Update Healer Man server

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phenom committed 2026-09-24 18:15:45 -04:00
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@@ -2,11 +2,11 @@
Generated by `node scripts/combat-effects/audit-rom-media.mjs --write` from the player catalog and combat effect manifest. The five accepted pairings follow `src/game/romFiveIdentities.ts`. Castable skills are listed; passives have no cast media event.
The effect column records original client ROS/RAS references and their cast phase. 6 castable skills have browser-playable original phases; other source visuals use the game's generated runtime effect until their controller families are supported. The sound column lists client cues that are packaged and played on their mapped phase. A dash means the source record or matching sound file did not provide that media.
The effect column records original client ROS/RAS references and their cast phase. 7 castable skills have browser-playable original phases; other source visuals use the game's generated runtime effect until their controller families are supported. A `partial original` phase renders verified source layers and declares its remaining fidelity limit. The sound column lists packaged client cues on their mapped phase. A dash means the source record or matching sound file did not provide that media.
| Primary class | Skill group | Castable skills | With source effect | With packaged sound | With playable original effect |
| --- | --- | ---: | ---: | ---: | ---: |
| Priest | Base | 25 | 19 | 18 | 3 |
| Priest | Base | 25 | 19 | 18 | 4 |
| Priest | Accepted elite pair | 6 | 6 | 4 | 0 |
| Knight | Base | 19 | 17 | 14 | 2 |
| Knight | Accepted elite pair | 6 | 6 | 3 | 0 |
@@ -40,8 +40,8 @@ The effect column records original client ROS/RAS references and their cast phas
| Cleanse | 491175 | impact: act_dispersion_t_freeze_hit_e.ros | impact: act_dispersion_t_freeze_hit_e.mp3 |
| Advanced Resurrection | 491176 | cast-start: act_casting_c_hand.ros<br>impact: act_anabiosis_t_down.ros | cast-start: act_casting_c_hand.wav<br>impact: act_anabiosis_t_down.mp3 |
| Supreme Resurrection | 491177 | cast-start: act_casting_c_hand.ros<br>impact: act_anabiosis_t_down.ros | cast-start: act_casting_c_hand.wav<br>impact: act_anabiosis_t_down.mp3 |
| Urgent Heal | 491147 | cast-start: act_casting_c_hand.ros | cast-start: act_casting_c_hand.wav |
| Rising Tide | 490256 | cast-start: act_icecone01_c_hand.ros<br>release: act_icecone01_f.ros | cast-start: act_icecone01_c_hand.wav |
| Urgent Heal | 491147 | cast-start: act_casting_c_hand.ros<br>impact: act_benedictory_heal_t_down.ros (partial original) | cast-start: act_casting_c_hand.wav<br>impact: act_benedictory_heal_t_down.mp3 |
| Rising Tide | 490256 | cast-start: act_icecone01_c_hand.ros<br>release: act_icecone01_f.ros<br>impact: act_riptide_t_freeze_hit.ros | cast-start: act_icecone01_c_hand.wav<br>release: act_icecone01_f.ros.mp3<br>impact: act_riptide_t_freeze_hit.mp3 |
| Regenerate | 490269 | cast-start: act_casting_c_hand.ros<br>cast-start: act_holy_hand_wave_c_hand_e.ros | cast-start: act_casting_c_hand.wav |
| Holy Aura | 490300 | cast-start: act_casting_c_hand.ros<br>cast-start: act_flash_candle_c_down_e.ros | cast-start: act_casting_c_hand.wav |
| Magic Barrier | 491166 | — | — |
@@ -199,8 +199,8 @@ The effect column records original client ROS/RAS references and their cast phas
## Decoded particle archive
The particle archive covers 123 referenced ROS models, with 7 fully decoded models and 116 partial models. 4 models are renderer-ready, including the Priest holy cast whose remaining EventTrigger is an audio callback. It exports 510 sprite controllers and 103 distinct PNG textures. See `public/assets/game/combat-effects/original/runewaker/manifest.json` for per-model details.
The particle archive covers 124 referenced ROS models, with 7 fully decoded models and 117 partial models. 7 models are renderer-ready and 1 has a browser-playable partial original. The Priest holy cast's remaining EventTrigger is an audio callback; Urgent Heal's target renders its source sprites, emitted rune mesh, and animated ground decal. Its terrain-triangle decal projection remains approximated by a level plane. The archive exports 515 sprite controllers and 106 distinct PNG textures. See `public/assets/game/combat-effects/original/runewaker/manifest.json` for per-model details.
## Next conversion step
The WebGL sprite renderer plays Priest Urgent Heal, Heal, and Group Heal casting, Knight Charge cast and Whirlwind Shield impact, and Mage Electric Bolt projectile. The Priest holy model's EventTrigger starts a looping 3D WAV and is handled by phase-matched combat audio while its three sprite layers render. Next, verify more spell phases against the source motion and controller semantics before attaching their `effectGraphUrl`. The Direct3D source and packaged ROS data remain the reference for those ports.
The WebGL sprite renderer plays Priest Urgent Heal, Heal, and Group Heal casting; Urgent Heal's target impact with its source rune mesh and decal; Rising Tide's cast, projectile release, and target impact; Knight Charge cast and Whirlwind Shield impact; and Mage Electric Bolt projectile. Urgent Heal's holy cast EventTrigger starts a looping 3D WAV, and its target impact triggers the source benedictory heal MP3. Rising Tide retains its packaged cast WAV and now plays its ROS-linked projectile release and target impact MP3s. Impact cues use the target position. Urgent Heal's decal uses a level plane in place of the client's terrain projection. The Direct3D source and packaged ROS data remain the reference for subsequent phases.