Update Healer Man server

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phenom committed 2026-09-27 14:31:15 -04:00
1 parent ab1434a3b8
commit e284f4fc76
60 files changed
+2704 -118

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@@ -5,7 +5,7 @@ import { subscribeCombatEvents } from "../combatEvents";
import { resetCombatSpatialProvider } from "../combatSpatial";
import { useCombatStore } from "../combatStore";
import { dungeonEnemyScaling } from "../dungeonBossScaling";
import { requireDungeonDefinition } from "../dungeonRegistry";
import { prepareDungeonSessionDefinition, requireDungeonDefinition } from "../dungeonRegistry";
import { clearMobRuntimeRegistry, setMobPosition } from "../mobRuntimeRegistry";
import { advanceDungeonPartyCombat, partyCombatRangeBand, resetPartyRuntimeClock } from "../partyRuntime";
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "../partyRuntimeRegistry";
@@ -23,10 +23,16 @@ const scenario: BenchmarkScenarioDefinition = {
/** Uses the live boss stats, companion AI and baseline player policy with a controlled clock. */
export async function runDungeonBossBenchmark(
build: BenchmarkBuildDefinition, bossId: string, seed: string, mechanics = false,
options: { readonly dungeonId?: string; readonly durationMs?: number; readonly partySeed?: string } = {},
) {
await preloadAbilityCatalogsForClasses(build.secondaryClassId ? [build.classId, build.secondaryClassId] : [build.classId]);
const dungeon = requireDungeonDefinition("ragefire-chasm");
const spawn = dungeon.staticSpawns.find((entry) => entry.id === bossId)!;
const dungeon = options.dungeonId
? prepareDungeonSessionDefinition(options.dungeonId, seed)
: requireDungeonDefinition("ragefire-chasm");
if (!dungeon) throw new Error(`Unknown dungeon: ${options.dungeonId}`);
const spawn = dungeon.staticSpawns.find((entry) => entry.id === bossId)
?? dungeon.encounterSpawnGroups?.flatMap((group) => group.spawns).find((entry) => entry.id === bossId);
if (!spawn) throw new Error(`Unknown boss ${bossId} in ${dungeon.id}.`);
const entity = dungeon.entities[spawn.entityId];
const scaling = dungeonEnemyScaling(dungeon, entity, bossId, build.level, "normal", 1, build.source);
const specs = specializationsForClass(build.classId).filter((spec) => spec.role === build.role);
@@ -38,12 +44,14 @@ export async function runDungeonBossBenchmark(
let selfHealing = 0; let allyHealing = 0;
const healingByAbility: Record<string, number> = {};
const damageByAbility: Record<string, number> = {};
const damageByActor: Record<string, number> = {};
const stop = subscribeCombatEvents((event) => {
if (event.kind === "damage" && event.targetActorId === bossId) {
if (event.sourceActorId === PLAYER_AGGRO_ID) playerDamage += event.effectiveAmount;
else partyDamage += event.effectiveAmount;
const key = `${event.sourceActorId}:${event.abilityId ?? "unknown"}`;
damageByAbility[key] = (damageByAbility[key] ?? 0) + event.effectiveAmount;
damageByActor[event.sourceActorId] = (damageByActor[event.sourceActorId] ?? 0) + event.effectiveAmount;
}
if (event.kind === "damage" && event.sourceActorId === bossId) incomingDamage += event.effectiveAmount;
if (event.kind === "healing") {
@@ -60,7 +68,8 @@ export async function runDungeonBossBenchmark(
specializationId: specialization?.id, role: build.role, level: build.level,
talentRanks: build.talentRanks, inventory: build.inventory, equipment: build.equipment });
combat.setPlayerPosition([-2, 0, 0]);
usePartyStore.getState().initializeParty(seed, build.level, useCombatStore.getState().maxHealth, build.role, 5, build.source);
usePartyStore.getState().initializeParty(options.partySeed ?? seed, build.level,
useCombatStore.getState().maxHealth, build.role, 5, build.source);
combat.synchronizeActors();
combat.applyDefaultPartyBuffs(now);
combat.applyPrecombatPreparation(now);
@@ -77,31 +86,132 @@ export async function runDungeonBossBenchmark(
actorId: build.role === "tank" ? PLAYER_AGGRO_ID : tank!.id, role: "tank", abilityId: "benchmark-pull",
}, "physical");
const controller = new BenchmarkController();
for (let elapsed = 100; elapsed <= scenario.durationMs; elapsed += 100) {
const durationMs = options.durationMs ?? scenario.durationMs;
const activeScenario = durationMs === scenario.durationMs ? scenario : { ...scenario, durationMs };
for (let elapsed = 100; elapsed <= durationMs; elapsed += 100) {
now = 1_000_000 + elapsed;
combat.tick(.1, now);
advanceDungeonPartyCombat(now);
if (mechanics) combat.advanceMobCombat(now);
if (controller.act(now, build.role, scenario, false).cast) casts += 1;
if (controller.act(now, build.role, activeScenario, false).cast) casts += 1;
const state = useCombatStore.getState();
const mob = state.mobs[bossId];
if (mob.dead || (mechanics && state.health <= 0)) {
return { seconds: mob.dead ? ((mob.diedAt ?? now) - 1_000_000) / 1000 : null,
elapsedSeconds: elapsed / 1000, outcome: mob.dead ? "defeated" : "player-death",
maxHealth: scaling.maxHealth, playerDamage, partyDamage, incomingDamage, healing, selfHealing, allyHealing, healingByAbility, casts, damageByAbility,
maxHealth: scaling.maxHealth, playerDamage, partyDamage, damageByActor, incomingDamage, healing, selfHealing, allyHealing, healingByAbility, casts, damageByAbility,
playerAlive: state.health > 0, deaths: usePartyStore.getState().members.filter((member) => member.health <= 0).length,
attacks: mob.attackRevision, specialization: specialization?.displayName,
party: usePartyStore.getState().members.map((member) => `${member.classId}:${member.specialization}`) };
party: usePartyStore.getState().members.map((member) => `${member.classId}:${member.specialization}`),
partyActorIds: usePartyStore.getState().members.map((member) => member.id) };
}
}
return { seconds: null, elapsedSeconds: scenario.durationMs / 1000, outcome: "timeout",
return { seconds: null, elapsedSeconds: durationMs / 1000, outcome: "timeout",
maxHealth: scaling.maxHealth, remainingHealth: useCombatStore.getState().mobs[bossId].health,
playerDamage, partyDamage, incomingDamage, healing, selfHealing, allyHealing, healingByAbility, casts, damageByAbility,
playerDamage, partyDamage, damageByActor, incomingDamage, healing, selfHealing, allyHealing, healingByAbility, casts, damageByAbility,
playerAlive: useCombatStore.getState().health > 0,
deaths: usePartyStore.getState().members.filter((member) => member.health <= 0).length,
attacks: useCombatStore.getState().mobs[bossId].attackRevision,
specialization: specialization?.displayName,
party: usePartyStore.getState().members.map((member) => `${member.classId}:${member.specialization}`) };
party: usePartyStore.getState().members.map((member) => `${member.classId}:${member.specialization}`),
partyActorIds: usePartyStore.getState().members.map((member) => member.id) };
} finally {
stop(); restoreClock(); clearMobRuntimeRegistry(); clearPartyRuntimeRegistry();
resetPartyRuntimeClock(); resetCombatSpatialProvider();
}
}
/** Measures a compact pull using the route's real RoM trash stats and the live five-seat combat runtime. */
export async function runBiteSizedTrashBenchmark(
build: BenchmarkBuildDefinition, dungeonId: string, seed: string,
options: { readonly durationMs?: number; readonly partySeed?: string; readonly maxMobs?: number } = {},
) {
await preloadAbilityCatalogsForClasses(build.secondaryClassId ? [build.classId, build.secondaryClassId] : [build.classId]);
const dungeon = prepareDungeonSessionDefinition(dungeonId, seed);
if (!dungeon) throw new Error(`Unknown dungeon: ${dungeonId}`);
const spawns = dungeon.staticSpawns.filter((spawn) => dungeon.entities[spawn.entityId]?.kind !== "boss")
.slice(0, options.maxMobs ?? 6);
if (spawns.length < 2) throw new Error(`${dungeonId} has fewer than two trash mobs.`);
const specs = specializationsForClass(build.classId).filter((spec) => spec.role === build.role);
const specialization = specs.find((spec) => spec.displayName === build.orientation) ?? specs[0];
clearMobRuntimeRegistry(); clearPartyRuntimeRegistry(); resetPartyRuntimeClock(); resetCombatSpatialProvider();
let now = 1_000_000;
const restoreClock = installCombatClock(() => now);
const damageByActor: Record<string, number> = {};
const damageByAbility: Record<string, number> = {};
const mobIds = new Set(spawns.map((spawn) => spawn.id));
const stop = subscribeCombatEvents((event) => {
if (event.kind !== "damage" || !mobIds.has(event.targetActorId)) return;
damageByActor[event.sourceActorId] = (damageByActor[event.sourceActorId] ?? 0) + event.effectiveAmount;
const key = `${event.sourceActorId}:${event.abilityId ?? "unknown"}`;
damageByAbility[key] = (damageByAbility[key] ?? 0) + event.effectiveAmount;
});
try {
const combat = useCombatStore.getState();
combat.initializeCharacter({ classId: build.classId, raceId: build.raceId,
secondaryClassId: build.secondaryClassId, specializationId: specialization?.id,
role: build.role, level: build.level, talentRanks: build.talentRanks,
inventory: build.inventory, equipment: build.equipment });
combat.setPlayerPosition([-2, 0, 0]);
usePartyStore.getState().initializeParty(options.partySeed ?? seed, build.level,
useCombatStore.getState().maxHealth, build.role, 5, build.source);
combat.synchronizeActors();
combat.applyDefaultPartyBuffs(now);
combat.applyPrecombatPreparation(now);
const tank = usePartyStore.getState().members.find((member) => member.role === "tank");
let totalHealth = 0;
for (const [index, spawn] of spawns.entries()) {
const entity = dungeon.entities[spawn.entityId];
const scaling = dungeonEnemyScaling(dungeon, entity, spawn.id, build.level, "normal", 1, build.source);
totalHealth += scaling.maxHealth;
combat.registerMob(spawn.id, { name: entity.name, serverEntry: entity.combat?.serverEntry,
...scaling, attacks: entity.combat?.attacks, xpReward: 0 });
const angle = index / spawns.length * Math.PI * 2;
setMobPosition(spawn.id, [Math.cos(angle) * 1.5, 0, Math.sin(angle) * 1.5]);
}
for (const member of usePartyStore.getState().members) {
const preferred = partyCombatRangeBand(member).preferred;
registerPartyRuntimePosition(member.id, [preferred <= 6 ? -1 : -preferred, 0, 0]);
updatePartyRuntimeTargetVisibility(member.id, spawns[0].id, true);
}
combat.selectMob(spawns[0].id);
for (const spawn of spawns) combat.damageMob(spawn.id, 1, now, {
actorId: build.role === "tank" ? PLAYER_AGGRO_ID : tank!.id,
role: "tank", abilityId: "benchmark-pull",
}, "physical");
const controller = new BenchmarkController();
const durationMs = options.durationMs ?? 120_000;
const areaScenario: BenchmarkScenarioDefinition = { ...scenario, id: "bite-sized-trash",
hostileTargets: spawns.length, durationMs };
for (let elapsed = 100; elapsed <= durationMs; elapsed += 100) {
now = 1_000_000 + elapsed;
combat.tick(.1, now);
// The scene normally publishes one current line-of-sight target per
// companion. Mirror that update when a benchmark has several mobs.
const currentParty = usePartyStore.getState();
for (const member of currentParty.members) {
const targetId = currentParty.memberTargetIds[member.id]
?? useCombatStore.getState().selectedTargetId;
if (targetId) updatePartyRuntimeTargetVisibility(member.id, targetId, true);
}
advanceDungeonPartyCombat(now);
const active = spawns.find((spawn) => !useCombatStore.getState().mobs[spawn.id]?.dead);
if (!active) {
const members = usePartyStore.getState().members;
return { seconds: elapsed / 1_000, outcome: "defeated", totalHealth,
mobCount: spawns.length, damageByActor, damageByAbility,
party: members.map((member) => `${member.classId}:${member.specialization}`),
partyActorIds: members.map((member) => member.id) };
}
if (useCombatStore.getState().selectedTargetId !== active.id) combat.selectMob(active.id);
const livingCount = spawns.filter((spawn) => !useCombatStore.getState().mobs[spawn.id]?.dead).length;
controller.act(now, build.role, { ...areaScenario, hostileTargets: livingCount }, false);
}
const members = usePartyStore.getState().members;
return { seconds: durationMs / 1_000, outcome: "timeout", totalHealth,
mobCount: spawns.length, damageByActor, damageByAbility,
party: members.map((member) => `${member.classId}:${member.specialization}`),
partyActorIds: members.map((member) => member.id) };
} finally {
stop(); restoreClock(); clearMobRuntimeRegistry(); clearPartyRuntimeRegistry();
resetPartyRuntimeClock(); resetCombatSpatialProvider();