Release Healer Man 0.1.56
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@@ -3619,3 +3619,23 @@ Vite's existing large-chunk advisory remains informational.
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encounters still retain their 25/45-second mechanic windows. These are
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structured combat checks, so no scene screenshot is applicable. Remaining
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cross-spec DPS/HPS outliers require a separate coefficient-tuning pass.
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## Balance Lab level batches and parallel workers (2026-09-19)
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- The GM setup now switches between one level and all level brackets. The three
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schedules expose 9 jobs (level 1 plus every 10), 17 jobs (level 1 plus every
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5), or 80 jobs (every level). Every-boss, source-specific boss, and explicit
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boss selection remain available, and the estimate totals all scheduled jobs.
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- A browser-driven nine-level exploratory submission created nine persisted
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jobs in one request, started four independent Python/TypeScript processes,
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and completed the first four level reports before the automation time limit;
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the test server then stopped the remaining isolated test jobs. Server tests
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separately prove parallel worker utilization, queued overflow, and all-or-
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nothing rejection when a complete batch will not fit.
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- The final production-build smoke pass verified the 9/17/80 schedule controls,
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worker/queue status, specific Paladin Holy and Eck selection, one complete
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real level-20 report, all report/ability analytics, and 480x900 layout with no
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browser errors. Evidence is in
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`playtest-artifacts/balance-lab/02-level-batch-config.png`,
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`playtest-artifacts/balance-lab/04-server-job-complete.png`, and
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`playtest-artifacts/balance-lab/06-mobile-analytics.png`.
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