRuntime.ts index 156bc8e4..1662ac3a 100644 --- a/src/game/partyRuntime.ts +++ b/src/game/partyRuntime.ts @@ -20,6 +20,11 @@ import { type WotlkAttackKind, } from "./wotlkStats"; import { useWailingEncounterStore } from "./wailingCavernsEncounter"; +import { + emitCombatPresentation, + type CombatPresentationDelivery, + type CombatPresentationSchool, +} from "./combatPresentation"; const OUT_OF_COMBAT_REGEN_FRACTION = 0.06; const ATTACK_ACQUISITION_RANGE = 30; @@ -30,6 +35,43 @@ const TANK_TAUNT_DURATION_MS = 3_000; let lastAdvanceAt = 0; let nextRegenAt = 0; +interface PartyPresentationIdentity { + readonly spellId: number; + readonly name: string; + readonly school: CombatPresentationSchool; + readonly delivery: CombatPresentationDelivery; +} + +function partyAttackPresentation(member: PartyMember): PartyPresentationIdentity { + if (!partyUsesRangedAttacks(member)) { + const spellId = member.classId === "rogue" ? 1752 + : member.classId === "death-knight" ? 45462 + : member.classId === "paladin" ? 20271 + : 78; + return { spellId, name: "Weapon Attack", school: "physical", delivery: "melee" }; + } + if (member.classId === "hunter") return { spellId: 56641, name: "Steady Shot", school: "physical", delivery: "projectile" }; + if (member.classId === "mage") return { spellId: 116, name: "Frostbolt", school: "frost", delivery: "projectile" }; + if (member.classId === "warlock") return { spellId: 686, name: "Shadow Bolt", school: "shadow", delivery: "projectile" }; + if (member.classId === "priest") return { spellId: 585, name: "Smite", school: "holy", delivery: "projectile" }; + if (member.classId === "druid") return { spellId: 5176, name: "Wrath", school: "nature", delivery: "projectile" }; + return { spellId: 403, name: "Lightning Bolt", school: "nature", delivery: "projectile" }; +} + +function partyHealPresentation(member: PartyMember): PartyPresentationIdentity { + if (member.classId === "paladin") return { spellId: 635, name: "Holy Light", school: "holy", delivery: "projectile" }; + if (member.classId === "shaman") return { spellId: 331, name: "Healing Wave", school: "nature", delivery: "projectile" }; + if (member.classId === "druid") return { spellId: 5185, name: "Healing Touch", school: "nature", delivery: "projectile" }; + return { spellId: 2061, name: "Flash Heal", school: "holy", delivery: "projectile" }; +} + +function partyTauntSpellId(member: PartyMember): number { + if (member.classId === "paladin") return 62124; + if (member.classId === "death-knight") return 56222; + if (member.classId === "druid") return 6795; + return 355; +} + export interface PartyBossObjective { readonly id: string; readonly name: string; @@ -455,6 +497,22 @@ export function advanceDungeonPartyCombat(now = Date.now()): void { const tauntSource: ThreatSource = { actorId: member.id, role: "tank" }; if (currentCombat.tauntMob(memberTargetId, tauntSource, TANK_TAUNT_DURATION_MS, now)) { runtimeMember = { ...runtimeMember, tauntReadyAt: now + TANK_TAUNT_COOLDOWN_MS }; + const tauntPresentation = { + occurredAt: now, + actorGroup: "party", + sourceActorId: member.id, + targetActorId: memberTargetId, + abilityId: `party-taunt:${member.id}`, + sourceSpellId: partyTauntSpellId(member), + name: "Taunt", + source: "wow335", + school: "physical", + delivery: "aura", + origin: memberPosition, + targetPosition, + } as const; + emitCombatPresentation({ ...tauntPresentation, phase: "release" }); + emitCombatPresentation({ ...tauntPresentation, phase: "aura-start" }); } } if (now < member.nextActionAt) { @@ -483,6 +541,23 @@ export function advanceDungeonPartyCombat(now = Date.now()): void { now, { actorId: member.id, role: member.role, abilityId: `party:${member.id}` }, ); + const presentation = partyAttackPresentation(member); + const attackPresentation = { + occurredAt: now, + actorGroup: "party", + sourceActorId: member.id, + targetActorId: memberTargetId, + abilityId: `party:${member.id}`, + sourceSpellId: presentation.spellId, + name: presentation.name, + source: "wow335", + school: presentation.school, + delivery: presentation.delivery, + origin: memberPosition, + targetPosition: targetPosition!, + } as const; + emitCombatPresentation({ ...attackPresentation, phase: "release" }); + emitCombatPresentation({ ...attackPresentation, phase: "impact" }); nextMembers[index] = { ...runtimeMember, status: desiredStatus, @@ -531,6 +606,30 @@ export function advanceDungeonPartyCombat(now = Date.now()): void { { actorId: healer.id, role: healer.role }, support.effectiveHealing, ); + const presentation = partyHealPresentation(healer); + const healerPosition = getPartyRuntimePosition(healer.id) ?? currentPlayer.playerPosition; + const presentationTargetId = support.targetId === "__player__" ? PLAYER_AGGRO_ID : support.targetId; + const targetPosition = presentationTargetId === PLAYER_AGGRO_ID + ? currentPlayer.playerPosition + : presentationTargetId + ? getPartyRuntimePosition(presentationTargetId) + : null; + const healPresentation = { + occurredAt: now, + actorGroup: "party", + sourceActorId: healer.id, + ...(presentationTargetId ? { targetActorId: presentationTargetId } : {}), + abilityId: `party-heal:${healer.id}`, + sourceSpellId: presentation.spellId, + name: presentation.name, + source: "wow335", + school: presentation.school, + delivery: presentation.delivery, + origin: healerPosition, + targetPosition: targetPosition ?? healerPosition, + } as const; + emitCombatPresentation({ ...healPresentation, phase: "release" }); + emitCombatPresentation({ ...healPresentation, phase: "impact" }); } const targetMapChanged = ( diff --git a/src/game/runewakerDungeonAnimation.test.ts b/src/game/runewakerDungeonAnimation.test.ts index 1cdfde25..ef6061d0 100644 --- a/src/game/runewakerDungeonAnimation.test.ts +++ b/src/game/runewakerDungeonAnimation.test.ts @@ -147,7 +147,7 @@ describe("RuneWaker dungeon creature animation coverage", () => { } } } - }, 60_000); + }, 120_000); it("ships every configured directly-convertible actor as native except documented pose/proxy cases", async () => { const recipes = await Promise.all( diff --git a/src/scene/CombatEffects.tsx b/src/scene/CombatEffects.tsx new file mode 100644 index 00000000..de0220e8 --- /dev/null +++ b/src/scene/CombatEffects.tsx @@ -0,0 +1,330 @@ +import { useEffect, useMemo, useRef, useState } from "react"; +import { useFrame, useThree } from "@react-three/fiber"; +import { + AdditiveBlending, + Color, + DoubleSide, + Group, + MeshBasicMaterial, + PointsMaterial, + Vector3, +} from "three"; +import { useShellStore } from "../app/shellStore"; +import { useCombatStore } from "../game/combatStore"; +import { + combatEffectStyle, + preloadCombatEffectManifest, + subscribeCombatPresentation, + type CombatPresentationEvent, + type CombatVfxQuality, +} from "../game/combatPresentation"; +import { + configureCombatAudio, + playCombatAudio, + resetCombatAudio, + setCombatAudioListener, + stopCombatAudioGroup, +} from "../game/combatAudio"; + +interface ActiveCombatEffect { + readonly key: string; + readonly event: CombatPresentationEvent; +} + +export interface CombatEffectsProps { + readonly active: boolean; + readonly safeGraphics?: boolean; +} + +const QUALITY_SYSTEM_LIMIT: Readonly> = { + off: 0, + low: 24, + high: 64, +}; + +const QUALITY_PARTICLE_COUNT: Readonly, number>> = { + low: 48, + high: 128, +}; + +function effectDurationMs(event: CombatPresentationEvent): number { + if (event.phase === "cast-start") return Math.max(280, Math.min(4_500, event.durationMs ?? 900)); + if (event.phase === "tick") return 320; + if (event.phase === "impact") return 420; + if (event.delivery === "melee") return 280; + if (event.delivery === "area") return 850; + if (event.delivery === "aura") return 950; + if (event.delivery === "channel") return 620; + if (event.delivery === "projectile" && event.targetPosition) { + const dx = event.targetPosition[0] - event.origin[0]; + const dy = event.targetPosition[1] - event.origin[1]; + const dz = event.targetPosition[2] - event.origin[2]; + return Math.max(180, Math.min(550, Math.hypot(dx, dy, dz) / 28 * 1_000)); + } + return 460; +} + +function deterministicParticles(seed: number, count: number): Float32Array { + const result = new Float32Array(count * 3); + for (let index = 0; index < count; index += 1) { + const angle = index * 2.399963229728653 + seed * 0.17; + const normalized = (index + 0.5) / count; + const radius = 0.12 + Math.sqrt(normalized) * 0.72; + result[index * 3] = Math.cos(angle) * radius; + result[index * 3 + 1] = (normalized - 0.45) * 1.4 + Math.sin(seed + index * 1.73) * 0.16; + result[index * 3 + 2] = Math.sin(angle) * radius; + } + return result; +} + +function CombatEffectPrimitive({ + event, + quality, + active, + onDone, +}: { + readonly event: CombatPresentationEvent; + readonly quality: Exclude; + readonly active: boolean; + readonly onDone: () => void; +}) { + const groupRef = useRef(null); + const pointsMaterialRef = useRef(null); + const primaryMaterialRef = useRef(null); + const secondaryMaterialRef = useRef(null); + const elapsedRef = useRef(0); + const doneRef = useRef(false); + const style = useMemo(() => combatEffectStyle(event), [event]); + const particleCount = QUALITY_PARTICLE_COUNT[quality]; + const positions = useMemo( + () => deterministicParticles(event.id, particleCount), + [event.id, particleCount], + ); + const origin = useMemo(() => new Vector3(...event.origin), [event.origin]); + const target = useMemo( + () => new Vector3(...(event.targetPosition ?? event.origin)), + [event.origin, event.targetPosition], + ); + const durationMs = effectDurationMs(event); + const projectile = event.phase === "release" + && event.delivery === "projectile" + && event.targetPosition !== undefined; + const effectPosition = projectile + ? origin + : event.phase === "cast-start" + ? origin + : target; + const isGround = event.delivery === "area"; + const initialY = effectPosition.y + (isGround ? 0.08 : event.delivery === "melee" ? 1 : 1.15); + + useFrame((_state, delta) => { + if (!active || doneRef.current || !groupRef.current) return; + elapsedRef.current += Math.min(0.05, delta) * 1_000; + const progress = Math.min(1, elapsedRef.current / durationMs); + const eased = 1 - (1 - progress) ** 3; + if (projectile) { + groupRef.current.position.lerpVectors(origin, target, eased); + groupRef.current.position.y += 1.05 + Math.sin(progress * Math.PI) * 0.28; + groupRef.current.scale.setScalar(0.72 + Math.sin(progress * Math.PI) * 0.32); + } else { + groupRef.current.rotation.y += delta * (event.school === "physical" ? 4 : 1.8); + const scale = event.phase === "cast-start" + ? 0.85 + Math.sin(progress * Math.PI * 3) * 0.08 + : 0.35 + eased * (event.delivery === "area" ? Math.max(1.2, event.radius ?? 2.4) : 1.75); + groupRef.current.scale.setScalar(scale); + if (!isGround && event.delivery !== "melee") groupRef.current.position.y = initialY + progress * 0.55; + } + const opacity = event.phase === "cast-start" + ? Math.min(1, (1 - progress) * 1.8) + : Math.max(0, 1 - progress); + if (pointsMaterialRef.current) opacity >= 0 && (pointsMaterialRef.current.opacity = opacity * 0.9); + if (primaryMaterialRef.current) primaryMaterialRef.current.opacity = opacity * 0.72; + if (secondaryMaterialRef.current) secondaryMaterialRef.current.opacity = opacity * 0.55; + if (progress >= 1) { + doneRef.current = true; + onDone(); + } + }); + + return ( + + + + + + + + {event.delivery === "melee" ? ( + + + + + ) : event.delivery === "area" ? ( + <> + + + + + + + + + + ) : ( + <> + + + + + + + + + + )} + {quality === "high" && event.school !== "physical" ? ( + + ) : null} + + ); +} + +export function CombatEffects({ active, safeGraphics = false }: CombatEffectsProps) { + const settings = useShellStore((state) => state.combatPresentationSettings); + const masterVolume = useCombatStore((state) => state.settings.masterVolume); + const [effects, setEffects] = useState([]); + const settingsRef = useRef(settings); + const activeRef = useRef(active); + const effectiveQuality: CombatVfxQuality = safeGraphics && settings.vfxQuality === "high" + ? "low" + : settings.vfxQuality; + const qualityRef = useRef(effectiveQuality); + const camera = useThree((state) => state.camera); + const forward = useMemo(() => new Vector3(), []); + + useEffect(() => { + settingsRef.current = settings; + qualityRef.current = safeGraphics && settings.vfxQuality === "high" ? "low" : settings.vfxQuality; + configureCombatAudio(settings, masterVolume); + if ( + qualityRef.current !== "off" + || Object.values(settings.audioEnabled).some(Boolean) + ) void preloadCombatEffectManifest(); + setEffects((current) => current.filter(({ event }) => ( + qualityRef.current !== "off" && settings.vfxEnabled[event.actorGroup] + ))); + for (const group of ["player", "party", "enemy"] as const) { + if (!settings.audioEnabled[group] || settings.audioVolume[group] <= 0) stopCombatAudioGroup(group); + } + }, [masterVolume, safeGraphics, settings]); + + useEffect(() => { + activeRef.current = active; + }, [active]); + + useEffect(() => subscribeCombatPresentation((message) => { + if (message.kind === "reset") { + setEffects([]); + resetCombatAudio(); + return; + } + const event = message.event; + if (activeRef.current) playCombatAudio(event); + setEffects((current) => { + const withoutCast = event.phase === "release" || event.phase === "cast-cancel" + ? current.filter((effect) => !( + effect.event.phase === "cast-start" + && effect.event.sourceActorId === event.sourceActorId + && effect.event.abilityId === event.abilityId + )) + : current; + const presentationSettings = settingsRef.current; + const quality = qualityRef.current; + if ( + event.phase === "cast-cancel" + || !activeRef.current + || quality === "off" + || !presentationSettings.vfxEnabled[event.actorGroup] + ) return withoutCast; + const limit = QUALITY_SYSTEM_LIMIT[quality]; + return [...withoutCast, { key: `${event.sessionId}:${event.id}`, event }].slice(-limit); + }); + }), []); + + useEffect(() => () => resetCombatAudio(), []); + + useFrame(() => { + camera.getWorldDirection(forward); + setCombatAudioListener( + [camera.position.x, camera.position.y, camera.position.z], + [forward.x, forward.y, forward.z], + ); + }); + + if (effectiveQuality === "off") return null; + return ( + + {effects.map((effect) => ( + setEffects((current) => current.filter((candidate) => candidate.key !== effect.key))} + /> + ))} + + ); +} diff --git a/src/scene/GameScene.tsx b/src/scene/GameScene.tsx index b8fc7756..80ac8a36 100644 --- a/src/scene/GameScene.tsx +++ b/src/scene/GameScene.tsx @@ -37,6 +37,7 @@ import { } from "../game/wailingCavernsEncounter"; import { WailingNaralexEvent } from "./WailingNaralexEvent"; import { GameGltfLoaderLifecycle } from "./useGameGLTF"; +import { CombatEffects } from "./CombatEffects"; export function GameScene() { const activeDungeonId = useGameStore((state) => state.activeDungeonId); @@ -240,6 +241,7 @@ export function GameScene() { /> + )} diff --git a/src/scene/MobPopulation.tsx b/src/scene/MobPopulation.tsx index eda9e2f3..b7b2a549 100644 --- a/src/scene/MobPopulation.tsx +++ b/src/scene/MobPopulation.tsx @@ -819,6 +819,7 @@ function ProxyMob({ }: ProxyMobProps) { const mob = useCombatStore((state) => state.mobs[instanceId]); const selected = useCombatStore((state) => state.selectedTargetId === instanceId); + const showAggroRanges = useCombatStore((state) => state.settings.showMobAggroRanges); const gameMode = useGameStore((state) => state.gameMode); const characterLevel = useCombatStore((state) => state.level); const manastormLevel = useManastormStore((state) => state.level); @@ -872,6 +873,7 @@ function ProxyMob({ damageMultiplier: baseDamageMultiplier * (manastormModifiers?.enemyStatMultiplier ?? 1), bonusLootChance: manastormModifiers?.bonusLootChance, moveSpeed: definition.combat?.moveSpeed, + aggroRange: definition.combat?.aggroRange, leashRange: definition.combat?.leashRange, attacks: definition.combat?.attacks, xpReward: gameMode === "manastorm" @@ -952,6 +954,24 @@ function ProxyMob({ )} + {showAggroRanges && gameMode === "dungeon" && mob && !dead && !mob.engaged ? ( + + + + + ) : null} + {boss && !dead ? ( <> diff --git a/src/styles.css b/src/styles.css index 8d71a8d7..31efa9b0 100644 --- a/src/styles.css +++ b/src/styles.css @@ -70,10 +70,13 @@ button { font: inherit; } .manastorm-affixes img { width: 10px; height: 10px; border-radius: 2px; object-fit: cover; } .manastorm-objective { position: absolute; - top: max(72px, calc(env(safe-area-inset-top) + 60px)); - left: 50%; + top: max(184px, calc(env(safe-area-inset-top) + 172px)); + right: max(12px, env(safe-area-inset-right)); + left: auto; display: flex; + width: min(260px, calc(100vw - 24px)); align-items: center; + justify-content: flex-start; gap: 7px; padding: 5px 10px; border: 1px solid rgba(174,203,211,.2); @@ -82,8 +85,9 @@ button { font: inherit; } color: #d8e7e8; font-size: 7px; letter-spacing: .08em; + text-align: left; text-transform: uppercase; - transform: translateX(-50%); + transform: none; backdrop-filter: blur(7px); } .manastorm-objective > span { color: #ac73ef; font-size: 12px; } @@ -1021,6 +1025,7 @@ kbd { color: var(--moss-bright); font: inherit; font-size: 0.64rem; } .spellbook-panel__ranks li > p { grid-column: 1 / -1; margin: 2px 0 0; color: #b8c0b5; font-size: 8px; line-height: 1.35; } .talents-panel { width: min(1180px, 100%); max-height: calc(100vh - 28px); } +.talents-panel--loading .game-panel__empty { display: grid; min-height: min(360px, 55vh); place-items: center; margin: 0; } .talents-panel__points { display: grid; grid-template-columns: auto auto; align-items: center; gap: 7px; } .talents-panel__points strong { color: #f0d477; font: 700 27px Georgia, serif; } .talents-panel__points span { max-width: 55px; color: var(--muted); font-size: 8px; line-height: 1.1; text-transform: uppercase; } @@ -1096,7 +1101,8 @@ kbd { color: var(--moss-bright); font: inherit; font-size: 0.64rem; } .options-panel { width: min(670px, 100%); } .options-panel__list { margin-top: 10px; } .option-row { display: grid; grid-template-columns: 1fr auto; align-items: center; gap: 12px; min-height: 42px; padding: 6px 2px; border-bottom: 1px solid rgba(198,214,170,.09); } -.option-row > span strong, .option-row > span small { display: block; } +.option-row > span { min-width: 0; } +.option-row > span strong, .option-row > span small { display: block; overflow-wrap: anywhere; } .option-row > span strong { font-size: 11px; } .option-row > span small { margin-top: 2px; color: var(--muted); font-size: 8px; } .option-row button { min-width: 68px; min-height: 29px; border: 1px solid rgba(191,209,159,.18); border-radius: 7px; background: rgba(255,255,255,.04); color: var(--ink); cursor: pointer; } @@ -1105,6 +1111,9 @@ kbd { color: var(--moss-bright); font: inherit; font-size: 0.64rem; } .option-stepper button { min-width: 30px; } .option-stepper output { font-size: 10px; text-align: center; } .options-panel__actions { display: flex; justify-content: flex-end; gap: 8px; margin-top: 12px; } +.options-panel__section-title { margin: 13px 0 3px; color: #f0d477; font: 700 13px Georgia, serif; letter-spacing: .04em; } +.options-panel__combat-group { display: contents; } +.option-audio-controls { display: flex; align-items: center; justify-content: flex-end; gap: 8px; } .ability-bindings-panel { width: min(980px, 100%); max-height: calc(100vh - 28px); } .ability-bindings__layers { display: grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap: 6px; margin: 10px 0; } @@ -1282,6 +1291,9 @@ kbd { color: var(--moss-bright); font: inherit; font-size: 0.64rem; } .action-bar__detail { width: 94px; margin-bottom: 18px; } .target-frame { top: 91px; width: 190px; } .spellbook-panel__list { grid-template-columns: 1fr; } + .options-panel .option-row { grid-template-columns: minmax(0, 1fr) auto; gap: 8px; } + .options-panel .option-audio-controls { grid-column: 1 / -1; width: 100%; justify-content: space-between; } + .options-panel__actions { position: sticky; bottom: -1px; padding-top: 8px; background: linear-gradient(transparent, rgba(5,14,10,.99) 28%); } .talents-panel__workspace { grid-template-columns: minmax(0, 1fr); } .talent-tree-board { max-width: 250px; } .talent-tree-board__canvas { max-width: 202px; } @@ -2370,17 +2382,27 @@ html[data-display-surface="bottom"] .single-context-toggle { display: none; } .manastorm-status > div strong { font-size: 14px; } .manastorm-status > p b { font-size: 9px; } .manastorm-status > p small { font-size: 5px; } - .manastorm-objective { top: 49px; padding-block: 3px; } + .manastorm-objective { top: max(156px, calc(env(safe-area-inset-top) + 144px)); width: min(220px, calc(100vw - 24px)); padding-block: 3px; } .manastorm-client-overlay { top: 76px; } .manastorm-countdown { min-width: 66px; padding-block: 4px; } .manastorm-safety-bubble { width: 156px; padding-block: 4px 5px; } .hud:has(.manastorm-client-overlay) .manastorm-cache-open { top: 120px; } } +@media (max-width: 520px) { + .manastorm-objective { + top: max(104px, calc(env(safe-area-inset-top) + 94px)); + right: 7px; + width: 92px; + padding-inline: 6px; + line-height: 1.35; + } +} + @media (max-width: 390px) { .manastorm-status { left: 8px; min-width: 0; max-width: calc(100vw - 116px); transform: none; } .manastorm-status > p small { overflow: hidden; max-width: 145px; text-overflow: ellipsis; white-space: nowrap; } - .manastorm-objective { top: 49px; left: 8px; max-width: calc(100vw - 116px); transform: none; } + .manastorm-objective { left: auto; max-width: 92px; } .manastorm-client-overlay { right: 8px; left: auto; max-width: calc(100vw - 16px); transform: none; } } diff --git a/src/ui/GameplayPanels.tsx b/src/ui/GameplayPanels.tsx index b41d044d..0d6b612a 100644 --- a/src/ui/GameplayPanels.tsx +++ b/src/ui/GameplayPanels.tsx @@ -1,5 +1,6 @@ -import { lazy, Suspense, useMemo } from "react"; +import { lazy, Suspense, useEffect, useMemo } from "react"; import { classById } from "../app/characterCatalog"; +import { useShellStore } from "../app/shellStore"; import { useCombatStore } from "../game/combatStore"; import { abilityAtLevel, @@ -13,7 +14,41 @@ import { EquipmentPanel } from "./EquipmentPanel"; import { RomSkillsPanel } from "./RomSkillsPanel"; const PartyManagementPanel = lazy(() => import("./PartyManagementPanel").then((module) => ({ default: module.PartyManagementPanel }))); -const TalentGameplayPanel = lazy(() => import("./TalentGameplayPanel")); +let talentGameplayPanelModule: Promise | null = null; + +function loadTalentGameplayPanel() { + if (!talentGameplayPanelModule) { + talentGameplayPanelModule = import("./TalentGameplayPanel").catch((error: unknown) => { + talentGameplayPanelModule = null; + throw error; + }); + } + return talentGameplayPanelModule; +} + +function preloadTalentGameplayPanel() { + void loadTalentGameplayPanel().catch(() => undefined); +} + +const TalentGameplayPanel = lazy(loadTalentGameplayPanel); + +function TalentsPanelLoading() { + const openOverlay = useGameStore((state) => state.openOverlay); + return ( +
+
+
+
+

Specialization

+

Talents

+
+ +
+

Preparing talent trees…

+
+
+ ); +} /** Maps the data-driven combat catalogs into the full-screen game panels. */ export function GameplayPanels() { @@ -22,9 +57,14 @@ export function GameplayPanels() { const abilities = useCombatStore((state) => state.abilities); const talentRanks = useCombatStore((state) => state.talentRanks); const settings = useCombatStore((state) => state.settings); + const presentationSettings = useShellStore((state) => state.combatPresentationSettings); const overlay = useGameStore((state) => state.overlay); const classDefinition = classById(classId); + useEffect(() => { + if (overlay === "pause" && !classId.startsWith("rom-")) preloadTalentGameplayPanel(); + }, [classId, overlay]); + const spellbookAbilities = useMemo(() => [...abilities] .sort((left, right) => left.unlockLevel - right.unlockLevel) .map((catalogAbility) => { @@ -76,12 +116,15 @@ export function GameplayPanels() { {overlay === "talents" ? classId.startsWith("rom-") ? - : + : }> : null} useCombatStore.getState().updateSettings(patch)} onReset={() => useCombatStore.getState().resetSettings()} + presentationSettings={presentationSettings} + onPresentationChange={(patch) => useShellStore.getState().updateCombatPresentationSettings(patch)} + onPresentationReset={() => useShellStore.getState().resetCombatPresentationSettings()} /> ); diff --git a/src/ui/OptionsPanel.tsx b/src/ui/OptionsPanel.tsx index 76dbbb30..082ce31c 100644 --- a/src/ui/OptionsPanel.tsx +++ b/src/ui/OptionsPanel.tsx @@ -6,9 +6,15 @@ import { } from "../game/hudLayout"; import { useMenuController, type MenuAction } from "../input/useMenuController"; import { ControllerButton } from "./ControllerButton"; +import { + type CombatActorGroup, + type CombatPresentationSettings, + type CombatVfxQuality, +} from "../game/combatPresentation"; export interface OptionsPanelSettings { showMobHealthBars: boolean; + showMobAggroRanges: boolean; showTargetFrame: boolean; showThreatMeter: boolean; threatMeterPosition: NormalizedHudPosition; @@ -24,19 +30,23 @@ export interface OptionsPanelProps { settings: OptionsPanelSettings; onChange: (patch: Partial) => void; onReset: () => void; + presentationSettings: CombatPresentationSettings; + onPresentationChange: (patch: Partial) => void; + onPresentationReset: () => void; open?: boolean; onClose?: () => void; } interface ToggleOption { id: keyof Pick; + "showMobHealthBars" | "showMobAggroRanges" | "showTargetFrame" | "showThreatMeter" | "showFloatingCombatText" | "autoTargetNearest" | "enableScreenShake">; label: string; description: string; } const TOGGLES: readonly ToggleOption[] = [ { id: "showMobHealthBars", label: "Mob health bars", description: "Show health above nearby enemies." }, + { id: "showMobAggroRanges", label: "Mob aggro ranges", description: "Show the boundary where idle dungeon enemies automatically attack your party." }, { id: "showTargetFrame", label: "Target frame", description: "Show detailed status for your current target." }, { id: "showThreatMeter", label: "Threat meter", description: "Show the compact movable threat table for your selected enemy." }, { id: "showFloatingCombatText", label: "Combat numbers", description: "Show damage, healing, and absorb feedback." }, @@ -44,12 +54,39 @@ const TOGGLES: readonly ToggleOption[] = [ { id: "enableScreenShake", label: "Screen shake", description: "Use restrained camera impact for major hits." }, ] as const; +const COMBAT_ACTOR_GROUPS: readonly CombatActorGroup[] = ["player", "party", "enemy"]; +const VFX_QUALITY_ORDER: readonly CombatVfxQuality[] = ["off", "low", "high"]; + +function actorGroupLabel(group: CombatActorGroup): string { + return group === "enemy" ? "Enemies" : `${group[0].toUpperCase()}${group.slice(1)}`; +} + function quantize(value: number, step: number, minimum: number, maximum: number): number { const next = Math.round(value / step) * step; return Math.max(minimum, Math.min(maximum, Number(next.toFixed(2)))); } -function OptionsDialog({ settings, onChange, onReset, onClose }: Required>) { +function OptionsDialog({ + settings, + onChange, + onReset, + presentationSettings, + onPresentationChange, + onPresentationReset, + onClose, +}: Required>) { + const patchGroupBoolean = ( + field: "vfxEnabled" | "audioEnabled", + group: CombatActorGroup, + value: boolean, + ) => onPresentationChange({ [field]: { ...presentationSettings[field], [group]: value } }); + const patchGroupVolume = (group: CombatActorGroup, value: number) => onPresentationChange({ + audioVolume: { ...presentationSettings.audioVolume, [group]: quantize(value, 0.1, 0, 1) }, + }); + const cycleVfxQuality = () => { + const index = VFX_QUALITY_ORDER.indexOf(presentationSettings.vfxQuality); + onPresentationChange({ vfxQuality: VFX_QUALITY_ORDER[(index + 1) % VFX_QUALITY_ORDER.length] }); + }; const actions = useMemo(() => [ ...TOGGLES.map((option) => ({ id: `option-${option.id}`, @@ -61,8 +98,27 @@ function OptionsDialog({ settings, onChange, onReset, onClose }: Required onChange({ uiScale: quantize(settings.uiScale + 0.05, 0.05, 0.75, 1.25) }) }, { id: "option-minimap", run: () => onChange({ minimapRotation: settings.minimapRotation === "north-up" ? "player-up" : "north-up" }) }, { id: "option-threat-position", run: () => onChange({ threatMeterPosition: DEFAULT_THREAT_METER_POSITION }) }, - { id: "option-reset", run: onReset }, - ], [onChange, onReset, settings]); + { id: "option-vfx-quality", run: cycleVfxQuality }, + ...COMBAT_ACTOR_GROUPS.flatMap((group) => [ + { + id: `option-vfx-${group}`, + run: () => patchGroupBoolean("vfxEnabled", group, !presentationSettings.vfxEnabled[group]), + }, + { + id: `option-audio-${group}`, + run: () => patchGroupBoolean("audioEnabled", group, !presentationSettings.audioEnabled[group]), + }, + { + id: `option-audio-${group}-down`, + run: () => patchGroupVolume(group, presentationSettings.audioVolume[group] - 0.1), + }, + { + id: `option-audio-${group}-up`, + run: () => patchGroupVolume(group, presentationSettings.audioVolume[group] + 0.1), + }, + ]), + { id: "option-reset", run: () => { onReset(); onPresentationReset(); } }, + ], [onChange, onPresentationChange, onPresentationReset, onReset, presentationSettings, settings]); const controller = useMenuController(actions, { columns: 1, onBack: onClose }); const optionButton = (id: string, label: string, run: () => void, disabled = false) => ( @@ -127,10 +183,50 @@ function OptionsDialog({ settings, onChange, onReset, onClose }: Required +

Combat presentation

+
+ VFX qualityHigh uses the full particle budget; Low reduces particles and lights; Off skips combat VFX. + {optionButton("option-vfx-quality", presentationSettings.vfxQuality[0].toUpperCase() + presentationSettings.vfxQuality.slice(1), cycleVfxQuality)} +
+ {COMBAT_ACTOR_GROUPS.map((group) => ( +
+
+ {actorGroupLabel(group)} VFXShow attacks, spells, trails, impacts, and auras from this group. + patchGroupBoolean("vfxEnabled", group, !presentationSettings.vfxEnabled[group])} + >{presentationSettings.vfxEnabled[group] ? "On" : "Off"} +
+
+ {actorGroupLabel(group)} combat audioMute or mix ability and weapon sounds from this group. +
+ patchGroupBoolean("audioEnabled", group, !presentationSettings.audioEnabled[group])} + >{presentationSettings.audioEnabled[group] ? "On" : "Muted"} +
+ {optionButton(`option-audio-${group}-down`, "−", () => patchGroupVolume(group, presentationSettings.audioVolume[group] - 0.1), presentationSettings.audioVolume[group] <= 0)} + {Math.round(presentationSettings.audioVolume[group] * 100)}% + {optionButton(`option-audio-${group}-up`, "+", () => patchGroupVolume(group, presentationSettings.audioVolume[group] + 0.1), presentationSettings.audioVolume[group] >= 1)} +
+
+
+
+ ))}
- Restore defaults + { onReset(); onPresentationReset(); }}>Restore defaults
A ChangeB Pause menu
diff --git a/src/ui/gameplayPanelsIntegration.test.ts b/src/ui/gameplayPanelsIntegration.test.ts new file mode 100644 index 00000000..8af480a5 --- /dev/null +++ b/src/ui/gameplayPanelsIntegration.test.ts @@ -0,0 +1,16 @@ +import { readFileSync } from "node:fs"; +import { describe, expect, it } from "vitest"; + +const gameplayPanelsSource = readFileSync( + new URL("./GameplayPanels.tsx", import.meta.url), + "utf8", +); + +describe("gameplay panel loading integration", () => { + it("starts loading talents from the pause menu and keeps a visible first-open surface", () => { + expect(gameplayPanelsSource).toContain('overlay === "pause"'); + expect(gameplayPanelsSource).toContain("preloadTalentGameplayPanel()"); + expect(gameplayPanelsSource).toContain("fallback={}"); + expect(gameplayPanelsSource).not.toContain(""); + }); +});