Honor RoM off-hand and ranged equipment slots
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0206fda9e2
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15 files changed
+150
-29
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@@ -30,6 +30,7 @@ function itemType(inventorySlot: string): string {
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export function BossLootWindow() {
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const reward = useCombatStore((state) => state.bossLootRewards[0] ?? null);
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const classId = useCombatStore((state) => state.classId);
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const secondaryClassId = useCombatStore((state) => state.secondaryClassId);
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const specializationId = useCombatStore((state) => state.specializationId);
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const role = useCombatStore((state) => state.gearRole);
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const level = useCombatStore((state) => state.level);
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@@ -52,6 +53,7 @@ export function BossLootWindow() {
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ownerId: PLAYER_EQUIPMENT_OWNER_ID,
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ownerKind: "player" as const,
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classId,
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secondaryClassId,
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specializationId,
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role,
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level,
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@@ -88,7 +90,7 @@ export function BossLootWindow() {
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<b aria-hidden="true">◆</b><p><strong>{BOSS_CARD_RARITY_INFO[rarity].label} Boss Card</strong><small>{reward.bossName} · Collection log</small></p><em>+1</em>
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</article>)}
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{reward.items.map((item) => {
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const comparison = classCanEquipItem(classId, item)
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const comparison = classCanEquipItem(classId, item, { secondaryClassId, level })
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? compareEquipmentUpgrade(item, loadout, profile, heirloomContext)
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: null;
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return <article
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