Release Healer Man 0.1.13
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@@ -1,3 +1,38 @@
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export type OriginalCombatMeshInterpolation = 0 | 1 | 2 | 3;
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export interface OriginalCombatMeshSplineValue<T> {
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readonly value: T;
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readonly inTangent: T;
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readonly outTangent: T;
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}
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export type OriginalCombatMeshTrackValue<T> = T | OriginalCombatMeshSplineValue<T>;
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export interface OriginalCombatMeshTrackSequence<T> {
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readonly timestamps: readonly number[];
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readonly values: readonly OriginalCombatMeshTrackValue<T>[];
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}
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export interface OriginalCombatMeshTrack<T> {
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readonly interpolation: OriginalCombatMeshInterpolation;
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readonly globalSequence: number;
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readonly sequences: readonly OriginalCombatMeshTrackSequence<T>[];
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}
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export interface OriginalCombatMeshAnimation {
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readonly index: number;
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readonly id: number;
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readonly variationIndex: number;
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readonly durationMs: number;
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readonly moveSpeed: number;
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readonly flags: number;
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}
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export interface OriginalCombatMeshColor {
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readonly color: OriginalCombatMeshTrack<readonly [number, number, number]>;
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readonly alpha: OriginalCombatMeshTrack<number>;
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}
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export interface OriginalCombatMeshTexture {
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readonly type: number;
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readonly flags: number;
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@@ -32,6 +67,8 @@ export interface OriginalCombatMeshGraph {
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readonly sourceSha256: string;
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readonly sourceSkin: string;
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readonly sourceSkinSha256: string;
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readonly globalSequences: readonly number[];
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readonly animations: readonly OriginalCombatMeshAnimation[];
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readonly bounds: {
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readonly minimum: readonly [number, number, number];
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readonly maximum: readonly [number, number, number];
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@@ -43,7 +80,9 @@ export interface OriginalCombatMeshGraph {
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readonly uvs: readonly number[];
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readonly indices: readonly number[];
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};
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readonly colors: readonly OriginalCombatMeshColor[];
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readonly textures: readonly OriginalCombatMeshTexture[];
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readonly textureWeights: readonly OriginalCombatMeshTrack<number>[];
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readonly layers: readonly OriginalCombatMeshLayer[];
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readonly runtime: {
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readonly renderer: "wow-m2-static-mesh-v1";
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@@ -52,6 +91,19 @@ export interface OriginalCombatMeshGraph {
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};
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}
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export interface OriginalCombatMeshPlaybackFrame {
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readonly animationIndex: number;
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readonly timeMs: number;
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readonly elapsedMs: number;
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readonly decaying: boolean;
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readonly complete: boolean;
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}
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export interface OriginalCombatMeshLayerAppearance {
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readonly color: readonly [number, number, number];
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readonly opacity: number;
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}
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type JsonRecord = Record<string, unknown>;
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function exactObject(value: unknown, label: string, keys: readonly string[]): JsonRecord {
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@@ -80,6 +132,12 @@ function integerValue(value: unknown, label: string, minimum = 0): number {
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return resolved;
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}
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function integerInRange(value: unknown, label: string, minimum: number, maximum: number): number {
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const resolved = integerValue(value, label, minimum);
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if (resolved > maximum) throw new TypeError(`${label} must be an integer <= ${maximum}.`);
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return resolved;
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}
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function stringValue(value: unknown, label: string): string {
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if (typeof value !== "string" || value.trim().length === 0) throw new TypeError(`${label} must be a non-empty string.`);
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return value;
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@@ -107,6 +165,97 @@ function vector3(value: unknown, label: string): readonly [number, number, numbe
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return [resolved[0], resolved[1], resolved[2]];
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}
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type TrackValueParser<T> = (value: unknown, label: string) => T;
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function parseTrackValue<T>(
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value: unknown,
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label: string,
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parseValue: TrackValueParser<T>,
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spline: boolean,
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): OriginalCombatMeshTrackValue<T> {
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if (!spline) return parseValue(value, label);
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const record = exactObject(value, label, ["value", "inTangent", "outTangent"]);
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return {
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value: parseValue(record.value, `${label}.value`),
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inTangent: parseValue(record.inTangent, `${label}.inTangent`),
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outTangent: parseValue(record.outTangent, `${label}.outTangent`),
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};
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}
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function parseTrack<T>(
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value: unknown,
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label: string,
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parseValue: TrackValueParser<T>,
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globalSequenceCount: number,
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): OriginalCombatMeshTrack<T> {
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const record = exactObject(value, label, ["interpolation", "globalSequence", "sequences"]);
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const interpolation = integerInRange(record.interpolation, `${label}.interpolation`, 0, 3) as OriginalCombatMeshInterpolation;
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const globalSequence = integerValue(record.globalSequence, `${label}.globalSequence`, -1);
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if (globalSequence >= globalSequenceCount) {
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throw new TypeError(`${label}.globalSequence has no matching global sequence.`);
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}
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if (!Array.isArray(record.sequences)) throw new TypeError(`${label}.sequences must be an array.`);
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const spline = interpolation === 2 || interpolation === 3;
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const sequences = record.sequences.map((sequenceValue, sequenceIndex) => {
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const sequenceLabel = `${label}.sequences[${sequenceIndex}]`;
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const sequence = exactObject(sequenceValue, sequenceLabel, ["timestamps", "values"]);
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if (!Array.isArray(sequence.timestamps)) throw new TypeError(`${sequenceLabel}.timestamps must be an array.`);
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if (!Array.isArray(sequence.values)) throw new TypeError(`${sequenceLabel}.values must be an array.`);
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const timestamps = sequence.timestamps.map((timestamp, timestampIndex) => (
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integerValue(timestamp, `${sequenceLabel}.timestamps[${timestampIndex}]`)
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));
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for (let index = 1; index < timestamps.length; index += 1) {
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if (timestamps[index] < timestamps[index - 1]) {
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throw new TypeError(`${sequenceLabel}.timestamps must be ordered.`);
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}
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}
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const values = sequence.values.map((trackValue, trackValueIndex) => parseTrackValue(
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trackValue,
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`${sequenceLabel}.values[${trackValueIndex}]`,
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parseValue,
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spline,
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));
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if (timestamps.length !== values.length) {
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throw new TypeError(`${sequenceLabel} timestamp and value counts must match.`);
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}
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return { timestamps, values };
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});
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return { interpolation, globalSequence, sequences };
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}
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function parseAnimation(value: unknown, index: number): OriginalCombatMeshAnimation {
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const label = `static mesh.animations[${index}]`;
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const record = exactObject(value, label, [
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"index", "id", "variationIndex", "durationMs", "moveSpeed", "flags",
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]);
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return {
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index: integerValue(record.index, `${label}.index`),
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id: integerInRange(record.id, `${label}.id`, 0, 65_535),
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variationIndex: integerInRange(record.variationIndex, `${label}.variationIndex`, 0, 65_535),
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durationMs: integerValue(record.durationMs, `${label}.durationMs`),
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moveSpeed: numberValue(record.moveSpeed, `${label}.moveSpeed`),
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flags: integerInRange(record.flags, `${label}.flags`, 0, 4_294_967_295),
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};
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}
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function parseColor(
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value: unknown,
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index: number,
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globalSequenceCount: number,
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): OriginalCombatMeshColor {
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const label = `static mesh.colors[${index}]`;
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const record = exactObject(value, label, ["color", "alpha"]);
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return {
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color: parseTrack(record.color, `${label}.color`, vector3, globalSequenceCount),
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alpha: parseTrack(
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record.alpha,
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`${label}.alpha`,
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(entry, entryLabel) => integerInRange(entry, entryLabel, -32_768, 32_767),
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globalSequenceCount,
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),
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};
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}
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function parseTexture(value: unknown, index: number): OriginalCombatMeshTexture {
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const label = `static mesh.textures[${index}]`;
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const record = exactObject(value, label, [
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@@ -127,6 +276,8 @@ function parseLayer(
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index: number,
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indices: readonly number[],
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textureCount: number,
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colorCount: number,
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textureWeightCount: number,
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): OriginalCombatMeshLayer {
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const label = `static mesh.layers[${index}]`;
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const record = exactObject(value, label, [
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@@ -139,27 +290,34 @@ function parseLayer(
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if (indexStart + indexCount > indices.length) throw new TypeError(`${label} draw range exceeds geometry indices.`);
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const textureIndex = integerValue(record.textureIndex, `${label}.textureIndex`);
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if (textureIndex >= textureCount) throw new TypeError(`${label}.textureIndex has no matching texture.`);
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const colorIndex = integerValue(record.colorIndex, `${label}.colorIndex`, -1);
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if (colorIndex >= colorCount) throw new TypeError(`${label}.colorIndex has no matching color.`);
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const textureWeightIndex = integerValue(record.textureWeightIndex, `${label}.textureWeightIndex`, -1);
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if (textureWeightIndex >= textureWeightCount) {
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throw new TypeError(`${label}.textureWeightIndex has no matching texture weight.`);
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}
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return {
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submeshIndex: integerValue(record.submeshIndex, `${label}.submeshIndex`),
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indexStart,
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indexCount,
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priorityPlane: integerValue(record.priorityPlane, `${label}.priorityPlane`, -128),
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shaderId: integerValue(record.shaderId, `${label}.shaderId`),
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colorIndex: integerValue(record.colorIndex, `${label}.colorIndex`, -32_768),
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colorIndex,
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materialLayer: integerValue(record.materialLayer, `${label}.materialLayer`),
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materialFlags: integerValue(record.materialFlags, `${label}.materialFlags`),
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blendMode: integerValue(record.blendMode, `${label}.blendMode`),
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textureIndex,
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textureCoordinateIndex: integerValue(record.textureCoordinateIndex, `${label}.textureCoordinateIndex`, -32_768),
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textureWeightIndex: integerValue(record.textureWeightIndex, `${label}.textureWeightIndex`, -32_768),
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textureTransformIndex: integerValue(record.textureTransformIndex, `${label}.textureTransformIndex`, -32_768),
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textureCoordinateIndex: integerValue(record.textureCoordinateIndex, `${label}.textureCoordinateIndex`, -1),
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textureWeightIndex,
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textureTransformIndex: integerValue(record.textureTransformIndex, `${label}.textureTransformIndex`, -1),
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};
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}
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export function parseOriginalCombatMeshGraph(value: unknown): OriginalCombatMeshGraph {
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const graph = exactObject(value, "static mesh", [
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"schemaVersion", "kind", "source", "sourceModel", "normalizedSourceModel", "sourceSha256",
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"sourceSkin", "sourceSkinSha256", "bounds", "geometry", "textures", "layers", "runtime",
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"sourceSkin", "sourceSkinSha256", "globalSequences", "animations", "bounds", "geometry",
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"colors", "textures", "textureWeights", "layers", "runtime",
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]);
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literal(graph.schemaVersion, 1, "static mesh.schemaVersion");
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literal(graph.kind, "wow-m2-static-mesh", "static mesh.kind");
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@@ -179,10 +337,35 @@ export function parseOriginalCombatMeshGraph(value: unknown): OriginalCombatMesh
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if (resolved >= vertexCount) throw new TypeError(`static mesh.geometry.indices[${index}] exceeds its vertices.`);
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return resolved;
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});
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if (!Array.isArray(graph.globalSequences)) throw new TypeError("static mesh.globalSequences must be an array.");
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const globalSequences = graph.globalSequences.map((entry, index) => (
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integerInRange(entry, `static mesh.globalSequences[${index}]`, 0, 4_294_967_295)
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));
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if (!Array.isArray(graph.animations)) throw new TypeError("static mesh.animations must be an array.");
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const animations = graph.animations.map(parseAnimation);
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animations.forEach((animation, index) => {
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if (animation.index !== index) throw new TypeError(`static mesh.animations[${index}].index must equal ${index}.`);
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});
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if (!Array.isArray(graph.colors)) throw new TypeError("static mesh.colors must be an array.");
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const colors = graph.colors.map((color, index) => parseColor(color, index, globalSequences.length));
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if (!Array.isArray(graph.textures) || !graph.textures.length) throw new TypeError("static mesh textures must be populated.");
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const textures = graph.textures.map(parseTexture);
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if (!Array.isArray(graph.textureWeights)) throw new TypeError("static mesh.textureWeights must be an array.");
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const textureWeights = graph.textureWeights.map((track, index) => parseTrack(
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track,
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`static mesh.textureWeights[${index}]`,
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(entry, entryLabel) => integerInRange(entry, entryLabel, -32_768, 32_767),
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globalSequences.length,
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));
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if (!Array.isArray(graph.layers) || !graph.layers.length) throw new TypeError("static mesh layers must be populated.");
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const layers = graph.layers.map((layer, index) => parseLayer(layer, index, indices, textures.length));
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const layers = graph.layers.map((layer, index) => parseLayer(
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layer,
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index,
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indices,
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textures.length,
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colors.length,
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textureWeights.length,
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));
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const runtime = exactObject(graph.runtime, "static mesh.runtime", [
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"renderer", "coordinateSpace", "staticFrame",
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]);
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@@ -198,13 +381,17 @@ export function parseOriginalCombatMeshGraph(value: unknown): OriginalCombatMesh
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sourceSha256: digest(graph.sourceSha256, "static mesh.sourceSha256"),
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sourceSkin: stringValue(graph.sourceSkin, "static mesh.sourceSkin"),
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sourceSkinSha256: digest(graph.sourceSkinSha256, "static mesh.sourceSkinSha256"),
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globalSequences,
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animations,
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bounds: {
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minimum: vector3(bounds.minimum, "static mesh.bounds.minimum"),
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maximum: vector3(bounds.maximum, "static mesh.bounds.maximum"),
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radius: numberValue(bounds.radius, "static mesh.bounds.radius"),
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},
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geometry: { positions, normals, uvs, indices },
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colors,
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textures,
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textureWeights,
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layers,
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runtime: {
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renderer: "wow-m2-static-mesh-v1",
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@@ -213,3 +400,162 @@ export function parseOriginalCombatMeshGraph(value: unknown): OriginalCombatMesh
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},
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};
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}
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type OriginalCombatMeshSampleValue = number | readonly [number, number, number];
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function baseTrackValue<T extends OriginalCombatMeshSampleValue>(
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value: OriginalCombatMeshTrackValue<T>,
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): T {
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return typeof value === "object" && !Array.isArray(value) && "value" in value
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? value.value
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: value as T;
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}
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function splineTrackValue<T extends OriginalCombatMeshSampleValue>(
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value: OriginalCombatMeshTrackValue<T>,
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): OriginalCombatMeshSplineValue<T> | null {
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return typeof value === "object" && !Array.isArray(value) && "value" in value
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? value
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: null;
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}
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function combineTrackValues<T extends OriginalCombatMeshSampleValue>(
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values: readonly T[],
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coefficients: readonly number[],
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): T {
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if (typeof values[0] === "number") {
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return values.reduce<number>((total, value, index) => (
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total + (value as number) * coefficients[index]
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), 0) as T;
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}
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return [0, 1, 2].map((component) => values.reduce<number>((total, value, index) => (
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total + (value as readonly number[])[component] * coefficients[index]
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), 0)) as unknown as T;
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}
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/** Sample one source M2 track for a selected animation sequence. */
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export function sampleOriginalCombatMeshTrack<T extends OriginalCombatMeshSampleValue>(
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graph: OriginalCombatMeshGraph,
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track: OriginalCombatMeshTrack<T>,
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frame: OriginalCombatMeshPlaybackFrame,
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): T | undefined {
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const globalDuration = track.globalSequence >= 0
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? graph.globalSequences[track.globalSequence] ?? 0
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: 0;
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const preferredIndex = globalDuration > 0 ? 0 : frame.animationIndex;
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const sequence = track.sequences[preferredIndex]?.values.length
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? track.sequences[preferredIndex]
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: track.sequences.find((candidate) => candidate.values.length > 0);
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if (!sequence?.values.length) return undefined;
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const timeMs = globalDuration > 0 ? frame.elapsedMs % globalDuration : frame.timeMs;
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if (sequence.values.length === 1 || timeMs <= sequence.timestamps[0]) {
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return baseTrackValue(sequence.values[0]);
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}
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const lastIndex = sequence.values.length - 1;
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if (timeMs >= sequence.timestamps[lastIndex]) return baseTrackValue(sequence.values[lastIndex]);
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let upperIndex = 1;
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while (upperIndex < sequence.timestamps.length && timeMs >= sequence.timestamps[upperIndex]) {
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upperIndex += 1;
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}
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const lowerIndex = upperIndex - 1;
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const lowerTime = sequence.timestamps[lowerIndex];
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const upperTime = sequence.timestamps[upperIndex];
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const progress = upperTime > lowerTime ? (timeMs - lowerTime) / (upperTime - lowerTime) : 0;
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const lower = sequence.values[lowerIndex];
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const upper = sequence.values[upperIndex];
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const lowerValue = baseTrackValue(lower);
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const upperValue = baseTrackValue(upper);
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if (track.interpolation === 0) return lowerValue;
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if (track.interpolation === 1) {
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return combineTrackValues([lowerValue, upperValue], [1 - progress, progress]);
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}
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const lowerSpline = splineTrackValue(lower);
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const upperSpline = splineTrackValue(upper);
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if (!lowerSpline || !upperSpline) return lowerValue;
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if (track.interpolation === 2) {
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const p2 = progress * progress;
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const p3 = p2 * progress;
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return combineTrackValues(
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[lowerSpline.value, lowerSpline.outTangent, upperSpline.value, upperSpline.inTangent],
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[2 * p3 - 3 * p2 + 1, p3 - 2 * p2 + progress, -2 * p3 + 3 * p2, p3 - p2],
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);
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}
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const inverse = 1 - progress;
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return combineTrackValues(
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[lowerSpline.value, lowerSpline.outTangent, upperSpline.inTangent, upperSpline.value],
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[inverse ** 3, 3 * inverse * inverse * progress, 3 * inverse * progress * progress, progress ** 3],
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);
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}
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/** Select Stand once, Hold in a loop, or Decay once from the source M2. */
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export function originalCombatMeshPlaybackFrame(
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graph: OriginalCombatMeshGraph,
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elapsedMs: number,
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decaying = false,
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): OriginalCombatMeshPlaybackFrame {
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const safeElapsed = Math.max(0, Number.isFinite(elapsedMs) ? elapsedMs : 0);
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const stand = graph.animations.find((animation) => animation.id === 0) ?? graph.animations[0];
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const hold = graph.animations.find((animation) => animation.id === 158);
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const decay = graph.animations.find((animation) => animation.id === 159);
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if (decaying && decay) {
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return {
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animationIndex: decay.index,
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timeMs: Math.min(safeElapsed, decay.durationMs),
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elapsedMs: safeElapsed,
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decaying: true,
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complete: safeElapsed >= decay.durationMs,
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};
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}
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if (stand && safeElapsed < stand.durationMs) {
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return {
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animationIndex: stand.index,
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timeMs: safeElapsed,
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elapsedMs: safeElapsed,
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decaying: false,
|
||||
complete: false,
|
||||
};
|
||||
}
|
||||
if (hold) {
|
||||
const holdElapsed = Math.max(0, safeElapsed - (stand?.durationMs ?? 0));
|
||||
return {
|
||||
animationIndex: hold.index,
|
||||
timeMs: hold.durationMs > 0 ? holdElapsed % hold.durationMs : 0,
|
||||
elapsedMs: safeElapsed,
|
||||
decaying: false,
|
||||
complete: false,
|
||||
};
|
||||
}
|
||||
return {
|
||||
animationIndex: stand?.index ?? 0,
|
||||
timeMs: stand ? Math.min(safeElapsed, stand.durationMs) : 0,
|
||||
elapsedMs: safeElapsed,
|
||||
decaying: false,
|
||||
complete: false,
|
||||
};
|
||||
}
|
||||
|
||||
/** Resolve the source-authentic material color and animated layer weight. */
|
||||
export function originalCombatMeshLayerAppearance(
|
||||
graph: OriginalCombatMeshGraph,
|
||||
layer: OriginalCombatMeshLayer,
|
||||
frame: OriginalCombatMeshPlaybackFrame,
|
||||
): OriginalCombatMeshLayerAppearance {
|
||||
const colorTrack = layer.colorIndex >= 0 ? graph.colors[layer.colorIndex] : undefined;
|
||||
const color = colorTrack
|
||||
? sampleOriginalCombatMeshTrack(graph, colorTrack.color, frame) ?? [1, 1, 1]
|
||||
: [1, 1, 1] as const;
|
||||
const alpha = colorTrack
|
||||
? sampleOriginalCombatMeshTrack(graph, colorTrack.alpha, frame) ?? 32_767
|
||||
: 32_767;
|
||||
const weightTrack = layer.textureWeightIndex >= 0
|
||||
? graph.textureWeights[layer.textureWeightIndex]
|
||||
: undefined;
|
||||
const weight = weightTrack
|
||||
? sampleOriginalCombatMeshTrack(graph, weightTrack, frame) ?? 32_767
|
||||
: 32_767;
|
||||
const normalized = (value: number) => Math.max(0, Math.min(1, value / 32_767));
|
||||
return {
|
||||
color,
|
||||
opacity: normalized(alpha) * normalized(weight),
|
||||
};
|
||||
}
|
||||
Reference in new issue
Block a user