Release Healer Man 0.1.22
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@@ -6,7 +6,7 @@ import {
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runtimeUnspentCoaEssence,
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runtimeUnspentTalentPoints,
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} from "../game/talentRuntimeCatalog";
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import { loadTalentUiCatalog, talentUiNodesForTree } from "../game/talentUiCatalog";
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import { loadedTalentUiCatalog, loadTalentUiCatalog, talentUiNodesForTree } from "../game/talentUiCatalog";
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import { TalentsPanel } from "./TalentsPanel";
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function treeSigil(name: string): string {
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@@ -18,7 +18,7 @@ export default function TalentGameplayPanel() {
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const level = useCombatStore((state) => state.level);
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const talentRanks = useCombatStore((state) => state.talentRanks);
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const classDefinition = classById(classId);
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const catalog = use(loadTalentUiCatalog(classId));
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const catalog = loadedTalentUiCatalog(classId) ?? use(loadTalentUiCatalog(classId));
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const talentTrees = useMemo(() => catalog.trees.map((tree) => ({
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id: tree.id,
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name: tree.name,
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