Release Healer Man 0.1.14
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@@ -41,6 +41,28 @@ npm test
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npm run build
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```
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## Content downloads
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Production browser and Android builds ship a compact required set: the game
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runtime, interface, starter equipment, Wailing Caverns starter content, and a
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basic male/female Human character model with its default appearance. Large
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character and skin libraries, additional dungeons, Manastorm stages, and the
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original spell-effects and sound pack are optional downloads.
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Open **Downloads** from the main menu to download, update, or remove optional
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packs on either platform. Browser downloads live in an app-managed verified
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cache; Android downloads live in app-private storage. Removing a pack never
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removes a roster or save. If a character's model/skin pack is unavailable, the
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shared character renderer displays the matching-gender basic Human while
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preserving that character's identity and progress for a later reinstall.
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Generated spell effects and synthesized combat cues are the default and need
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no original-media download. Players who want the packaged original visuals and
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sounds can download that pack explicitly, select **Original** effects, and
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remove the pack again to reclaim its storage. See
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[`CONTENT_UPDATES.md`](CONTENT_UPDATES.md) for the content lifecycle and release
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contract.
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## Conquest of Azeroth classes
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All 21 CoA classes use a checked-in live Vol'Jin catalog generated from
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@@ -181,12 +203,13 @@ npm run android:apk
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The debug APK is written under `android/app/build/outputs/apk/debug/`. To build
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and install directly onto a connected device, use `npm run android:install`.
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Android uses a separate compact `dist-android` build. It bundles the client,
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interface, equipment, and Wailing Caverns starter content while optional
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dungeons, character packs, and Manastorm stages are downloaded into app-private
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storage. Installed content and local saves remain playable without a server
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connection and survive APK updates. See `CONTENT_UPDATES.md` for the update
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contract and `DEPLOYMENT.md` for TrueNAS publishing and signed Gitea releases.
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Android uses a compact `dist-android` build with the same required-content
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boundary as the production browser build. Optional dungeons, character/skin
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packs, Manastorm stages, and original spell media are downloaded into
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app-private storage. Installed content and local saves remain playable without
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a server connection and survive APK updates. See `CONTENT_UPDATES.md` for the
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update contract and `DEPLOYMENT.md` for TrueNAS publishing and signed Gitea
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releases.
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## Runtime details
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@@ -206,6 +229,8 @@ contract and `DEPLOYMENT.md` for TrueNAS publishing and signed Gitea releases.
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compressed in GPU memory instead of expanding to uncompressed RGBA textures.
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- Missing production GLBs activate a small cave proxy; malformed assets activate
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the recoverable scene-error screen.
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- Missing optional character or skin packs render the built-in basic Human
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model instead of hiding the player, party member, or roster preview.
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- The controller action HUD displays only the active eight-slot layer. Its
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face-button diamond, shoulders, and D-pad keep the physical controller layout
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visible without showing all 24 bindings over the playfield.
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