Release Healer Man 0.1.9
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@@ -25,6 +25,8 @@ const INITIAL_REPEAT_MS = 280;
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const REPEAT_MS = 90;
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const AXIS_THRESHOLD = 0.55;
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const AXIS_STEPS = 128;
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const GAMEPAD_DISCOVERY_INTERVAL_MS = 500;
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const REPEATABLE_BUTTON_TOKENS = new Set(["Button12", "Button13", "Button14", "Button15"]);
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const listeners = new Set<TokenListener>();
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const movementListeners = new Set<MovementListener>();
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@@ -39,26 +41,38 @@ let stopService: (() => void) | null = null;
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function connectedGamepad(): Gamepad | null {
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const gamepads = navigator.getGamepads?.();
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if (!gamepads) return null;
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return Array.from(gamepads).find((gamepad): gamepad is Gamepad => gamepad !== null) ?? null;
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for (let index = 0; index < gamepads.length; index += 1) {
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const gamepad = gamepads[index];
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if (gamepad) return gamepad;
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}
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return null;
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}
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function tokensFor(gamepad: Gamepad, tokens: Set<string>): void {
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tokens.clear();
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gamepad.buttons.forEach((button, index) => {
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for (let index = 0; index < gamepad.buttons.length; index += 1) {
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const button = gamepad.buttons[index];
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if (button.pressed || button.value > 0.65) tokens.add(`Button${index}`);
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});
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gamepad.axes.forEach((value, index) => {
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}
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for (let index = 0; index < gamepad.axes.length; index += 1) {
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const value = gamepad.axes[index];
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if (value <= -AXIS_THRESHOLD) tokens.add(`Axis${index}-`);
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if (value >= AXIS_THRESHOLD) tokens.add(`Axis${index}+`);
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});
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}
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}
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function canRepeat(token: string): boolean {
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return ["Button12", "Button13", "Button14", "Button15"].includes(token)
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return REPEATABLE_BUTTON_TOKENS.has(token)
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|| token.startsWith("Axis0")
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|| token.startsWith("Axis1");
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}
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function tokenSetsMatch(left: ReadonlySet<string>, right: ReadonlySet<string>): boolean {
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if (left.size !== right.size) return false;
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for (const token of left) if (!right.has(token)) return false;
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return true;
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}
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function isLayerModifier(token: string): boolean {
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return token === "Button4" || token === "Button6";
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}
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@@ -114,14 +128,17 @@ function normalizedAxis(value: number): number {
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}
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export function setExternalControllerMovement(next: ControllerMovement): void {
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const normalized = {
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moveX: normalizedAxis(next.moveX),
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moveY: normalizedAxis(next.moveY),
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lookX: normalizedAxis(next.lookX),
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lookY: normalizedAxis(next.lookY),
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};
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if (Object.keys(normalized).every((key) => normalized[key as keyof ControllerMovement] === movement[key as keyof ControllerMovement])) return;
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movement = normalized;
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const moveX = normalizedAxis(next.moveX);
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const moveY = normalizedAxis(next.moveY);
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const lookX = normalizedAxis(next.lookX);
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const lookY = normalizedAxis(next.lookY);
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if (
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moveX === movement.moveX
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&& moveY === movement.moveY
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&& lookX === movement.lookX
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&& lookY === movement.lookY
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) return;
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movement = { moveX, moveY, lookX, lookY };
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for (const listener of movementListeners) listener(movement);
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}
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@@ -141,6 +158,8 @@ export function resetControllerState(): void {
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export function startControllerInput(): () => void {
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if (stopService) return stopService;
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const webGamepadPolling = !Capacitor.isNativePlatform();
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const onNativeToken = (event: Event) => {
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const detail = (event as CustomEvent<ControllerTokenEvent>).detail;
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if (!detail?.token) return;
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@@ -157,25 +176,63 @@ export function startControllerInput(): () => void {
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if (detail) setExternalControllerMovement(detail);
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};
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const onReset = () => resetControllerState();
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const onVisibility = () => {
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if (document.visibilityState !== "visible") resetControllerState();
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};
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window.addEventListener(NATIVE_TOKEN_EVENT, onNativeToken);
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window.addEventListener(NATIVE_MOTION_EVENT, onNativeMotion);
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window.addEventListener(NATIVE_RESET_EVENT, onReset);
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document.addEventListener("visibilitychange", onVisibility);
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let frame = 0;
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let discoveryTimer: ReturnType<typeof setTimeout> | null = null;
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let hadGamepad = false;
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let activeGamepadIndex: number | null = null;
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const canPollGamepads = () => document.visibilityState === "visible"
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&& (typeof document.hasFocus !== "function" || document.hasFocus());
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const cancelScheduledPoll = () => {
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if (frame) cancelAnimationFrame(frame);
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frame = 0;
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if (discoveryTimer !== null) clearTimeout(discoveryTimer);
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discoveryTimer = null;
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};
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const suspendPolling = () => {
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cancelScheduledPoll();
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if (hadGamepad) resetControllerState();
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hadGamepad = false;
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activeGamepadIndex = null;
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};
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const scheduleFrame = () => {
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if (!webGamepadPolling || frame || !canPollGamepads()) return;
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if (discoveryTimer !== null) clearTimeout(discoveryTimer);
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discoveryTimer = null;
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frame = requestAnimationFrame(poll);
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};
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const scheduleDiscovery = () => {
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if (!webGamepadPolling || frame || discoveryTimer !== null || !canPollGamepads()) return;
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discoveryTimer = setTimeout(() => {
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discoveryTimer = null;
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scheduleFrame();
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}, GAMEPAD_DISCOVERY_INTERVAL_MS);
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};
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const poll = (now: number) => {
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const gamepad = typeof document.hasFocus === "function" && !document.hasFocus()
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? null
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: connectedGamepad();
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frame = 0;
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if (!canPollGamepads()) {
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suspendPolling();
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return;
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}
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const gamepad = connectedGamepad();
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if (!gamepad) {
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if (hadGamepad) resetControllerState();
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hadGamepad = false;
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activeGamepadIndex = null;
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scheduleDiscovery();
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} else {
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hadGamepad = true;
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activeGamepadIndex = gamepad.index;
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setExternalControllerMovement({
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moveX: gamepad.axes[0] ?? 0,
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moveY: gamepad.axes[1] ?? 0,
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@@ -183,9 +240,11 @@ export function startControllerInput(): () => void {
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lookY: gamepad.axes[3] ?? 0,
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});
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tokensFor(gamepad, currentTokens);
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for (const transition of orderedControllerTokenTransitions(previousTokens, currentTokens)) {
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emitControllerToken(transition);
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if (transition.pressed) repeatAt.set(transition.token, now + INITIAL_REPEAT_MS);
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if (!tokenSetsMatch(previousTokens, currentTokens)) {
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for (const transition of orderedControllerTokenTransitions(previousTokens, currentTokens)) {
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emitControllerToken(transition);
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if (transition.pressed) repeatAt.set(transition.token, now + INITIAL_REPEAT_MS);
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}
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}
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for (const token of currentTokens) {
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if (!previousTokens.has(token) || !canRepeat(token)) continue;
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@@ -199,17 +258,51 @@ export function startControllerInput(): () => void {
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const scratch = previousTokens;
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previousTokens = currentTokens;
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currentTokens = scratch;
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scheduleFrame();
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}
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frame = requestAnimationFrame(poll);
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};
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if (!Capacitor.isNativePlatform()) frame = requestAnimationFrame(poll);
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const onGamepadConnected = () => scheduleFrame();
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const onGamepadDisconnected = (event: Event) => {
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const disconnectedIndex = (event as GamepadEvent).gamepad?.index;
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if (disconnectedIndex === undefined || disconnectedIndex === activeGamepadIndex) {
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resetControllerState();
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hadGamepad = false;
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activeGamepadIndex = null;
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}
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scheduleFrame();
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};
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const onVisibility = () => {
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if (document.visibilityState === "visible") scheduleFrame();
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else {
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suspendPolling();
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if (!webGamepadPolling) resetControllerState();
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}
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};
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const onFocus = () => scheduleFrame();
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const onBlur = () => suspendPolling();
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document.addEventListener("visibilitychange", onVisibility);
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if (webGamepadPolling) {
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window.addEventListener("gamepadconnected", onGamepadConnected);
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window.addEventListener("gamepaddisconnected", onGamepadDisconnected);
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window.addEventListener("focus", onFocus);
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window.addEventListener("blur", onBlur);
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scheduleFrame();
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}
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stopService = () => {
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window.removeEventListener(NATIVE_TOKEN_EVENT, onNativeToken);
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window.removeEventListener(NATIVE_MOTION_EVENT, onNativeMotion);
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window.removeEventListener(NATIVE_RESET_EVENT, onReset);
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document.removeEventListener("visibilitychange", onVisibility);
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if (frame) cancelAnimationFrame(frame);
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if (webGamepadPolling) {
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window.removeEventListener("gamepadconnected", onGamepadConnected);
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window.removeEventListener("gamepaddisconnected", onGamepadDisconnected);
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window.removeEventListener("focus", onFocus);
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window.removeEventListener("blur", onBlur);
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}
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cancelScheduledPoll();
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resetControllerState();
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stopService = null;
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};
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