Release Healer Man 0.1.24

This commit is contained in:
phenom committed 2026-09-09 16:43:37 -04:00
1 parent c4346751a9
commit bac0da9300
118 files changed
+857 -289

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@@ -3,7 +3,7 @@
"dungeonId": "hoto",
"title": "HOTO",
"status": "source-packaged",
"generatedAt": "2026-08-01T01:00:34.655Z",
"generatedAt": "2026-09-09T19:39:49.407Z",
"source": {
"recipe": "scripts/runewaker-pipeline/recipes/hoto.json",
"wdb": "Resource/wdb/dungeon/dgn_echoes_of_the_sea.wdb",
@@ -261,33 +261,37 @@
{
"role": "visual",
"fileName": "hoto-visual.glb",
"size": 6667208,
"sha256": "0d12b9c6dc477704d2833c81f76113d340da7f07f5885a40bafd1321524e455e",
"compression": "meshopt+ktx2"
"relativeFile": "hoto-visual.glb",
"size": 6710184,
"sha256": "beff3a180c55166d5ebd7e3610e65b59f8104edfd7596aa22ac3a49c578fcdc0"
},
{
"role": "collision",
"fileName": "hoto-collision-000.glb",
"relativeFile": "hoto-collision-000.glb",
"size": 3088036,
"sha256": "3116529f2d262ff4cab7997e852f9d15caacab6298921360b49dcafd52b8c475"
},
{
"role": "collision",
"fileName": "hoto-collision-001.glb",
"relativeFile": "hoto-collision-001.glb",
"size": 2989324,
"sha256": "1f5cbd4b04b5a060029fd7c023ee19db5d8646566fcd01b931473b5b13c13b9f"
},
{
"role": "collision",
"fileName": "hoto-collision-002.glb",
"relativeFile": "hoto-collision-002.glb",
"size": 526648,
"sha256": "0a468a6ef30941c04a20456866f0593f7e1f9f9bf8dc0024176d2128975f1879"
},
{
"role": "navigation",
"fileName": "hoto-navigation.glb",
"relativeFile": "hoto-navigation.glb",
"size": 482260,
"sha256": "2cd78e6d8f52cb6488747a1f87cb688eedb77ccf412fb50674c25f70306477fd"
"sha256": "a2bde2e4b8ed0d0bac8c4669a05192ff0a35ae9c64df0c0a29fe3735b65cbf4b"
}
],
"review": {
@@ -300,6 +304,6 @@
"exceptions": [
"Secondary WDB doodads/effects remain in the audit; this pass exports the primary ROS hierarchy.",
"Collision initially includes decorative primary-ROS geometry.",
"Original skeletal animations and complex scripted mechanics remain later passes."
"Original GR2 actor animations are recovered where source graphs and validation permit; scripted encounter mechanics remain evidence-driven per-instance work."
]
}