Release Healer Man 0.1.53
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@@ -329,6 +329,21 @@ member. When a suspected class outlier could be policy-sensitive, rerun with a
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different `--active-slot`; do not compare active and companion results without
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noting that control-policy difference.
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Companion builds initialize every resource pool required by their learned
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abilities, not only the class's primary pool. Secondary Energy and Focus
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regenerate, and any companion with a Rage pool gains Rage from landed weapon
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attacks; this is what makes druid Cat and Bear rotations executable while Mana
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remains the class's primary resource. A completed companion cast resolves the
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member's currently learned rank before applying its effects, so cast-time spell
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damage and healing cannot fall back to rank one.
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`playerbots-inspired-v2` keeps level-10-and-up non-healer builds on their
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specialization's authored damage priority whenever that build knows a profile
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damage action. Reactive interrupts, taunts, control, and defenses still take
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precedence. Bear and Cat actions are isolated to their matching Feral specs;
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Overpower, Revenge, and Victory Rush require an explicitly modeled trigger;
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and Drain Soul, Hammer of Wrath, and Kill Shot obey their target-health gates.
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## Code map
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- `scripts/balance_lab.py`: prompts, command-line parsing, random/manual/automatic
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@@ -351,8 +366,8 @@ noting that control-policy difference.
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- `src/game/benchmark/benchmarkBuilds.ts`: selectable spec builds and legal
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talent allocation. The older canonical cohort remains unchanged.
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- `src/game/partyStore.ts`: `createConfiguredPartyMember`, the narrow factory
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that preserves production stats, equipment, resources, and appearance for an
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exact companion.
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that preserves production stats, equipment, all learned-ability resource
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pools, and appearance for an exact companion.
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- `src/game/bossTesting.ts`: the authoritative all-boss catalog and isolated
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room construction.
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