Release Healer Man 0.1.53
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@@ -285,6 +285,73 @@ describe("shared combat rotations", () => {
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.toBe("strike");
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});
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it("requires modeled combat state for reactive attacks and named execute-range spells", () => {
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const revenge = ability("warrior", "Revenge");
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const warrior = context({
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classId: "warrior",
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specializationId: "warrior:protection",
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role: "tank",
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primaryResource: "rage",
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resources: { rage: 100 },
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maximumResources: { rage: 100 },
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abilities: [revenge],
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});
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expect(evaluateCombatRotation(warrior)).toBeNull();
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expect(evaluateCombatRotation({
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...warrior,
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availableConditionalAbilityNames: new Set(["Revenge"]),
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})?.ability.id).toBe(revenge.id);
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const drainSoul = ability("warlock", "Drain Soul");
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const shadowBolt = ability("warlock", "Shadow Bolt");
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const warlock = context({
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classId: "warlock",
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specializationId: "warlock:affliction",
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primaryResource: "mana",
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resources: { mana: 10_000 },
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maximumResources: { mana: 10_000 },
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abilities: [drainSoul, shadowBolt],
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});
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expect(evaluateCombatRotation(warlock)?.ability.id).toBe(shadowBolt.id);
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expect(evaluateCombatRotation({
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...warlock,
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hostileTarget: { id: "target", health: 250, maxHealth: 1_000 },
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})?.ability.id).toBe(drainSoul.id);
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});
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it("keeps available specialization actions ahead of off-profile throughput", () => {
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const fireball = ability("mage", "Fireball");
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const arcaneMissiles = ability("mage", "Arcane Missiles");
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const mage = context({
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classId: "mage",
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specializationId: "mage:fire",
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primaryResource: "mana",
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resources: { mana: 10_000 },
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maximumResources: { mana: 10_000 },
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abilities: [arcaneMissiles, fireball],
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});
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expect(evaluateCombatRotation(mage)?.ability.id).toBe(fireball.id);
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const bearMangle = ability("druid", "Mangle (Bear)");
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const rake = ability("druid", "Rake");
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const moonfire = ability("druid", "Moonfire");
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const bear = context({
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classId: "druid",
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specializationId: "druid:feral-bear",
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role: "tank",
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primaryResource: "mana",
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resources: { mana: 10_000, rage: 100, energy: 100 },
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maximumResources: { mana: 10_000, rage: 100, energy: 100 },
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abilities: [rake, bearMangle],
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});
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expect(evaluateCombatRotation(bear)?.ability.id).toBe(bearMangle.id);
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expect(evaluateCombatRotation({
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...bear,
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abilities: [rake, moonfire],
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knownDamagingAbilityNames: new Set([rake.name, moonfire.name, bearMangle.name]),
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})).toBeNull();
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});
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it("never falls a full-health friendly maintenance heal through to a hostile target", () => {
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const strike = semanticAbility("strike", [{ kind: "damage", coefficient: 1 }]);
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const prayer = semanticAbility("prayer", [
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