Release Healer Man 0.1.28

This commit is contained in:
phenom committed 2026-09-10 14:14:02 -04:00
1 parent ed8b9e3719
commit 8c9809d3e0
23 files changed
+975 -55

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+20 -3
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@@ -1,4 +1,5 @@
import type { CharacterProfile, PlayerSession } from "./types";
import { normalizeUiPreferences, type UiPreferences } from "../game/uiLayout";
import {
contentCategoryForClass,
isRomClassId,
@@ -64,6 +65,7 @@ interface ProfileDatabase {
accounts: LocalAccount[];
rosters: Record<string, CharacterProfile[]>;
presentationSettingsByOwner: Record<string, CombatPresentationSettings>;
uiPreferencesByOwner?: Record<string, UiPreferences>;
}
export interface AccountResult {
@@ -202,6 +204,7 @@ function readDatabase(storage: StorageLike | null = browserLocalStorage()): Prof
accounts?: unknown;
rosters?: unknown;
presentationSettingsByOwner?: unknown;
uiPreferencesByOwner?: unknown;
}) | null;
if (!parsed || ![1, 2, 3, 4, 5].includes(parsed.version ?? 0) || !Array.isArray(parsed.accounts) || !parsed.rosters || typeof parsed.rosters !== "object") {
return emptyDatabase();
@@ -243,7 +246,9 @@ function readDatabase(storage: StorageLike | null = browserLocalStorage()): Prof
return [ownerId, normalized];
}),
);
const database: ProfileDatabase = { version: 5, accounts, rosters, presentationSettingsByOwner };
const rawUi = parsed.uiPreferencesByOwner && typeof parsed.uiPreferencesByOwner === "object" ? parsed.uiPreferencesByOwner : {};
const uiPreferencesByOwner = Object.fromEntries(Object.entries(rawUi).map(([owner, value]) => [owner, normalizeUiPreferences(value)]));
const database: ProfileDatabase = { version: 5, accounts, rosters, presentationSettingsByOwner, uiPreferencesByOwner };
if (parsed.version !== 5 || presentationSettingsMigrated) writeDatabase(database, storage);
return database;
} catch {
@@ -254,11 +259,23 @@ function readDatabase(storage: StorageLike | null = browserLocalStorage()): Prof
function writeDatabase(database: ProfileDatabase, storage: StorageLike | null = browserLocalStorage()): void {
storage?.setItem(DATABASE_KEY, JSON.stringify(database));
if (!storage || !rosterChangeListener) return;
for (const [ownerId, characters] of Object.entries(database.rosters)) {
rosterChangeListener(ownerId, characters);
for (const ownerId of new Set([...Object.keys(database.rosters), ...Object.keys(database.uiPreferencesByOwner ?? {})])) {
rosterChangeListener(ownerId, database.rosters[ownerId] ?? []);
}
}
export function loadUiPreferences(ownerId: string, storage: StorageLike | null = browserLocalStorage()): UiPreferences {
return normalizeUiPreferences(readDatabase(storage).uiPreferencesByOwner?.[ownerId]);
}
export function saveUiPreferences(ownerId: string, value: unknown, storage: StorageLike | null = browserLocalStorage()): UiPreferences {
const database = readDatabase(storage);
const preferences = normalizeUiPreferences(value);
database.uiPreferencesByOwner = { ...database.uiPreferencesByOwner, [ownerId]: preferences };
writeDatabase(database, storage);
return preferences;
}
function bytesToBase64(bytes: Uint8Array): string {
let result = "";
for (let index = 0; index < bytes.length; index += 3) {
+21 -2
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@@ -1,8 +1,11 @@
import { Capacitor } from "@capacitor/core";
import { create } from "zustand";
import {
listCharacters,
replaceCharactersForOwner,
setRosterChangeListener,
loadUiPreferences,
saveUiPreferences,
type AccountResult,
} from "./accountRepository";
import type { CharacterProfile, PlayerSession } from "./types";
@@ -20,7 +23,7 @@ interface AuthResponse {
interface CloudSaveResponse {
revision: number;
updatedAt: number | null;
data: { version?: number; characters?: unknown };
data: { version?: number; characters?: unknown; uiPreferences?: unknown };
}
interface MeResponse {
@@ -39,6 +42,8 @@ let suppressUpload = false;
let pendingCharacters: CharacterProfile[] | null = null;
let saveTimer: ReturnType<typeof setTimeout> | null = null;
let saveQueue = Promise.resolve();
export const useCloudSaveStatus = create<{ state: "local" | "pending" | "synced" | "error"; message: string }>(() => ({ state: "local", message: "" }));
let saveSequence = 0;
export function onlineApiOrigin(): string {
const configured = String(import.meta.env.VITE_API_BASE_URL ?? "").replace(/\/+$/, "");
@@ -100,18 +105,24 @@ function flushCloudSave(): void {
const characters = pendingCharacters;
pendingCharacters = null;
if (!session?.accessToken || !characters) return;
const uiPreferences = loadUiPreferences(session.ownerId);
const sequence = saveSequence;
saveQueue = saveQueue.then(async () => {
await requestOnlineJson<CloudSaveResponse>("/api/cloud-save", {
method: "PUT",
body: JSON.stringify({ data: { version: 1, characters } }),
body: JSON.stringify({ data: { version: 1, characters, uiPreferences } }),
}, session.accessToken);
if (activeSession?.ownerId === session.ownerId && sequence === saveSequence) useCloudSaveStatus.setState({ state: "synced", message: "Saved to your account." });
}).catch((error) => {
console.error("Healer Man cloud save failed", error);
if (activeSession?.ownerId === session.ownerId && sequence === saveSequence) useCloudSaveStatus.setState({ state: "error", message: "Saved on this device. Cloud upload failed; retry before switching devices." });
});
}
function queueCloudSave(ownerId: string, characters: readonly CharacterProfile[]): void {
if (suppressUpload || !activeSession?.accessToken || activeSession.ownerId !== ownerId) return;
saveSequence += 1;
useCloudSaveStatus.setState({ state: "pending", message: "Uploading to your account…" });
pendingCharacters = characters.map((character) => ({ ...character }));
if (saveTimer) clearTimeout(saveTimer);
saveTimer = setTimeout(() => {
@@ -123,15 +134,23 @@ function queueCloudSave(ownerId: string, characters: readonly CharacterProfile[]
setRosterChangeListener(queueCloudSave);
export function activateOnlineSession(session: PlayerSession): void {
if (activeSession?.ownerId !== session.ownerId && saveTimer) {
clearTimeout(saveTimer); saveTimer = null; flushCloudSave();
}
activeSession = session.accessToken ? session : null;
}
export function retryCloudSave(): void {
if (activeSession) queueCloudSave(activeSession.ownerId, listCharacters(activeSession.ownerId));
}
export async function hydrateOnlineSession(session: PlayerSession): Promise<CharacterProfile[]> {
if (!session.accessToken) return listCharacters(session.ownerId);
activateOnlineSession(session);
const cloud = await requestOnlineJson<CloudSaveResponse>("/api/cloud-save", {}, session.accessToken);
suppressUpload = true;
try {
saveUiPreferences(session.ownerId, cloud.data?.uiPreferences);
return replaceCharactersForOwner(session.ownerId, cloud.data?.characters ?? []);
} finally {
suppressUpload = false;
+45
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@@ -0,0 +1,45 @@
import { afterEach, describe, expect, it, vi } from "vitest";
import { loadUiPreferences, saveUiPreferences, setRosterChangeListener } from "./accountRepository";
import { normalizeUiPreferences } from "../game/uiLayout";
import type { PlayerSession } from "./types";
function storage() {
const values = new Map<string, string>();
return { getItem: (key: string) => values.get(key) ?? null, setItem: (key: string, value: string) => { values.set(key, value); }, removeItem: (key: string) => { values.delete(key); } };
}
afterEach(() => { vi.useRealTimers(); vi.unstubAllGlobals(); setRosterChangeListener(null); });
describe("profile UI persistence", () => {
it("isolates owners and persists templates without requiring a character", () => {
const local = storage(); const ui = normalizeUiPreferences(null);
ui.slots.pc[1] = { name: "Healer", layout: ui.current.pc };
saveUiPreferences("one", ui, local);
expect(loadUiPreferences("one", local).slots.pc[1]?.name).toBe("Healer");
expect(loadUiPreferences("two", local).slots.pc[1]).toBeNull();
ui.slots.pc[1].name = "Unsaved change";
expect(loadUiPreferences("one", local).slots.pc[1]?.name).toBe("Healer");
});
it("uploads all six slots and restores them into a separate device cache", async () => {
vi.useFakeTimers();
const first = storage(); const second = storage();
vi.stubGlobal("window", { localStorage: first });
let cloudData: unknown = { version: 1, characters: [] };
vi.stubGlobal("fetch", vi.fn(async (_url: string, init: RequestInit) => {
if (init.method === "PUT") cloudData = JSON.parse(String(init.body)).data;
return new Response(JSON.stringify({ revision: 1, updatedAt: 1, data: cloudData }), { status: 200, headers: { "Content-Type": "application/json" } });
}));
const client = await import("./onlineAccountClient");
const session: PlayerSession = { ownerId: "cloud-user", kind: "account", displayName: "Player", accessToken: "test-token" };
client.activateOnlineSession(session);
const ui = normalizeUiPreferences(null);
ui.slots.pc[2] = { name: "Desktop raid", layout: ui.current.pc };
ui.slots.mobile[1] = { name: "On the go", layout: ui.current.mobile };
saveUiPreferences(session.ownerId, ui);
await vi.advanceTimersByTimeAsync(501);
expect(client.useCloudSaveStatus.getState().state).toBe("synced");
vi.stubGlobal("window", { localStorage: second });
await client.hydrateOnlineSession(session);
expect(loadUiPreferences(session.ownerId)).toEqual(ui);
expect(loadUiPreferences("different-account").slots.pc[2]).toBeNull();
});
});