fix: label player auto attack damage events (#15)
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+14
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@@ -7682,6 +7682,7 @@ function damageMobInWork(
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primarySaintsBlessingMultiplierAlreadyApplied = false,
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directPhysicalArmorAttackerLevel?: number,
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attackHand?: import("./combatEvents").StructuredCombatEvent["attackHand"],
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reportedAbilityId?: string,
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): DamageResult {
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const mob = work.mobs[id];
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if (!mob || mob.dead || amount <= 0 || (mob.navigationEvadeUntil ?? 0) > now) {
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@@ -7771,12 +7772,14 @@ function damageMobInWork(
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const primaryApplied = secondaryDamage
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? Math.min(applied, Math.max(0, Math.round(primaryRemainingDamage)))
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: applied;
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// This override labels the primary event only; the ThreatSource stays authoritative for mechanics.
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const combatEventAbilityId = reportedAbilityId ?? source.abilityId;
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recordCombatEventInWork(work, {
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occurredAt: now,
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kind: "damage",
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sourceActorId: source.actorId,
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targetActorId: id,
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...(source.abilityId ? { abilityId: source.abilityId } : {}),
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...(combatEventAbilityId ? { abilityId: combatEventAbilityId } : {}),
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school,
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...(attackHand ? { attackHand } : {}),
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rawAmount: combatResult?.rawDamage !== undefined
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@@ -9465,6 +9468,12 @@ function maybeMirrorDeathKnightDancingRuneWeaponMeleeInWork(
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source,
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school,
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work.gearStats.spellPenetration,
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undefined,
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undefined,
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false,
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undefined,
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undefined,
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WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID,
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);
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}
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@@ -9578,6 +9587,7 @@ function resolveAndDamageMobInWork(
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criticalChanceBonusPercent = 0,
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weaponSpeedMs = work.gearStats.meleeWeapon?.speedMs ?? WOW335_SHAMAN_MAELSTROM_WEAPON_DEFAULT_SPEED_MS,
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selectedDbcSpellId?: number,
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reportedAbilityId?: string,
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): DamageResult {
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const mob = work.mobs[id];
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if (!mob || mob.dead || amount <= 0 || (mob.navigationEvadeUntil ?? 0) > now) {
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@@ -9945,6 +9955,7 @@ function resolveAndDamageMobInWork(
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: sourceWeaponChannel === "off-hand" ? "offhand"
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: sourceWeaponChannel === "ranged" ? "ranged" : undefined
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: undefined,
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reportedAbilityId,
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);
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maybeProcShamanFlurryInWork(
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work,
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@@ -24460,6 +24471,8 @@ export const useCombatStore = create<CombatState>((set, get) => ({
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{ isAutoAttack: true, isDualWielding },
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0,
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mainHandSpeedMs,
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undefined,
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"player-auto-attack",
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);
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const runeWeaponMainHand = state.classId === "death-knight"
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&& result.combatResult?.landed
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+181
@@ -0,0 +1,181 @@
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import { afterEach, beforeEach, describe, expect, it } from "vitest";
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import { PLAYER_AGGRO_ID } from "./aggro";
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import { applyAura as applyCombatAura } from "./combatAuras";
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import { useCombatStore } from "./combatStore";
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import { subscribeCombatPresentation, type CombatPresentationEvent } from "./combatPresentation";
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import { subscribeCombatEvents, type StructuredCombatEvent } from "./combatEvents";
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import { PLAYER_EQUIPMENT_OWNER_ID } from "./equipment";
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import { EMPTY_ITEM_STATS } from "./itemStats";
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import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
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import {
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WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID,
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WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_AURA,
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} from "./wow335DeathKnightDancingRuneWeaponRuntime";
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const TARGET_ID = "player-auto-event-lineage-target";
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let presentationEvents: CombatPresentationEvent[] = [];
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let publishedCombatEvents: StructuredCombatEvent[] = [];
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let unsubscribePresentation = () => {};
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let unsubscribeCombatEvents = () => {};
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function weapon(instanceId: string, inventorySlot: "one-hand" | "off-hand") {
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return {
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instanceId,
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itemId: 1,
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itemKey: instanceId,
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name: instanceId,
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quality: "uncommon" as const,
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inventorySlot,
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armorType: null,
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weaponType: "dagger",
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itemLevel: 1,
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sourceItemLevel: 1,
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stats: {
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...EMPTY_ITEM_STATS,
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hitRating: 10_000,
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meleeWeapon: { damageMin: 100, damageMax: 100, damageSchool: "physical" as const, speedMs: 2_000 },
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},
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quantity: 1,
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sourceBossKey: "test",
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sourceBossName: "Test",
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acquiredAt: 1,
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};
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}
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beforeEach(() => {
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clearMobRuntimeRegistry();
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useCombatStore.getState().initializeCharacter({ classId: "rogue", level: 80 });
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useCombatStore.getState().setPlayerPosition([0, 0, 0]);
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useCombatStore.getState().registerMob(TARGET_ID, {
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name: "Player auto event lineage target",
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level: 80,
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maxHealth: 1_000_000,
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xpReward: 0,
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});
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setMobPosition(TARGET_ID, [2, 0, 0]);
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useCombatStore.getState().selectMob(TARGET_ID);
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presentationEvents = [];
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publishedCombatEvents = [];
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unsubscribePresentation = subscribeCombatPresentation((message) => {
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if (message.kind === "event") presentationEvents.push(message.event);
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});
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unsubscribeCombatEvents = subscribeCombatEvents((event) => publishedCombatEvents.push(event));
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});
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afterEach(() => {
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unsubscribePresentation();
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unsubscribeCombatEvents();
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});
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describe("player auto-attack event lineage", () => {
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it("joins both hand events to their releases without relabeling the triggering melee ability", () => {
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const mainHand = weapon("event-lineage-main-hand", "one-hand");
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const offHand = weapon("event-lineage-off-hand", "off-hand");
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useCombatStore.getState().initializeCharacter({
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classId: "rogue",
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level: 80,
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inventory: [mainHand, offHand],
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equipment: { [PLAYER_EQUIPMENT_OWNER_ID]: {
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"main-hand": mainHand.instanceId,
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"off-hand": offHand.instanceId,
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} },
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});
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useCombatStore.getState().setPlayerPosition([0, 0, 0]);
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useCombatStore.getState().registerMob(TARGET_ID, {
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name: "Player auto event lineage target",
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level: 80,
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maxHealth: 1_000_000,
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xpReward: 0,
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});
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setMobPosition(TARGET_ID, [2, 0, 0]);
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useCombatStore.getState().selectMob(TARGET_ID);
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const triggeringAbility = useCombatStore.getState().abilities.find((ability) => ability.name === "Sinister Strike");
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expect(triggeringAbility).toBeDefined();
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expect(useCombatStore.getState().castAbility(triggeringAbility!.id, undefined, 1_000).ok).toBe(true);
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const healthBeforeSwings = useCombatStore.getState().mobs[TARGET_ID]!.health;
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useCombatStore.getState().tick(0, 1_000);
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const swingEvents = useCombatStore.getState().combatEvents.filter((event) => (
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event.kind === "damage" && event.sourceActorId === PLAYER_AGGRO_ID
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&& event.targetActorId === TARGET_ID && event.occurredAt === 1_000
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&& (event.attackHand === "mainhand" || event.attackHand === "offhand")
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));
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expect(swingEvents).toEqual(expect.arrayContaining([
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expect.objectContaining({ abilityId: "player-auto-attack", attackHand: "mainhand" }),
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expect.objectContaining({ abilityId: "player-auto-attack-offhand", attackHand: "offhand" }),
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]));
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expect(swingEvents).toHaveLength(2);
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expect(swingEvents.reduce((sum, event) => sum + event.effectiveAmount, 0))
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.toBe(healthBeforeSwings - useCombatStore.getState().mobs[TARGET_ID]!.health);
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expect(useCombatStore.getState().combatEvents).toContainEqual(expect.objectContaining({
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kind: "damage",
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sourceActorId: PLAYER_AGGRO_ID,
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targetActorId: TARGET_ID,
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abilityId: triggeringAbility!.id,
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}));
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expect(presentationEvents).toContainEqual(expect.objectContaining({
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occurredAt: 1_000,
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phase: "release",
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targetActorId: TARGET_ID,
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abilityId: "player-auto-attack",
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}));
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expect(presentationEvents).toContainEqual(expect.objectContaining({
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occurredAt: 1_000,
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phase: "release",
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targetActorId: TARGET_ID,
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abilityId: "player-auto-attack-offhand",
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}));
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expect(publishedCombatEvents.filter((event) => event.kind === "damage"
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&& event.sourceActorId === PLAYER_AGGRO_ID && event.targetActorId === TARGET_ID
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&& (event.abilityId === "player-auto-attack" || event.abilityId === "player-auto-attack-offhand")))
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.toHaveLength(2);
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});
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it("keeps Dancing Rune Weapon's mirrored damage under its proc identity", () => {
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useCombatStore.getState().initializeCharacter({ classId: "death-knight", level: 80 });
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useCombatStore.getState().setPlayerPosition([0, 0, 0]);
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useCombatStore.getState().registerMob(TARGET_ID, {
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name: "Player auto event lineage target",
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level: 80,
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maxHealth: 1_000_000,
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xpReward: 0,
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});
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setMobPosition(TARGET_ID, [2, 0, 0]);
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const aura = applyCombatAura(useCombatStore.getState().auras, {
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definition: WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_AURA,
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sourceId: PLAYER_AGGRO_ID,
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targetId: PLAYER_AGGRO_ID,
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now: 1_000,
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});
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useCombatStore.setState({
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auras: [...aura.auras],
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autoAttackTargetId: TARGET_ID,
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nextAutoAttackAt: 1_000,
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});
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const healthBeforeSwing = useCombatStore.getState().mobs[TARGET_ID]!.health;
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useCombatStore.getState().tick(0, 1_000);
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const playerDamage = useCombatStore.getState().combatEvents.filter((event) => (
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event.kind === "damage" && event.sourceActorId === PLAYER_AGGRO_ID
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&& event.targetActorId === TARGET_ID && event.occurredAt === 1_000
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));
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expect(playerDamage).toEqual(expect.arrayContaining([
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expect.objectContaining({ abilityId: "player-auto-attack", attackHand: "mainhand" }),
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expect.objectContaining({
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abilityId: WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID,
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}),
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]));
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expect(playerDamage.find((event) => event.abilityId
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=== WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID)).not.toHaveProperty("attackHand");
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expect(playerDamage).toHaveLength(2);
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expect(playerDamage.reduce((sum, event) => sum + event.effectiveAmount, 0))
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.toBe(healthBeforeSwing - useCombatStore.getState().mobs[TARGET_ID]!.health);
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expect(presentationEvents.filter((event) => event.phase === "release"
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&& event.abilityId === "player-auto-attack")).toHaveLength(1);
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expect(presentationEvents.some((event) => event.phase === "release"
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&& event.abilityId === WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID)).toBe(false);
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});
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});
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