Release Healer Man 0.1.6

This commit is contained in:
phenom
2026-08-20 14:05:50 -04:00
parent 55cfd43d66
commit b12fb84859
96 changed files with 10874 additions and 609 deletions
+312
View File
@@ -86,6 +86,34 @@ export function openGameDatabase(options = {}) {
updated_by_username TEXT,
updated_at INTEGER
) STRICT;
CREATE TABLE IF NOT EXISTS online_groups (
id TEXT PRIMARY KEY,
leader_account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
activity_json TEXT,
activity_revision INTEGER NOT NULL DEFAULT 0,
created_at INTEGER NOT NULL,
updated_at INTEGER NOT NULL
) STRICT;
CREATE TABLE IF NOT EXISTS online_group_members (
group_id TEXT NOT NULL REFERENCES online_groups(id) ON DELETE CASCADE,
account_id TEXT NOT NULL UNIQUE REFERENCES accounts(id) ON DELETE CASCADE,
character_json TEXT,
role TEXT,
joined_at INTEGER NOT NULL,
PRIMARY KEY (group_id, account_id)
) STRICT;
CREATE INDEX IF NOT EXISTS online_group_members_group_idx ON online_group_members(group_id, joined_at);
CREATE TABLE IF NOT EXISTS online_group_invites (
id TEXT PRIMARY KEY,
group_id TEXT NOT NULL REFERENCES online_groups(id) ON DELETE CASCADE,
inviter_account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
invitee_account_id TEXT NOT NULL REFERENCES accounts(id) ON DELETE CASCADE,
status TEXT NOT NULL,
created_at INTEGER NOT NULL,
expires_at INTEGER NOT NULL
) STRICT;
CREATE INDEX IF NOT EXISTS online_group_invites_invitee_idx
ON online_group_invites(invitee_account_id, status, expires_at);
`);
database.prepare(`
INSERT OR IGNORE INTO manastorm_admin_config (
@@ -253,6 +281,282 @@ export function openGameDatabase(options = {}) {
};
}
function pruneExpiredGroupInvites() {
database.prepare(`
UPDATE online_group_invites SET status = 'expired'
WHERE status = 'pending' AND expires_at <= ?
`).run(Date.now());
}
function parseStoredJson(value, fallback = null) {
if (typeof value !== "string" || !value) return fallback;
try { return JSON.parse(value); } catch { return fallback; }
}
function groupMembership(accountId) {
return database.prepare(`
SELECT online_groups.*
FROM online_group_members
JOIN online_groups ON online_groups.id = online_group_members.group_id
WHERE online_group_members.account_id = ?
`).get(accountId);
}
function publicGroup(groupId) {
const group = database.prepare("SELECT * FROM online_groups WHERE id = ?").get(groupId);
if (!group) return null;
const members = database.prepare(`
SELECT accounts.id AS account_id, accounts.username,
online_group_members.character_json, online_group_members.role,
online_group_members.joined_at
FROM online_group_members
JOIN accounts ON accounts.id = online_group_members.account_id
WHERE online_group_members.group_id = ?
ORDER BY online_group_members.joined_at, accounts.username_key
`).all(groupId).map((member) => ({
accountId: member.account_id,
username: member.username,
character: parseStoredJson(member.character_json),
role: ["tank", "healer", "damage"].includes(member.role) ? member.role : null,
joinedAt: Number(member.joined_at),
}));
return {
id: group.id,
leaderAccountId: group.leader_account_id,
members,
activity: parseStoredJson(group.activity_json),
activityRevision: Number(group.activity_revision),
createdAt: Number(group.created_at),
updatedAt: Number(group.updated_at),
};
}
function onlineGroupState(accountId) {
pruneExpiredGroupInvites();
const membership = groupMembership(accountId);
const invitations = database.prepare(`
SELECT online_group_invites.id, online_group_invites.group_id,
online_group_invites.created_at, online_group_invites.expires_at,
accounts.id AS inviter_account_id, accounts.username AS inviter_username
FROM online_group_invites
JOIN accounts ON accounts.id = online_group_invites.inviter_account_id
WHERE online_group_invites.invitee_account_id = ?
AND online_group_invites.status = 'pending'
AND online_group_invites.expires_at > ?
ORDER BY online_group_invites.created_at DESC
`).all(accountId, Date.now()).map((invite) => ({
id: invite.id,
groupId: invite.group_id,
inviterAccountId: invite.inviter_account_id,
inviterUsername: invite.inviter_username,
createdAt: Number(invite.created_at),
expiresAt: Number(invite.expires_at),
}));
return { group: membership ? publicGroup(membership.id) : null, invitations };
}
function createOnlineGroup(accountId) {
const existing = groupMembership(accountId);
if (existing) return existing;
const id = `group-${randomUUID()}`;
const now = Date.now();
database.prepare(`
INSERT INTO online_groups (id, leader_account_id, activity_json, activity_revision, created_at, updated_at)
VALUES (?, ?, NULL, 0, ?, ?)
`).run(id, accountId, now, now);
database.prepare(`
INSERT INTO online_group_members (group_id, account_id, character_json, role, joined_at)
VALUES (?, ?, NULL, NULL, ?)
`).run(id, accountId, now);
return database.prepare("SELECT * FROM online_groups WHERE id = ?").get(id);
}
function inviteOnlineGroupMember(account, usernameInput) {
pruneExpiredGroupInvites();
const username = typeof usernameInput === "string" ? usernameInput.trim() : "";
if (!username) throw new GameDatabaseError("Enter the player's account name.", 400, "missing_username");
const invitee = statements.accountByUsername.get(username.toLowerCase());
if (!invitee) throw new GameDatabaseError("No online player has that account name.", 404, "player_not_found");
if (invitee.id === account.id) throw new GameDatabaseError("You cannot invite yourself.", 400, "cannot_invite_self");
if (groupMembership(invitee.id)) throw new GameDatabaseError("That player is already in a group.", 409, "player_already_grouped");
const group = createOnlineGroup(account.id);
const memberCount = Number(database.prepare("SELECT COUNT(*) AS count FROM online_group_members WHERE group_id = ?").get(group.id).count);
if (memberCount >= 5) throw new GameDatabaseError("Your group is already full.", 409, "group_full");
const existing = database.prepare(`
SELECT id FROM online_group_invites
WHERE group_id = ? AND invitee_account_id = ? AND status = 'pending' AND expires_at > ?
`).get(group.id, invitee.id, Date.now());
if (existing) throw new GameDatabaseError("That player already has an invitation from your group.", 409, "invite_exists");
const id = `invite-${randomUUID()}`;
const createdAt = Date.now();
const expiresAt = createdAt + 10 * 60 * 1000;
database.prepare(`
INSERT INTO online_group_invites (
id, group_id, inviter_account_id, invitee_account_id, status, created_at, expires_at
) VALUES (?, ?, ?, ?, 'pending', ?, ?)
`).run(id, group.id, account.id, invitee.id, createdAt, expiresAt);
return { id, expiresAt, state: onlineGroupState(account.id) };
}
function respondToOnlineGroupInvite(accountId, inviteId, accept) {
pruneExpiredGroupInvites();
const invite = database.prepare(`
SELECT * FROM online_group_invites
WHERE id = ? AND invitee_account_id = ? AND status = 'pending' AND expires_at > ?
`).get(inviteId, accountId, Date.now());
if (!invite) throw new GameDatabaseError("That group invitation is no longer available.", 404, "invite_not_found");
if (!accept) {
database.prepare("UPDATE online_group_invites SET status = 'declined' WHERE id = ?").run(invite.id);
return onlineGroupState(accountId);
}
if (groupMembership(accountId)) throw new GameDatabaseError("Leave your current group before accepting another invitation.", 409, "already_grouped");
const group = database.prepare("SELECT * FROM online_groups WHERE id = ?").get(invite.group_id);
if (!group) throw new GameDatabaseError("That group no longer exists.", 404, "group_not_found");
const memberCount = Number(database.prepare("SELECT COUNT(*) AS count FROM online_group_members WHERE group_id = ?").get(group.id).count);
if (memberCount >= 5) throw new GameDatabaseError("That group is already full.", 409, "group_full");
const now = Date.now();
database.prepare(`
INSERT INTO online_group_members (group_id, account_id, character_json, role, joined_at)
VALUES (?, ?, NULL, NULL, ?)
`).run(group.id, accountId, now);
database.prepare("UPDATE online_group_invites SET status = 'accepted' WHERE id = ?").run(invite.id);
database.prepare(`
UPDATE online_group_invites SET status = 'expired'
WHERE invitee_account_id = ? AND status = 'pending'
`).run(accountId);
database.prepare(`
UPDATE online_groups SET activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ?
`).run(now, group.id);
return onlineGroupState(accountId);
}
function leaveOnlineGroup(accountId) {
const group = groupMembership(accountId);
if (!group) return onlineGroupState(accountId);
database.prepare("DELETE FROM online_group_members WHERE group_id = ? AND account_id = ?").run(group.id, accountId);
const remaining = database.prepare(`
SELECT account_id FROM online_group_members WHERE group_id = ? ORDER BY joined_at LIMIT 1
`).get(group.id);
if (!remaining) {
database.prepare("DELETE FROM online_groups WHERE id = ?").run(group.id);
} else {
database.prepare(`
UPDATE online_groups
SET leader_account_id = CASE WHEN leader_account_id = ? THEN ? ELSE leader_account_id END,
activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ?
WHERE id = ?
`).run(accountId, remaining.account_id, Date.now(), group.id);
}
return onlineGroupState(accountId);
}
function removeOnlineGroupMember(accountId, targetAccountId) {
const group = groupMembership(accountId);
if (!group || group.leader_account_id !== accountId) {
throw new GameDatabaseError("Only the group leader can remove players.", 403, "leader_required");
}
if (targetAccountId === accountId) return leaveOnlineGroup(accountId);
const removed = database.prepare(`
DELETE FROM online_group_members WHERE group_id = ? AND account_id = ?
`).run(group.id, targetAccountId);
if (!removed.changes) throw new GameDatabaseError("That player is not in your group.", 404, "member_not_found");
database.prepare(`
UPDATE online_groups SET activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ?
`).run(Date.now(), group.id);
return onlineGroupState(accountId);
}
function normalizeGroupCharacter(character) {
if (!character || typeof character !== "object" || Array.isArray(character)) return null;
const id = String(character.id ?? "").slice(0, 100);
const name = String(character.name ?? "").trim().slice(0, 30);
const classId = String(character.classId ?? "").slice(0, 50);
if (!id || !name || !classId) throw new GameDatabaseError("Select a valid character for the group.", 400, "invalid_group_character");
let appearance = {};
if (character.appearance && typeof character.appearance === "object" && !Array.isArray(character.appearance)) {
try {
const serialized = JSON.stringify(character.appearance);
if (serialized.length <= 8 * 1024) appearance = JSON.parse(serialized);
} catch {
appearance = {};
}
}
return {
id,
name,
classId,
categoryId: String(character.categoryId ?? "wow").slice(0, 20),
raceId: String(character.raceId ?? "human").slice(0, 50),
gender: character.gender === "female" ? "female" : "male",
level: Math.max(1, Math.min(1000, Math.trunc(Number(character.level) || 1))),
appearance,
};
}
function updateOnlineGroupMember(accountId, character, role) {
const group = groupMembership(accountId);
if (!group) throw new GameDatabaseError("Join or create a group first.", 409, "group_required");
if (!["tank", "healer", "damage"].includes(role)) {
throw new GameDatabaseError("Choose a valid party role.", 400, "invalid_party_role");
}
database.prepare(`
UPDATE online_group_members SET character_json = ?, role = ?
WHERE group_id = ? AND account_id = ?
`).run(JSON.stringify(normalizeGroupCharacter(character)), role, group.id, accountId);
database.prepare("UPDATE online_groups SET updated_at = ? WHERE id = ?").run(Date.now(), group.id);
return onlineGroupState(accountId);
}
function startOnlineGroupActivity(accountId, input) {
const group = groupMembership(accountId);
if (!group || group.leader_account_id !== accountId) {
throw new GameDatabaseError("Only the group leader can start an activity.", 403, "leader_required");
}
const type = input?.type;
if (type !== "dungeon" && type !== "manastorm") {
throw new GameDatabaseError("Choose a Dungeon or Manastorm.", 400, "invalid_activity_type");
}
const contentId = String(input?.contentId ?? "").trim().slice(0, 120);
if (!contentId) throw new GameDatabaseError("Choose content before starting.", 400, "missing_content");
const members = database.prepare(`
SELECT account_id, character_json, role FROM online_group_members WHERE group_id = ? ORDER BY joined_at
`).all(group.id);
if (members.some((member) => !member.character_json || !["tank", "healer", "damage"].includes(member.role))) {
throw new GameDatabaseError("Every player must select a character and party role before the group can start.", 409, "group_not_ready");
}
const fillWithAi = input?.fillWithAi !== false;
const requestedSize = Math.max(1, Math.min(5, Math.trunc(Number(input?.partySize) || 5)));
const partySize = fillWithAi ? Math.max(members.length, requestedSize) : members.length;
const activity = {
id: `activity-${randomUUID()}`,
type,
contentId,
fillWithAi,
partySize,
startingLevel: type === "manastorm"
? Math.max(1, Math.trunc(Number(input?.startingLevel) || 1))
: null,
startedAt: Date.now(),
};
database.prepare(`
UPDATE online_groups
SET activity_json = ?, activity_revision = activity_revision + 1, updated_at = ?
WHERE id = ?
`).run(JSON.stringify(activity), activity.startedAt, group.id);
return onlineGroupState(accountId);
}
function clearOnlineGroupActivity(accountId) {
const group = groupMembership(accountId);
if (!group || group.leader_account_id !== accountId) {
throw new GameDatabaseError("Only the group leader can reset the activity.", 403, "leader_required");
}
database.prepare(`
UPDATE online_groups SET activity_json = NULL, activity_revision = activity_revision + 1, updated_at = ? WHERE id = ?
`).run(Date.now(), group.id);
return onlineGroupState(accountId);
}
return {
databasePath,
register,
@@ -264,6 +568,14 @@ export function openGameDatabase(options = {}) {
isGameMaster,
getManastormConfig,
putManastormConfig,
onlineGroupState,
inviteOnlineGroupMember,
respondToOnlineGroupInvite,
leaveOnlineGroup,
removeOnlineGroupMember,
updateOnlineGroupMember,
startOnlineGroupActivity,
clearOnlineGroupActivity,
pruneExpiredSessions: () => Number(statements.deleteExpiredSessions.run(Date.now()).changes),
close: () => database.close(),
};
+57
View File
@@ -122,3 +122,60 @@ test("persists revisioned Manastorm GM configuration and rejects stale or unauth
bosses: { "boss:incomplete": { status: "ready" } },
}), (error) => error instanceof GameDatabaseError && error.status === 400);
}));
test("creates online groups through invitations and transfers leadership when the leader leaves", () => withDatabase(async (database) => {
const leaderAuth = await database.register("GroupLeader", "group-pass");
const healerAuth = await database.register("GroupHealer", "healer-pass");
const leader = database.authenticate(leaderAuth.token);
const healer = database.authenticate(healerAuth.token);
const invitation = database.inviteOnlineGroupMember(leader, "grouphealer");
assert.equal(invitation.state.group.members.length, 1);
const incoming = database.onlineGroupState(healer.id).invitations;
assert.equal(incoming.length, 1);
assert.equal(incoming[0].inviterUsername, "GroupLeader");
const accepted = database.respondToOnlineGroupInvite(healer.id, incoming[0].id, true);
assert.equal(accepted.group.members.length, 2);
assert.equal(accepted.group.leaderAccountId, leader.id);
database.leaveOnlineGroup(leader.id);
const transferred = database.onlineGroupState(healer.id);
assert.equal(transferred.group.leaderAccountId, healer.id);
assert.deepEqual(transferred.group.members.map((member) => member.username), ["GroupHealer"]);
}));
test("launches players-only and AI-filled group activities only when every member is ready", () => withDatabase(async (database) => {
const leaderAuth = await database.register("ReadyLeader", "group-pass");
const memberAuth = await database.register("ReadyMember", "member-pass");
const leader = database.authenticate(leaderAuth.token);
const member = database.authenticate(memberAuth.token);
database.inviteOnlineGroupMember(leader, member.username);
const invite = database.onlineGroupState(member.id).invitations[0];
database.respondToOnlineGroupInvite(member.id, invite.id, true);
database.updateOnlineGroupMember(leader.id, {
id: "leader-character", name: "Leadwell", classId: "warrior", raceId: "human", gender: "male", level: 20,
}, "tank");
assert.throws(() => database.startOnlineGroupActivity(leader.id, {
type: "dungeon", contentId: "wailing-caverns", fillWithAi: true, partySize: 5,
}), (error) => error instanceof GameDatabaseError && error.code === "group_not_ready");
database.updateOnlineGroupMember(member.id, {
id: "member-character", name: "Mendwell", classId: "priest", raceId: "human", gender: "female", level: 20,
}, "healer");
const playersOnly = database.startOnlineGroupActivity(leader.id, {
type: "dungeon", contentId: "wailing-caverns", fillWithAi: false, partySize: 5,
});
assert.equal(playersOnly.group.activity.partySize, 2);
assert.equal(playersOnly.group.activity.fillWithAi, false);
const filled = database.startOnlineGroupActivity(leader.id, {
type: "manastorm", contentId: "manastorm", fillWithAi: true, partySize: 5, startingLevel: 10,
});
assert.equal(filled.group.activity.partySize, 5);
assert.equal(filled.group.activity.startingLevel, 10);
assert.throws(() => database.startOnlineGroupActivity(member.id, {
type: "dungeon", contentId: "wailing-caverns",
}), (error) => error instanceof GameDatabaseError && error.status === 403);
}));
+211
View File
@@ -0,0 +1,211 @@
import { GameDatabaseError } from "./database.mjs";
const PLAYER_TIMEOUT_MS = 15_000;
const ROOM_TIMEOUT_MS = 30 * 60_000;
const MAX_EVENTS = 256;
const MAX_BATCH_EVENTS = 48;
const ALLOWED_EVENT_KINDS = new Set([
"damage",
"healing",
"resurrection",
"loot",
"portal",
]);
const ALLOWED_SCHOOLS = new Set([
"physical",
"holy",
"fire",
"nature",
"frost",
"shadow",
"arcane",
]);
function finite(value, fallback = 0) {
const number = Number(value);
return Number.isFinite(number) ? number : fallback;
}
function boundedString(value, maximum = 160) {
return String(value ?? "").slice(0, maximum);
}
function vector3(value) {
if (!Array.isArray(value) || value.length < 3) return [0, 0, 0];
return value.slice(0, 3).map((entry) => Math.max(-100_000, Math.min(100_000, finite(entry))));
}
function jsonClone(value, fallback = null) {
try {
return JSON.parse(JSON.stringify(value));
} catch {
return fallback;
}
}
function requireActivity(account, snapshot) {
const group = snapshot?.group;
const activity = group?.activity;
const member = group?.members?.find((candidate) => candidate.accountId === account.id);
if (!group || !activity || !member) {
throw new GameDatabaseError("The shared activity is no longer active.", 409, "online_activity_required");
}
return { group, activity, member };
}
function sanitizePresence(input, member, now) {
const maximumHealth = Math.max(1, Math.min(1_000_000_000, Math.round(finite(input?.maxHealth, 1))));
const maximumResource = Math.max(0, Math.min(1_000_000_000, Math.round(finite(input?.maxResource))));
return {
accountId: member.accountId,
username: member.username,
character: member.character,
role: member.role,
position: vector3(input?.position),
yaw: Math.max(-Math.PI * 8, Math.min(Math.PI * 8, finite(input?.yaw))),
grounded: input?.grounded !== false,
health: Math.max(0, Math.min(maximumHealth, Math.round(finite(input?.health, maximumHealth)))),
maxHealth: maximumHealth,
resource: Math.max(0, Math.min(maximumResource, finite(input?.resource))),
maxResource: maximumResource,
resourceName: boundedString(input?.resourceName, 40),
selectedTargetId: input?.selectedTargetId ? boundedString(input.selectedTargetId) : null,
activeCast: input?.activeCast && typeof input.activeCast === "object"
? jsonClone(input.activeCast)
: null,
animationEvent: input?.animationEvent && typeof input.animationEvent === "object"
? jsonClone(input.animationEvent)
: null,
equipment: Array.isArray(input?.equipment)
? jsonClone(input.equipment.slice(0, 24), [])
: [],
updatedAt: now,
};
}
function sanitizeEvent(input, accountId, leaderAccountId) {
const kind = boundedString(input?.kind, 32);
if (!ALLOWED_EVENT_KINDS.has(kind)) return null;
const targetActorId = boundedString(input?.targetActorId);
if (!targetActorId && kind !== "portal") return null;
const sourceActorId = boundedString(input?.sourceActorId);
const localPlayerActorId = `online-player:${accountId}`;
// Non-leaders may submit only their own player actions. Enemy and AI events
// are produced by the activity authority and cannot be forged by members.
if (accountId !== leaderAccountId && sourceActorId !== localPlayerActorId) return null;
const school = boundedString(input?.school, 24);
return {
clientEventId: boundedString(input?.clientEventId, 200),
kind,
sourceActorId: sourceActorId || localPlayerActorId,
targetActorId,
abilityId: input?.abilityId ? boundedString(input.abilityId) : null,
school: ALLOWED_SCHOOLS.has(school) ? school : null,
rawAmount: Math.max(0, Math.min(1_000_000_000, finite(input?.rawAmount))),
effectiveAmount: Math.max(0, Math.min(1_000_000_000, finite(input?.effectiveAmount))),
critical: input?.critical === true,
occurredAt: Math.max(0, Math.trunc(finite(input?.occurredAt, Date.now()))),
};
}
export function createOnlineSessionManager() {
const rooms = new Map();
function prune(now) {
for (const [activityId, room] of rooms) {
if (now - room.updatedAt > ROOM_TIMEOUT_MS) rooms.delete(activityId);
}
}
function roomFor(group, activity, now) {
prune(now);
let room = rooms.get(activity.id);
if (!room || room.groupId !== group.id) {
room = {
activityId: activity.id,
groupId: group.id,
revision: 0,
nextEventId: 1,
players: new Map(),
events: [],
eventKeys: new Set(),
world: null,
updatedAt: now,
};
rooms.set(activity.id, room);
}
return room;
}
function sync(account, groupSnapshot, input = {}) {
const now = Date.now();
const { group, activity, member } = requireActivity(account, groupSnapshot);
const room = roomFor(group, activity, now);
const presence = sanitizePresence(input.presence, member, now);
room.players.set(account.id, presence);
room.revision += 1;
room.updatedAt = now;
if (input.world !== undefined) {
if (group.leaderAccountId !== account.id) {
throw new GameDatabaseError("Only the activity leader can publish shared world state.", 403, "activity_authority_required");
}
if (!input.world || typeof input.world !== "object" || Array.isArray(input.world)) {
throw new GameDatabaseError("Shared world state must be an object.", 400, "invalid_world_state");
}
room.world = {
...jsonClone(input.world, {}),
publishedAt: now,
publishedBy: account.id,
};
room.revision += 1;
}
const batch = Array.isArray(input.events) ? input.events.slice(0, MAX_BATCH_EVENTS) : [];
for (const candidate of batch) {
const event = sanitizeEvent(candidate, account.id, group.leaderAccountId);
if (!event?.clientEventId) continue;
const eventKey = `${account.id}:${event.clientEventId}`;
if (room.eventKeys.has(eventKey)) continue;
room.eventKeys.add(eventKey);
room.events.push({
...event,
id: room.nextEventId,
sourceAccountId: account.id,
createdAt: now,
});
room.nextEventId += 1;
room.revision += 1;
}
if (room.events.length > MAX_EVENTS) {
const removed = room.events.splice(0, room.events.length - MAX_EVENTS);
for (const event of removed) room.eventKeys.delete(`${event.sourceAccountId}:${event.clientEventId}`);
}
const memberIds = new Set(group.members.map((candidate) => candidate.accountId));
for (const [accountId, player] of room.players) {
if (!memberIds.has(accountId) || now - player.updatedAt > PLAYER_TIMEOUT_MS) {
room.players.delete(accountId);
}
}
const afterEventId = Math.max(0, Math.trunc(finite(input.afterEventId)));
return {
activity,
groupId: group.id,
leaderAccountId: group.leaderAccountId,
localAccountId: account.id,
authority: group.leaderAccountId === account.id,
revision: room.revision,
serverTime: now,
players: [...room.players.values()].sort((left, right) => left.accountId.localeCompare(right.accountId)),
world: room.world,
events: room.events.filter((event) => event.id > afterEventId),
latestEventId: room.nextEventId - 1,
};
}
return {
sync,
clear: () => rooms.clear(),
};
}
+114
View File
@@ -0,0 +1,114 @@
import assert from "node:assert/strict";
import test from "node:test";
import { GameDatabaseError } from "./database.mjs";
import { createOnlineSessionManager } from "./online-session.mjs";
function groupSnapshot() {
return {
invitations: [],
group: {
id: "group-one",
leaderAccountId: "leader",
members: [
{
accountId: "leader",
username: "Leader",
character: { id: "lead", name: "Bulwark", classId: "warrior", raceId: "human", gender: "male", level: 20 },
role: "tank",
},
{
accountId: "healer",
username: "Healer",
character: { id: "heal", name: "Mendara", classId: "priest", raceId: "human", gender: "female", level: 20 },
role: "healer",
},
],
activity: {
id: "activity-one",
type: "dungeon",
contentId: "wailing-caverns",
fillWithAi: false,
partySize: 2,
startingLevel: null,
startedAt: Date.now(),
},
},
};
}
const presence = {
position: [1, 2, 3],
yaw: 0.5,
health: 900,
maxHealth: 1_000,
resource: 400,
maxResource: 500,
resourceName: "Mana",
};
test("synchronizes player presence, leader world state, and ordered combat events", () => {
const manager = createOnlineSessionManager();
const snapshot = groupSnapshot();
const leader = manager.sync({ id: "leader" }, snapshot, {
presence,
world: { mobs: { boss: { health: 500, maxHealth: 500 } }, encounter: { phase: "boss" } },
});
assert.equal(leader.authority, true);
assert.equal(leader.players[0].character.name, "Bulwark");
assert.equal(leader.world.mobs.boss.health, 500);
const healer = manager.sync({ id: "healer" }, snapshot, {
presence: { ...presence, position: [4, 5, 6] },
afterEventId: 0,
events: [{
clientEventId: "heal:1",
kind: "damage",
sourceActorId: "online-player:healer",
targetActorId: "boss",
school: "holy",
rawAmount: 75,
effectiveAmount: 60,
occurredAt: 123,
}],
});
assert.equal(healer.players.length, 2);
assert.equal(healer.events.length, 1);
assert.equal(healer.events[0].id, 1);
assert.equal(healer.events[0].sourceAccountId, "healer");
const deduplicated = manager.sync({ id: "healer" }, snapshot, {
presence,
afterEventId: 1,
events: [{
clientEventId: "heal:1",
kind: "damage",
sourceActorId: "online-player:healer",
targetActorId: "boss",
rawAmount: 75,
effectiveAmount: 60,
}],
});
assert.equal(deduplicated.events.length, 0);
assert.equal(deduplicated.latestEventId, 1);
});
test("rejects non-leader world updates and forged enemy events", () => {
const manager = createOnlineSessionManager();
const snapshot = groupSnapshot();
assert.throws(() => manager.sync({ id: "healer" }, snapshot, {
presence,
world: { mobs: {} },
}), (error) => error instanceof GameDatabaseError && error.code === "activity_authority_required");
const state = manager.sync({ id: "healer" }, snapshot, {
presence,
events: [{
clientEventId: "forged",
kind: "damage",
sourceActorId: "boss",
targetActorId: "online-player:leader",
rawAmount: 1_000_000,
}],
});
assert.equal(state.events.length, 0);
});
+58 -1
View File
@@ -3,6 +3,7 @@ import { createServer } from "node:http";
import path from "node:path";
import { fileURLToPath } from "node:url";
import { GameDatabaseError, openGameDatabase } from "./database.mjs";
import { createOnlineSessionManager } from "./online-session.mjs";
const MIME_TYPES = new Map([
[".css", "text/css; charset=utf-8"], [".glb", "model/gltf-binary"],
@@ -148,6 +149,7 @@ export function createGameServer(options = {}) {
const bodyLimit = Math.max(1024, Number(options.bodyLimit ?? process.env.MAX_JSON_BODY_BYTES ?? 5 * 1024 * 1024));
const trustProxy = String(options.trustProxy ?? process.env.TRUST_PROXY ?? "").toLowerCase() === "true";
const gameDatabase = options.database ?? openGameDatabase(options);
const onlineSessions = createOnlineSessionManager();
const allowAuthRequest = createAuthLimiter();
gameDatabase.pruneExpiredSessions();
@@ -209,6 +211,58 @@ export function createGameServer(options = {}) {
json(response, 200, gameDatabase.putCloudSave(account.id, body.data));
return;
}
if (url.pathname === "/api/online-group" && request.method === "GET") {
const account = gameDatabase.authenticate(bearerToken(request));
json(response, 200, gameDatabase.onlineGroupState(account.id));
return;
}
if (url.pathname === "/api/online-group/invite" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
const body = await readJson(request, 64 * 1024);
json(response, 201, gameDatabase.inviteOnlineGroupMember(account, body.username));
return;
}
if (url.pathname === "/api/online-group/invite/respond" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
const body = await readJson(request, 64 * 1024);
json(response, 200, gameDatabase.respondToOnlineGroupInvite(account.id, body.inviteId, body.accept === true));
return;
}
if (url.pathname === "/api/online-group/leave" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
json(response, 200, gameDatabase.leaveOnlineGroup(account.id));
return;
}
if (url.pathname === "/api/online-group/remove" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
const body = await readJson(request, 64 * 1024);
json(response, 200, gameDatabase.removeOnlineGroupMember(account.id, body.accountId));
return;
}
if (url.pathname === "/api/online-group/member" && request.method === "PUT") {
const account = gameDatabase.authenticate(bearerToken(request));
const body = await readJson(request, 64 * 1024);
json(response, 200, gameDatabase.updateOnlineGroupMember(account.id, body.character, body.role));
return;
}
if (url.pathname === "/api/online-group/activity" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
const body = await readJson(request, 64 * 1024);
json(response, 200, gameDatabase.startOnlineGroupActivity(account.id, body));
return;
}
if (url.pathname === "/api/online-group/activity/clear" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
json(response, 200, gameDatabase.clearOnlineGroupActivity(account.id));
return;
}
if (url.pathname === "/api/online-session/sync" && request.method === "POST") {
const account = gameDatabase.authenticate(bearerToken(request));
const body = await readJson(request, bodyLimit);
const groupSnapshot = gameDatabase.onlineGroupState(account.id);
json(response, 200, onlineSessions.sync(account, groupSnapshot, body));
return;
}
if (url.pathname === "/api/manastorm-config" && request.method === "GET") {
const current = gameDatabase.getManastormConfig();
json(response, 200, {
@@ -259,7 +313,10 @@ export function createGameServer(options = {}) {
}
});
server.on("close", () => gameDatabase.close());
server.on("close", () => {
onlineSessions.clear();
gameDatabase.close();
});
return { server, database: gameDatabase, staticDir, contentDir };
}
+78
View File
@@ -65,6 +65,84 @@ test("serves the game and authenticated cloud-save API", async () => {
});
assert.equal(denied.status, 403);
const memberRegistration = await fetch(`${origin}/api/auth/register`, {
method: "POST",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ username: "WebTank", password: "tanking-pass" }),
});
const memberAuth = await memberRegistration.json();
const invited = await fetch(`${origin}/api/online-group/invite`, {
method: "POST",
headers: { "Content-Type": "application/json", Authorization: `Bearer ${auth.token}` },
body: JSON.stringify({ username: "WebTank" }),
});
assert.equal(invited.status, 201);
const memberGroupState = await (await fetch(`${origin}/api/online-group`, {
headers: { Authorization: `Bearer ${memberAuth.token}` },
})).json();
assert.equal(memberGroupState.invitations.length, 1);
const accepted = await fetch(`${origin}/api/online-group/invite/respond`, {
method: "POST",
headers: { "Content-Type": "application/json", Authorization: `Bearer ${memberAuth.token}` },
body: JSON.stringify({ inviteId: memberGroupState.invitations[0].id, accept: true }),
});
assert.equal(accepted.status, 200);
assert.equal((await accepted.json()).group.members.length, 2);
for (const [token, character, role] of [
[auth.token, { id: "web-healer", name: "Mendara", classId: "priest", raceId: "human", gender: "female", level: 20 }, "healer"],
[memberAuth.token, { id: "web-tank", name: "Bulwarka", classId: "warrior", raceId: "human", gender: "male", level: 20 }, "tank"],
]) {
const ready = await fetch(`${origin}/api/online-group/member`, {
method: "PUT",
headers: { "Content-Type": "application/json", Authorization: `Bearer ${token}` },
body: JSON.stringify({ character, role }),
});
assert.equal(ready.status, 200);
}
const activityResponse = await fetch(`${origin}/api/online-group/activity`, {
method: "POST",
headers: { "Content-Type": "application/json", Authorization: `Bearer ${auth.token}` },
body: JSON.stringify({
type: "dungeon",
contentId: "wailing-caverns",
fillWithAi: false,
partySize: 2,
}),
});
assert.equal(activityResponse.status, 200);
const leaderSync = await fetch(`${origin}/api/online-session/sync`, {
method: "POST",
headers: { "Content-Type": "application/json", Authorization: `Bearer ${auth.token}` },
body: JSON.stringify({
afterEventId: 0,
presence: { position: [1, 0, 2], health: 900, maxHealth: 1_000 },
world: { mobs: { boss: { health: 500 } }, mobTransforms: {} },
}),
});
assert.equal(leaderSync.status, 200);
assert.equal((await leaderSync.json()).authority, true);
const memberSync = await fetch(`${origin}/api/online-session/sync`, {
method: "POST",
headers: { "Content-Type": "application/json", Authorization: `Bearer ${memberAuth.token}` },
body: JSON.stringify({
afterEventId: 0,
presence: { position: [3, 0, 4], health: 800, maxHealth: 1_000 },
events: [{
clientEventId: "web-tank-hit-1",
kind: "damage",
sourceActorId: `online-player:${memberAuth.account.id}`,
targetActorId: "boss",
rawAmount: 50,
effectiveAmount: 45,
}],
}),
});
assert.equal(memberSync.status, 200);
const memberSession = await memberSync.json();
assert.equal(memberSession.players.length, 2);
assert.equal(memberSession.events[0].targetActorId, "boss");
const gmRegistration = await fetch(`${origin}/api/auth/register`, {
method: "POST",
headers: { "Content-Type": "application/json" },