Release Healer Man 0.1.53
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@@ -18,7 +18,7 @@ import {
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} from "./abilityRules";
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import type { MobCombatState } from "./combatStore";
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import { useCombatStore } from "./combatStore";
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import { memberFromCompanionActor } from "./combatActorAuthority";
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import { companionResourceMaximum, memberFromCompanionActor } from "./combatActorAuthority";
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import type { MobVector3 } from "./mobPopulation";
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import { requireDungeonDefinition } from "./dungeonRegistry";
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import { getMobPosition } from "./mobRuntimeRegistry";
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@@ -713,9 +713,13 @@ function advancePartyWeaponAttack(member: PartyMember, targetId: string, now: nu
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targetActorId: targetId, abilityId, name: "Auto Attack", source: "fallback", school: "physical",
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delivery: baseClassFor(member.classId) === "hunter" ? "projectile" : identity.delivery, origin, targetPosition, instantCast: true });
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}
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if (member.resourceType !== "rage" || result.amount <= 0) return member;
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const resource = Math.min(member.maxResource, member.resource + 6);
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return { ...member, resource, resourcePools: { ...member.resourcePools, rage: resource } };
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if (member.resourcePools.rage === undefined || result.amount <= 0) return member;
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const rage = Math.min(companionResourceMaximum(member, "rage"), member.resourcePools.rage + 6);
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return {
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...member,
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resource: member.resourceType === "rage" ? rage : member.resource,
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resourcePools: { ...member.resourcePools, rage },
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};
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}
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function partyFriendlyPosition(actorId: string): MobVector3 | null {
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@@ -1207,26 +1211,37 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
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);
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members = members.map((member) => {
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const profile = resourceProfileForClass(member.classId);
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const regeneration = (profile.type === "rage" || profile.type === "runic-power")
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? 0
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: profile.regenerationPerSecond + member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
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const pool = advanceCombatResourcePool(normalizeActorResourcePool(
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member.resourceType,
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member.resource,
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member.maxResource,
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regeneration,
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member.lastResourceSpentAt[member.resourceType] ?? 0,
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), {
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inCombat: Boolean(targetId),
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actorLevel: member.level,
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now,
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deltaSeconds,
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manaSpiritRegenerationPerSecond: member.gearStats.spirit * 0.02,
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});
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const passiveRates: Partial<Record<ResourceType, number>> = {
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mana: 4,
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rage: 0,
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energy: 10,
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focus: 6,
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"runic-power": 0,
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};
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const resourcePools: Partial<Record<ResourceType, number>> = { ...member.resourcePools };
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for (const type of Object.keys(resourcePools) as ResourceType[]) {
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const manaRegeneration = member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
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const regeneration = type === member.resourceType
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? (profile.type === "rage" || profile.type === "runic-power" ? 0 : profile.regenerationPerSecond + manaRegeneration)
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: (passiveRates[type] ?? 0) + (type === "mana" ? manaRegeneration : 0);
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resourcePools[type] = advanceCombatResourcePool(normalizeActorResourcePool(
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type,
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resourcePools[type] ?? 0,
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companionResourceMaximum(member, type),
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regeneration,
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member.lastResourceSpentAt[type] ?? 0,
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), {
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inCombat: Boolean(targetId),
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actorLevel: member.level,
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now,
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deltaSeconds,
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manaSpiritRegenerationPerSecond: type === "mana" ? member.gearStats.spirit * 0.02 : 0,
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}).current;
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}
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return {
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...member,
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resource: pool.current,
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resourcePools: { ...member.resourcePools, [member.resourceType]: pool.current },
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resource: resourcePools[member.resourceType] ?? member.resource,
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resourcePools,
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cooldowns: Object.fromEntries(Object.entries(member.cooldowns).filter(([, readyAt]) => readyAt > now)),
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schoolLockedUntil: Object.fromEntries(Object.entries(member.schoolLockedUntil).filter(([, readyAt]) => (readyAt ?? 0) > now)),
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};
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@@ -1291,7 +1306,10 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
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const currentCombat = useCombatStore.getState();
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if (member.activeCast) {
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const activeCast = member.activeCast;
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const castingAbility = abilityById(member.activeCast.abilityId);
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const catalogAbility = abilityById(member.activeCast.abilityId);
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const castingAbility = catalogAbility
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? learnedAbilityForBuild(catalogAbility, member.level, member.talentRanks)
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: null;
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const castTargetId = member.activeCastTargetId;
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if (!castingAbility || !castTargetId) {
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nextMembers[index] = { ...member, activeCast: null, activeCastTargetId: null };
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