Release Healer Man 0.1.28

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phenom committed 2026-09-10 14:14:02 -04:00
1 parent ed8b9e3719
commit 8c9809d3e0
23 files changed
+975 -55

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@@ -1,4 +1,5 @@
import { useEffect } from "react";
import "./ui/uiLayout.css";
import { DualDisplayFrame } from "./components/DualDisplayFrame";
import { installInput, releasePointerLock } from "./game/inputManager";
import { CombatBridge } from "./game/CombatBridge";
@@ -26,12 +27,27 @@ import { DungeonRunCheckpointBridge } from "./game/DungeonRunCheckpointBridge";
import { DungeonEncounterEffectBridge } from "./game/DungeonEncounterEffectBridge";
import { interactWithActiveDungeonObject } from "./game/dungeonWorldInteraction";
import { DungeonInteractionPrompt } from "./ui/DungeonInteractionPrompt";
import { UiLayoutEditor } from "./ui/UiLayoutEditor";
import { EditableHudElement } from "./ui/EditableHudElement";
import { activeUiLayout, currentUiDevice } from "./game/uiLayoutStore";
import { actionKeyForEvent, desktopSlotForKey } from "./game/uiLayout";
function InputBridge() {
const overlay = useGameStore((state) => state.overlay);
const companionOpen = useGameStore((state) => state.companionOpen);
useEffect(() => installInput({
desktopActionBarsActive: () => currentUiDevice() === "pc" && activeUiLayout().wowBars,
handleCustomKey: (event) => {
const game = useGameStore.getState();
if (game.overlay === "ui-layout") return !["Tab", "Enter", "Space", "ArrowUp", "ArrowDown", "ArrowLeft", "ArrowRight"].includes(event.code);
if (currentUiDevice() !== "pc" || game.overlay || game.companionOpen || useCombatStore.getState().pendingGroundTarget) return false;
const button = desktopSlotForKey(activeUiLayout(), actionKeyForEvent(event));
if (!button) return false;
if (!event.repeat && button.abilityId) useCombatStore.getState().castAbility(button.abilityId, game.playerPosition, Date.now());
game.setInputMode("keyboard");
return true;
},
togglePause: () => useGameStore.getState().togglePause(),
toggleMap: () => useGameStore.getState().toggleMap(),
toggleInventory: () => useGameStore.getState().toggleOverlay("inventory"),
@@ -98,10 +114,11 @@ export default function GameRuntime() {
<ManastormBridge />
<SceneErrorBoundary><GameScene /></SceneErrorBoundary>
<Hud />
<DungeonInteractionPrompt />
<EditableHudElement id="interaction"><DungeonInteractionPrompt /></EditableHudElement>
<MapPanel />
<GameplayPanels />
<PauseMenu />
<UiLayoutEditor />
<GmReviewCard />
<GmWorldEditor />
</main>