Release Healer Man 0.1.15
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@@ -6,7 +6,6 @@ import {
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PLAYER_EQUIPMENT_OWNER_ID,
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classCanEquipItem,
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equippedOwnerId,
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equipmentItemLevel,
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equipmentSlotForItem,
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type EquipmentSlot,
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} from "../game/equipment";
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@@ -22,6 +21,14 @@ import { deriveCharacterStats, type CharacterStats } from "../game/wotlkStats";
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import { useGameStore } from "../game/store";
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import { useMenuController, type MenuAction } from "../input/useMenuController";
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import { ControllerButton } from "./ControllerButton";
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import {
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compareEquipmentUpgrade,
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resolvedAverageItemLevel,
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resolvedEquipmentLoadout,
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type HeirloomContext,
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} from "../game/heirloomEquipment";
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import { gearProfileFor } from "../game/specializationCatalog";
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import type { PartyRole } from "../game/partyRoles";
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const SLOT_LABELS: Readonly<Record<EquipmentSlot, string>> = Object.freeze({
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head: "Head",
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@@ -46,6 +53,10 @@ interface EquipmentOwner {
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readonly name: string;
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readonly detail: string;
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readonly classId: ClassId;
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readonly specializationId: string | null;
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readonly role: PartyRole;
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readonly level: number;
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readonly ownerKind: "player" | "party";
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}
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type StatPage = "attributes" | "offense" | "defense";
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@@ -181,6 +192,8 @@ function EquipmentDialog() {
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const playerLevel = useCombatStore((state) => state.level);
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const playerMaxHealth = useCombatStore((state) => state.maxHealth);
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const playerGearStats = useCombatStore((state) => state.gearStats);
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const playerSpecializationId = useCombatStore((state) => state.specializationId);
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const playerGearRole = useCombatStore((state) => state.gearRole);
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const feedback = useCombatStore((state) => state.feedback);
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const members = usePartyStore((state) => state.members);
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const openOverlay = useGameStore((state) => state.openOverlay);
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@@ -191,14 +204,22 @@ function EquipmentDialog() {
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name: character?.name ?? "You",
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detail: "Player",
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classId: playerClassId,
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specializationId: playerSpecializationId,
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role: playerGearRole,
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level: playerLevel,
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ownerKind: "player" as const,
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},
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...members.map((member) => ({
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id: member.id,
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name: member.name,
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detail: `${member.specialization} · ${member.role === "damage" ? "DPS" : member.role}`,
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classId: member.classId,
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specializationId: member.specializationId,
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role: member.role,
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level: member.level,
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ownerKind: "party" as const,
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})),
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], [character?.name, members, playerClassId]);
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], [character?.name, members, playerClassId, playerGearRole, playerLevel, playerSpecializationId]);
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const [ownerId, setOwnerId] = useState(PLAYER_EQUIPMENT_OWNER_ID);
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const [inspectedId, setInspectedId] = useState(() => inventory.at(-1)?.instanceId ?? "");
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const [statPage, setStatPage] = useState<StatPage>("attributes");
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@@ -214,9 +235,20 @@ function EquipmentDialog() {
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const owner = owners.find((candidate) => candidate.id === ownerId) ?? owners[0];
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const inspected = inventory.find((item) => item.instanceId === inspectedId) ?? inventory.at(-1) ?? null;
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const itemById = useMemo(() => new Map(inventory.map((item) => [item.instanceId, item])), [inventory]);
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const ownerById = useMemo(() => new Map(owners.map((candidate) => [candidate.id, candidate])), [owners]);
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const loadout = equipment[owner.id] ?? {};
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const heirloomContext: HeirloomContext = {
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ownerId: owner.id,
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ownerKind: owner.ownerKind,
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classId: owner.classId,
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specializationId: owner.specializationId,
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role: owner.role,
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level: owner.level,
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};
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const loadout = useMemo(
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() => resolvedEquipmentLoadout(equipment, inventory, heirloomContext),
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[equipment, inventory, owner.classId, owner.id, owner.level, owner.ownerKind, owner.role, owner.specializationId],
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);
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const earnedLoadout = equipment[owner.id] ?? {};
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const sortedInventory = useMemo(() => [...inventory].sort((left, right) => (
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right.itemLevel - left.itemLevel || right.acquiredAt - left.acquiredAt
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)), [inventory]);
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@@ -230,7 +262,7 @@ function EquipmentDialog() {
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id: `equipment-owner-${candidate.id}`,
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run: () => setOwnerId(candidate.id),
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})),
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...EQUIPMENT_SLOTS.flatMap((slot) => loadout[slot] ? [{
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...EQUIPMENT_SLOTS.flatMap((slot) => earnedLoadout[slot] ? [{
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id: `equipment-slot-${slot}`,
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run: () => useCombatStore.getState().unequipItem(owner.id, slot),
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}] : []),
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@@ -243,7 +275,7 @@ function EquipmentDialog() {
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run: () => equip(item),
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})),
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{ id: "equipment-back", run: close },
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], [loadout, owner.id, owners, sortedInventory]);
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], [earnedLoadout, owner.id, owners, sortedInventory]);
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const controller = useMenuController(actions, {
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columns: 2,
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initialId: `equipment-owner-${PLAYER_EQUIPMENT_OWNER_ID}`,
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@@ -253,7 +285,11 @@ function EquipmentDialog() {
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const inspectedOwnerId = inspected ? equippedOwnerId(equipment, inspected.instanceId) : null;
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const inspectedOwner = inspectedOwnerId ? ownerById.get(inspectedOwnerId) : null;
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const compatible = inspected ? classCanEquipItem(owner.classId, inspected) : false;
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const gearLevel = equipmentItemLevel(equipment, inventory, owner.id);
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const gearLevel = resolvedAverageItemLevel(equipment, inventory, heirloomContext);
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const gearProfile = gearProfileFor(owner.classId, owner.specializationId, owner.role);
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const inspectedComparison = inspected && compatible
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? compareEquipmentUpgrade(inspected, loadout, gearProfile, heirloomContext)
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: null;
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const selectedMember = members.find((member) => member.id === owner.id) ?? null;
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const ownerLevel = selectedMember?.level ?? playerLevel;
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const ownerMaxHealth = selectedMember?.maxHealth ?? playerMaxHealth;
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@@ -274,7 +310,7 @@ function EquipmentDialog() {
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<div className="equipment-panel__summary">
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<strong>{inventory.length}</strong><span>Items</span>
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<i aria-hidden="true" />
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<strong>{gearLevel}</strong><span>Gear level</span>
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<strong>{gearLevel}</strong><span>Average item level</span>
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</div>
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<ControllerButton
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controlId="equipment-back"
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@@ -304,7 +340,14 @@ function EquipmentDialog() {
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>
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<b>{definition.sigil}</b>
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<span><strong>{candidate.name}</strong><small>{candidate.detail} · {definition.name}</small></span>
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<em>{equipmentItemLevel(equipment, inventory, candidate.id)}</em>
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<em>{resolvedAverageItemLevel(equipment, inventory, {
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ownerId: candidate.id,
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ownerKind: candidate.ownerKind,
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classId: candidate.classId,
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specializationId: candidate.specializationId,
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role: candidate.role,
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level: candidate.level,
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})}</em>
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</ControllerButton>
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);
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})}
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@@ -339,7 +382,8 @@ function EquipmentDialog() {
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</div>
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<div className="equipment-loadout__slots">
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{EQUIPMENT_SLOTS.map((slot) => {
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const item = loadout[slot] ? itemById.get(loadout[slot]!) ?? null : null;
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const item = loadout[slot] ?? null;
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const earned = Boolean(earnedLoadout[slot]);
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return item ? (
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<ControllerButton
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key={slot}
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@@ -349,10 +393,11 @@ function EquipmentDialog() {
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type="button"
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className={`equipment-slot equipment-quality--${item.quality}`}
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onFocus={() => setInspectedId(item.instanceId)}
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onClick={() => useCombatStore.getState().unequipItem(owner.id, slot)}
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disabled={!earned}
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onClick={() => earned && useCombatStore.getState().unequipItem(owner.id, slot)}
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>
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<span><small>{SLOT_LABELS[slot]}</small><strong>{item.name}</strong></span>
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<em>Unequip</em>
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<em>{earned ? "Unequip" : `Heirloom ${item.itemLevel}`}</em>
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</ControllerButton>
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) : (
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<div key={slot} className="equipment-slot is-empty">
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@@ -370,6 +415,7 @@ function EquipmentDialog() {
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const assignedId = equippedOwnerId(equipment, item.instanceId);
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const assignedOwner = assignedId ? ownerById.get(assignedId) : null;
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const canEquip = classCanEquipItem(owner.classId, item);
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const comparison = canEquip ? compareEquipmentUpgrade(item, loadout, gearProfile, heirloomContext) : null;
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return (
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<ControllerButton
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key={item.instanceId}
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@@ -388,7 +434,7 @@ function EquipmentDialog() {
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<small>Level {item.itemLevel} · {itemType(item)}</small>
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<small className="equipment-item__stats">{itemStatSummary(item.stats)}</small>
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</span>
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<em>{assignedOwner ? assignedOwner.name : canEquip ? "Equip" : "Incompatible"}</em>
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<em>{comparison?.isUpgrade ? `Upgrade +${displayNumber(comparison.scoreDelta, 1)}` : assignedOwner ? assignedOwner.name : canEquip ? "Equip" : "Incompatible"}</em>
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</ControllerButton>
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);
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})}
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@@ -409,6 +455,11 @@ function EquipmentDialog() {
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<p className="eyebrow">{inspected.quality} · Item level {inspected.itemLevel}</p>
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<h3>{inspected.name}</h3>
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<p>{itemType(inspected)}</p>
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{inspectedComparison && (
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<p className={inspectedComparison.isUpgrade ? "is-beneficial" : undefined}>
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{inspectedComparison.isUpgrade ? "Upgrade" : "Not an upgrade"} · {inspectedComparison.scoreDelta >= 0 ? "+" : ""}{displayNumber(inspectedComparison.scoreDelta, 2)} specialization score
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</p>
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)}
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<dl className="equipment-details__stats">
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{inspectedStatRows.map((row) => (
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<div key={row.label}>
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@@ -417,6 +468,13 @@ function EquipmentDialog() {
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</div>
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))}
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</dl>
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{inspectedComparison && Object.keys(inspectedComparison.usefulStatDeltas).length > 0 && (
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<dl className="equipment-details__stats">
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{Object.entries(inspectedComparison.usefulStatDeltas).map(([key, value]) => (
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<div key={key}><dt>{key.replace(/([A-Z])/g, " $1")}</dt><dd className={(value ?? 0) > 0 ? "is-beneficial" : undefined}>{(value ?? 0) > 0 ? "+" : ""}{value}</dd></div>
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))}
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</dl>
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)}
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<dl className="equipment-details__provenance">
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<div><dt>Source</dt><dd>{inspected.sourceBossName}</dd></div>
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<div><dt>Original level</dt><dd>{inspected.sourceItemLevel}</dd></div>
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