Update Healer Man server
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@@ -22,4 +22,4 @@ The current source tooltips state percentage HP/MP costs without distinguishing
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npx vitest run src/game/romKnightScoutBloodPunishment.integration.test.ts src/ui/AuraStrip.test.ts src/ui/PlayerStatusPanel.test.ts src/ui/partyResurrection.test.ts passes all 32 tests. Coverage includes ROM and WoW player costs and no-idle-drain checks, owned Knight/Scout activation and affordability in both rulesets, player recast/cooldown, Blood Punishment lifetime, and an owned Scout/Rogue ranged auto swing that charges once, keeps party and actor health synchronized, and receives Blood Arrow's ranged damage modifier. It also checks rank-resolved toggle behavior for verified owners, unchanged legacy behavior for an unverified Scout/Warrior, rejection of another buff's right-click, and rendered visibility of an NPC's tagged indefinite aura while unrelated long-term buffs remain filtered.
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No dungeon playtest was run in this slice. Future live QA uses Stormwind Stockade (`stormwind-stockade`) as the default test dungeon; no Wailing Caverns route or test was added.
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No dungeon playtest was run in this slice. Routine live QA now uses Stormwind Stockade: Cellblock Rush (`bite-sized-stormwind-stockade`); record the boss selected from the run ID. Full-source Stockade campaigns require explicit selection. No Wailing Caverns route or test was added.
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