Update Healer Man server
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@@ -54,9 +54,9 @@ retain the verified media-pack download requirement.
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their sound cues without rebuilding WoW effects. It reads spell-to-image links
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from `romPlayerCatalog.generated.json` and `magiccollectobject.db`, effect model
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paths from `imageobject.db`, and exact same-name cues under the client's
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parallel `sound/fx` tree. The sound association is a path match, not an
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explicit sound ID from `imageobject.db`. Each cue is tagged with its source
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cast phase so a target impact does not replay a caster sound.
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parallel `sound/fx` tree. Verified ROS audio events supply cues when their
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embedded path differs from the mirrored model path. Each cue is tagged with
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its source cast phase so a target impact does not replay a caster sound.
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`npm run effects:rom:particles` packages a decoded ROS particle archive for the
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five primary classes and their accepted elite pairs. Build the native exporter
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@@ -75,8 +75,9 @@ tile sizes are pixels, not atlas row and column counts.
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`npm run effects:rom:audit` writes the first-five class and accepted-pair map
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to `docs/ROM_SPELL_MEDIA_MAPPING.md`. It distinguishes source ROS references,
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packaged audio, and browser-playable original visual graphs. The WebGL sprite
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renderer plays Priest Urgent Heal, Heal, and Group Heal casts, Knight Charge
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cast and Whirlwind Shield impact, and Mage Electric Bolt projectile. The exact
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renderer plays Priest Urgent Heal, Heal, and Group Heal casts; Urgent Heal's
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target impact; Rising Tide cast, release, and impact; Knight Charge cast and
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Whirlwind Shield impact; and Mage Electric Bolt projectile. The exact
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spell, phase, and model allowlist lives in `rom-particle-readiness.mjs`. Other
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ROS phases remain in the archive until their controller families and motion
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sequence are checked in the browser. Open `scripts/combat-effects/rom-preview.html`
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@@ -94,6 +95,30 @@ parameters. Its packaged WAV loops only during the matching Priest cast and
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stops on release or cancellation. Other unsupported event triggers still
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block a graph from the ready allowlist.
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Urgent Heal's target effect is linked through MagicCollect spell `491147` to
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MagicObject component `501543`, whose ImageObject `573048` supplies
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`ExtendACT=model/fx/skill/holy/act_benedictory_heal_t_down.ros` at `p_down`.
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The client creates the component's `ExtendACT` on the target after the heal
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resolves. Its `explode` motion contains two original sprite layers (holy line
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and gold stars), a nested `rune_cylinder.ros` particle entity with source rune
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texture, a `kan_rune_circle.dds` ground decal, and a one-shot direct 3D audio
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event for `sound/fx/skill/holy/act_benedictory_heal_t_down.mp3`. The browser
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plays the two sprite layers and source rune mesh emission, and animates the
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decal radius, rotation, color, and alpha. The decal lies on a level plane;
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the RuneWaker client projects it onto collision triangles. The graph remains
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`partial-original` for that terrain projection difference while replacing
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the generated target filler.
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Rising Tide spell `490256` uses ImageObject `572061` for
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`act_icecone01_c_hand.ros` at cast start and `act_icecone01_f.ros` on release.
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MagicObject component `620408` links ImageObject `572062`, whose target
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`ExtendACT` is `act_riptide_t_freeze_hit.ros` at `freeze_hit`. The source
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audio events name the projectile cue
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`sound/fx/skill/ice/icenew/act_icecone01_f.ros.mp3` and target cue
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`sound/fx/skill/ice/act_riptide_t_freeze_hit.mp3`; the cast hand has its
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mirrored WAV. The verified models are attached to their respective combat
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presentation phases after their controller support and source motion checks.
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## Rendering
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The `wow-m2-model` format composes source particles, animated/skinned geometry,
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