Release Healer Man 0.1.56

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phenom committed 2026-09-19 13:16:17 -04:00
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@@ -3619,3 +3619,23 @@ Vite's existing large-chunk advisory remains informational.
encounters still retain their 25/45-second mechanic windows. These are
structured combat checks, so no scene screenshot is applicable. Remaining
cross-spec DPS/HPS outliers require a separate coefficient-tuning pass.
## Balance Lab level batches and parallel workers (2026-09-19)
- The GM setup now switches between one level and all level brackets. The three
schedules expose 9 jobs (level 1 plus every 10), 17 jobs (level 1 plus every
5), or 80 jobs (every level). Every-boss, source-specific boss, and explicit
boss selection remain available, and the estimate totals all scheduled jobs.
- A browser-driven nine-level exploratory submission created nine persisted
jobs in one request, started four independent Python/TypeScript processes,
and completed the first four level reports before the automation time limit;
the test server then stopped the remaining isolated test jobs. Server tests
separately prove parallel worker utilization, queued overflow, and all-or-
nothing rejection when a complete batch will not fit.
- The final production-build smoke pass verified the 9/17/80 schedule controls,
worker/queue status, specific Paladin Holy and Eck selection, one complete
real level-20 report, all report/ability analytics, and 480x900 layout with no
browser errors. Evidence is in
`playtest-artifacts/balance-lab/02-level-batch-config.png`,
`playtest-artifacts/balance-lab/04-server-job-complete.png`, and
`playtest-artifacts/balance-lab/06-mobile-analytics.png`.