Release Healer Man 0.1.24

This commit is contained in:
phenom committed 2026-09-09 16:43:37 -04:00
1 parent c4346751a9
commit bac0da9300
118 files changed
+857 -289

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@@ -3,7 +3,7 @@
"dungeonId": "kalins-shrine",
"title": "Kalin's Shrine",
"status": "source-packaged",
"generatedAt": "2026-08-01T00:57:43.432Z",
"generatedAt": "2026-09-09T18:51:01.674Z",
"source": {
"recipe": "scripts/runewaker-pipeline/recipes/kalins-shrine.json",
"wdb": "Resource/wdb/dungeon/dgn_kleeon_temple.wdb",
@@ -277,33 +277,37 @@
{
"role": "visual",
"fileName": "kalins-shrine-visual.glb",
"size": 8747072,
"sha256": "769accb48e23c9f80e28697e3e8454ef4148243a69ce247ed06ba4eb35bb0da7",
"compression": "meshopt+ktx2"
"relativeFile": "kalins-shrine-visual.glb",
"size": 8851724,
"sha256": "023c43a56253e97fa0526185c61f76e0e9fa8398b7a35771728566c331cd22a9"
},
{
"role": "collision",
"fileName": "kalins-shrine-collision-000.glb",
"relativeFile": "kalins-shrine-collision-000.glb",
"size": 4748976,
"sha256": "ed1e713c159e024b4786ef8befadbfedd3849ba580e7f49970e2785b6f4fff7d"
},
{
"role": "collision",
"fileName": "kalins-shrine-collision-001.glb",
"relativeFile": "kalins-shrine-collision-001.glb",
"size": 4555800,
"sha256": "5fea14212353593c8daced2e303f88dae010f8f73aedb9890a3eee67eb8dd7cd"
},
{
"role": "collision",
"fileName": "kalins-shrine-collision-002.glb",
"relativeFile": "kalins-shrine-collision-002.glb",
"size": 1215728,
"sha256": "e51d48d1f4521f1a4722fd4c528a90bdfd2978a87d2ace0dd662f23475490565"
},
{
"role": "navigation",
"fileName": "kalins-shrine-navigation.glb",
"relativeFile": "kalins-shrine-navigation.glb",
"size": 327792,
"sha256": "37fd7f8efac36f83279efbfb33df37646453af214db29597bd14c8e9f19ddc04"
"sha256": "6b77496f7b46890d401f955f9254ae37d25d9a1287a3bc9e787e9a254f9d9071"
}
],
"review": {
@@ -316,6 +320,6 @@
"exceptions": [
"Secondary WDB doodads/effects remain in the audit; this pass exports the primary ROS hierarchy.",
"Collision initially includes decorative primary-ROS geometry.",
"Original skeletal animations and complex scripted mechanics remain later passes."
"Original GR2 actor animations are recovered where source graphs and validation permit; scripted encounter mechanics remain evidence-driven per-instance work."
]
}