Release Healer Man 0.1.53
This commit is contained in:
1 parent
d0a02487db
commit
d6976e6ef6
17 files changed
+555
-69
No files matched your search
+77
-10
@@ -7,7 +7,7 @@ import { spendDeathKnightRunes } from "./combatResources";
|
||||
import { healingAbilityCanAidOthers } from "./healingAbilityRules";
|
||||
import type { PartyRole } from "./partyRoles";
|
||||
|
||||
export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v1";
|
||||
export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v2";
|
||||
|
||||
export interface RotationProfile {
|
||||
readonly id: string;
|
||||
@@ -51,6 +51,8 @@ export interface RotationContext {
|
||||
readonly comboTargetId: string | null;
|
||||
readonly runes: readonly DeathKnightRuneState[];
|
||||
readonly abilities: readonly AbilityDefinition[];
|
||||
/** Learned actions capable of hostile damage, including unavailable ones. */
|
||||
readonly knownDamagingAbilityNames?: ReadonlySet<string>;
|
||||
readonly hostileTarget: RotationHostileTarget | null;
|
||||
readonly friendlyTargets?: readonly RotationFriendlyTarget[];
|
||||
readonly hostileCount?: number;
|
||||
@@ -62,6 +64,8 @@ export interface RotationContext {
|
||||
readonly activeAuraExclusiveGroups?: ReadonlySet<string>;
|
||||
readonly activeSummonAbilityIds?: ReadonlySet<string>;
|
||||
readonly hasActivePet?: boolean;
|
||||
/** Proc/state-gated actions that the caller has positively made available. */
|
||||
readonly availableConditionalAbilityNames?: ReadonlySet<string>;
|
||||
readonly canUseAbility?: (ability: AbilityDefinition) => boolean;
|
||||
}
|
||||
|
||||
@@ -108,7 +112,7 @@ export const CLASSIC_ROTATION_PROFILES: readonly RotationProfile[] = Object.free
|
||||
profile("shaman:enhancement", "shaman", ["Windfury Weapon", "Rockbiter Weapon", "Lightning Shield", "Feral Spirit", "Stormstrike", "Lava Lash", "Earth Shock", "Lightning Bolt"]),
|
||||
profile("shaman:restoration", "shaman", ["Water Shield", "Rockbiter Weapon", "Lightning Shield", "Riptide", "Chain Heal", "Lesser Healing Wave", "Healing Wave", "Earth Shield"]),
|
||||
profile("mage:arcane", "mage", ["Mage Armor", "Ice Armor", "Frost Armor", "Arcane Barrage", "Arcane Blast", "Arcane Missiles"]),
|
||||
profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Pyroblast", "Fireball", "Scorch", "Fire Blast"]),
|
||||
profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Fireball", "Scorch", "Fire Blast"]),
|
||||
profile("mage:frost", "mage", ["Frost Armor", "Ice Armor", "Mage Armor", "Deep Freeze", "Frostbolt", "Ice Lance", "Cone of Cold"]),
|
||||
profile("warlock:affliction", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felhunter", "Summon Voidwalker", "Summon Imp", "Haunt", "Unstable Affliction", "Corruption", "Curse of Agony", "Drain Soul", "Shadow Bolt"]),
|
||||
profile("warlock:demonology", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felguard", "Summon Voidwalker", "Summon Imp", "Metamorphosis", "Immolate", "Corruption", "Shadow Bolt"]),
|
||||
@@ -123,6 +127,45 @@ const PROFILE_BY_SPECIALIZATION = new Map(
|
||||
CLASSIC_ROTATION_PROFILES.map((entry) => [entry.specializationId, entry]),
|
||||
);
|
||||
|
||||
const CONDITIONAL_ABILITY_NAMES = new Set([
|
||||
"Overpower",
|
||||
"Revenge",
|
||||
"Victory Rush",
|
||||
]);
|
||||
|
||||
const TARGET_HEALTH_GATES = new Map<string, number>([
|
||||
["Drain Soul", 0.25],
|
||||
["Hammer of Wrath", 0.2],
|
||||
["Kill Shot", 0.2],
|
||||
]);
|
||||
|
||||
const BEAR_FORM_ACTION_NAMES = new Set([
|
||||
"Bash",
|
||||
"Challenging Roar",
|
||||
"Demoralizing Roar",
|
||||
"Frenzied Regeneration",
|
||||
"Growl",
|
||||
"Lacerate",
|
||||
"Mangle (Bear)",
|
||||
"Maul",
|
||||
"Swipe (Bear)",
|
||||
]);
|
||||
|
||||
const CAT_FORM_ACTION_NAMES = new Set([
|
||||
"Claw",
|
||||
"Cower",
|
||||
"Ferocious Bite",
|
||||
"Mangle (Cat)",
|
||||
"Pounce",
|
||||
"Rake",
|
||||
"Ravage",
|
||||
"Rip",
|
||||
"Savage Roar",
|
||||
"Shred",
|
||||
"Swipe (Cat)",
|
||||
"Tiger's Fury",
|
||||
]);
|
||||
|
||||
function slug(value: string): string {
|
||||
return value.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-|-$/g, "");
|
||||
}
|
||||
@@ -303,32 +346,52 @@ function scoreAbility(
|
||||
|| (context.hostileTarget?.maxHealth ?? 0) >= context.maxHealth * 5,
|
||||
);
|
||||
const profileIndex = rotationProfile?.abilityPriority.findIndex((name) => name === ability.name) ?? -1;
|
||||
const knownDamagingAbilityNames = context.knownDamagingAbilityNames
|
||||
?? new Set(context.abilities.filter((candidate) => {
|
||||
const candidateCategories = aiHintsForAbility(candidate).categories;
|
||||
return candidateCategories.includes("damage") || candidateCategories.includes("execute");
|
||||
}).map((candidate) => candidate.name));
|
||||
const hasKnownProfileDamageAction = Boolean(rotationProfile?.abilityPriority.some((name) => (
|
||||
knownDamagingAbilityNames.has(name)
|
||||
)));
|
||||
|
||||
const targetHealthGate = TARGET_HEALTH_GATES.get(ability.name);
|
||||
if (targetHealthGate !== undefined && targetHealth > targetHealthGate) return null;
|
||||
if (CONDITIONAL_ABILITY_NAMES.has(ability.name)
|
||||
&& !context.availableConditionalAbilityNames?.has(ability.name)) return null;
|
||||
if (context.classId === "druid") {
|
||||
const specializationId = rotationProfile?.specializationId;
|
||||
if (specializationId === "druid:feral-bear" && CAT_FORM_ACTION_NAMES.has(ability.name)) return null;
|
||||
if (specializationId === "druid:feral-cat" && BEAR_FORM_ACTION_NAMES.has(ability.name)) return null;
|
||||
if (specializationId && !specializationId.startsWith("druid:feral-")
|
||||
&& (BEAR_FORM_ACTION_NAMES.has(ability.name) || CAT_FORM_ACTION_NAMES.has(ability.name))) return null;
|
||||
}
|
||||
|
||||
if (categories.has("resurrection")) {
|
||||
const fallen = (context.friendlyTargets ?? []).find((target) => target.fallen);
|
||||
return fallen ? { ability, score: 20_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
|
||||
return fallen ? { ability, score: 1_020_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
|
||||
}
|
||||
if (categories.has("dispel")) {
|
||||
const dispel = (context.friendlyTargets ?? []).find((target) => target.needsDispel);
|
||||
if (dispel) return { ability, score: 19_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
|
||||
if (dispel) return { ability, score: 1_019_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
|
||||
if (!damaging) return null;
|
||||
}
|
||||
if (categories.has("interrupt")) {
|
||||
if (!context.hostileTarget?.activeCast?.interruptible) {
|
||||
if (!damaging) return null;
|
||||
} else {
|
||||
return { ability, score: 18_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
|
||||
return { ability, score: 1_018_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
|
||||
}
|
||||
}
|
||||
if (categories.has("taunt")) {
|
||||
if (context.role !== "tank" || !context.targetIsLoose) return null;
|
||||
return { ability, score: 17_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
|
||||
return { ability, score: 1_017_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
|
||||
}
|
||||
if (categories.has("threat") && !damaging && !maintenanceBuff) {
|
||||
if (context.role === "tank" || !context.hasDangerousThreat) return null;
|
||||
return {
|
||||
ability,
|
||||
score: 15_000,
|
||||
score: 1_015_000,
|
||||
ruleId: "reactive-threat-drop",
|
||||
reason: "non-tank has enemy attention",
|
||||
targetId: ability.target === "self" ? null : context.hostileTarget?.id ?? null,
|
||||
@@ -359,12 +422,14 @@ function scoreAbility(
|
||||
&& !petSummon && !offensiveSummon) return null;
|
||||
if (categories.has("movement") && !damaging && !context.moving) return null;
|
||||
if (context.requiredControl && categories.has("control")) {
|
||||
return { ability, score: 16_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
|
||||
return { ability, score: 1_016_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
|
||||
}
|
||||
if (offensiveMajorCooldown && !durableTarget) return null;
|
||||
if (maintained && (categories.has("debuff") || categories.has("buff"))) return null;
|
||||
if (activeSummon && (categories.has("summon") || categories.has("pet"))) return null;
|
||||
if (rotationProfile && profileIndex < 0 && !damaging && (maintenanceBuff || petSummon || offensiveSummon)) return null;
|
||||
if (rotationProfile && context.level >= 10 && hasKnownProfileDamageAction
|
||||
&& context.role !== "healer" && profileIndex < 0 && damaging) return null;
|
||||
if (isComboFinisher(ability) && (context.comboPoints < 4 || context.comboTargetId !== context.hostileTarget?.id)) return null;
|
||||
if (isComboBuilder(ability) && context.comboPoints >= 5 && context.comboTargetId === context.hostileTarget?.id) return null;
|
||||
|
||||
@@ -374,7 +439,9 @@ function scoreAbility(
|
||||
const maintenanceScore = rotationProfile === null ? 5_200 : profileIndex >= 0 ? 7_000 : 2_000;
|
||||
const summonScore = rotationProfile === null ? 4_800 : profileIndex >= 0 ? 6_500 : 1_800;
|
||||
if (profileIndex >= 0) {
|
||||
score += 4_000 - profileIndex * 120;
|
||||
score += context.role === "healer" || context.level < 10
|
||||
? 4_000 - profileIndex * 120
|
||||
: 100_000 - profileIndex * 1_000;
|
||||
ruleId = `profile-${slug(ability.name)}`;
|
||||
reason = `${rotationProfile!.specializationId} priority ${profileIndex + 1}`;
|
||||
}
|
||||
@@ -407,7 +474,7 @@ function scoreAbility(
|
||||
} else {
|
||||
if (categories.has("mitigation")) {
|
||||
if (!maintenanceBuff && selfHealth >= 0.55) return null;
|
||||
if (selfHealth < 0.55) score += selfHealth < 0.35 ? 8_000 : 3_000;
|
||||
if (selfHealth < 0.55) score += selfHealth < 0.35 ? 180_000 : 140_000;
|
||||
}
|
||||
if (categories.has("execute")) {
|
||||
if (targetHealth > 0.2) return null;
|
||||
|
||||
Reference in new issue
Block a user