Release Healer Man 0.1.53

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phenom committed 2026-09-18 12:32:51 -04:00
1 parent d0a02487db
commit d6976e6ef6
17 files changed
+555 -69

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@@ -219,6 +219,10 @@ export class BenchmarkController {
comboTargetId: combat.comboTargetId,
runes: combat.deathKnightRunes,
abilities: availableAbilities,
knownDamagingAbilityNames: new Set(availableAbilities.filter((ability) => {
const categories = aiHintsForAbility(ability).categories;
return categories.includes("damage") || categories.includes("execute");
}).map((ability) => ability.name)),
hostileTarget,
friendlyTargets: [
{ id: PLAYER_AGGRO_ID, health: combat.health, maxHealth: combat.maxHealth, fallen: combat.health <= 0 },
+4 -1
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@@ -9,7 +9,10 @@ import { deriveCharacterStats } from "./wotlkStats";
export function companionResourceMaximum(member: PartyMember, id: string): number {
return id === member.resourceType ? member.maxResource : id === "mana" && !isRomClassId(member.classId)
? deriveCharacterStats(baseClassFor(member.classId), member.level, member.gearStats, member.raceId).mana : 100;
? deriveCharacterStats(baseClassFor(member.classId), member.level, member.gearStats, member.raceId).mana
: id === "nature-power" ? 10
: id === "psi" ? 6
: 100;
}
/**
+67
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@@ -285,6 +285,73 @@ describe("shared combat rotations", () => {
.toBe("strike");
});
it("requires modeled combat state for reactive attacks and named execute-range spells", () => {
const revenge = ability("warrior", "Revenge");
const warrior = context({
classId: "warrior",
specializationId: "warrior:protection",
role: "tank",
primaryResource: "rage",
resources: { rage: 100 },
maximumResources: { rage: 100 },
abilities: [revenge],
});
expect(evaluateCombatRotation(warrior)).toBeNull();
expect(evaluateCombatRotation({
...warrior,
availableConditionalAbilityNames: new Set(["Revenge"]),
})?.ability.id).toBe(revenge.id);
const drainSoul = ability("warlock", "Drain Soul");
const shadowBolt = ability("warlock", "Shadow Bolt");
const warlock = context({
classId: "warlock",
specializationId: "warlock:affliction",
primaryResource: "mana",
resources: { mana: 10_000 },
maximumResources: { mana: 10_000 },
abilities: [drainSoul, shadowBolt],
});
expect(evaluateCombatRotation(warlock)?.ability.id).toBe(shadowBolt.id);
expect(evaluateCombatRotation({
...warlock,
hostileTarget: { id: "target", health: 250, maxHealth: 1_000 },
})?.ability.id).toBe(drainSoul.id);
});
it("keeps available specialization actions ahead of off-profile throughput", () => {
const fireball = ability("mage", "Fireball");
const arcaneMissiles = ability("mage", "Arcane Missiles");
const mage = context({
classId: "mage",
specializationId: "mage:fire",
primaryResource: "mana",
resources: { mana: 10_000 },
maximumResources: { mana: 10_000 },
abilities: [arcaneMissiles, fireball],
});
expect(evaluateCombatRotation(mage)?.ability.id).toBe(fireball.id);
const bearMangle = ability("druid", "Mangle (Bear)");
const rake = ability("druid", "Rake");
const moonfire = ability("druid", "Moonfire");
const bear = context({
classId: "druid",
specializationId: "druid:feral-bear",
role: "tank",
primaryResource: "mana",
resources: { mana: 10_000, rage: 100, energy: 100 },
maximumResources: { mana: 10_000, rage: 100, energy: 100 },
abilities: [rake, bearMangle],
});
expect(evaluateCombatRotation(bear)?.ability.id).toBe(bearMangle.id);
expect(evaluateCombatRotation({
...bear,
abilities: [rake, moonfire],
knownDamagingAbilityNames: new Set([rake.name, moonfire.name, bearMangle.name]),
})).toBeNull();
});
it("never falls a full-health friendly maintenance heal through to a hostile target", () => {
const strike = semanticAbility("strike", [{ kind: "damage", coefficient: 1 }]);
const prayer = semanticAbility("prayer", [
+77 -10
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@@ -7,7 +7,7 @@ import { spendDeathKnightRunes } from "./combatResources";
import { healingAbilityCanAidOthers } from "./healingAbilityRules";
import type { PartyRole } from "./partyRoles";
export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v1";
export const COMBAT_ROTATION_VERSION = "playerbots-inspired-v2";
export interface RotationProfile {
readonly id: string;
@@ -51,6 +51,8 @@ export interface RotationContext {
readonly comboTargetId: string | null;
readonly runes: readonly DeathKnightRuneState[];
readonly abilities: readonly AbilityDefinition[];
/** Learned actions capable of hostile damage, including unavailable ones. */
readonly knownDamagingAbilityNames?: ReadonlySet<string>;
readonly hostileTarget: RotationHostileTarget | null;
readonly friendlyTargets?: readonly RotationFriendlyTarget[];
readonly hostileCount?: number;
@@ -62,6 +64,8 @@ export interface RotationContext {
readonly activeAuraExclusiveGroups?: ReadonlySet<string>;
readonly activeSummonAbilityIds?: ReadonlySet<string>;
readonly hasActivePet?: boolean;
/** Proc/state-gated actions that the caller has positively made available. */
readonly availableConditionalAbilityNames?: ReadonlySet<string>;
readonly canUseAbility?: (ability: AbilityDefinition) => boolean;
}
@@ -108,7 +112,7 @@ export const CLASSIC_ROTATION_PROFILES: readonly RotationProfile[] = Object.free
profile("shaman:enhancement", "shaman", ["Windfury Weapon", "Rockbiter Weapon", "Lightning Shield", "Feral Spirit", "Stormstrike", "Lava Lash", "Earth Shock", "Lightning Bolt"]),
profile("shaman:restoration", "shaman", ["Water Shield", "Rockbiter Weapon", "Lightning Shield", "Riptide", "Chain Heal", "Lesser Healing Wave", "Healing Wave", "Earth Shield"]),
profile("mage:arcane", "mage", ["Mage Armor", "Ice Armor", "Frost Armor", "Arcane Barrage", "Arcane Blast", "Arcane Missiles"]),
profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Pyroblast", "Fireball", "Scorch", "Fire Blast"]),
profile("mage:fire", "mage", ["Molten Armor", "Mage Armor", "Ice Armor", "Frost Armor", "Living Bomb", "Fireball", "Scorch", "Fire Blast"]),
profile("mage:frost", "mage", ["Frost Armor", "Ice Armor", "Mage Armor", "Deep Freeze", "Frostbolt", "Ice Lance", "Cone of Cold"]),
profile("warlock:affliction", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felhunter", "Summon Voidwalker", "Summon Imp", "Haunt", "Unstable Affliction", "Corruption", "Curse of Agony", "Drain Soul", "Shadow Bolt"]),
profile("warlock:demonology", "warlock", ["Fel Armor", "Demon Armor", "Demon Skin", "Summon Felguard", "Summon Voidwalker", "Summon Imp", "Metamorphosis", "Immolate", "Corruption", "Shadow Bolt"]),
@@ -123,6 +127,45 @@ const PROFILE_BY_SPECIALIZATION = new Map(
CLASSIC_ROTATION_PROFILES.map((entry) => [entry.specializationId, entry]),
);
const CONDITIONAL_ABILITY_NAMES = new Set([
"Overpower",
"Revenge",
"Victory Rush",
]);
const TARGET_HEALTH_GATES = new Map<string, number>([
["Drain Soul", 0.25],
["Hammer of Wrath", 0.2],
["Kill Shot", 0.2],
]);
const BEAR_FORM_ACTION_NAMES = new Set([
"Bash",
"Challenging Roar",
"Demoralizing Roar",
"Frenzied Regeneration",
"Growl",
"Lacerate",
"Mangle (Bear)",
"Maul",
"Swipe (Bear)",
]);
const CAT_FORM_ACTION_NAMES = new Set([
"Claw",
"Cower",
"Ferocious Bite",
"Mangle (Cat)",
"Pounce",
"Rake",
"Ravage",
"Rip",
"Savage Roar",
"Shred",
"Swipe (Cat)",
"Tiger's Fury",
]);
function slug(value: string): string {
return value.toLowerCase().replace(/[^a-z0-9]+/g, "-").replace(/^-|-$/g, "");
}
@@ -303,32 +346,52 @@ function scoreAbility(
|| (context.hostileTarget?.maxHealth ?? 0) >= context.maxHealth * 5,
);
const profileIndex = rotationProfile?.abilityPriority.findIndex((name) => name === ability.name) ?? -1;
const knownDamagingAbilityNames = context.knownDamagingAbilityNames
?? new Set(context.abilities.filter((candidate) => {
const candidateCategories = aiHintsForAbility(candidate).categories;
return candidateCategories.includes("damage") || candidateCategories.includes("execute");
}).map((candidate) => candidate.name));
const hasKnownProfileDamageAction = Boolean(rotationProfile?.abilityPriority.some((name) => (
knownDamagingAbilityNames.has(name)
)));
const targetHealthGate = TARGET_HEALTH_GATES.get(ability.name);
if (targetHealthGate !== undefined && targetHealth > targetHealthGate) return null;
if (CONDITIONAL_ABILITY_NAMES.has(ability.name)
&& !context.availableConditionalAbilityNames?.has(ability.name)) return null;
if (context.classId === "druid") {
const specializationId = rotationProfile?.specializationId;
if (specializationId === "druid:feral-bear" && CAT_FORM_ACTION_NAMES.has(ability.name)) return null;
if (specializationId === "druid:feral-cat" && BEAR_FORM_ACTION_NAMES.has(ability.name)) return null;
if (specializationId && !specializationId.startsWith("druid:feral-")
&& (BEAR_FORM_ACTION_NAMES.has(ability.name) || CAT_FORM_ACTION_NAMES.has(ability.name))) return null;
}
if (categories.has("resurrection")) {
const fallen = (context.friendlyTargets ?? []).find((target) => target.fallen);
return fallen ? { ability, score: 20_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
return fallen ? { ability, score: 1_020_000, ruleId: "reactive-resurrection", reason: "fallen ally", targetId: fallen.id } : null;
}
if (categories.has("dispel")) {
const dispel = (context.friendlyTargets ?? []).find((target) => target.needsDispel);
if (dispel) return { ability, score: 19_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
if (dispel) return { ability, score: 1_019_000, ruleId: "reactive-dispel", reason: "ally needs dispel", targetId: dispel.id };
if (!damaging) return null;
}
if (categories.has("interrupt")) {
if (!context.hostileTarget?.activeCast?.interruptible) {
if (!damaging) return null;
} else {
return { ability, score: 18_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
return { ability, score: 1_018_000, ruleId: "reactive-interrupt", reason: "interruptible enemy cast", targetId: context.hostileTarget.id };
}
}
if (categories.has("taunt")) {
if (context.role !== "tank" || !context.targetIsLoose) return null;
return { ability, score: 17_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
return { ability, score: 1_017_000, ruleId: "reactive-taunt", reason: "loose hostile target", targetId: context.hostileTarget?.id ?? null };
}
if (categories.has("threat") && !damaging && !maintenanceBuff) {
if (context.role === "tank" || !context.hasDangerousThreat) return null;
return {
ability,
score: 15_000,
score: 1_015_000,
ruleId: "reactive-threat-drop",
reason: "non-tank has enemy attention",
targetId: ability.target === "self" ? null : context.hostileTarget?.id ?? null,
@@ -359,12 +422,14 @@ function scoreAbility(
&& !petSummon && !offensiveSummon) return null;
if (categories.has("movement") && !damaging && !context.moving) return null;
if (context.requiredControl && categories.has("control")) {
return { ability, score: 16_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
return { ability, score: 1_016_000, ruleId: "reactive-control", reason: "encounter requested control", targetId: context.hostileTarget?.id ?? null };
}
if (offensiveMajorCooldown && !durableTarget) return null;
if (maintained && (categories.has("debuff") || categories.has("buff"))) return null;
if (activeSummon && (categories.has("summon") || categories.has("pet"))) return null;
if (rotationProfile && profileIndex < 0 && !damaging && (maintenanceBuff || petSummon || offensiveSummon)) return null;
if (rotationProfile && context.level >= 10 && hasKnownProfileDamageAction
&& context.role !== "healer" && profileIndex < 0 && damaging) return null;
if (isComboFinisher(ability) && (context.comboPoints < 4 || context.comboTargetId !== context.hostileTarget?.id)) return null;
if (isComboBuilder(ability) && context.comboPoints >= 5 && context.comboTargetId === context.hostileTarget?.id) return null;
@@ -374,7 +439,9 @@ function scoreAbility(
const maintenanceScore = rotationProfile === null ? 5_200 : profileIndex >= 0 ? 7_000 : 2_000;
const summonScore = rotationProfile === null ? 4_800 : profileIndex >= 0 ? 6_500 : 1_800;
if (profileIndex >= 0) {
score += 4_000 - profileIndex * 120;
score += context.role === "healer" || context.level < 10
? 4_000 - profileIndex * 120
: 100_000 - profileIndex * 1_000;
ruleId = `profile-${slug(ability.name)}`;
reason = `${rotationProfile!.specializationId} priority ${profileIndex + 1}`;
}
@@ -407,7 +474,7 @@ function scoreAbility(
} else {
if (categories.has("mitigation")) {
if (!maintenanceBuff && selfHealth >= 0.55) return null;
if (selfHealth < 0.55) score += selfHealth < 0.35 ? 8_000 : 3_000;
if (selfHealth < 0.55) score += selfHealth < 0.35 ? 180_000 : 140_000;
}
if (categories.has("execute")) {
if (targetHealth > 0.2) return null;
+1 -1
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@@ -117,7 +117,7 @@ describe("dungeon boss durability and difficulty", () => {
expect(ordinary.seconds ?? 240, JSON.stringify({ level, seed, ordinary, last })).toBeGreaterThanOrEqual(25);
expect(last.seconds ?? 240, JSON.stringify({ level, seed, ordinary, last })).toBeGreaterThanOrEqual(45);
}
});
}, 30000);
}
it("allows real Stockades boss mechanics during a level-three WoW Priest party fight", () => {
+8 -4
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@@ -60,11 +60,10 @@ export function partyAbilityIsReady(member: PartyMember, ability: AbilityDefinit
return !runeCost || spendDeathKnightRunes(member.runes, runeCost, now) !== null;
}
function candidateAbilities(member: PartyMember, now: number): readonly AbilityDefinition[] {
function learnedAbilities(member: PartyMember): readonly AbilityDefinition[] {
return abilitiesForCharacter(member.classId, member.secondaryClassId)
.map((ability) => learnedAbilityForBuild(ability, member.level, member.talentRanks))
.filter((ability): ability is AbilityDefinition => ability !== null)
.filter((ability) => partyAbilityIsReady(member, ability, now));
.filter((ability): ability is AbilityDefinition => ability !== null);
}
export function choosePartyRotationDecision(
@@ -85,6 +84,7 @@ export function choosePartyRotationDecision(
[...new Set([...Object.keys(member.resourcePools), member.resourceType])]
.map((resource) => [resource, companionResourceMaximum(member, resource)]),
);
const learned = learnedAbilities(member);
return evaluateCombatRotation({
now: context.now,
classId: member.classId,
@@ -102,7 +102,11 @@ export function choosePartyRotationDecision(
comboPoints: member.comboPoints,
comboTargetId: member.comboTargetId,
runes: member.runes,
abilities: candidateAbilities(member, context.now),
abilities: learned.filter((ability) => partyAbilityIsReady(member, ability, context.now)),
knownDamagingAbilityNames: new Set(learned.filter((ability) => {
const categories = aiHintsForAbility(ability).categories;
return categories.includes("damage") || categories.includes("execute");
}).map((ability) => ability.name)),
hostileTarget: context.target,
friendlyTargets,
hostileCount: context.hostileCount,
+82 -1
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@@ -1,5 +1,5 @@
import { describe, expect, it } from "vitest";
import { createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
import { createConfiguredPartyMember, createDungeonParty, usePartyStore, type PartyMember } from "./partyStore";
import { useCombatStore } from "./combatStore";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { clearPartyRuntimeRegistry, registerPartyRuntimePosition, updatePartyRuntimeTargetVisibility } from "./partyRuntimeRegistry";
@@ -76,6 +76,87 @@ describe("NPC sustained damage audit", () => {
expect(useCombatStore.getState().mobs["area:c"].health).toBe(1_000);
});
it("generates Bear-form Rage from weapon hits and regenerates Cat-form Energy", () => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
resetPartyRuntimeClock();
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80 });
const bear = createConfiguredPartyMember({
name: "Balance Bear",
classId: "druid",
specialization: "Feral (Bear)",
specializationId: "druid:feral-bear",
talentTreeId: "druid-feral-bear",
talentRanks: {},
role: "tank",
}, 80, 0, "feral-runtime");
usePartyStore.setState({ members: [{ ...bear, globalCooldownEndsAt: 60_000 }] });
useCombatStore.getState().synchronizeActors();
registerPartyRuntimePosition(bear.id, [0, 0, 0]);
useCombatStore.getState().registerMob("feral-target", { name: "Training target", maxHealth: 100_000, xpReward: 0 });
setMobPosition("feral-target", [2, 0, 0]);
useCombatStore.getState().damageMob("feral-target", 1, 100);
updatePartyRuntimeTargetVisibility(bear.id, "feral-target", true);
advanceDungeonPartyCombat(1_000);
expect(usePartyStore.getState().members[0].resourcePools.rage).toBe(6);
const cat = createConfiguredPartyMember({
name: "Balance Cat",
classId: "druid",
specialization: "Feral (Cat)",
specializationId: "druid:feral-cat",
talentTreeId: "druid-feral-cat",
talentRanks: {},
role: "damage",
}, 80, 1, "feral-runtime");
usePartyStore.setState({ members: [{
...cat,
globalCooldownEndsAt: 60_000,
resourcePools: { ...cat.resourcePools, energy: 0 },
}] });
useCombatStore.getState().synchronizeActors();
registerPartyRuntimePosition(cat.id, [0, 0, 0]);
updatePartyRuntimeTargetVisibility(cat.id, "feral-target", true);
advanceDungeonPartyCombat(2_000);
expect(usePartyStore.getState().members[0].resourcePools.energy).toBe(10);
});
it("finishes companion casts with the learned level rank instead of rank one", () => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
resetPartyRuntimeClock();
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 80 });
const mage = createConfiguredPartyMember({
name: "Balance Frost Mage",
classId: "mage",
specialization: "Frost",
specializationId: "mage:frost",
talentTreeId: "mage-frost",
role: "damage",
}, 80, 0, "ranked-cast");
const frostbolt = abilitiesForClass("mage").find((ability) => ability.name === "Frostbolt")!;
usePartyStore.setState({ members: [{
...mage,
cooldowns: Object.fromEntries(abilitiesForClass("mage")
.filter((ability) => ability.id !== frostbolt.id)
.map((ability) => [ability.id, 60_000])),
}] });
useCombatStore.getState().synchronizeActors();
registerPartyRuntimePosition(mage.id, [-12, 0, 0]);
useCombatStore.getState().registerMob("ranked-target", { name: "Training target", maxHealth: 100_000, xpReward: 0 });
setMobPosition("ranked-target", [0, 0, 0]);
useCombatStore.getState().damageMob("ranked-target", 1, 100);
updatePartyRuntimeTargetVisibility(mage.id, "ranked-target", true);
for (let now = 1_000; now <= 6_000; now += 100) {
useCombatStore.getState().tick(0.1, now);
advanceDungeonPartyCombat(now);
}
const hit = useCombatStore.getState().combatEvents.find((event) => (
event.kind === "damage" && event.sourceActorId === mage.id && event.abilityId === frostbolt.id
));
expect(hit?.rawAmount).toBeGreaterThan(700);
});
for (const level of [1, 3, 5, 20, 80]) {
it(`executes damaging abilities for every party template at level ${level}`, () => {
const templates = partyTemplates(level);
+41 -23
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@@ -18,7 +18,7 @@ import {
} from "./abilityRules";
import type { MobCombatState } from "./combatStore";
import { useCombatStore } from "./combatStore";
import { memberFromCompanionActor } from "./combatActorAuthority";
import { companionResourceMaximum, memberFromCompanionActor } from "./combatActorAuthority";
import type { MobVector3 } from "./mobPopulation";
import { requireDungeonDefinition } from "./dungeonRegistry";
import { getMobPosition } from "./mobRuntimeRegistry";
@@ -713,9 +713,13 @@ function advancePartyWeaponAttack(member: PartyMember, targetId: string, now: nu
targetActorId: targetId, abilityId, name: "Auto Attack", source: "fallback", school: "physical",
delivery: baseClassFor(member.classId) === "hunter" ? "projectile" : identity.delivery, origin, targetPosition, instantCast: true });
}
if (member.resourceType !== "rage" || result.amount <= 0) return member;
const resource = Math.min(member.maxResource, member.resource + 6);
return { ...member, resource, resourcePools: { ...member.resourcePools, rage: resource } };
if (member.resourcePools.rage === undefined || result.amount <= 0) return member;
const rage = Math.min(companionResourceMaximum(member, "rage"), member.resourcePools.rage + 6);
return {
...member,
resource: member.resourceType === "rage" ? rage : member.resource,
resourcePools: { ...member.resourcePools, rage },
};
}
function partyFriendlyPosition(actorId: string): MobVector3 | null {
@@ -1207,26 +1211,37 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
);
members = members.map((member) => {
const profile = resourceProfileForClass(member.classId);
const regeneration = (profile.type === "rage" || profile.type === "runic-power")
? 0
: profile.regenerationPerSecond + member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
const pool = advanceCombatResourcePool(normalizeActorResourcePool(
member.resourceType,
member.resource,
member.maxResource,
regeneration,
member.lastResourceSpentAt[member.resourceType] ?? 0,
), {
inCombat: Boolean(targetId),
actorLevel: member.level,
now,
deltaSeconds,
manaSpiritRegenerationPerSecond: member.gearStats.spirit * 0.02,
});
const passiveRates: Partial<Record<ResourceType, number>> = {
mana: 4,
rage: 0,
energy: 10,
focus: 6,
"runic-power": 0,
};
const resourcePools: Partial<Record<ResourceType, number>> = { ...member.resourcePools };
for (const type of Object.keys(resourcePools) as ResourceType[]) {
const manaRegeneration = member.gearStats.mp5 / 5 + member.gearStats.spirit * 0.02;
const regeneration = type === member.resourceType
? (profile.type === "rage" || profile.type === "runic-power" ? 0 : profile.regenerationPerSecond + manaRegeneration)
: (passiveRates[type] ?? 0) + (type === "mana" ? manaRegeneration : 0);
resourcePools[type] = advanceCombatResourcePool(normalizeActorResourcePool(
type,
resourcePools[type] ?? 0,
companionResourceMaximum(member, type),
regeneration,
member.lastResourceSpentAt[type] ?? 0,
), {
inCombat: Boolean(targetId),
actorLevel: member.level,
now,
deltaSeconds,
manaSpiritRegenerationPerSecond: type === "mana" ? member.gearStats.spirit * 0.02 : 0,
}).current;
}
return {
...member,
resource: pool.current,
resourcePools: { ...member.resourcePools, [member.resourceType]: pool.current },
resource: resourcePools[member.resourceType] ?? member.resource,
resourcePools,
cooldowns: Object.fromEntries(Object.entries(member.cooldowns).filter(([, readyAt]) => readyAt > now)),
schoolLockedUntil: Object.fromEntries(Object.entries(member.schoolLockedUntil).filter(([, readyAt]) => (readyAt ?? 0) > now)),
};
@@ -1291,7 +1306,10 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
const currentCombat = useCombatStore.getState();
if (member.activeCast) {
const activeCast = member.activeCast;
const castingAbility = abilityById(member.activeCast.abilityId);
const catalogAbility = abilityById(member.activeCast.abilityId);
const castingAbility = catalogAbility
? learnedAbilityForBuild(catalogAbility, member.level, member.talentRanks)
: null;
const castTargetId = member.activeCastTargetId;
if (!castingAbility || !castTargetId) {
nextMembers[index] = { ...member, activeCast: null, activeCastTargetId: null };
+25
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@@ -8,6 +8,7 @@ import {
} from "../app/characterCatalog";
import {
createDungeonParty,
createConfiguredPartyMember,
isHealerSpecialization,
isTankSpecialization,
usePartyStore,
@@ -74,6 +75,30 @@ describe("dungeon party composition", () => {
}
});
it("creates the secondary Rage and Energy pools used by druid forms", () => {
const bear = createConfiguredPartyMember({
name: "Balance Bear",
classId: "druid",
specialization: "Feral (Bear)",
specializationId: "druid:feral-bear",
talentTreeId: "druid-feral-bear",
talentRanks: {},
role: "tank",
}, 80, 0, "feral-resources");
const cat = createConfiguredPartyMember({
name: "Balance Cat",
classId: "druid",
specialization: "Feral (Cat)",
specializationId: "druid:feral-cat",
talentTreeId: "druid-feral-cat",
talentRanks: {},
role: "damage",
}, 80, 1, "feral-resources");
expect(bear.resourcePools).toMatchObject({ mana: bear.maxResource, rage: 0, energy: 100 });
expect(cat.resourcePools).toMatchObject({ mana: cat.maxResource, rage: 0, energy: 100 });
});
it("is deterministic per character and scales every ally to the player level", () => {
const first = createDungeonParty("character-42", 18);
const second = createDungeonParty("character-42", 18);
+51 -9
View File
@@ -31,7 +31,12 @@ import type { RuntimeTalentRanks as TalentRanks } from "./talentRuntimeCatalog";
import type { EnemyControlMechanic } from "./enemyAttacks";
import type { ContentCategoryId } from "../app/contentCategories";
import type { PartyRole, PartySize } from "./partyRoles";
import { resourceProfileForClass, type ResourceType } from "./abilityCatalog";
import {
abilitiesForCharacter,
learnedAbilityForBuild,
resourceProfileForClass,
type ResourceType,
} from "./abilityCatalog";
import { createDeathKnightRunes, type CombatActorCastState, type DeathKnightRuneState } from "./combatActors";
export {
@@ -222,6 +227,43 @@ function memberMaxResource(
: profile.maximum;
}
function secondaryResourceMaximum(type: ResourceType): number {
if (type === "nature-power") return 10;
if (type === "psi") return 6;
return 100;
}
function initialSecondaryResource(type: ResourceType, maximum: number): number {
return type === "rage" || type === "runic-power" || type === "nature-power" || type === "psi"
? 0
: maximum;
}
/** Keeps every resource used by the member's learned kit available to companion AI. */
function withMemberAbilityResourcePools(member: PartyMember): PartyMember {
const types = new Set<ResourceType>([member.resourceType]);
for (const ability of abilitiesForCharacter(member.classId, member.secondaryClassId)) {
const learned = learnedAbilityForBuild(ability, member.level, member.talentRanks);
if (!learned) continue;
for (const cost of learned.costs?.length ? learned.costs : [learned.cost]) {
if (cost.resource !== "health") types.add(cost.resource);
}
}
const resourcePools: Partial<Record<ResourceType, number>> = {};
for (const type of types) {
if (type === member.resourceType) {
resourcePools[type] = member.resource;
continue;
}
const maximum = secondaryResourceMaximum(type);
resourcePools[type] = Math.max(0, Math.min(
maximum,
member.resourcePools[type] ?? initialSecondaryResource(type, maximum),
));
}
return { ...member, resourcePools: Object.freeze(resourcePools) };
}
function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMember {
const maxHealth = memberMaxHealth(
member.level,
@@ -237,7 +279,7 @@ function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMe
const resource = Math.max(0, Math.round(
member.resource / Math.max(1, member.maxResource) * maxResource,
));
return {
return withMemberAbilityResourcePools({
...member,
gearStats,
health,
@@ -245,7 +287,7 @@ function withMemberGearStats(member: PartyMember, gearStats: ItemStats): PartyMe
resource,
maxResource,
resourcePools: Object.freeze({ ...member.resourcePools, [member.resourceType]: resource }),
};
});
}
function createMember(
@@ -286,7 +328,7 @@ function createMember(
const resource = Math.round(
maxResource * (resourceProfile.maximum > 0 ? resourceProfile.initial / resourceProfile.maximum : 0),
);
return {
return withMemberAbilityResourcePools({
id,
name: template.name,
raceId: race.id,
@@ -323,7 +365,7 @@ function createMember(
tauntReadyAt: 0,
controlledUntil: 0,
controlMechanic: null,
};
});
}
/** Creates one exact companion while retaining the live party stat/equipment path. */
@@ -339,12 +381,12 @@ export function createConfiguredPartyMember(
specialization: configuration.specialization,
talentTreeId: configuration.talentTreeId ?? configuration.specializationId ?? "",
}, configuration.role, level, index, seed, configuration.talentRanks);
return Object.freeze({
return Object.freeze(withMemberAbilityResourcePools({
...member,
secondaryClassId: configuration.secondaryClassId ?? null,
specializationId: configuration.specializationId ?? member.specializationId,
talentRanks: configuration.talentRanks ?? member.talentRanks,
});
}));
}
/**
@@ -571,7 +613,7 @@ export const usePartyStore = create<PartyState>((set, get) => ({
const resource = Math.max(0, Math.round(
member.resource / Math.max(1, member.maxResource) * maxResource,
));
return {
return withMemberAbilityResourcePools({
...member,
level: safeLevel,
health,
@@ -582,7 +624,7 @@ export const usePartyStore = create<PartyState>((set, get) => ({
talentRanks: isRomClassId(member.classId)
? Object.freeze({})
: runtimePartyTalentRanksForLevel(member.classId, member.specialization, safeLevel),
};
});
}),
};
}),