updated the dungeon loading so it doesnt fail first try

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phenom committed 2026-08-17 13:51:12 -04:00
1 parent e39aebf3a1
commit 7e60864e70
11 files changed
+383 -69

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@@ -2,7 +2,8 @@ import { useGLTF } from "@react-three/drei";
import { afterEach, describe, expect, it, vi } from "vitest";
import { dungeonGltfUrls } from "./dungeonAssets";
import { dungeonDefinitionById } from "./dungeonRegistry";
import { activateDungeonSession } from "./dungeonSession";
import { activateDungeonSession, restartActiveDungeonSession } from "./dungeonSession";
import { usePartyStore } from "./partyStore";
import { useGameStore } from "./store";
describe("dungeon session asset eviction", () => {
@@ -28,4 +29,19 @@ describe("dungeon session asset eviction", () => {
expect(activateDungeonSession("not-a-dungeon")).toBe(false);
expect(clear).not.toHaveBeenCalled();
});
it("restarts the active dungeon in place while preserving its party", () => {
const active = dungeonDefinitionById("deadmines")!;
useGameStore.getState().activateDungeon(active.id);
usePartyStore.getState().initializeParty("retry-party", 20, 600, "healer");
const members = usePartyStore.getState().members.map((member) => member.id);
const revision = useGameStore.getState().sessionRevision;
const clear = vi.spyOn(useGLTF, "clear").mockImplementation(() => undefined);
expect(restartActiveDungeonSession()).toBe(true);
expect(clear.mock.calls.map(([url]) => url)).toEqual(dungeonGltfUrls(active));
expect(useGameStore.getState().sessionRevision).toBe(revision + 1);
expect(usePartyStore.getState().members.map((member) => member.id)).toEqual(members);
});
});