Release Healer Man 0.1.56
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@@ -56,15 +56,18 @@ use the live companion AI. The healer is the default active member. Use
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A server-authorized GM sees **Balance Lab** directly underneath **GM Tools** on
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the main menu. That screen exposes the automatic sweep controls: party source,
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level, class/spec selection strategy, a searchable spec picker, simulations per
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party/boss, duration, random seed, boss category, and a searchable multi-boss
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picker. Random mode exposes the requested parties per source; coverage modes
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show the derived minimum party count before submission.
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a single level or an all-brackets schedule, class/spec selection strategy, a
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searchable spec picker, simulations per party/boss, duration, random seed, boss
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category, and a searchable multi-boss picker. The bracket schedules cover level
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1 plus every 10 levels, level 1 plus every 5 levels, or every level from 1
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through 80. Random mode exposes the requested parties per source; coverage
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modes show the derived minimum party count before submission.
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**Run on server** sends only that allow-listed configuration to the authenticated
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GM API. The server places it in a one-at-a-time queue, launches the same Python
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controller and live TypeScript runtime used by the command line, and writes
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artifacts under:
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**Run on server** sends one allow-listed configuration to the authenticated GM
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API. **Run all level brackets** submits the complete schedule atomically and
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creates one independently persisted job and report per level. The bounded worker
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pool runs several jobs at the same time, launches the same Python controller and
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live TypeScript runtime used by the command line, and writes artifacts under:
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```text
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DATA_DIR/balance-lab/jobs/<job-id>/
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@@ -139,10 +142,12 @@ command installs `python3`, prints `python3 --version` during startup, and sets
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`BALANCE_LAB_PYTHON=python3`; use the exact YAML in `DEPLOYMENT.md` rather than
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the older Node-only command.
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`BALANCE_LAB_MAX_CONCURRENT` defaults to `1` and is capped at four.
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`BALANCE_LAB_MAX_QUEUED` defaults to eight and is capped at 50. Raising
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concurrency permits parallel server processes but can make both the game server
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and simulations less responsive. Requests are capped before launch, subprocess
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`BALANCE_LAB_MAX_CONCURRENT` defaults to four and is capped at 16.
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`BALANCE_LAB_MAX_QUEUED` defaults to 100 and is capped at 200, which leaves room
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for an 80-job every-level sweep. Raising concurrency permits more parallel
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server processes but can make both the game server and simulations less
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responsive. A batch contains at most 80 jobs and is validated against the
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remaining queue capacity before any of its jobs are created. Subprocess
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arguments are passed as an array without a shell, artifact names are
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allow-listed, and every job and artifact endpoint authenticates the account's
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server-issued GM role.
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@@ -372,9 +377,10 @@ combat tick while retaining their own attack cadence.
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cards, and complete boss/class-spec/party tables. Add new dashboard metrics
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here only after they exist in `suite-report.json`.
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- `src/app/balanceLabClient.ts`: typed GM Balance Lab API client.
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- `server/balance-lab-jobs.mjs`: validated job specifications, bounded
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one-at-a-time process queue, progress parsing, `job.json` persistence/startup
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restoration, report-summary extraction, and artifact allow-list.
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- `server/balance-lab-jobs.mjs`: validated single and batch job specifications,
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bounded parallel process queue, progress parsing, `job.json`
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persistence/startup restoration, report-summary extraction, and artifact
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allow-list.
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- `server/server.mjs`: GM-authenticated runtime-preflight, job, status, and
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artifact HTTP routes.
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- `src/game/benchmark/benchmarkBuilds.ts`: selectable spec builds and legal
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