Release Healer Man 0.1.22

This commit is contained in:
phenom committed 2026-09-09 11:21:33 -04:00
1 parent f6f2375145
commit 7f6001723a
144 files changed
+54107 -690

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@@ -10,6 +10,11 @@ const projectRoot = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "
const recipesRoot = path.join(projectRoot, "dungeon-pipeline", "recipes");
const workRoot = path.resolve(process.env.DUNGEON_PIPELINE_WORK ?? path.join(projectRoot, "..", "HealerMan-Storage", "pipeline-work", "dungeons"));
const outputFile = path.join(projectRoot, "src", "game", "generated", "dungeonCampaignCatalog.json");
const gameObjectAssetManifestFile = path.join(
projectRoot,
"dungeon-pipeline",
"WOW_GAMEOBJECT_ASSET_MANIFEST.json",
);
const compressedOutputFile = path.join(
projectRoot,
"src",
@@ -81,6 +86,19 @@ const epochSpellDbc = path.join(
"DBFilesClient",
"Spell.dbc",
);
const standardGameObjectDisplayDbc = path.join(
workRoot,
"deadmines",
"client-dbc",
"DBFilesClient",
"GameObjectDisplayInfo.dbc",
);
const epochGameObjectDisplayDbc = path.join(
workRoot,
"epoch-client",
"DBFilesClient",
"GameObjectDisplayInfo.dbc",
);
const WAILING_SERVER_ENCOUNTERS = Object.freeze([
[3671, "Lady Anacondra"],
@@ -200,6 +218,100 @@ function slugPart(value) {
.replace(/^-|-$/g, "") || "unknown";
}
function compileBossProgressionEncounter(recipe, bosses, syntheticTrash) {
const runtimeBosses = bosses.filter((boss) => !boss.eventOnly);
const requiredBosses = runtimeBosses.filter((boss) => !boss.optional);
const rules = runtimeBosses.map((boss, index) => ({
id: `boss-${index + 1}-defeated`,
trigger: { kind: "entities-dead", entityIds: [boss.id] },
actions: [
{
id: `record-boss-${index + 1}`,
kind: "complete-objective",
objectiveId: boss.id,
persistence: "run",
},
...(!boss.optional ? [{
id: `checkpoint-boss-${index + 1}`,
kind: "set-checkpoint",
checkpointId: boss.id,
persistence: "checkpoint",
}] : []),
],
}));
const finalBoss = requiredBosses.at(-1);
// Event-only objectives belong to detailed instance orchestration. A
// baseline must not declare the dungeon complete before that event fires.
if (finalBoss && !bosses.some((boss) => boss.eventOnly)) {
rules.push({
id: "all-required-bosses-defeated",
// Re-evaluate persisted objectives independently of kill order. Tying
// completion to the catalog's final actor can strand a run when players
// defeat that actor early and finish another required boss afterward.
trigger: { kind: "tick" },
guards: requiredBosses.map((boss) => ({
kind: "objective-complete",
objectiveId: boss.id,
equals: true,
})),
actions: [
{
id: "mark-dungeon-complete",
kind: "set-flag",
flagId: "dungeon-complete",
value: true,
persistence: "run",
},
{
id: "enter-complete-phase",
kind: "set-phase",
phase: "complete",
persistence: "run",
},
],
});
}
const sourceBacked = !syntheticTrash;
return {
id: `${recipe.slug}:boss-progression`,
dungeonId: recipe.slug,
initialPhase: "progression",
initialState: { flags: { "dungeon-complete": false } },
resetPolicy: { bossWipePhase: "progression", checkpointPhase: "progression" },
source: {
fidelity: sourceBacked ? "source-backed-adapted" : "healer-man-authored",
scope: "boss-progression",
files: sourceBacked
? [
`dungeon-pipeline/work/${recipe.slug}/runtime-draft.json`,
"src/game/generated/azerothCoreScriptSpells.json",
"src/game/generated/azerothCoreWorldAi.json",
]
: [
`dungeon-pipeline/recipes/${recipe.slug}.json`,
"src/game/generated/manastormRuntimeCatalog.json",
],
reviewedBehavior: sourceBacked
? "Live source-backed boss runtime IDs record persistent objective completion and stable post-boss checkpoints; all required non-event bosses complete the baseline run."
: "Catalog boss identities record persistent objective completion and stable post-boss checkpoints; all required bosses complete the authored fallback run.",
adaptations: [
"Boss progression is intentionally order-independent unless a detailed encounter definition supplies an explicit gate.",
"Optional rare bosses record completion when present but do not gate the final completion state.",
"A checkpoint retains completed objectives and resets temporary combat state; it does not invent a source graveyard or teleport.",
],
remainingGaps: [
...(sourceBacked ? [] : [
"Replace the authored fallback with authoritative Ascension population and instance-script data when those sources become available.",
]),
"Port exact instance-script doors, waves, escorts, vehicles, dialogue, gossip, quests, area triggers, and event-only bosses where the source requires them.",
"Enable source game-object visuals, collision, and state transitions only after their client models and script bindings are reviewed.",
"Record an end-to-end traversal, wipe/reset, checkpoint reload, HUD, collision, and completion playtest before marking the dungeon validated.",
],
},
rules,
};
}
function inferEnvironmentMode(recipe, assetPackage) {
if (recipe.environmentMode !== "detect") return recipe.environmentMode;
const sourceFiles = assetPackage.visual.flatMap((chunk) => chunk.provenance?.sourceFiles ?? []);
@@ -214,6 +326,395 @@ const ADT_SOURCE_BASES = new Set([
]);
const GLOBAL_WMO_SOURCE_BASES = new Set(["draft", "flip-x"]);
const COORDINATE_ALIGNMENTS = new Set(["player-anchor", "source", "source-transform"]);
const SOURCE_GAME_OBJECT_TYPES = new Set(Array.from({ length: 36 }, (_, type) => type));
function rowValue(row, names, fallback = undefined) {
for (const name of names) {
if (row?.[name] !== undefined && row[name] !== null) return row[name];
}
return fallback;
}
function finiteNumber(value, fallback = 0) {
const parsed = Number(value);
return Number.isFinite(parsed) ? parsed : fallback;
}
function clamp(value, minimum, maximum) {
return Math.min(maximum, Math.max(minimum, value));
}
function sourceGameObjectPosition(row) {
const wowX = finiteNumber(rowValue(row, ["position_x", "positionX", "x"]));
const wowY = finiteNumber(rowValue(row, ["position_y", "positionY", "y"]));
const wowZ = finiteNumber(rowValue(row, ["position_z", "positionZ", "z"]));
return [-wowX, wowZ, wowY];
}
function sourceGameObjectKind(type, name) {
const normalized = normalizedName(name);
if (type === 0 || type === 35) {
if (normalized.includes("bridge") || normalized.includes("drawbridge")) return "bridge";
if (normalized.includes("gate") || normalized.includes("portcullis")) return "gate";
return "door";
}
if (type === 1 || type === 31) return "switch";
if (type === 2 || type === 10 || type === 23) return "quest-object";
if (type === 3) return /vein|deposit|herb|plant|school|node/i.test(name) ? "resource" : "chest";
if (type === 5) return "generic";
if (type === 6 || type === 12) return "trap";
if (type === 7 || type === 32) return "chair";
if (type === 8) return "spell-focus";
if (type === 9) return "text";
if (type === 11 || type === 15) return "transport";
if (type === 13) return "camera";
if (type === 18) return "ritual";
if (type === 19) return "mailbox";
if (type === 22) return "spellcaster";
if (type === 25) return "fishing-hole";
if (type === 33) return "destructible";
return type === 30 ? "aura-generator" : "generic";
}
function sourceGameObjectHalfExtents(kind, sourceSize) {
const size = clamp(finiteNumber(sourceSize, 1), 0.1, 6);
if (kind === "door" || kind === "gate") return vector([1.25 * size, 2 * size, 0.2 * size]);
if (kind === "bridge") return vector([2.5 * size, 0.2 * size, 1.25 * size]);
if (kind === "switch") return vector([0.35 * size, 0.5 * size, 0.35 * size]);
if (kind === "chest" || kind === "resource") return vector([0.6 * size, 0.45 * size, 0.45 * size]);
if (kind === "trap" || kind === "trigger") return vector([0.8 * size, 0.1 * size, 0.8 * size]);
if (kind === "transport") return vector([2 * size, 0.25 * size, 2 * size]);
if (kind === "destructible") return vector([1.5 * size, 1.5 * size, 1.5 * size]);
return vector([0.45 * size, 0.65 * size, 0.45 * size]);
}
function clientGameObjectHalfExtents(display, sourceSize) {
if (!display?.bounds) return null;
const size = clamp(finiteNumber(sourceSize, 1), 0.01, 100);
const spans = display.bounds.max.map((value, axis) => value - display.bounds.min[axis]);
if (!spans.every((value) => Number.isFinite(value) && value > 0 && value <= 1_000)) return null;
// Client bounds are x/y/z. Runtime draft space is -x/z/y.
return vector([
clamp(spans[0] * size / 2, 0.025, 500),
clamp(spans[2] * size / 2, 0.025, 500),
clamp(spans[1] * size / 2, 0.025, 500),
]);
}
function parseGameObjectDisplays(buffer) {
if (!buffer || buffer.toString("ascii", 0, 4) !== "WDBC") return new Map();
const recordCount = buffer.readUInt32LE(4);
const fieldCount = buffer.readUInt32LE(8);
const recordSize = buffer.readUInt32LE(12);
const stringSize = buffer.readUInt32LE(16);
if (fieldCount !== 19 || recordSize !== fieldCount * 4) return new Map();
const stringsOffset = 20 + recordCount * recordSize;
const readString = (offset) => {
if (!offset || offset >= stringSize) return "";
const start = stringsOffset + offset;
const end = buffer.indexOf(0, start);
return buffer.toString("utf8", start, end < 0 ? buffer.length : end);
};
const displays = new Map();
for (let index = 0; index < recordCount; index += 1) {
const base = 20 + index * recordSize;
const id = buffer.readUInt32LE(base);
const modelPath = readString(buffer.readUInt32LE(base + 4)).replace(/\\/g, "/");
const min = [12, 13, 14].map((field) => rounded(buffer.readFloatLE(base + field * 4)));
const max = [15, 16, 17].map((field) => rounded(buffer.readFloatLE(base + field * 4)));
displays.set(id, {
id,
modelPath,
bounds: { min, max },
});
}
return displays;
}
function sourceGameObjectStates(kind) {
if (kind === "door" || kind === "gate" || kind === "bridge") {
return [
// Adapted source objects remain non-blocking until an instance-script
// transition has been reviewed; otherwise a closed door with no opener
// would turn an incomplete import into an unavoidable soft lock.
{ id: "closed", label: "Closed", visible: true, blocksMovement: false, blocksSight: false },
{ id: "open", label: "Open", visible: false, blocksMovement: false, blocksSight: false },
];
}
if (kind === "trap") {
return [
{ id: "armed", label: "Armed", visible: true, blocksMovement: false, interactionEnabled: false },
{ id: "disabled", label: "Disabled", visible: false, blocksMovement: false, interactionEnabled: false },
];
}
if (kind === "transport") {
return [
{ id: "stationary", label: "Stationary", visible: true, blocksMovement: false, interactionEnabled: false },
{ id: "moving", label: "Moving", visible: true, blocksMovement: false, interactionEnabled: false },
];
}
if (kind === "destructible") {
return [
{ id: "intact", label: "Intact", visible: true, blocksMovement: false, blocksSight: false },
{ id: "destroyed", label: "Destroyed", visible: false, blocksMovement: false, blocksSight: false },
];
}
return [
{ id: "available", label: "Available", visible: true, blocksMovement: false, interactionEnabled: false },
{ id: "inactive", label: "Inactive", visible: false, blocksMovement: false, interactionEnabled: false },
];
}
function sourceGameObjectInitialState(kind, row) {
const sourceState = finiteNumber(rowValue(row, ["state", "State"]), 1);
if (kind === "door" || kind === "gate" || kind === "bridge") return sourceState === 0 ? "open" : "closed";
if (kind === "trap") return sourceState === 0 ? "disabled" : "armed";
if (kind === "transport") return sourceState === 0 ? "moving" : "stationary";
if (kind === "destructible") return sourceState === 2 ? "destroyed" : "intact";
return sourceState === 0 ? "inactive" : "available";
}
function sourceGameObjectVisual(kind) {
const colors = {
door: "#5f4932",
gate: "#4d4a46",
bridge: "#66543c",
switch: "#c38d35",
chest: "#8f682f",
resource: "#54704b",
trap: "#713b36",
transport: "#53616b",
camera: "#475f78",
ritual: "#74518f",
spellcaster: "#496e87",
"spell-focus": "#5f698d",
"aura-generator": "#586f80",
destructible: "#6b5849",
"quest-object": "#8a773b",
generic: "#65584b",
chair: "#725942",
text: "#806c48",
mailbox: "#596778",
"fishing-hole": "#3d6878",
trigger: "#58606a",
};
return { hidden: true, color: colors[kind] ?? "#65584b" };
}
function compileSourceGameObjects(draft, mapPosition, recipe, gameObjectDisplays) {
const templates = new Map((draft?.gameObjectTemplates ?? []).map((template) => [
finiteNumber(rowValue(template, ["entry", "id"]), -1),
template,
]));
return (draft?.gameObjects ?? [])
.map((row, index) => {
const templateId = finiteNumber(rowValue(row, ["id", "entry"]), -1);
const template = templates.get(templateId);
const type = finiteNumber(rowValue(template, ["type", "Type"]), -1);
if (!template || !SOURCE_GAME_OBJECT_TYPES.has(type)) return null;
const spawnId = finiteNumber(rowValue(row, ["guid", "spawnId"]), index + 1);
const name = String(rowValue(template, ["name", "Name"], `Game object ${templateId}`)).trim()
|| `Game object ${templateId}`;
const kind = sourceGameObjectKind(type, name);
const displayId = finiteNumber(rowValue(template, ["displayId", "displayID", "DisplayID"]), 0);
const display = gameObjectDisplays.get(displayId);
const sourceSize = rowValue(template, ["size", "Size"], 1);
const clientHalfExtents = clientGameObjectHalfExtents(display, sourceSize);
return {
id: `gameobject-${spawnId}`,
name,
kind,
position: mapPosition(sourceGameObjectPosition(row)),
yaw: rounded(-finiteNumber(rowValue(row, ["orientation", "yaw"]))),
halfExtents: clientHalfExtents ?? sourceGameObjectHalfExtents(kind, sourceSize),
initialState: sourceGameObjectInitialState(kind, row),
states: sourceGameObjectStates(kind),
visual: sourceGameObjectVisual(kind),
source: {
fidelity: "source-backed-adapted",
files: [
`dungeon-pipeline/work/${recipe.slug}/source-snapshot.json`,
`dungeon-pipeline/work/${recipe.slug}/runtime-draft.json`,
],
templateId,
spawnId,
gameObjectType: type,
...(displayId > 0 ? { clientDisplayId: displayId } : {}),
...(display?.modelPath ? { clientModelPath: display.modelPath } : {}),
...(clientHalfExtents ? { clientBounds: display.bounds } : {}),
note: clientHalfExtents
? "Source transform/state and exact client display bounds/model path are preserved. Visual assets and collision remain hidden until the model export and instance-script transition are reviewed; interactions remain disabled until ported."
: "Source position, orientation, type, initial state, and template scale are preserved. Visuals and collision remain hidden until client-display bounds/models are reviewed; encounter-script interactions remain disabled until ported.",
},
};
})
.filter(Boolean)
.sort((left, right) => left.id.localeCompare(right.id, undefined, { numeric: true }));
}
function increment(map, key, amount = 1) {
map.set(key, (map.get(key) ?? 0) + amount);
}
function sortedCountEntries(map, keyName) {
return [...map.entries()]
.sort(([left], [right]) => String(left).localeCompare(String(right), undefined, { numeric: true }))
.map(([key, instances]) => ({ [keyName]: key, instances }));
}
function gameObjectAssetManifestFor(definitions) {
const assets = new Map();
const nonVisualObjects = new Map();
const unresolvedModels = new Map();
const unresolvedBounds = new Map();
let typedInstances = 0;
let visualDisplayInstances = 0;
let resolvedModelInstances = 0;
let boundedInstances = 0;
for (const dungeon of definitions) {
for (const object of dungeon.serverGameObjects ?? []) {
if (object.source?.fidelity !== "source-backed-adapted") continue;
typedInstances += 1;
const displayId = Number(object.source.clientDisplayId);
const modelPath = String(object.source.clientModelPath ?? "").replace(/\\/g, "/");
const hasBounds = Boolean(object.source.clientBounds);
if (!Number.isFinite(displayId) || displayId <= 0) {
const templateId = Number(object.source.templateId) || 0;
let nonVisual = nonVisualObjects.get(templateId);
if (!nonVisual) {
nonVisual = {
templateId,
instances: 0,
dungeons: new Map(),
kinds: new Map(),
};
nonVisualObjects.set(templateId, nonVisual);
}
nonVisual.instances += 1;
increment(nonVisual.dungeons, dungeon.id);
increment(nonVisual.kinds, object.kind);
continue;
}
visualDisplayInstances += 1;
if (hasBounds) boundedInstances += 1;
if (!modelPath) {
const key = displayId;
let unresolved = unresolvedModels.get(key);
if (!unresolved) {
unresolved = {
displayId: key,
instances: 0,
dungeons: new Map(),
kinds: new Map(),
templateIds: new Set(),
};
unresolvedModels.set(key, unresolved);
}
unresolved.instances += 1;
increment(unresolved.dungeons, dungeon.id);
increment(unresolved.kinds, object.kind);
if (object.source.templateId) unresolved.templateIds.add(object.source.templateId);
} else {
resolvedModelInstances += 1;
const key = modelPath.toLowerCase();
let asset = assets.get(key);
if (!asset) {
const extension = path.extname(modelPath).toLowerCase().replace(/^\./, "") || "unknown";
const targetPath = modelPath.replace(/\.[^/.]+$/, ".glb");
asset = {
sourceModelPath: modelPath,
sourceType: extension,
targetUrl: `/assets/game/world-objects/${targetPath}`,
instances: 0,
boundedInstances: 0,
displayIds: new Set(),
dungeons: new Map(),
kinds: new Map(),
};
assets.set(key, asset);
}
asset.instances += 1;
if (hasBounds) asset.boundedInstances += 1;
asset.displayIds.add(displayId);
increment(asset.dungeons, dungeon.id);
increment(asset.kinds, object.kind);
}
if (!hasBounds) {
const key = displayId;
let unresolved = unresolvedBounds.get(key);
if (!unresolved) {
unresolved = {
displayId: key,
modelPath: modelPath || undefined,
instances: 0,
dungeons: new Map(),
kinds: new Map(),
templateIds: new Set(),
};
unresolvedBounds.set(key, unresolved);
}
unresolved.instances += 1;
increment(unresolved.dungeons, dungeon.id);
increment(unresolved.kinds, object.kind);
if (object.source.templateId) unresolved.templateIds.add(object.source.templateId);
}
}
}
const serializeUnresolved = (entry) => ({
displayId: entry.displayId,
...(entry.modelPath ? { modelPath: entry.modelPath } : {}),
instances: entry.instances,
templateIds: [...entry.templateIds].sort((left, right) => left - right),
dungeons: sortedCountEntries(entry.dungeons, "dungeonId"),
kinds: sortedCountEntries(entry.kinds, "kind"),
});
return {
schemaVersion: 1,
generatedBy: "scripts/dungeon-pipeline/compile-campaign-catalog.mjs",
summary: {
typedInstances,
visualDisplayInstances,
nonVisualInstances: typedInstances - visualDisplayInstances,
resolvedModelInstances,
boundedInstances,
uniqueAssets: assets.size,
unresolvedModelInstances: visualDisplayInstances - resolvedModelInstances,
unresolvedBoundInstances: visualDisplayInstances - boundedInstances,
unresolvedModelDisplayIds: unresolvedModels.size,
unresolvedBoundDisplayIds: unresolvedBounds.size,
},
assets: [...assets.values()]
.sort((left, right) => left.sourceModelPath.localeCompare(right.sourceModelPath))
.map((asset) => ({
sourceModelPath: asset.sourceModelPath,
sourceType: asset.sourceType,
targetUrl: asset.targetUrl,
instances: asset.instances,
boundedInstances: asset.boundedInstances,
displayIds: [...asset.displayIds].sort((left, right) => left - right),
dungeons: sortedCountEntries(asset.dungeons, "dungeonId"),
kinds: sortedCountEntries(asset.kinds, "kind"),
})),
nonVisualObjects: [...nonVisualObjects.values()]
.sort((left, right) => left.templateId - right.templateId)
.map((entry) => ({
templateId: entry.templateId,
instances: entry.instances,
dungeons: sortedCountEntries(entry.dungeons, "dungeonId"),
kinds: sortedCountEntries(entry.kinds, "kind"),
})),
unresolvedModels: [...unresolvedModels.values()]
.sort((left, right) => left.displayId - right.displayId)
.map(serializeUnresolved),
unresolvedBounds: [...unresolvedBounds.values()]
.sort((left, right) => left.displayId - right.displayId)
.map(serializeUnresolved),
};
}
function sourceBasisFor(recipe, environmentMode) {
if (environmentMode !== "adt-hybrid") {
@@ -371,13 +872,44 @@ function uniqueDraftEncounters(encounterRows, mapId) {
...(resolvedEntry > 0 ? {} : { syntheticGroupEncounter: true }),
};
const key = `${creatureId}:${normalizedName(encounter.name)}`;
if (!byIdentity.has(key)) byIdentity.set(key, encounter);
const previous = byIdentity.get(key);
if (!previous) {
byIdentity.set(key, encounter);
continue;
}
byIdentity.set(key, {
...previous,
modeIds: [...new Set([...previous.modeIds, ...encounter.modeIds])].sort((left, right) => left - right),
sourceRowIds: [...new Set([
...(previous.sourceRowIds ?? []),
...(encounter.sourceRowIds ?? []),
])].sort((left, right) => left - right),
orderIndex: Math.min(previous.orderIndex, encounter.orderIndex),
});
}
return [...byIdentity.values()].sort((left, right) => (
left.orderIndex - right.orderIndex || left.encounterId - right.encounterId
));
}
function encounterSpawnMask(recipe, encounter, candidate) {
const declaredMask = recipe.difficultyVariants.reduce(
(mask, difficulty) => mask | Number(difficulty.spawnMask ?? 0),
0,
);
const candidateMask = Number(candidate?.spawnMask ?? 0) & declaredMask;
if (candidateMask > 0) return candidateMask;
const modeIds = new Set((encounter.modeIds ?? []).map(Number));
const rowMask = recipe.difficultyVariants.reduce((mask, difficulty) => (
difficulty.mapDifficultyId !== undefined
&& modeIds.has(Number(difficulty.mapDifficultyId))
? mask | Number(difficulty.spawnMask ?? 0)
: mask
), 0);
return rowMask || declaredMask || 1;
}
function archetypeFor(name) {
const value = normalizedName(name);
if (/murloc|murk|glub|fin/.test(value)) return "murloc";
@@ -1032,6 +1564,12 @@ async function compile() {
const epochSpells = await exists(epochSpellDbc)
? parseSpells(await readFile(epochSpellDbc), wantedSpellIds)
: ascensionSpells;
const standardGameObjectDisplays = await exists(standardGameObjectDisplayDbc)
? parseGameObjectDisplays(await readFile(standardGameObjectDisplayDbc))
: new Map();
const epochGameObjectDisplays = await exists(epochGameObjectDisplayDbc)
? parseGameObjectDisplays(await readFile(epochGameObjectDisplayDbc))
: standardGameObjectDisplays;
const previousOutput = await exists(outputFile)
? await readJson(outputFile)
@@ -1103,6 +1641,14 @@ async function compile() {
?? draft?.spawns?.[0]?.position
?? playerAnchor.position,
);
const serverGameObjects = compileSourceGameObjects(
draft,
mapPosition,
recipe,
recipe.clientBuild === "3.3.5a-Epoch"
? epochGameObjectDisplays
: standardGameObjectDisplays,
);
const sourceEntities = (draft?.entities ?? [])
.filter((entity) => (
!(recipe.slug === "wailing-caverns" && Number(entity.entry) === 5912)
@@ -1230,6 +1776,11 @@ async function compile() {
const usedBossSpawnIds = new Set();
const bossObjectives = encounters.map((encounter, index) => {
const candidate = bossCandidatesByEntry.get(Number(encounter.creatureId));
const spawnMask = encounterSpawnMask(recipe, encounter, candidate);
const declaredDifficultyMask = recipe.difficultyVariants.reduce(
(mask, difficulty) => mask | Number(difficulty.spawnMask ?? 0),
0,
);
const alpha = encounters.length <= 1 ? 1 : index / (encounters.length - 1);
const routeAlpha = 0.18 + alpha * 0.82;
const nativeRoutePosition = nativeRoutePositions.length
@@ -1253,7 +1804,10 @@ async function compile() {
name: encounter.name,
position,
yaw: candidate?.yaw ?? 0,
...(spawnChance < 1 ? { optional: true } : {}),
spawnMask,
...(spawnChance < 1 || (spawnMask & declaredDifficultyMask) !== declaredDifficultyMask
? { optional: true }
: {}),
...(encounter.eventOnly ? { eventOnly: true } : {}),
};
});
@@ -1313,7 +1867,7 @@ async function compile() {
entityId: boss.entityId,
position: boss.position,
yaw: boss.yaw,
spawnMask: 1,
spawnMask: boss.spawnMask,
});
}
@@ -1426,7 +1980,8 @@ async function compile() {
bosses,
objectiveOrder: bosses,
navigationLinks: [],
serverGameObjects: draft?.gameObjects ?? [],
encounters: [compileBossProgressionEncounter(recipe, bosses, syntheticTrash)],
serverGameObjects,
provenance: {
clientBuild: recipe.clientBuild,
coordinateAlignment,
@@ -1490,7 +2045,13 @@ async function compile() {
};
const serialized = JSON.stringify(output);
const compressed = gzipSync(Buffer.from(serialized), { level: 9 });
const gameObjectAssetManifest = gameObjectAssetManifestFor(definitions);
await writeFile(outputFile, `${serialized}\n`, "utf8");
await writeFile(
gameObjectAssetManifestFile,
`${JSON.stringify(gameObjectAssetManifest, null, 2)}\n`,
"utf8",
);
await writeFile(
compressedOutputFile,
`// Generated by npm run dungeon:catalog. Do not edit.\nexport default "${compressed.toString("base64")}";\n`,
@@ -1517,6 +2078,7 @@ async function compile() {
status: "complete",
output: path.relative(projectRoot, outputFile).replace(/\\/g, "/"),
compressedOutput: path.relative(projectRoot, compressedOutputFile).replace(/\\/g, "/"),
gameObjectAssetManifest: path.relative(projectRoot, gameObjectAssetManifestFile).replace(/\\/g, "/"),
compressedBytes: compressed.length,
dungeons: definitions.length,
encounters: coverage.reduce((total, row) => total + row.encounters, 0),
@@ -1525,6 +2087,11 @@ async function compile() {
roamingPacks: coverage.reduce((total, row) => total + row.roamingPacks, 0),
authoritativeDungeons: coverage.filter((row) => row.source === "azerothcore").length,
fallbackDungeons: coverage.filter((row) => row.source === "procedural-fallback").length,
gameObjectInstances: gameObjectAssetManifest.summary.typedInstances,
nonVisualGameObjectInstances: gameObjectAssetManifest.summary.nonVisualInstances,
gameObjectAssets: gameObjectAssetManifest.summary.uniqueAssets,
unresolvedGameObjectModelInstances: gameObjectAssetManifest.summary.unresolvedModelInstances,
unresolvedGameObjectBoundInstances: gameObjectAssetManifest.summary.unresolvedBoundInstances,
}, null, 2));
}