Release Healer Man 0.1.15
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@@ -99,9 +99,9 @@ export function MainMenuScreen() {
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run: returnToCharacters,
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neighbors: { up: "mode-dungeons", left: "mode-dungeons" },
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},
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...(isRom ? [{ id: "mode-class-hall", run: openClassHall }] : []),
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...(character ? [{ id: "mode-class-hall", run: openClassHall }] : []),
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...(isGm ? [{ id: "mode-gm-tools", run: openGmAdmin }] : []),
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], [isGm, isRom, openClassHall, openDungeons, openGmAdmin, openManastorms, returnToCharacters]);
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], [character, isGm, openClassHall, openDungeons, openGmAdmin, openManastorms, returnToCharacters]);
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const controller = useMenuController(actions, {
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initialId: "mode-dungeons",
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onBack: returnToCharacters,
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@@ -173,7 +173,7 @@ export function MainMenuScreen() {
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<em>Authorized</em>
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</ControllerButton>
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)}
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{isRom && (
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{character && (
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<ControllerButton
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controlId="mode-class-hall"
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selectedId={controller.selectedId}
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@@ -183,8 +183,8 @@ export function MainMenuScreen() {
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onClick={openClassHall}
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>
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<b aria-hidden="true">CH</b>
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<span><strong>Class Hall</strong><small>Choose a permanent partner class and swap your active ordering.</small></span>
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<em>{character && character.level >= 10 ? "Open" : "Unlocks at 10"}</em>
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<span><strong>Class Hall</strong><small>{isRom ? "Choose a permanent partner class and swap your active ordering." : "Change specialization and retune your heirlooms."}</small></span>
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<em>{isRom && character.level < 10 ? "Unlocks at 10" : "Open"}</em>
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</ControllerButton>
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)}
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{GAME_MODES.map((mode) => mode.available ? (
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