Update Healer Man server

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phenom committed 2026-09-23 21:14:46 -04:00
1 parent 7449abdad2
commit a641a6e948
9 files changed
+363 -47

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@@ -1,7 +1,12 @@
import { lazy, Suspense, useCallback, useMemo, useState } from "react";
import { classById } from "../app/characterCatalog";
import { queueRandomDungeon, type RandomDungeonQueueMode, type RandomDungeonQueueStage } from "../app/randomDungeonQueue";
import { selectedCharacter, useShellStore } from "../app/shellStore";
import { useOnlineGroupStore } from "../app/onlineGroupStore";
import { useContentManagerSnapshot } from "../content/useContentManager";
import { DualDisplayFrame } from "../components/DualDisplayFrame";
import { useCompanionPartyPreferences } from "../game/companionPartyPreferences";
import { partyRolesForClass, PARTY_ROLE_LABELS, type PartyRole } from "../game/partyStore";
import { specializationById, specializationIconUrl } from "../game/specializationCatalog";
import { useMenuController, type MenuAction } from "../input/useMenuController";
import { LazyLocalCompanionPanel } from "./LazyLocalCompanionPanel";
@@ -125,23 +130,78 @@ function MainMenuDestinations({ onOpenDownloads, onOpenReports, onOpenCards, onO
readonly onOpenEditor: (editor: MainMenuEditor) => void;
}) {
const [gmMenuOpen, setGmMenuOpen] = useState(false);
const [randomQueueMode, setRandomQueueMode] = useState<RandomDungeonQueueMode | null>(null);
const [selectedRole, setSelectedRole] = useState<PartyRole | null>(null);
const [queueing, setQueueing] = useState(false);
const [queueStage, setQueueStage] = useState<RandomDungeonQueueStage>("rolling");
const [queuedDungeonTitle, setQueuedDungeonTitle] = useState("");
const [queueError, setQueueError] = useState("");
const activeCharacter = useShellStore((state) => state.activeCharacter);
const rosterCharacter = useShellStore(selectedCharacter);
const openDungeons = useShellStore((state) => state.openDungeons);
const openRandomDungeon = useCallback(() => openDungeons("random"), [openDungeons]);
const openRandomBiteSizedDungeon = useCallback(() => openDungeons("random-bite-sized"), [openDungeons]);
const openRandomDungeon = useCallback(() => { setRandomQueueMode("regular"); setSelectedRole(null); setQueueError(""); }, []);
const openRandomBiteSizedDungeon = useCallback(() => { setRandomQueueMode("bite-sized"); setSelectedRole(null); setQueueError(""); }, []);
const openManastorms = useShellStore((state) => state.openManastorms);
const openArenas = useShellStore((state) => state.openArenas);
const openClassHall = useShellStore((state) => state.openClassHall);
const returnToCharacters = useShellStore((state) => state.returnToCharacters);
const notice = useShellStore((state) => state.notice);
const session = useShellStore((state) => state.session);
const enterDungeon = useShellStore((state) => state.enterDungeon);
const openGmAdmin = useShellStore((state) => state.openGmAdmin);
const onlineGroup = useOnlineGroupStore((state) => state.snapshot.group);
const fillWithAi = useOnlineGroupStore((state) => state.fillWithAi);
const updateOnlineMember = useOnlineGroupStore((state) => state.updateMember);
const startOnlineActivity = useOnlineGroupStore((state) => state.startActivity);
const includeBetaSpecs = useCompanionPartyPreferences((state) => state.includeBetaSpecs);
const contentState = useContentManagerSnapshot();
const character = activeCharacter ?? rosterCharacter;
const isRom = character?.categoryId === "rom";
const isGm = sessionCanUseGmTools(session);
const savedSpecialization = specializationById(character?.specializationId);
const availableRoles = character
? isRom ? partyRolesForClass(character.classId) : savedSpecialization ? [savedSpecialization.role] : []
: [];
const actions = useMemo<MenuAction[]>(() => gmMenuOpen ? [
const closeRandomQueue = useCallback(() => {
if (!queueing) setRandomQueueMode(null);
}, [queueing]);
const startRandomQueue = useCallback(async () => {
if (!randomQueueMode || !selectedRole || queueing) return;
setQueueing(true);
setQueueStage("rolling");
setQueueError("");
setQueuedDungeonTitle("");
const result = await queueRandomDungeon({
mode: randomQueueMode,
role: selectedRole,
character,
session,
group: onlineGroup,
includeBetaSpecs,
fillWithAi,
onProgress: (stage, dungeon) => { setQueueStage(stage); setQueuedDungeonTitle(dungeon?.title ?? ""); },
enterDungeon: (dungeonId, role, settings) => enterDungeon(dungeonId, role, settings),
updateOnlineMember,
startOnlineActivity: (groupSession, input) => startOnlineActivity(groupSession, input),
failureNotice: () => useOnlineGroupStore.getState().error || useShellStore.getState().notice,
});
if (result.status === "error") setQueueError(result.message);
else if (result.status === "waiting") {
useShellStore.getState().setNotice(`Ready as ${PARTY_ROLE_LABELS[selectedRole]}. Waiting for the group leader to start.`);
setRandomQueueMode(null);
} else if (result.status === "started") {
useShellStore.getState().setNotice(`Starting ${result.dungeonTitle} with your group.`);
setRandomQueueMode(null);
}
setQueueing(false);
}, [character, enterDungeon, fillWithAi, includeBetaSpecs, onlineGroup, queueing, randomQueueMode, selectedRole, session, startOnlineActivity, updateOnlineMember]);
const actions = useMemo<MenuAction[]>(() => randomQueueMode ? [
...availableRoles.map((role) => ({ id: `random-queue-role-${role}`, run: () => setSelectedRole(role), enabled: !queueing })),
{ id: "random-queue-confirm", run: () => void startRandomQueue(), enabled: Boolean(selectedRole) && !queueing },
{ id: "random-queue-cancel", run: closeRandomQueue, enabled: !queueing },
] : gmMenuOpen ? [
...(isGm ? [{ id: "gm-menu-gm-tools", run: openGmAdmin, neighbors: { up: "gm-menu-close" } }] : []),
{ id: "gm-menu-boss-testing", run: onOpenBossTesting, ...(!isGm ? { neighbors: { up: "gm-menu-close" } } : {}) },
{ id: "gm-menu-companion-readiness", run: onOpenReadiness },
@@ -184,11 +244,11 @@ function MainMenuDestinations({ onOpenDownloads, onOpenReports, onOpenCards, onO
] : []),
{ id: "mode-downloads", run: onOpenDownloads },
{ id: "back-to-roster", run: returnToCharacters, neighbors: { down: "mode-dungeons" } },
], [character, gmMenuOpen, isGm, onOpenBalanceLab, onOpenBalanceTuning, onOpenBossTesting, onOpenCards, onOpenDownloads, onOpenEditor, onOpenRandomizedBiteSized, onOpenReadiness, onOpenReports, openArenas, openClassHall, openDungeons, openGmAdmin, openManastorms, openRandomBiteSizedDungeon, openRandomDungeon, returnToCharacters]);
], [availableRoles, character, closeRandomQueue, gmMenuOpen, isGm, onOpenBalanceLab, onOpenBalanceTuning, onOpenBossTesting, onOpenCards, onOpenDownloads, onOpenEditor, onOpenRandomizedBiteSized, onOpenReadiness, onOpenReports, openArenas, openClassHall, openDungeons, openGmAdmin, openManastorms, openRandomBiteSizedDungeon, openRandomDungeon, queueing, randomQueueMode, returnToCharacters, selectedRole, startRandomQueue]);
const controller = useMenuController(actions, {
columns: 2,
initialId: gmMenuOpen ? (isGm ? "gm-menu-gm-tools" : "gm-menu-boss-testing") : "mode-dungeons",
onBack: gmMenuOpen ? () => setGmMenuOpen(false) : returnToCharacters,
initialId: randomQueueMode ? `random-queue-role-${availableRoles[0]}` : gmMenuOpen ? (isGm ? "gm-menu-gm-tools" : "gm-menu-boss-testing") : "mode-dungeons",
onBack: randomQueueMode ? closeRandomQueue : gmMenuOpen ? () => setGmMenuOpen(false) : returnToCharacters,
});
const characterClass = character ? classById(character.classId) : null;
@@ -315,6 +375,40 @@ function MainMenuDestinations({ onOpenDownloads, onOpenReports, onOpenCards, onO
</main>
<ControllerLegend back />
{randomQueueMode && (
<div className="front-modal-backdrop">
<section className="main-menu-random-modal" role="dialog" aria-modal="true" aria-labelledby="random-queue-title">
<p className="front-kicker">{randomQueueMode === "regular" ? "Random Dungeon" : "Random Regular Bite-Sized Dungeon"}</p>
<h2 id="random-queue-title">Choose your role</h2>
<p>Pick how you want to play, then queue. A dungeon will be rolled and downloaded before you enter.</p>
<div className="main-menu-random-modal__roles" aria-label="Party role">
{availableRoles.map((role, index) => (
<ControllerButton key={role} controlId={`random-queue-role-${role}`}
selectedId={controller.selectedId} select={controller.select} autoFocus={index === 0}
className="front-button main-menu-random-modal__role" type="button"
aria-pressed={selectedRole === role} disabled={queueing} onClick={() => setSelectedRole(role)}>
{PARTY_ROLE_LABELS[role]}
</ControllerButton>
))}
</div>
{!availableRoles.length && <p className="front-notice">Choose a specialization in your Class Hall before queuing.</p>}
{queueing && <p className="main-menu-random-modal__progress" role="status" aria-live="polite">
{queueStage === "rolling" ? "Rolling a dungeon…" : queueStage === "downloading"
? `Downloading ${queuedDungeonTitle}${contentState.installingPackId && contentState.totalBytes > 0
? ` — ${Math.round((contentState.downloadedBytes / contentState.totalBytes) * 100)}%` : "…"}`
: `Entering ${queuedDungeonTitle}…`}
</p>}
{queueError && <p className="front-notice" role="alert">{queueError}</p>}
<div className="main-menu-random-modal__actions">
<ControllerButton controlId="random-queue-cancel" selectedId={controller.selectedId} select={controller.select}
className="front-button" type="button" disabled={queueing} onClick={closeRandomQueue}>Cancel</ControllerButton>
<ControllerButton controlId="random-queue-confirm" selectedId={controller.selectedId} select={controller.select}
className="front-button front-button--primary" type="button" disabled={!selectedRole || queueing}
onClick={() => void startRandomQueue()}>{queueing ? "Queuing…" : "Queue"}</ControllerButton>
</div>
</section>
</div>
)}
{gmMenuOpen && (
<div className="front-modal-backdrop">
<section className="main-menu-gm-modal" role="dialog" aria-modal="true" aria-labelledby="gm-menu-title">