Update Healer Man server
This commit is contained in:
1 parent
4c768fbec6
commit
b16821e92e
330 files changed
+35406
-1760
No files matched your search
@@ -0,0 +1,41 @@
|
||||
export const ROM_ROGUE_MAGE_CHAOS_DAGGER_SPELL_ID = 491178;
|
||||
export const ROM_ROGUE_MAGE_CHAOS_DAGGER_DAMAGE_COEFFICIENT = 1.694;
|
||||
export const ROM_ROGUE_MAGE_CHAOS_DAGGER_TAG = "rom-491178-chaos-dagger";
|
||||
export const ROM_ROGUE_MAGE_CHAOS_DAGGER_DESCRIPTION = "Passive: Each normal attack adds Fire damage equal to 169.4% of the attacking hand's weapon DPS. The CoA page also lists 25 MP while labeling this passive, but does not say whether Mana is spent per attack; no Mana charge is modeled pending clarification. The source describes a slight temporary Physical Attack Power increase without an amount or duration, so that rider is not modeled.";
|
||||
|
||||
export type RomRogueChaosDaggerWeaponHand = "main-hand" | "off-hand";
|
||||
|
||||
export interface RomRogueChaosDaggerDamageInput {
|
||||
readonly classId: string;
|
||||
readonly secondaryClassId: string | null | undefined;
|
||||
readonly passiveLearned: boolean;
|
||||
readonly isAutoAttack: boolean;
|
||||
readonly attackLanded: boolean;
|
||||
readonly weaponHand: RomRogueChaosDaggerWeaponHand;
|
||||
readonly weaponDps: number;
|
||||
}
|
||||
|
||||
export interface RomRogueChaosDaggerDamage {
|
||||
readonly amount: number;
|
||||
readonly school: "fire";
|
||||
readonly weaponHand: RomRogueChaosDaggerWeaponHand;
|
||||
}
|
||||
|
||||
/** Current CoA Chaos Dagger adds 169.4% of the attacking hand's weapon DPS to each landed autoattack. */
|
||||
export function romRogueChaosDaggerDamage(
|
||||
input: RomRogueChaosDaggerDamageInput,
|
||||
): RomRogueChaosDaggerDamage | null {
|
||||
if (input.classId !== "rom-rogue"
|
||||
|| input.secondaryClassId !== "rom-mage"
|
||||
|| !input.passiveLearned
|
||||
|| !input.isAutoAttack
|
||||
|| !input.attackLanded
|
||||
|| !Number.isFinite(input.weaponDps)
|
||||
|| input.weaponDps <= 0) return null;
|
||||
|
||||
return {
|
||||
amount: input.weaponDps * ROM_ROGUE_MAGE_CHAOS_DAGGER_DAMAGE_COEFFICIENT,
|
||||
school: "fire",
|
||||
weaponHand: input.weaponHand,
|
||||
};
|
||||
}
|
||||
Reference in new issue
Block a user