Update Healer Man server

This commit is contained in:
phenom committed 2026-09-26 17:51:56 -04:00
1 parent 9c5fb4c614
commit bd073fb00f
113 files changed
+4902 -273

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@@ -23,6 +23,8 @@ import { SceneErrorBoundary } from "./ui/SceneErrorBoundary";
import { OnlineSessionBridge } from "./game/OnlineSessionBridge";
import { DungeonRunCheckpointBridge } from "./game/DungeonRunCheckpointBridge";
import { DungeonRunBridge } from "./game/DungeonRunBridge";
import { DungeonRaceBridge } from "./game/DungeonRaceBridge";
import { DungeonRaceHud } from "./ui/DungeonRaceHud";
import { DungeonRunResults } from "./ui/DungeonRunResults";
import { DungeonEncounterEffectBridge } from "./game/DungeonEncounterEffectBridge";
import { interactWithActiveDungeonObject } from "./game/dungeonWorldInteraction";
@@ -38,6 +40,7 @@ import { DungeonBossIntro } from "./ui/DungeonBossIntro";
import { useDungeonRouteStore } from "./game/dungeonRouteStore";
import { installCombatClock } from "./game/combatClock";
import { dungeonSimulationNow } from "./game/dungeonSimulationStore";
import { useDungeonRaceStore } from "./app/dungeonRaceStore";
function InputBridge() {
const overlay = useGameStore((state) => state.overlay);
@@ -47,6 +50,7 @@ function InputBridge() {
desktopActionBarsActive: () => currentUiDevice() === "pc" && activeUiLayout().wowBars,
inputSuspended: () => useDungeonSimulationStore.getState().sessionMode !== "play"
|| useGameStore.getState().dungeonIntroActive
|| useGameStore.getState().raceStartBlocked
|| ["ui-layout", "keybinds", "dungeon-results", "boss-test-review", "report-issue"].includes(useGameStore.getState().overlay ?? ""),
getBindings: (device) => {
const preferences = useUiLayoutStore.getState().preferences;
@@ -110,6 +114,8 @@ export default function GameRuntime() {
const editingControls = useGameStore((state) => state.overlay === "keybinds" || state.overlay === "ui-layout");
const dungeonSimulation = useDungeonSimulationStore((state) => state.sessionMode !== "play");
useEffect(() => () => {
const race = useDungeonRaceStore.getState();
if (race.inGame && ["preparing", "countdown", "active"].includes(race.status)) void race.leave();
const activeDungeon = requireDungeonDefinition(useGameStore.getState().activeDungeonId);
clearDungeonRuntimeCaches();
releaseDungeonGltfCache(activeDungeon);
@@ -135,10 +141,12 @@ export default function GameRuntime() {
<CombatBridge />
<PartyBridge />
<DungeonRunBridge />
<DungeonRaceBridge />
<BossTestingBridge />
<ShelvedGameBridges />
<SceneErrorBoundary><GameScene /></SceneErrorBoundary>
{dungeonSimulation ? <DungeonSimulationHud /> : <Hud />}
{!dungeonSimulation && <DungeonRaceHud />}
{!dungeonSimulation && <DungeonBossIntro />}
{!dungeonSimulation && <MapPanel />}
{!dungeonSimulation && <GameplayPanels />}