Release Healer Man 0.1.7

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phenom committed 2026-08-22 15:53:43 -04:00
1 parent b12fb84859
commit eca6b5db9b
99 files changed
+1931 -150

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@@ -1,5 +1,7 @@
import { lazy, Suspense, useEffect } from "react";
import { lazy, Suspense, useEffect, useMemo, useState, type ReactNode } from "react";
import { BASE_CLASS_IDS, classById } from "./app/characterCatalog";
import { useShellStore } from "./app/shellStore";
import { preloadAbilityCatalogsForClasses } from "./game/abilityCatalog";
import { useManastormAdminStore } from "./game/manastormAdminStore";
import { useAuthoritativeDualScreenSync, useForcedThorDisplays } from "./platform/useThorDualScreen";
import { LoginScreen } from "./ui/LoginScreen";
@@ -18,6 +20,39 @@ function ShellTransition() {
return <div className="world-transition"><span>HM</span><strong>Opening expedition</strong><small>Preparing the next screen...</small></div>;
}
function RuntimeCatalogGate({ children }: { readonly children: ReactNode }) {
const character = useShellStore((state) => (
state.characters.find((candidate) => candidate.id === state.selectedCharacterId) ?? null
));
const classIds = useMemo(() => {
if (!character) return [];
const definition = classById(character.classId);
if (definition.mode === "conquest") return [...BASE_CLASS_IDS, character.classId];
return [character.classId, ...(character.secondaryClassId ? [character.secondaryClassId] : [])];
}, [character]);
const requestKey = classIds.join(":");
const [loadedKey, setLoadedKey] = useState("");
const [failedKey, setFailedKey] = useState("");
useEffect(() => {
if (!requestKey) return;
let active = true;
setFailedKey("");
void preloadAbilityCatalogsForClasses(classIds).then(() => {
if (active) setLoadedKey(requestKey);
}).catch(() => {
if (active) setFailedKey(requestKey);
});
return () => { active = false; };
}, [classIds, requestKey]);
if (!requestKey || loadedKey === requestKey) return children;
if (failedKey === requestKey) {
return <div className="world-transition"><span>!</span><strong>Catalog unavailable</strong><small>Reload the app to retry loading combat data.</small></div>;
}
return <ShellTransition />;
}
export default function App() {
useForcedThorDisplays();
useAuthoritativeDualScreenSync();
@@ -39,5 +74,6 @@ export default function App() {
else if (phase === "manastorms") screen = <Suspense fallback={<ShellTransition />}><ManastormSelectScreen /></Suspense>;
else if (phase === "gm-admin") screen = <Suspense fallback={<ShellTransition />}><GmAdminScreen /></Suspense>;
else if (phase === "game") screen = <Suspense fallback={<ShellTransition />}><GameRuntime /></Suspense>;
return <><OnlineGroupCoordinator />{screen}</>;
const requiresRuntimeCatalog = !["login", "characters", "create-character"].includes(phase);
return <><OnlineGroupCoordinator />{requiresRuntimeCatalog ? <RuntimeCatalogGate>{screen}</RuntimeCatalogGate> : screen}</>;
}