fix: label player auto attack damage events (#15)

This commit is contained in:
Codex Bot authored and warren committed 2026-10-15 09:10:20 -04:00
1 parent 3687c423e2
commit 89b6f4f79d
2 files changed
+195 -1

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+14 -1
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@@ -7682,6 +7682,7 @@ function damageMobInWork(
primarySaintsBlessingMultiplierAlreadyApplied = false,
directPhysicalArmorAttackerLevel?: number,
attackHand?: import("./combatEvents").StructuredCombatEvent["attackHand"],
reportedAbilityId?: string,
): DamageResult {
const mob = work.mobs[id];
if (!mob || mob.dead || amount <= 0 || (mob.navigationEvadeUntil ?? 0) > now) {
@@ -7771,12 +7772,14 @@ function damageMobInWork(
const primaryApplied = secondaryDamage
? Math.min(applied, Math.max(0, Math.round(primaryRemainingDamage)))
: applied;
// This override labels the primary event only; the ThreatSource stays authoritative for mechanics.
const combatEventAbilityId = reportedAbilityId ?? source.abilityId;
recordCombatEventInWork(work, {
occurredAt: now,
kind: "damage",
sourceActorId: source.actorId,
targetActorId: id,
...(source.abilityId ? { abilityId: source.abilityId } : {}),
...(combatEventAbilityId ? { abilityId: combatEventAbilityId } : {}),
school,
...(attackHand ? { attackHand } : {}),
rawAmount: combatResult?.rawDamage !== undefined
@@ -9465,6 +9468,12 @@ function maybeMirrorDeathKnightDancingRuneWeaponMeleeInWork(
source,
school,
work.gearStats.spellPenetration,
undefined,
undefined,
false,
undefined,
undefined,
WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID,
);
}
@@ -9578,6 +9587,7 @@ function resolveAndDamageMobInWork(
criticalChanceBonusPercent = 0,
weaponSpeedMs = work.gearStats.meleeWeapon?.speedMs ?? WOW335_SHAMAN_MAELSTROM_WEAPON_DEFAULT_SPEED_MS,
selectedDbcSpellId?: number,
reportedAbilityId?: string,
): DamageResult {
const mob = work.mobs[id];
if (!mob || mob.dead || amount <= 0 || (mob.navigationEvadeUntil ?? 0) > now) {
@@ -9945,6 +9955,7 @@ function resolveAndDamageMobInWork(
: sourceWeaponChannel === "off-hand" ? "offhand"
: sourceWeaponChannel === "ranged" ? "ranged" : undefined
: undefined,
reportedAbilityId,
);
maybeProcShamanFlurryInWork(
work,
@@ -24460,6 +24471,8 @@ export const useCombatStore = create<CombatState>((set, get) => ({
{ isAutoAttack: true, isDualWielding },
0,
mainHandSpeedMs,
undefined,
"player-auto-attack",
);
const runeWeaponMainHand = state.classId === "death-knight"
&& result.combatResult?.landed
+181
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@@ -0,0 +1,181 @@
import { afterEach, beforeEach, describe, expect, it } from "vitest";
import { PLAYER_AGGRO_ID } from "./aggro";
import { applyAura as applyCombatAura } from "./combatAuras";
import { useCombatStore } from "./combatStore";
import { subscribeCombatPresentation, type CombatPresentationEvent } from "./combatPresentation";
import { subscribeCombatEvents, type StructuredCombatEvent } from "./combatEvents";
import { PLAYER_EQUIPMENT_OWNER_ID } from "./equipment";
import { EMPTY_ITEM_STATS } from "./itemStats";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import {
WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID,
WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_AURA,
} from "./wow335DeathKnightDancingRuneWeaponRuntime";
const TARGET_ID = "player-auto-event-lineage-target";
let presentationEvents: CombatPresentationEvent[] = [];
let publishedCombatEvents: StructuredCombatEvent[] = [];
let unsubscribePresentation = () => {};
let unsubscribeCombatEvents = () => {};
function weapon(instanceId: string, inventorySlot: "one-hand" | "off-hand") {
return {
instanceId,
itemId: 1,
itemKey: instanceId,
name: instanceId,
quality: "uncommon" as const,
inventorySlot,
armorType: null,
weaponType: "dagger",
itemLevel: 1,
sourceItemLevel: 1,
stats: {
...EMPTY_ITEM_STATS,
hitRating: 10_000,
meleeWeapon: { damageMin: 100, damageMax: 100, damageSchool: "physical" as const, speedMs: 2_000 },
},
quantity: 1,
sourceBossKey: "test",
sourceBossName: "Test",
acquiredAt: 1,
};
}
beforeEach(() => {
clearMobRuntimeRegistry();
useCombatStore.getState().initializeCharacter({ classId: "rogue", level: 80 });
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
useCombatStore.getState().registerMob(TARGET_ID, {
name: "Player auto event lineage target",
level: 80,
maxHealth: 1_000_000,
xpReward: 0,
});
setMobPosition(TARGET_ID, [2, 0, 0]);
useCombatStore.getState().selectMob(TARGET_ID);
presentationEvents = [];
publishedCombatEvents = [];
unsubscribePresentation = subscribeCombatPresentation((message) => {
if (message.kind === "event") presentationEvents.push(message.event);
});
unsubscribeCombatEvents = subscribeCombatEvents((event) => publishedCombatEvents.push(event));
});
afterEach(() => {
unsubscribePresentation();
unsubscribeCombatEvents();
});
describe("player auto-attack event lineage", () => {
it("joins both hand events to their releases without relabeling the triggering melee ability", () => {
const mainHand = weapon("event-lineage-main-hand", "one-hand");
const offHand = weapon("event-lineage-off-hand", "off-hand");
useCombatStore.getState().initializeCharacter({
classId: "rogue",
level: 80,
inventory: [mainHand, offHand],
equipment: { [PLAYER_EQUIPMENT_OWNER_ID]: {
"main-hand": mainHand.instanceId,
"off-hand": offHand.instanceId,
} },
});
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
useCombatStore.getState().registerMob(TARGET_ID, {
name: "Player auto event lineage target",
level: 80,
maxHealth: 1_000_000,
xpReward: 0,
});
setMobPosition(TARGET_ID, [2, 0, 0]);
useCombatStore.getState().selectMob(TARGET_ID);
const triggeringAbility = useCombatStore.getState().abilities.find((ability) => ability.name === "Sinister Strike");
expect(triggeringAbility).toBeDefined();
expect(useCombatStore.getState().castAbility(triggeringAbility!.id, undefined, 1_000).ok).toBe(true);
const healthBeforeSwings = useCombatStore.getState().mobs[TARGET_ID]!.health;
useCombatStore.getState().tick(0, 1_000);
const swingEvents = useCombatStore.getState().combatEvents.filter((event) => (
event.kind === "damage" && event.sourceActorId === PLAYER_AGGRO_ID
&& event.targetActorId === TARGET_ID && event.occurredAt === 1_000
&& (event.attackHand === "mainhand" || event.attackHand === "offhand")
));
expect(swingEvents).toEqual(expect.arrayContaining([
expect.objectContaining({ abilityId: "player-auto-attack", attackHand: "mainhand" }),
expect.objectContaining({ abilityId: "player-auto-attack-offhand", attackHand: "offhand" }),
]));
expect(swingEvents).toHaveLength(2);
expect(swingEvents.reduce((sum, event) => sum + event.effectiveAmount, 0))
.toBe(healthBeforeSwings - useCombatStore.getState().mobs[TARGET_ID]!.health);
expect(useCombatStore.getState().combatEvents).toContainEqual(expect.objectContaining({
kind: "damage",
sourceActorId: PLAYER_AGGRO_ID,
targetActorId: TARGET_ID,
abilityId: triggeringAbility!.id,
}));
expect(presentationEvents).toContainEqual(expect.objectContaining({
occurredAt: 1_000,
phase: "release",
targetActorId: TARGET_ID,
abilityId: "player-auto-attack",
}));
expect(presentationEvents).toContainEqual(expect.objectContaining({
occurredAt: 1_000,
phase: "release",
targetActorId: TARGET_ID,
abilityId: "player-auto-attack-offhand",
}));
expect(publishedCombatEvents.filter((event) => event.kind === "damage"
&& event.sourceActorId === PLAYER_AGGRO_ID && event.targetActorId === TARGET_ID
&& (event.abilityId === "player-auto-attack" || event.abilityId === "player-auto-attack-offhand")))
.toHaveLength(2);
});
it("keeps Dancing Rune Weapon's mirrored damage under its proc identity", () => {
useCombatStore.getState().initializeCharacter({ classId: "death-knight", level: 80 });
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
useCombatStore.getState().registerMob(TARGET_ID, {
name: "Player auto event lineage target",
level: 80,
maxHealth: 1_000_000,
xpReward: 0,
});
setMobPosition(TARGET_ID, [2, 0, 0]);
const aura = applyCombatAura(useCombatStore.getState().auras, {
definition: WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_AURA,
sourceId: PLAYER_AGGRO_ID,
targetId: PLAYER_AGGRO_ID,
now: 1_000,
});
useCombatStore.setState({
auras: [...aura.auras],
autoAttackTargetId: TARGET_ID,
nextAutoAttackAt: 1_000,
});
const healthBeforeSwing = useCombatStore.getState().mobs[TARGET_ID]!.health;
useCombatStore.getState().tick(0, 1_000);
const playerDamage = useCombatStore.getState().combatEvents.filter((event) => (
event.kind === "damage" && event.sourceActorId === PLAYER_AGGRO_ID
&& event.targetActorId === TARGET_ID && event.occurredAt === 1_000
));
expect(playerDamage).toEqual(expect.arrayContaining([
expect.objectContaining({ abilityId: "player-auto-attack", attackHand: "mainhand" }),
expect.objectContaining({
abilityId: WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID,
}),
]));
expect(playerDamage.find((event) => event.abilityId
=== WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID)).not.toHaveProperty("attackHand");
expect(playerDamage).toHaveLength(2);
expect(playerDamage.reduce((sum, event) => sum + event.effectiveAmount, 0))
.toBe(healthBeforeSwing - useCombatStore.getState().mobs[TARGET_ID]!.health);
expect(presentationEvents.filter((event) => event.phase === "release"
&& event.abilityId === "player-auto-attack")).toHaveLength(1);
expect(presentationEvents.some((event) => event.phase === "release"
&& event.abilityId === WOW335_DEATH_KNIGHT_DANCING_RUNE_WEAPON_ABILITY_ID)).toBe(false);
});
});