Release Healer Man 0.1.43

This commit is contained in:
phenom committed 2026-09-14 13:20:20 -04:00
1 parent c7e8163790
commit ccc01396cd
86 files changed
+2951 -198

No files matched your search

+8 -3
View File
@@ -7,6 +7,7 @@ import { sessionCanUseShelvedGmTools } from "../app/releaseFeatures";
import { useInputBindingLabels } from "../input/useInputBindingLabels";
import { INPUT_ACTION_BY_ID } from "../input/keybinds";
import { DungeonIssueReportPanel } from "./DungeonIssueReportPanel";
import { BossTestingReviewPanel } from "./BossTestingReviewPanel";
function PauseDialog() {
const bindingLabel = useInputBindingLabels();
@@ -14,6 +15,7 @@ function PauseDialog() {
const openOverlay = useGameStore((state) => state.openOverlay);
const reset = useGameStore((state) => state.resetAtEntrance);
const gameMode = useGameStore((state) => state.gameMode);
const bossTest = useGameStore((state) => state.bossTest);
const activeCharacter = useShellStore((state) => state.activeCharacter);
const session = useShellStore((state) => state.session);
const returnToMainMenu = useShellStore((state) => state.returnToMainMenu);
@@ -50,12 +52,13 @@ function PauseDialog() {
{ id: "pause-options", run: () => openOverlay("options") },
{ id: "pause-ui-layout", run: () => openOverlay("ui-layout") },
...(gameMode === "dungeon" ? [{ id: "pause-report-issue", run: () => openOverlay("report-issue") }] : []),
...(bossTest ? [{ id: "pause-boss-testing-review", run: () => openOverlay("boss-test-review") }] : []),
...(isGm ? [{ id: "pause-gm", run: () => openOverlay("gm") }] : []),
...(gameMode === "manastorm"
? [{ id: "pause-abandon-manastorm", run: abandonManastorm }]
: [{ id: "pause-entrance", run: returnToEntrance }]),
{ id: "pause-main-menu", run: leaveDungeon },
], [abandonManastormRun, closeOverlay, gameMode, isGm, openOverlay, reset, returnToMainMenu]);
], [abandonManastormRun, bossTest, closeOverlay, gameMode, isGm, openOverlay, reset, returnToMainMenu]);
const controller = useMenuController(actions, { initialId: "pause-resume", onBack: resume });
const menuButton = (id: string, label: string, run: () => void, primary = false) => (
@@ -73,10 +76,11 @@ function PauseDialog() {
<div className="modal-backdrop" role="presentation">
<section className="pause-menu" role="dialog" aria-modal="true" aria-labelledby="pause-title">
<p className="eyebrow">Healer Man paused</p>
<h2 id="pause-title">The cavern waits.</h2>
<h2 id="pause-title">{bossTest ? `${bossTest.name} — Boss Testing` : "The cavern waits."}</h2>
<p>Resume play or open any character and system menu from this hub.</p>
<div className="pause-menu__actions">
{menuButton("pause-resume", "Resume expedition", resume, true)}
{bossTest && menuButton("pause-boss-testing-review", "Boss readiness & report", () => openOverlay("boss-test-review"))}
{menuButton("pause-party", "Party management", () => openOverlay("party"))}
{menuButton("pause-inventory", "Inventory & equipment", () => openOverlay("inventory"))}
{menuButton("pause-boss-cards", "Boss card collection", () => openOverlay("boss-cards"))}
@@ -92,7 +96,7 @@ function PauseDialog() {
{isGm ? menuButton("pause-gm", "GM placement editor", () => openOverlay("gm")) : null}
{gameMode === "manastorm"
? menuButton("pause-abandon-manastorm", "Abandon Manastorm run", abandonManastorm)
: menuButton("pause-entrance", "Return to entrance", returnToEntrance)}
: menuButton("pause-entrance", bossTest ? "Restart boss test" : "Return to entrance", returnToEntrance)}
{menuButton("pause-main-menu", "Return to main menu", leaveDungeon)}
</div>
<dl className="controls-list">
@@ -110,5 +114,6 @@ function PauseDialog() {
export function PauseMenu() {
const overlay = useGameStore((state) => state.overlay);
if (overlay === "report-issue") return <DungeonIssueReportPanel />;
if (overlay === "boss-test-review") return <BossTestingReviewPanel />;
return overlay === "pause" ? <PauseDialog /> : null;
}