Fix benchmark maintained aura selection (#18)

This commit is contained in:
warren authored and Codex (Root combat coordinator) committed 2026-10-15 09:10:55 -04:00
1 parent 89b6f4f79d
commit 72a67ac1e3
5 files changed
+205 -13

No files matched your search

+17 -8
View File
@@ -25,6 +25,7 @@ import type { BenchmarkScenarioDefinition } from "./benchmarkTypes";
import { nativeRotationAbilityAllowed, nativeRotationProfileFor } from "../romFiveRotation";
import {
COMBAT_ROTATION_VERSION,
abilityAuraMaintainedOnTarget,
evaluateCombatRotation,
nativeEarlyPriestHealReserveBlocksAbility,
type RotationContext,
@@ -52,6 +53,15 @@ interface ScoredAbility {
readonly friendlyTarget: FriendlyTarget | null;
}
function scoredAbilityAuraTargetId(candidate: ScoredAbility, combat: CombatState): string | null {
const { ability, friendlyTarget } = candidate;
if (ability.target === "friendly" || (ability.target === "any" && friendlyTarget)) {
return friendlyTarget?.id ?? combat.selectedFriendlyActorId ?? PLAYER_AGGRO_ID;
}
if (ability.target === "hostile" || ability.target === "any") return combat.selectedTargetId;
return PLAYER_AGGRO_ID;
}
const TRANSIENT_FAILURES = new Set<CastFailureReason>([
"already-casting",
"global-cooldown",
@@ -287,13 +297,10 @@ export class BenchmarkController {
maintainedAbilityIds: new Set([
...combat.effects.filter((effect) => effect.sourceActorId === PLAYER_AGGRO_ID && effect.remainingTicks > 0)
.map((effect) => effect.sourceAbilityId),
...combat.auras.filter((aura) => aura.sourceId === PLAYER_AGGRO_ID
&& (aura.expiresAt === null || aura.expiresAt > now))
.flatMap((aura) => availableAbilities
.filter((ability) => ability.effects.some((effect) => effect.kind === "apply-aura"
&& effect.aura.id === aura.definition.id))
.map((ability) => ability.id)),
]),
maintainedAuras: combat.auras
.filter((aura) => aura.expiresAt === null || aura.expiresAt > now)
.map((aura) => ({ auraId: aura.definition.id, targetId: aura.targetId })),
maintainedPeriodicEffects: combat.effects.map((effect) => ({
abilityId: effect.sourceAbilityId,
sourceActorId: effect.sourceActorId,
@@ -315,9 +322,11 @@ export class BenchmarkController {
};
const sharedDecision = evaluateCombatRotation(rotationContext);
for (let index = candidates.length - 1; index >= 0; index -= 1) {
const ability = candidates[index].ability;
const candidate = candidates[index];
const ability = candidate.ability;
if (nativeEarlyPriestHealReserveBlocksAbility(ability, rotationContext)
|| (nativeRotationProfileFor(rotationContext) && !nativeRotationAbilityAllowed(ability, rotationContext))) {
|| (nativeRotationProfileFor(rotationContext) && !nativeRotationAbilityAllowed(ability, rotationContext))
|| abilityAuraMaintainedOnTarget(ability, rotationContext, scoredAbilityAuraTargetId(candidate, combat))) {
candidates.splice(index, 1);
}
}