Release Healer Man 0.1.43
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@@ -9,7 +9,15 @@ import { validBossDifficulty } from "./dungeonDifficulty";
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export type AssetStatus = "checking" | "loading" | "ready" | "proxy" | "error";
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export type InputMode = "keyboard" | "gamepad";
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export type GameMode = "dungeon" | "manastorm";
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export type GameOverlay = "pause" | "report-issue" | "party" | "inventory" | "boss-cards" | "map" | "boss-guide" | "spellbook" | "talents" | "bindings" | "options" | "ui-layout" | "keybinds" | "gm" | "dungeon-results" | null;
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export type GameOverlay = "pause" | "boss-test-review" | "report-issue" | "party" | "inventory" | "boss-cards" | "map" | "boss-guide" | "spellbook" | "talents" | "bindings" | "options" | "ui-layout" | "keybinds" | "gm" | "dungeon-results" | null;
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export interface BossTestSession {
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readonly key: string;
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readonly name: string;
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readonly sourceDungeonId: string;
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readonly entityId: string;
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readonly runtimeIds: readonly string[];
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}
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interface PlayerSnapshot {
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position: Vector3Tuple;
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@@ -24,6 +32,7 @@ export interface GameState {
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activeBossDifficulty: number;
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gameMode: GameMode;
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gmTestMode: boolean;
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bossTest: BossTestSession | null;
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activeGmReviewTarget: GmReviewTarget | null;
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activeSpawn: WorldSpawn;
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sessionRevision: number;
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@@ -55,6 +64,7 @@ export interface GameState {
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readonly gameMode?: GameMode;
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readonly spawn?: WorldSpawn;
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readonly gmTestMode?: boolean;
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readonly bossTest?: BossTestSession | null;
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readonly gmReviewTarget?: GmReviewTarget | null;
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readonly bossDifficulty?: number;
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},
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@@ -88,6 +98,7 @@ export const useGameStore = create<GameState>((set) => ({
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activeBossDifficulty: 1,
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gameMode: "dungeon",
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gmTestMode: false,
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bossTest: null,
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activeGmReviewTarget: null,
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activeSpawn: { footPosition: entrance.footPosition, yaw: entrance.yaw },
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sessionRevision: 0,
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@@ -125,6 +136,7 @@ export const useGameStore = create<GameState>((set) => ({
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activeBossDifficulty: validBossDifficulty(options?.bossDifficulty) ? options.bossDifficulty : 1,
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gameMode: options?.gameMode ?? "dungeon",
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gmTestMode: options?.gmTestMode ?? false,
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bossTest: options?.bossTest ?? null,
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activeGmReviewTarget: options?.gmReviewTarget ?? null,
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activeSpawn,
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sessionRevision: state.sessionRevision + 1,
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@@ -279,7 +291,7 @@ export const useGameStore = create<GameState>((set) => ({
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const activeSpawn = { footPosition: activeEntrance.footPosition, yaw: activeEntrance.yaw };
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return {
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gameMode: "dungeon",
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gmTestMode: false,
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gmTestMode: Boolean(state.bossTest),
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activeGmReviewTarget: null,
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activeSpawn,
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overlay: null,
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