Release Healer Man 0.1.53
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@@ -219,6 +219,10 @@ export class BenchmarkController {
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comboTargetId: combat.comboTargetId,
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runes: combat.deathKnightRunes,
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abilities: availableAbilities,
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knownDamagingAbilityNames: new Set(availableAbilities.filter((ability) => {
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const categories = aiHintsForAbility(ability).categories;
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return categories.includes("damage") || categories.includes("execute");
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}).map((ability) => ability.name)),
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hostileTarget,
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friendlyTargets: [
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{ id: PLAYER_AGGRO_ID, health: combat.health, maxHealth: combat.maxHealth, fallen: combat.health <= 0 },
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@@ -9,7 +9,10 @@ import { deriveCharacterStats } from "./wotlkStats";
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export function companionResourceMaximum(member: PartyMember, id: string): number {
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return id === member.resourceType ? member.maxResource : id === "mana" && !isRomClassId(member.classId)
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? deriveCharacterStats(baseClassFor(member.classId), member.level, member.gearStats, member.raceId).mana : 100;
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? deriveCharacterStats(baseClassFor(member.classId), member.level, member.gearStats, member.raceId).mana
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: id === "nature-power" ? 10
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: id === "psi" ? 6
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: 100;
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}
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/**
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@@ -285,6 +285,73 @@ describe("shared combat rotations", () => {
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.toBe("strike");
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});
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it("requires modeled combat state for reactive attacks and named execute-range spells", () => {
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const revenge = ability("warrior", "Revenge");
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const warrior = context({
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classId: "warrior",
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specializationId: "warrior:protection",
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role: "tank",
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primaryResource: "rage",
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resources: { rage: 100 },
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maximumResources: { rage: 100 },
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abilities: [revenge],
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});
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expect(evaluateCombatRotation(warrior)).toBeNull();
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expect(evaluateCombatRotation({
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...warrior,
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availableConditionalAbilityNames: new Set(["Revenge"]),
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})?.ability.id).toBe(revenge.id);
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const drainSoul = ability("warlock", "Drain Soul");
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const shadowBolt = ability("warlock", "Shadow Bolt");
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const warlock = context({
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classId: "warlock",
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specializationId: "warlock:affliction",
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primaryResource: "mana",
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resources: { mana: 10_000 },
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maximumResources: { mana: 10_000 },
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abilities: [drainSoul, shadowBolt],
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});
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expect(evaluateCombatRotation(warlock)?.ability.id).toBe(shadowBolt.id);
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expect(evaluateCombatRotation({
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...warlock,
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hostileTarget: { id: "target", health: 250, maxHealth: 1_000 },
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})?.ability.id).toBe(drainSoul.id);
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});
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it("keeps available specialization actions ahead of off-profile throughput", () => {
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const fireball = ability("mage", "Fireball");
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const arcaneMissiles = ability("mage", "Arcane Missiles");
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const mage = context({
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classId: "mage",
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specializationId: "mage:fire",
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primaryResource: "mana",
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resources: { mana: 10_000 },
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maximumResources: { mana: 10_000 },
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abilities: [arcaneMissiles, fireball],
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});
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expect(evaluateCombatRotation(mage)?.ability.id).toBe(fireball.id);
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const bearMangle = ability("druid", "Mangle (Bear)");
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const rake = ability("druid", "Rake");
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const moonfire = ability("druid", "Moonfire");
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const bear = context({
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classId: "druid",
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specializationId: "druid:feral-bear",
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role: "tank",
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primaryResource: "mana",
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resources: { mana: 10_000, rage: 100, energy: 100 },
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maximumResources: { mana: 10_000, rage: 100, energy: 100 },
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abilities: [rake, bearMangle],
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});
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expect(evaluateCombatRotation(bear)?.ability.id).toBe(bearMangle.id);
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expect(evaluateCombatRotation({
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...bear,
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abilities: [rake, moonfire],
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knownDamagingAbilityNames: new Set([rake.name, moonfire.name, bearMangle.name]),
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})).toBeNull();
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});
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it("never falls a full-health friendly maintenance heal through to a hostile target", () => {
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const strike = semanticAbility("strike", [{ kind: "damage", coefficient: 1 }]);
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const prayer = semanticAbility("prayer", [
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+77
-10
@@ -7,7 +7,7 @@ import { spendDeathKnightRunes } from "./combatResources";
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import { healingAbilityCanAidOthers } from "./healingAbilityRules";
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import type { PartyRole } from "./partyRoles";
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export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v1";
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export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v2";
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export interface RotationProfile {
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readonly id: string;
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@@ -51,6 +51,8 @@ export interface RotationContext {
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readonly comboTargetId: string | null;
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readonly runes: readonly DeathKnightRuneState[];
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readonly abilities: readonly AbilityDefinition[];
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/** Learned actions capable of hostile damage, including unavailable ones. */
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readonly knownDamagingAbilityNames?: ReadonlySet<string>;
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readonly hostileTarget: RotationHostileTarget | null;
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readonly friendlyTargets?: readonly RotationFriendlyTarget[];
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readonly hostileCount?: number;
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@@ -62,6 +64,8 @@ export interface RotationContext {
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readonly activeAuraExclusiveGroups?: ReadonlySet<string>;
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readonly activeSummonAbilityIds?: ReadonlySet<string>;
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readonly hasActivePet?: boolean;
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/** Proc/state-gated actions that the caller has positively made available. */
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readonly availableConditionalAbilityNames?: ReadonlySet<string>;
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readonly canUseAbility?: (ability: AbilityDefinition) => boolean;
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}
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@@ -108,7 +112,7 @@ export const CLASSIC_ROTATION_PROFILES: readonly RotationProfile[] = Object.free
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profile("shaman:enhancement", "shaman", ["Windfury Weapon", "Rockbiter Weapon", "Lightning Shield", "Feral Spirit", "Stormstrike", "Lava Lash", "Earth Shock", "Lightning Bolt"]),
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profile("shaman:restoration", "shaman", ["Water Shield", "Rockbiter Weapon", "Lightning Shield", "Riptide", "Chain Heal", "Lesser Healing Wave", "Healing Wave", "Earth Shield"]),
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profile("mage:arcane", "mage", ["Mage Armor", "Ice Armor", "Frost Armor", "Arcane Barrage", "Arcane Blast", "Arcane Missiles"]),
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profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Pyroblast", "Fireball", "Scorch", "Fire Blast"]),
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profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Fireball", "Scorch", "Fire Blast"]),
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profile("mage:frost", "mage", ["Frost Armor", "Ice Armor", "Mage Armor", "Deep Freeze", "Frostbolt", "Ice Lance", "Cone of Cold"]),
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profile("warlock:affliction", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felhunter", "Summon Voidwalker", "Summon Imp", "Haunt", "Unstable Affliction", "Corruption", "Curse of Agony", "Drain Soul", "Shadow Bolt"]),
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profile("warlock:demonology", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felguard", "Summon Voidwalker", "Summon Imp", "Metamorphosis", "Immolate", "Corruption", "Shadow Bolt"]),
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@@ -123,6 +127,45 @@ const PROFILE_BY_SPECIALIZATION = new Map(
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CLASSIC_ROTATION_PROFILES.map((entry) => [entry.specializationId, entry]),
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);
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const CONDITIONAL_ABILITY_NAMES = new Set([
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"Overpower",
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"Revenge",
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"Victory Rush",
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]);
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const TARGET_HEALTH_GATES = new Map<string, number>([
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["Drain Soul", 0.25],
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["Hammer of Wrath", 0.2],
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["Kill Shot", 0.2],
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]);
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const BEAR_FORM_ACTION_NAMES = new Set([
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"Bash",
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"Challenging Roar",
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"Demoralizing Roar",
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"Frenzied Regeneration",
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"Growl",
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"Lacerate",
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"Mangle (Bear)",
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"Maul",
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"Swipe (Bear)",
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]);
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const CAT_FORM_ACTION_NAMES = new Set([
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"Claw",
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"Cower",
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"Ferocious Bite",
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"Mangle (Cat)",
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"Pounce",
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"Rake",
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"Ravage",
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"Rip",
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"Savage Roar",
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"Shred",
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"Swipe (Cat)",
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"Tiger's Fury",
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]);
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function slug(value: string): string {
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return value.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-|-$/g, "");
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}
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@@ -303,32 +346,52 @@ function scoreAbility(
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|| (context.hostileTarget?.maxHealth ?? 0) >= context.maxHealth * 5,
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);
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const profileIndex = rotationProfile?.abilityPriority.findIndex((name) => name === ability.name) ?? -1;
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const knownDamagingAbilityNames = context.knownDamagingAbilityNames
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?? new Set(context.abilities.filter((candidate) => {
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const candidateCategories = aiHintsForAbility(candidate).categories;
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return candidateCategories.includes("damage") || candidateCategories.includes("execute");
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}).map((candidate) => candidate.name));
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const hasKnownProfileDamageAction = Boolean(rotationProfile?.abilityPriority.some((name) => (
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knownDamagingAbilityNames.has(name)
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)));
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const targetHealthGate = TARGET_HEALTH_GATES.get(ability.name);
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if (targetHealthGate !== undefined && targetHealth > targetHealthGate) return null;
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if (CONDITIONAL_ABILITY_NAMES.has(ability.name)
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&& !context.availableConditionalAbilityNames?.has(ability.name)) return null;
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if (context.classId === "druid") {
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const specializationId = rotationProfile?.specializationId;
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if (specializationId === "druid:feral-bear" && CAT_FORM_ACTION_NAMES.has(ability.name)) return null;
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if (specializationId === "druid:feral-cat" && BEAR_FORM_ACTION_NAMES.has(ability.name)) return null;
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if (specializationId && !specializationId.startsWith("druid:feral-")
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&& (BEAR_FORM_ACTION_NAMES.has(ability.name) || CAT_FORM_ACTION_NAMES.has(ability.name))) return null;
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}
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if (categories.has("resurrection")) {
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const fallen = (context.friendlyTargets ?? []).find((target) => target.fallen);
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return fallen ? { ability, score: 20_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
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return fallen ? { ability, score: 1_020_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
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}
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if (categories.has("dispel")) {
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const dispel = (context.friendlyTargets ?? []).find((target) => target.needsDispel);
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if (dispel) return { ability, score: 19_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
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if (dispel) return { ability, score: 1_019_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
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if (!damaging) return null;
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}
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if (categories.has("interrupt")) {
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if (!context.hostileTarget?.activeCast?.interruptible) {
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if (!damaging) return null;
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} else {
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return { ability, score: 18_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
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return { ability, score: 1_018_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
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}
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}
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if (categories.has("taunt")) {
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if (context.role !== "tank" || !context.targetIsLoose) return null;
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return { ability, score: 17_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
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return { ability, score: 1_017_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
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}
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if (categories.has("threat") && !damaging && !maintenanceBuff) {
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if (context.role === "tank" || !context.hasDangerousThreat) return null;
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return {
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ability,
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score: 15_000,
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score: 1_015_000,
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ruleId: "reactive-threat-drop",
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reason: "non-tank has enemy attention",
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targetId: ability.target === "self" ? null : context.hostileTarget?.id ?? null,
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@@ -359,12 +422,14 @@ function scoreAbility(
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&& !petSummon && !offensiveSummon) return null;
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if (categories.has("movement") && !damaging && !context.moving) return null;
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if (context.requiredControl && categories.has("control")) {
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return { ability, score: 16_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
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return { ability, score: 1_016_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
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}
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if (offensiveMajorCooldown && !durableTarget) return null;
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if (maintained && (categories.has("debuff") || categories.has("buff"))) return null;
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if (activeSummon && (categories.has("summon") || categories.has("pet"))) return null;
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if (rotationProfile && profileIndex < 0 && !damaging && (maintenanceBuff || petSummon || offensiveSummon)) return null;
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if (rotationProfile && context.level >= 10 && hasKnownProfileDamageAction
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&& context.role !== "healer" && profileIndex < 0 && damaging) return null;
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if (isComboFinisher(ability) && (context.comboPoints < 4 || context.comboTargetId !== context.hostileTarget?.id)) return null;
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if (isComboBuilder(ability) && context.comboPoints >= 5 && context.comboTargetId === context.hostileTarget?.id) return null;
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@@ -374,7 +439,9 @@ function scoreAbility(
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const maintenanceScore = rotationProfile === null ? 5_200 : profileIndex >= 0 ? 7_000 : 2_000;
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const summonScore = rotationProfile === null ? 4_800 : profileIndex >= 0 ? 6_500 : 1_800;
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if (profileIndex >= 0) {
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score += 4_000 - profileIndex * 120;
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score += context.role === "healer" || context.level < 10
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? 4_000 - profileIndex * 120
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: 100_000 - profileIndex * 1_000;
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ruleId = `profile-${slug(ability.name)}`;
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reason = `${rotationProfile!.specializationId} priority ${profileIndex + 1}`;
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}
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@@ -407,7 +474,7 @@ function scoreAbility(
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} else {
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if (categories.has("mitigation")) {
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if (!maintenanceBuff && selfHealth >= 0.55) return null;
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if (selfHealth < 0.55) score += selfHealth < 0.35 ? 8_000 : 3_000;
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if (selfHealth < 0.55) score += selfHealth < 0.35 ? 180_000 : 140_000;
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}
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if (categories.has("execute")) {
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if (targetHealth > 0.2) return null;
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@@ -117,7 +117,7 @@ describe("dungeon boss durability and difficulty", () => {
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expect(ordinary.seconds ?? 240, JSON.stringify({ level, seed, ordinary, last })).toBeGreaterThanOrEqual(25);
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expect(last.seconds ?? 240, JSON.stringify({ level, seed, ordinary, last })).toBeGreaterThanOrEqual(45);
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}
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});
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}, 30000);
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}
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it("allows real Stockades boss mechanics during a level-three WoW Priest party fight", () => {
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@@ -60,11 +60,10 @@ export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinit
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return !runeCost || spendDeathKnightRunes(member.runes, runeCost, now) !== null;
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}
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function candidateAbilities(member: PartyMember, now: number): readonly AbilityDefinition[] {
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function learnedAbilities(member: PartyMember): readonly AbilityDefinition[] {
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return abilitiesForCharacter(member.classId, member.secondaryClassId)
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.map((ability) => learnedAbilityForBuild(ability, member.level, member.talentRanks))
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.filter((ability): ability is AbilityDefinition => ability !== null)
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.filter((ability) => partyAbilityIsReady(member, ability, now));
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.filter((ability): ability is AbilityDefinition => ability !== null);
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}
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export function choosePartyRotationDecision(
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@@ -85,6 +84,7 @@ export function choosePartyRotationDecision(
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[...new Set([...Object.keys(member.resourcePools), member.resourceType])]
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.map((resource) => [resource, companionResourceMaximum(member, resource)]),
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);
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const learned = learnedAbilities(member);
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return evaluateCombatRotation({
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now: context.now,
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classId: member.classId,
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@@ -102,7 +102,11 @@ export function choosePartyRotationDecision(
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comboPoints: member.comboPoints,
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comboTargetId: member.comboTargetId,
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runes: member.runes,
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abilities: candidateAbilities(member, context.now),
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abilities: learned.filter((ability) => partyAbilityIsReady(member, ability, context.now)),
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knownDamagingAbilityNames: new Set(learned.filter((ability) => {
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const categories = aiHintsForAbility(ability).categories;
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return categories.includes("damage") || categories.includes("execute");
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}).map((ability) => ability.name)),
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hostileTarget: context.target,
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friendlyTargets,
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hostileCount: context.hostileCount,
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@@ -1,5 +1,5 @@
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import { describe, expect, it } from "vitest";
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import { createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
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import { createConfiguredPartyMember, createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
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import { useCombatStore } from "./combatStore";
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import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
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import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry";
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@@ -76,6 +76,87 @@ describe("NPC sustained damage audit", () => {
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expect(useCombatStore.getState().mobs["area:c"].health).toBe(1_000);
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});
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it("generates Bear-form Rage from weapon hits and regenerates Cat-form Energy", () => {
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clearMobRuntimeRegistry();
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clearPartyRuntimeRegistry();
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resetPartyRuntimeClock();
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useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80 });
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const bear = createConfiguredPartyMember({
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name: "Balance Bear",
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classId: "druid",
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specialization: "Feral (Bear)",
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specializationId: "druid:feral-bear",
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talentTreeId: "druid-feral-bear",
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talentRanks: {},
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role: "tank",
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}, 80, 0, "feral-runtime");
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usePartyStore.setState({ members: [{ ...bear, globalCooldownEndsAt: 60_000 }] });
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useCombatStore.getState().synchronizeActors();
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registerPartyRuntimePosition(bear.id, [0, 0, 0]);
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useCombatStore.getState().registerMob("feral-target", { name: "Training target", maxHealth: 100_000, xpReward: 0 });
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setMobPosition("feral-target", [2, 0, 0]);
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useCombatStore.getState().damageMob("feral-target", 1, 100);
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updatePartyRuntimeTargetVisibility(bear.id, "feral-target", true);
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advanceDungeonPartyCombat(1_000);
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expect(usePartyStore.getState().members[0].resourcePools.rage).toBe(6);
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const cat = createConfiguredPartyMember({
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name: "Balance Cat",
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classId: "druid",
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specialization: "Feral (Cat)",
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specializationId: "druid:feral-cat",
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talentTreeId: "druid-feral-cat",
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talentRanks: {},
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role: "damage",
|
||||
}, 80, 1, "feral-runtime");
|
||||
usePartyStore.setState({ members: [{
|
||||
...cat,
|
||||
globalCooldownEndsAt: 60_000,
|
||||
resourcePools: { ...cat.resourcePools, energy: 0 },
|
||||
}] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(cat.id, [0, 0, 0]);
|
||||
updatePartyRuntimeTargetVisibility(cat.id, "feral-target", true);
|
||||
advanceDungeonPartyCombat(2_000);
|
||||
expect(usePartyStore.getState().members[0].resourcePools.energy).toBe(10);
|
||||
});
|
||||
|
||||
it("finishes companion casts with the learned level rank instead of rank one", () => {
|
||||
clearMobRuntimeRegistry();
|
||||
clearPartyRuntimeRegistry();
|
||||
resetPartyRuntimeClock();
|
||||
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80 });
|
||||
const mage = createConfiguredPartyMember({
|
||||
name: "Balance Frost Mage",
|
||||
classId: "mage",
|
||||
specialization: "Frost",
|
||||
specializationId: "mage:frost",
|
||||
talentTreeId: "mage-frost",
|
||||
role: "damage",
|
||||
}, 80, 0, "ranked-cast");
|
||||
const frostbolt = abilitiesForClass("mage").find((ability) => ability.name === "Frostbolt")!;
|
||||
usePartyStore.setState({ members: [{
|
||||
...mage,
|
||||
cooldowns: Object.fromEntries(abilitiesForClass("mage")
|
||||
.filter((ability) => ability.id !== frostbolt.id)
|
||||
.map((ability) => [ability.id, 60_000])),
|
||||
}] });
|
||||
useCombatStore.getState().synchronizeActors();
|
||||
registerPartyRuntimePosition(mage.id, [-12, 0, 0]);
|
||||
useCombatStore.getState().registerMob("ranked-target", { name: "Training target", maxHealth: 100_000, xpReward: 0 });
|
||||
setMobPosition("ranked-target", [0, 0, 0]);
|
||||
useCombatStore.getState().damageMob("ranked-target", 1, 100);
|
||||
updatePartyRuntimeTargetVisibility(mage.id, "ranked-target", true);
|
||||
for (let now = 1_000; now <= 6_000; now += 100) {
|
||||
useCombatStore.getState().tick(0.1, now);
|
||||
advanceDungeonPartyCombat(now);
|
||||
}
|
||||
const hit = useCombatStore.getState().combatEvents.find((event) => (
|
||||
event.kind === "damage" && event.sourceActorId === mage.id && event.abilityId === frostbolt.id
|
||||
));
|
||||
expect(hit?.rawAmount).toBeGreaterThan(700);
|
||||
});
|
||||
|
||||
for (const level of [1, 3, 5, 20, 80]) {
|
||||
it(`executes damaging abilities for every party template at level ${level}`, () => {
|
||||
const templates = partyTemplates(level);
|
||||
|
||||
+41
-23
@@ -18,7 +18,7 @@ import {
|
||||
} from "./abilityRules";
|
||||
import type { MobCombatState } from "./combatStore";
|
||||
import { useCombatStore } from "./combatStore";
|
||||
import { memberFromCompanionActor } from "./combatActorAuthority";
|
||||
import { companionResourceMaximum, memberFromCompanionActor } from "./combatActorAuthority";
|
||||
import type { MobVector3 } from "./mobPopulation";
|
||||
import { requireDungeonDefinition } from "./dungeonRegistry";
|
||||
import { getMobPosition } from "./mobRuntimeRegistry";
|
||||
@@ -713,9 +713,13 @@ function advancePartyWeaponAttack(member: PartyMember, targetId: string, now: nu
|
||||
targetActorId: targetId, abilityId, name: "Auto Attack", source: "fallback", school: "physical",
|
||||
delivery: baseClassFor(member.classId) === "hunter" ? "projectile" : identity.delivery, origin, targetPosition, instantCast: true });
|
||||
}
|
||||
if (member.resourceType !== "rage" || result.amount <= 0) return member;
|
||||
const resource = Math.min(member.maxResource, member.resource + 6);
|
||||
return { ...member, resource, resourcePools: { ...member.resourcePools, rage: resource } };
|
||||
if (member.resourcePools.rage === undefined || result.amount <= 0) return member;
|
||||
const rage = Math.min(companionResourceMaximum(member, "rage"), member.resourcePools.rage + 6);
|
||||
return {
|
||||
...member,
|
||||
resource: member.resourceType === "rage" ? rage : member.resource,
|
||||
resourcePools: { ...member.resourcePools, rage },
|
||||
};
|
||||
}
|
||||
|
||||
function partyFriendlyPosition(actorId: string): MobVector3 | null {
|
||||
@@ -1207,26 +1211,37 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
);
|
||||
members = members.map((member) => {
|
||||
const profile = resourceProfileForClass(member.classId);
|
||||
const regeneration = (profile.type === "rage" || profile.type === "runic-power")
|
||||
? 0
|
||||
: profile.regenerationPerSecond + member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
|
||||
const pool = advanceCombatResourcePool(normalizeActorResourcePool(
|
||||
member.resourceType,
|
||||
member.resource,
|
||||
member.maxResource,
|
||||
regeneration,
|
||||
member.lastResourceSpentAt[member.resourceType] ?? 0,
|
||||
), {
|
||||
inCombat: Boolean(targetId),
|
||||
actorLevel: member.level,
|
||||
now,
|
||||
deltaSeconds,
|
||||
manaSpiritRegenerationPerSecond: member.gearStats.spirit * 0.02,
|
||||
});
|
||||
const passiveRates: Partial<Record<ResourceType, number>> = {
|
||||
mana: 4,
|
||||
rage: 0,
|
||||
energy: 10,
|
||||
focus: 6,
|
||||
"runic-power": 0,
|
||||
};
|
||||
const resourcePools: Partial<Record<ResourceType, number>> = { ...member.resourcePools };
|
||||
for (const type of Object.keys(resourcePools) as ResourceType[]) {
|
||||
const manaRegeneration = member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
|
||||
const regeneration = type === member.resourceType
|
||||
? (profile.type === "rage" || profile.type === "runic-power" ? 0 : profile.regenerationPerSecond + manaRegeneration)
|
||||
: (passiveRates[type] ?? 0) + (type === "mana" ? manaRegeneration : 0);
|
||||
resourcePools[type] = advanceCombatResourcePool(normalizeActorResourcePool(
|
||||
type,
|
||||
resourcePools[type] ?? 0,
|
||||
companionResourceMaximum(member, type),
|
||||
regeneration,
|
||||
member.lastResourceSpentAt[type] ?? 0,
|
||||
), {
|
||||
inCombat: Boolean(targetId),
|
||||
actorLevel: member.level,
|
||||
now,
|
||||
deltaSeconds,
|
||||
manaSpiritRegenerationPerSecond: type === "mana" ? member.gearStats.spirit * 0.02 : 0,
|
||||
}).current;
|
||||
}
|
||||
return {
|
||||
...member,
|
||||
resource: pool.current,
|
||||
resourcePools: { ...member.resourcePools, [member.resourceType]: pool.current },
|
||||
resource: resourcePools[member.resourceType] ?? member.resource,
|
||||
resourcePools,
|
||||
cooldowns: Object.fromEntries(Object.entries(member.cooldowns).filter(([, readyAt]) => readyAt > now)),
|
||||
schoolLockedUntil: Object.fromEntries(Object.entries(member.schoolLockedUntil).filter(([, readyAt]) => (readyAt ?? 0) > now)),
|
||||
};
|
||||
@@ -1291,7 +1306,10 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
|
||||
const currentCombat = useCombatStore.getState();
|
||||
if (member.activeCast) {
|
||||
const activeCast = member.activeCast;
|
||||
const castingAbility = abilityById(member.activeCast.abilityId);
|
||||
const catalogAbility = abilityById(member.activeCast.abilityId);
|
||||
const castingAbility = catalogAbility
|
||||
? learnedAbilityForBuild(catalogAbility, member.level, member.talentRanks)
|
||||
: null;
|
||||
const castTargetId = member.activeCastTargetId;
|
||||
if (!castingAbility || !castTargetId) {
|
||||
nextMembers[index] = { ...member, activeCast: null, activeCastTargetId: null };
|
||||
|
||||
@@ -8,6 +8,7 @@ import {
|
||||
} from "../app/characterCatalog";
|
||||
import {
|
||||
createDungeonParty,
|
||||
createConfiguredPartyMember,
|
||||
isHealerSpecialization,
|
||||
isTankSpecialization,
|
||||
usePartyStore,
|
||||
@@ -74,6 +75,30 @@ describe("dungeon party composition", () => {
|
||||
}
|
||||
});
|
||||
|
||||
it("creates the secondary Rage and Energy pools used by druid forms", () => {
|
||||
const bear = createConfiguredPartyMember({
|
||||
name: "Balance Bear",
|
||||
classId: "druid",
|
||||
specialization: "Feral (Bear)",
|
||||
specializationId: "druid:feral-bear",
|
||||
talentTreeId: "druid-feral-bear",
|
||||
talentRanks: {},
|
||||
role: "tank",
|
||||
}, 80, 0, "feral-resources");
|
||||
const cat = createConfiguredPartyMember({
|
||||
name: "Balance Cat",
|
||||
classId: "druid",
|
||||
specialization: "Feral (Cat)",
|
||||
specializationId: "druid:feral-cat",
|
||||
talentTreeId: "druid-feral-cat",
|
||||
talentRanks: {},
|
||||
role: "damage",
|
||||
}, 80, 1, "feral-resources");
|
||||
|
||||
expect(bear.resourcePools).toMatchObject({ mana: bear.maxResource, rage: 0, energy: 100 });
|
||||
expect(cat.resourcePools).toMatchObject({ mana: cat.maxResource, rage: 0, energy: 100 });
|
||||
});
|
||||
|
||||
it("is deterministic per character and scales every ally to the player level", () => {
|
||||
const first = createDungeonParty("character-42", 18);
|
||||
const second = createDungeonParty("character-42", 18);
|
||||
|
||||
+51
-9
@@ -31,7 +31,12 @@ import type { RuntimeTalentRanks as TalentRanks } from "./talentRuntimeCatalog";
|
||||
import type { EnemyControlMechanic } from "./enemyAttacks";
|
||||
import type { ContentCategoryId } from "../app/contentCategories";
|
||||
import type { PartyRole, PartySize } from "./partyRoles";
|
||||
import { resourceProfileForClass, type ResourceType } from "./abilityCatalog";
|
||||
import {
|
||||
abilitiesForCharacter,
|
||||
learnedAbilityForBuild,
|
||||
resourceProfileForClass,
|
||||
type ResourceType,
|
||||
} from "./abilityCatalog";
|
||||
import { createDeathKnightRunes, type CombatActorCastState, type DeathKnightRuneState } from "./combatActors";
|
||||
|
||||
export {
|
||||
@@ -222,6 +227,43 @@ function memberMaxResource(
|
||||
: profile.maximum;
|
||||
}
|
||||
|
||||
function secondaryResourceMaximum(type: ResourceType): number {
|
||||
if (type === "nature-power") return 10;
|
||||
if (type === "psi") return 6;
|
||||
return 100;
|
||||
}
|
||||
|
||||
function initialSecondaryResource(type: ResourceType, maximum: number): number {
|
||||
return type === "rage" || type === "runic-power" || type === "nature-power" || type === "psi"
|
||||
? 0
|
||||
: maximum;
|
||||
}
|
||||
|
||||
/** Keeps every resource used by the member's learned kit available to companion AI. */
|
||||
function withMemberAbilityResourcePools(member: PartyMember): PartyMember {
|
||||
const types = new Set<ResourceType>([member.resourceType]);
|
||||
for (const ability of abilitiesForCharacter(member.classId, member.secondaryClassId)) {
|
||||
const learned = learnedAbilityForBuild(ability, member.level, member.talentRanks);
|
||||
if (!learned) continue;
|
||||
for (const cost of learned.costs?.length ? learned.costs : [learned.cost]) {
|
||||
if (cost.resource !== "health") types.add(cost.resource);
|
||||
}
|
||||
}
|
||||
const resourcePools: Partial<Record<ResourceType, number>> = {};
|
||||
for (const type of types) {
|
||||
if (type === member.resourceType) {
|
||||
resourcePools[type] = member.resource;
|
||||
continue;
|
||||
}
|
||||
const maximum = secondaryResourceMaximum(type);
|
||||
resourcePools[type] = Math.max(0, Math.min(
|
||||
maximum,
|
||||
member.resourcePools[type] ?? initialSecondaryResource(type, maximum),
|
||||
));
|
||||
}
|
||||
return { ...member, resourcePools: Object.freeze(resourcePools) };
|
||||
}
|
||||
|
||||
function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMember {
|
||||
const maxHealth = memberMaxHealth(
|
||||
member.level,
|
||||
@@ -237,7 +279,7 @@ function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMe
|
||||
const resource = Math.max(0, Math.round(
|
||||
member.resource / Math.max(1, member.maxResource) * maxResource,
|
||||
));
|
||||
return {
|
||||
return withMemberAbilityResourcePools({
|
||||
...member,
|
||||
gearStats,
|
||||
health,
|
||||
@@ -245,7 +287,7 @@ function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMe
|
||||
resource,
|
||||
maxResource,
|
||||
resourcePools: Object.freeze({ ...member.resourcePools, [member.resourceType]: resource }),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
function createMember(
|
||||
@@ -286,7 +328,7 @@ function createMember(
|
||||
const resource = Math.round(
|
||||
maxResource * (resourceProfile.maximum > 0 ? resourceProfile.initial / resourceProfile.maximum : 0),
|
||||
);
|
||||
return {
|
||||
return withMemberAbilityResourcePools({
|
||||
id,
|
||||
name: template.name,
|
||||
raceId: race.id,
|
||||
@@ -323,7 +365,7 @@ function createMember(
|
||||
tauntReadyAt: 0,
|
||||
controlledUntil: 0,
|
||||
controlMechanic: null,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
/** Creates one exact companion while retaining the live party stat/equipment path. */
|
||||
@@ -339,12 +381,12 @@ export function createConfiguredPartyMember(
|
||||
specialization: configuration.specialization,
|
||||
talentTreeId: configuration.talentTreeId ?? configuration.specializationId ?? "",
|
||||
}, configuration.role, level, index, seed, configuration.talentRanks);
|
||||
return Object.freeze({
|
||||
return Object.freeze(withMemberAbilityResourcePools({
|
||||
...member,
|
||||
secondaryClassId: configuration.secondaryClassId ?? null,
|
||||
specializationId: configuration.specializationId ?? member.specializationId,
|
||||
talentRanks: configuration.talentRanks ?? member.talentRanks,
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -571,7 +613,7 @@ export const usePartyStore = create<PartyState>((set, get) => ({
|
||||
const resource = Math.max(0, Math.round(
|
||||
member.resource / Math.max(1, member.maxResource) * maxResource,
|
||||
));
|
||||
return {
|
||||
return withMemberAbilityResourcePools({
|
||||
...member,
|
||||
level: safeLevel,
|
||||
health,
|
||||
@@ -582,7 +624,7 @@ export const usePartyStore = create<PartyState>((set, get) => ({
|
||||
talentRanks: isRomClassId(member.classId)
|
||||
? Object.freeze({})
|
||||
: runtimePartyTalentRanksForLevel(member.classId, member.specialization, safeLevel),
|
||||
};
|
||||
});
|
||||
}),
|
||||
};
|
||||
}),
|
||||
|
||||
Reference in new issue
Block a user