Release Healer Man 0.1.30
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@@ -613,6 +613,7 @@ function emitPartyAbility(
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targetId: string,
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phase: "cast-start" | "release" | "impact",
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now: number,
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instantCast = false,
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): void {
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const origin = getPartyRuntimePosition(member.id) ?? useCombatStore.getState().playerPosition;
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const targetPosition = targetId === PLAYER_AGGRO_ID
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@@ -633,6 +634,7 @@ function emitPartyAbility(
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origin,
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targetPosition,
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...(ability.radius === undefined ? {} : { radius: ability.radius }),
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...(instantCast ? { instantCast: true } : {}),
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});
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}
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@@ -842,6 +844,7 @@ function executePartyAbility(
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now: number,
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members: readonly PartyMember[],
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depth = 0,
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castStartAlreadyEmitted = false,
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): PartyAbilityExecutionResult {
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const combat = useCombatStore.getState();
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const origin = getPartyRuntimePosition(member.id) ?? combat.playerPosition;
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@@ -1025,8 +1028,8 @@ function executePartyAbility(
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}
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}
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}
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emitPartyAbility(member, ability, targetId, "release", now);
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emitPartyAbility(member, ability, targetId, "impact", now);
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emitPartyAbility(member, ability, targetId, "release", now, !castStartAlreadyEmitted);
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emitPartyAbility(member, ability, targetId, "impact", now, !castStartAlreadyEmitted);
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if (effectiveAmount > 0 && ability.effects.some((effect) => ["heal", "hot", "shield", "resurrection"].includes(effect.kind))) {
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useCombatStore.getState().addHealingThreat({ actorId: member.id, role: member.role, abilityId: ability.id }, effectiveAmount);
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}
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@@ -1158,7 +1161,15 @@ export function advanceDungeonPartyCombat(now = Date.now()): void {
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member.activeCast.origin,
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);
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if (valid) {
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const execution = executePartyAbility(completedMember, castingAbility, castTargetId, now, nextMembers);
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const execution = executePartyAbility(
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completedMember,
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castingAbility,
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castTargetId,
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now,
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nextMembers,
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0,
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true,
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);
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nextMembers[index] = {
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...execution.member,
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status: desiredStatus,
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